Difference between revisions of "Legacy of Kain: Soul Reaver"
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{{Bob | {{Bob | ||
| bobscreen=LegacyOfKain title.png | | bobscreen=LegacyOfKain title.png | ||
− | |||
| publisher=[[Eidos Interactive]] | | publisher=[[Eidos Interactive]] | ||
| developer=[[Crystal Dynamics]] | | developer=[[Crystal Dynamics]] | ||
+ | | distributor={{company|[[Halifax]]|region=IT}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
− | | peripherals= | + | | peripherals=[[Jump Pack]], [[Visual Memory Unit]] |
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
− | | | + | | languages={{LanguageList|en|fr|de|es|it}} |
− | | | + | | releases={{releasesDC |
− | | | + | | dc_date_us=2000-01-25{{ref|1=https://web.archive.org/web/20020204054923/http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=240}} |
− | | | ||
| dc_code_us=T-36802N | | dc_code_us=T-36802N | ||
+ | | dc_rating_us=m | ||
+ | | dc_rrp_us=49.99{{magref|odmus|4|92}} | ||
+ | | dc_date_uk=2000-02-25{{ref|1=https://web.archive.org/web/20020918220547/http://www.chipsworld.co.uk/detProd.asp?ProductCode=2315}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/B3Iglum5F4c/m/N-D9RzKGhsoJ}}<!--2000-03{{magref|cvg|220|23}}--> | ||
+ | | dc_code_uk=T-36803D-05 | ||
+ | | dc_rating_uk=15 | ||
+ | | dc_rrp_uk=39.99{{magref|dmuk|6|58}} | ||
+ | | dc_date_de=2000-02-25 | ||
+ | | dc_code_de=T-36803D-18 | ||
+ | | dc_rating_de=16 | ||
+ | | dc_date_fr=2000-02-25{{ref|1=https://web.archive.org/web/20000407114343/http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1}} | ||
+ | | dc_code_fr=T-36803D-09 | ||
+ | | dc_rating_fr=16 | ||
+ | | dc_date_it=2000-02-25 | ||
+ | | dc_code_it=T-36803D-13 | ||
+ | | dc_rating_it=15 | ||
+ | | dc_date_es=2000-02-25 | ||
+ | | dc_code_es=T-36803D-06 | ||
+ | | dc_rating_es=15 | ||
| dc_date_br=2000 | | dc_date_br=2000 | ||
| dc_code_br=197256 | | dc_code_br=197256 | ||
+ | | dc_rating_br=18 | ||
+ | | dc_date_au=2000-03-24{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}} | ||
+ | | dc_code_au=FLEG02DCS | ||
+ | | dc_rating_au=ma15 | ||
+ | | dc_rrp_au=89.95{{magref|hyper|80|66}} | ||
}} | }} | ||
− | |||
| esra=prohibited | | esra=prohibited | ||
− | | | + | | otherformats={{NonSega|PS|PC}} |
− | | | + | | properties={{Properties|DC|sofdec}} |
− | | | ||
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''' is a 1999 action game and sequel to ''[[Blood Omen: Legacy of Kain]]''. It was ported to the [[Sega Dreamcast]] in 2000. |
− | == | + | ''Soul Reaver'' was developed by [[Crystal Dynamics]], which had worked alongside [[Silicon Knights]] and [[Activision]] in the development of ''Blood Omen''. After various disputes covering the direction and ownership of the franchise, ''Soul Reaver'' emerged as a property of the company, which was subsequently bought out by [[Eidos Interactive]]. |
− | {{ | + | |
− | + | ==Gameplay== | |
− | + | Unlike ''Blood Omen'' which is a top-down 2D action game, ''Legacy of Kain: Soul Reaver'' is a 3D third-person "Metroidvania" action game, where the player, Raziel, travels across the world of Nosgoth seeking to harvest the souls of the vampires, led by Kain, who betrayed him. Throughout the adventure Raziel obtains new powers and abilities allowing him to access new parts of the map. A mechanic also exists to allow the player to shift between the "material" and "spectral" world. | |
− | | | + | |
− | | | + | ==History== |
− | | | + | ===Legacy=== |
− | | | + | ''Legacy of Kain: Soul Reaver'' was set to be followed up by ''[[Legacy of Kain: Soul Reaver 2]]'' on the Dreamcast, however ''Soul Reaver 2'' would jump platforms to the [[PlayStation 2]] and PC before being released in October 2001. |
− | | | + | |
+ | ==Versions== | ||
+ | ''Soul Reaver'' was originally developed with the PlayStation in mind, and for its time was highly regarded for its seamless open-world levels (i.e. being able to traverse from one of the map the other without the need for loading screens) and sound design. | ||
+ | |||
+ | The Dreamcast version builds on what is seen on the PlayStation, running at 640x480 while targeting 60FPS (versus the 512x240 resolution of the PlayStation, where the game would target 30FPS). Draw distances are improved and polygon counts are increased for major characters such as Raziel and Kane (though levels and enemies use the same geometry as the PlayStation). | ||
+ | |||
+ | Textures are generally more compressed on the Dreamcast and exhibit compression artifacts not seen in the PlayStation version, however in other cases (such as on Raziel's character model) the textures were upgraded. The lack of affine texture warping, common in 3D PlayStation games (and the aforementioned increase in screen resolution) generally leads to a better picture on the Dreamcast overall. | ||
+ | |||
+ | Both the PlayStation and Dreamcast fail to reach their target frame rate most of the time. On the PlayStation, busy scenes cause slowdown, with the frame rate dipping to between 20 and 30FPS. On the Dreamcast, a double-buffer V-sync option is used, meaning that when the game cannot handle 60FPS, it immediately targets 30FPS, creating a more jarring experience as it attempts to avoid screen tearing. This affects the Dreamcast most in larger environments, though dips can occur whenever there is too much on screen. | ||
+ | |||
+ | Some effects, such as the snow, are hard-coded to update at 30FPS. Controls are also less fluid than on the PlayStation, due in part to the lack of buttons and second analogue stick. On the Dreamcast, the camera is mapped to the D-Pad, meaning it is more awkward to both move and control the camera at the same time. | ||
+ | |||
+ | While also ported to the PC, the PC version stems directly from the PlayStation original, and lacks the dynamic music of the console versions and higher resolution display of the Dreamcast version. Frame rate is also capped at 30FPS at all times. | ||
+ | |||
+ | A significant amount of content was cut from ''Soul Reaver'', in part due to development deadlines, but also due to technical challenges posed with the PlayStation hardware. The Dreamcast version does not re-add any of the missing content, which means the remnants of these missing features, such as corridors with dead ends, are still present. | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd | ||
+ | |egm|127|2-3 | ||
+ | |gamepro|139|70 | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |dmuk|7|116 | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |nextlevelar|14|68 | ||
+ | }} | ||
+ | |{{galleryPrintAd|dlmo|3|120}} | ||
+ | |{{galleryPrintAd | ||
+ | |consolesplus|99|6-7 | ||
+ | }} | ||
}} | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|DC}} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 42: | Line 98: | ||
| back=LoKSR DC US Box Back.jpg | | back=LoKSR DC US Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | disc= | + | | disc=LoKSR DC US Disc.jpg |
− | | | + | | inlay=LegacyofKain2DCUSInlay.jpg |
− | | | + | | manual=SoulReaver DC US Manual.pdf |
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
− | | region= | + | | region=UK |
| front=LoKSR DC EU Box Front.jpg | | front=LoKSR DC EU Box Front.jpg | ||
| back=LoKSR DC EU backcover.jpg | | back=LoKSR DC EU backcover.jpg | ||
| square=yes | | square=yes | ||
| disc=LoKSR DC EU disc.jpg | | disc=LoKSR DC EU disc.jpg | ||
+ | | manual=LegacyOfKain SoulReaver DC UK Manual.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=DE | ||
+ | | front=LoKSR DC DE frontcover.jpg | ||
+ | | back=LoKSR DC DE backcover.jpg | ||
+ | | square=yes | ||
+ | | disc=LoKSR DC DE disc.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=FR | ||
+ | | front=LoKSR DC FR front.jpg | ||
+ | | back=LoKSR DC FR back.jpg | ||
+ | | square=yes | ||
+ | | spinemissing=yes | ||
+ | | disc=LoKSR DC FR disc.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=IT | ||
+ | | front=LoKSR DC IT front.jpg | ||
+ | | back=LoKSR DC IT back.jpg | ||
+ | | square=yes | ||
+ | | spinemissing=yes | ||
+ | | disc= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=ES | ||
+ | | front=LoKSR DC ES front.jpg | ||
+ | | back=LoKSR DC ES back.jpg | ||
+ | | square=yes | ||
+ | | disc= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=AU | ||
+ | | front=LoKSR DC AU front.jpg | ||
+ | | back=LoKSR DC AU back.jpg | ||
+ | | square=yes | ||
+ | | spinemissing=yes | ||
+ | | disc= | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
| region=BR | | region=BR | ||
Line 59: | Line 159: | ||
| square=yes | | square=yes | ||
| disc=LokSR DC BR Disc.jpg | | disc=LokSR DC BR Disc.jpg | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (FR)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (DE)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (ES)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (IT)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=1999-12-13|source=GD-R|comments=|quality=|prototype=yes}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=2000-01-18|source=GD-R|comments=|quality=|prototype=yes}} | ||
+ | }} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/20020204054923/http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=240 Dreamcast] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{SoulReaverOmni}} |
Revision as of 12:22, 12 May 2023
Legacy of Kain: Soul Reaver | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Eidos Interactive | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Crystal Dynamics | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Halifax (IT) | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Visual Memory Unit | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Legacy of Kain: Soul Reaver is a 1999 action game and sequel to Blood Omen: Legacy of Kain. It was ported to the Sega Dreamcast in 2000.
Soul Reaver was developed by Crystal Dynamics, which had worked alongside Silicon Knights and Activision in the development of Blood Omen. After various disputes covering the direction and ownership of the franchise, Soul Reaver emerged as a property of the company, which was subsequently bought out by Eidos Interactive.
Contents
Gameplay
Unlike Blood Omen which is a top-down 2D action game, Legacy of Kain: Soul Reaver is a 3D third-person "Metroidvania" action game, where the player, Raziel, travels across the world of Nosgoth seeking to harvest the souls of the vampires, led by Kain, who betrayed him. Throughout the adventure Raziel obtains new powers and abilities allowing him to access new parts of the map. A mechanic also exists to allow the player to shift between the "material" and "spectral" world.
History
Legacy
Legacy of Kain: Soul Reaver was set to be followed up by Legacy of Kain: Soul Reaver 2 on the Dreamcast, however Soul Reaver 2 would jump platforms to the PlayStation 2 and PC before being released in October 2001.
Versions
Soul Reaver was originally developed with the PlayStation in mind, and for its time was highly regarded for its seamless open-world levels (i.e. being able to traverse from one of the map the other without the need for loading screens) and sound design.
The Dreamcast version builds on what is seen on the PlayStation, running at 640x480 while targeting 60FPS (versus the 512x240 resolution of the PlayStation, where the game would target 30FPS). Draw distances are improved and polygon counts are increased for major characters such as Raziel and Kane (though levels and enemies use the same geometry as the PlayStation).
Textures are generally more compressed on the Dreamcast and exhibit compression artifacts not seen in the PlayStation version, however in other cases (such as on Raziel's character model) the textures were upgraded. The lack of affine texture warping, common in 3D PlayStation games (and the aforementioned increase in screen resolution) generally leads to a better picture on the Dreamcast overall.
Both the PlayStation and Dreamcast fail to reach their target frame rate most of the time. On the PlayStation, busy scenes cause slowdown, with the frame rate dipping to between 20 and 30FPS. On the Dreamcast, a double-buffer V-sync option is used, meaning that when the game cannot handle 60FPS, it immediately targets 30FPS, creating a more jarring experience as it attempts to avoid screen tearing. This affects the Dreamcast most in larger environments, though dips can occur whenever there is too much on screen.
Some effects, such as the snow, are hard-coded to update at 30FPS. Controls are also less fluid than on the PlayStation, due in part to the lack of buttons and second analogue stick. On the Dreamcast, the camera is mapped to the D-Pad, meaning it is more awkward to both move and control the camera at the same time.
While also ported to the PC, the PC version stems directly from the PlayStation original, and lacks the dynamic music of the console versions and higher resolution display of the Dreamcast version. Frame rate is also capped at 30FPS at all times.
A significant amount of content was cut from Soul Reaver, in part due to development deadlines, but also due to technical challenges posed with the PlayStation hardware. The Dreamcast version does not re-add any of the missing content, which means the remnants of these missing features, such as corridors with dead ends, are still present.
Magazine articles
- Main article: Legacy of Kain: Soul Reaver/Magazine articles.
Promotional material
also published in:
- GamePro (US) #139: "April 2000" (2000-0x-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[9]
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Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 28 reviews |
Technical information
- Main article: Legacy of Kain: Soul Reaver/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (US) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
GD-ROM (FR) | ||||||||||||
? |
|
GD-ROM (DE) | ||||||||||||
? |
|
GD-ROM (ES) | ||||||||||||
? |
|
GD-ROM (IT) | ||||||||||||
? |
|
1999-12-13 | GD-R | Page | ||||||||||
? |
|
2000-01-18 | GD-R | Page |
External links
- Sega of America webpage: Dreamcast
References
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=240 (Wayback Machine: 2002-02-04 05:49)
- ↑ ', "" (; ), page 92
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2315 (Wayback Machine: 2002-09-18 22:05)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/B3Iglum5F4c/m/N-D9RzKGhsoJ
- ↑ ', "" (; ), page 58
- ↑ http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1 (Wayback Machine: 2000-04-07 11:43)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ ', "" (; ), page 66
- ↑ ', "February 2000" (; 2000-01-11), page 70
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 90
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 106
- ↑ 12.0 12.1 ', "Avril 2000" (; 2000-0x-xx), page 20
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 78
- ↑ 14.0 14.1 ', "Avril 2000" (; 2000-0x-xx), page 58
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 36
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 61
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 143
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 108
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 15
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 116
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 115
- ↑ GameZine (UK) (+0:00)
- ↑ 23.0 23.1 ', "Avril 2000" (; 2000-0x-xx), page 92
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 104
- ↑ 25.0 25.1 ', "Avril 2000" (; 2000-0x-xx), page 64
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 42
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 98
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 80
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 118
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 40
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 52
- ↑ ', "Avril 2000" (; 2000-0x-xx), page 21
- ↑ Techno (UK) (+0:00)
Legacy of Kain: Soul Reaver | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information | Bootlegs
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Query: SELECT `cargo__relationships`.`name` AS `name`,`cargo__releases`.`date` AS `date` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__relationships`.`name`=`cargo__releases`.`name`)) WHERE `cargo__relationships`.`relatedto`="Legacy of Kain: Soul Reaver" and `cargo__relationships`.`relationshiptype`="video" GROUP BY `cargo__releases`.`name` ORDER BY `cargo__releases`.`date` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-ce5f61-18a.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost) </diEvents: A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__relationships`.`name` AS `eventname`,`cargo__events`.`startdate` AS `startdate` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__events` ON ((`cargo__relationships`.`name`=`cargo__events`.`name`)) WHERE `cargo__relationships`.`relatedto`="Legacy of Kain: Soul Reaver" and `cargo__relationships`.`relationshiptype`="event" GROUP BY `cargo__events`.`name` ORDER BY `cargo__events`.`startdate` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-ce5f61-18d.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost) </diA database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__demos`.`name` AS `name`,`cargo__codeformat`.`code` AS `code`,`cargo__releases`.`date` AS `date` FROM `cargo__releases` LEFT OUTER JOIN `cargo__demos` ON ((`cargo__releases`.`name`=`cargo__demos`.`name`)) LEFT OUTER JOIN `cargo__codeformat` ON ((`cargo__demos`.`format`=`cargo__codeformat`.`format`)) WHERE `cargo__demos`.`game`="Legacy of Kain: Soul Reaver" GROUP BY `cargo__demos`.`name` ORDER BY `cargo__demos`.`name`,`cargo__codeformat`.`code`,`cargo__releases`.`date` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-ce5f61-191.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost) |
- Jump Pack-compatible games
- Visual Memory Unit-compatible games
- 1 player games
- US Dreamcast games
- DE Dreamcast games
- ES Dreamcast games
- FR Dreamcast games
- UK Dreamcast games
- IT Dreamcast games
- AU Dreamcast games
- BR Dreamcast games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast action games
- All action games
- Old content rating field
- Dreamcast games with Sofdec video
- All games
- Stubs
- Missing ROM hashes
- Games with known prototypes
- Old technical information
- Legacy of Kain: Soul Reaver