Difference between revisions of "NBA Live 96"
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Revision as of 02:59, 31 May 2023
NBA Live 96 | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Hitmen Productions | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: NBA Properties | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 4 Way Play | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
NBA Live 96 is a sequel (or update) to NBA Live 95.
Contents
Production credits
- Produced by: Hitmen Productions, EA Canada
- Lead Programmer: Mike Kiernan
- Programmers: Brian Krause, Gary Shaw
- Stunt Programmers: Amory Wong, Allan Johanson
- Lead Artist: Ken Thurston
- Artists: Darrell Olthuis, Sebastiaan Reinarz, Kristene Nielson
- Art Director: Mike Smith
- Music and Sound: Traz Damji, Steve Royea
- Additional Music: Vince Mai
- QA Lead: Adrian Crook
- QA Backup: Craig Welburn, Crispin Hands, Bill Kim
- QA Testers: Colin Cox, Steven Wong, Terry Ko, David Lee, Ken McDonald, Doug Guest, Shyang Kong
- Executive Producer: Sam Nelson
- Producer: Stanley Chow
- Development Director: Ivan Allan
- Associate Producer: Tarrnie Williams Jr.
- Assistant Producers: Dave Warfield, Wil Mozell
- Product Manager: Glenn Chin
- Documentation: David Clemens Lee
- Documentation Design and Layout: Corinne Mah
- Package Design: E.J. Sarraille Design Group
- Package Art Direction: Nancy Waisanen
- Final Quality Assurance: Jeff "King of 3s" Juco, Chris BaenStar, Paul "Churn Butta" Warner
- Administration: Renata Antonic
- Special Thanks: Jay Triano, Scott Clark, Ted Murray, Sean Ramjagsingh, Novell Thomas, Ronny Schreinzer, Sven Dohrow, Robert Jones
Magazine articles
- Main article: NBA Live 96/Magazine articles.
Promotional material
Print advert in Game Players (US) #0811: "Vol. 8 No. 11 November 1995" (1995-1x-xx)
Print advert in AS Magazin-Video Igrice (YU) #15: "Novembar 1995" (1995-xx-xx)
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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87 | |
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Based on 17 reviews |
Mega Drive, EU (UK/FR/IT/SE) |
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Mega Drive, CZ (Datart) |
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Technical information
- Main article: NBA Live 96/Technical information.
References
- ↑ 1.0 1.1 GamePro, "December 1995" (US; 1995-xx-xx), page 122
- ↑ 2.0 2.1 Sega Power, "Christmas 1995" (UK; 1995-12-21), page 77
- ↑ File:NBA Live 96 MD US Manual.pdf, page 21
- ↑ GamesMaster, "January 1996" (UK; 1995-12-21), page 66
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 151
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 118
- ↑ Digitiser (UK) (1995-12-20)
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 50
- ↑ Fusion, "Volume 1, Number 5: December 1995" (US; 1995-1x-xx), page 115
- ↑ Game Players, "Vol. 8 No. 12 December 1995" (US; 1995-1x-xx), page 92
- ↑ Game Informer, "December 1995" (US; 1995-1x-xx), page 16
- ↑ Joypad, "Novembre 1995" (FR; 1995-11-03), page 76
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 70
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 94
- ↑ Next Generation, "December 1995" (US; 1995-11-21), page 200
- ↑ Player One, "Décembre 1995" (FR; 1995-1x-xx), page 132
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 9
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 128
NBA Live 96 | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
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