Difference between revisions of "Sega Rally Championship"
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{{OtherPage|redirect=Sega Rally|desc=the 2007 game|page=Sega Rally Revo}} | {{OtherPage|redirect=Sega Rally|desc=the 2007 game|page=Sega Rally Revo}} | ||
{{Bob | {{Bob | ||
+ | | bobscreen=Sega Rally Title.png | ||
+ | | bobscreen2=SegaRallyChampionship Saturn JP SSTitle.png | ||
+ | | bobscreen3=SegaRally PC Title.png | ||
+ | | bobscreen4=SegaRallyChampionship PS2 JP SSTitle.png | ||
| tab1=Model 2 | | tab1=Model 2 | ||
| tab2=Saturn | | tab2=Saturn | ||
| tab3=Windows PC | | tab3=Windows PC | ||
| tab4=PlayStation 2 | | tab4=PlayStation 2 | ||
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− | |||
− | |||
− | |||
| publisher={{company|[[Sega]], [[Samsung]] (KR)}} | | publisher={{company|[[Sega]], [[Samsung]] (KR)}} | ||
| developer={{company|[[Sega AM3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=135}}|system=MOD2}} | | developer={{company|[[Sega AM3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=135}}|system=MOD2}} | ||
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| licensor=[[Lancia]], [[Toyota]] | | licensor=[[Lancia]], [[Toyota]] | ||
| system=[[Sega Model 2A CRX]], [[Sega Saturn]], [[PlayStation 2]], [[Windows PC]] | | system=[[Sega Model 2A CRX]], [[Sega Saturn]], [[PlayStation 2]], [[Windows PC]] | ||
− | |||
| sounddriver={{SAT}} SCSP/CD-DA (16 tracks) | | sounddriver={{SAT}} SCSP/CD-DA (16 tracks) | ||
| peripherals={{SAT}} [[Arcade Racer]], {{SAT}} [[Saturn Backup Memory]] | | peripherals={{SAT}} [[Arcade Racer]], {{SAT}} [[Saturn Backup Memory]] | ||
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| title=Lancia Stratos HF | | title=Lancia Stratos HF | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc=The [[wikipedia:Lancia Stratos HF|Lancia Stratos HF]] is the "hidden" car in the home versions of ''Sega Rally'', although featured predominantly in ''Sega Rally 2'' and in most ''Sega Rally'' games since. It is the oldest car of the trio, though is a iconic vehicle in rallying after winning the WRC in 1974, 1975 and 1976 (and the driver's championship in 1977). The | + | | desc=The [[wikipedia:Lancia Stratos HF|Lancia Stratos HF]] is the "hidden" car in the home versions of ''Sega Rally'', although featured predominantly in ''Sega Rally 2'' and in most ''Sega Rally'' games since. It is the oldest car of the trio, though is a iconic vehicle in rallying after winning the WRC in 1974, 1975 and 1976 (and the driver's championship in 1977). The Stratos is the most powerful car in-game but comes with the price of floatier handling (attributed to the fact that it is two-wheel drive, not four). |
− | The | + | The Stratos is unlocked by finishing first on the Lakeside track in either the Saturn or PC versions. It does not exist in the arcade game. |
Surprisingly this is not the first time the Lancia Stratos was playable in a Sega game - ''[[Safari Race]]'' for the [[SG-1000]] contains both Lancia Stratoses and Audi Quattros. | Surprisingly this is not the first time the Lancia Stratos was playable in a Sega game - ''[[Safari Race]]'' for the [[SG-1000]] contains both Lancia Stratoses and Audi Quattros. | ||
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==History== | ==History== | ||
===Development=== | ===Development=== | ||
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===Legacy=== | ===Legacy=== | ||
The game sold 12,000 hardware units in the arcades, and 1.2 million software units for the Saturn.{{ref|1=[http://www.gamasutra.com/php-bin/news_index.php?story=17294 DICE: Mizuguchi Talks Artistry And Commerce In Concert]}} | The game sold 12,000 hardware units in the arcades, and 1.2 million software units for the Saturn.{{ref|1=[http://www.gamasutra.com/php-bin/news_index.php?story=17294 DICE: Mizuguchi Talks Artistry And Commerce In Concert]}} | ||
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| region=JP | | region=JP | ||
| cover=SegaRally PS2 JP Box.jpg | | cover=SegaRally PS2 JP Box.jpg | ||
− | | disc= | + | | disc=SegaRally PS2 JP disc.jpg |
}} | }} | ||
{{Scanbox | {{Scanbox |
Revision as of 19:54, 24 June 2023
- "Sega Rally" redirects here. For the 2007 game, see Sega Rally Revo.
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Sega Rally Championship | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2A CRX, Sega Saturn, PlayStation 2, Windows PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Samsung (KR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM3[1] Sega AM4 (cabinet) Sega AM3 Sega CS Sega PC M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Wizard Soft (KR) Worldwise Enterprise (TW) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Lancia, Toyota | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (16 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer, Saturn Backup Memory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Driving/Racing[2], Racing[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sega Rally Championship (セガラリー・チャンピオンシップ), also known as Sega Rally Championship 1995, is a Sega Model 2A CRX arcade rally racing game developed by Sega AM3 and manufactured by Sega. Released to arcades worldwide in February 1995 to critical and commercial success, it is the first entry in the company's popular Sega Rally series, and has since been considered a classic and seminal Sega arcade game.
The game has been ported to a number home systems, most notably the Sega Saturn, PlayStation 2, and Windows PCs.
Contents
Gameplay
Sega Rally is an off-road racing game, in which players drive rally cars across one of four tracks as quickly as possible. Like prior Sega arcade racing games, Sega Rally enforces a strict time limit and a checkpoint system - success is measured by how fast the player can navigate the three standard tracks before either crossing the final finish line or retiring due to the timer running out.
As a rally game, Sega Rally has no concept of "laps" (in the arcade version at least) - each track is treated as a linear journey from a defined beginning to a defined end (although in reality, all tracks are circular, so the beginning is the end). There are computer players which need to be avoided, with the overall aim of finishing in first place at the end of third course. The positions are carried through to each track, so if a user finishes in 10th on the first track, he or she will start in 10th place on the second. Opponent cars are not covered by the same strict rules - they exist solely to provide an extra layer of challenge to the game.
Sega Rally is notable for being the first racing game to allow players to drive on different surfaces, including including asphalt, gravel and mud. Each surface has different friction properties which adjust the car's handling accordingly. Prior to Sega Rally's release, racing games often took a more simplified approach to differing surface types - grass for example might simply reduce the top speed of the car, not affect handling, leading to unrealistic results. These features allow Sega Rally to stand out as a true "rally" game, a sport very much dictated by road surfaces, rather than a generic racing game with rally-esque settings.
To add to the simulation in an arcade environment, the sit-down versions of Sega Rally use two motion devices (versus the one seen in Daytona USA), and the seat is vibrated by sound waves[21].
As is standard for rallying, an unseen co-driver issues instructions for the road ahead, although it would not be until Sega Rally 2 when distances would be mentioned. The computer controlled AI cars are not as aggressive as seen in Daytona USA - they instead aim to take the best possible racing line at all times to deny the player of valuable seconds.
Cars
Only three cars exist in the first Sega Rally, two by Italian car manufacturer Lancia and one by the Japanese firm Toyota. All three are based on Group A models seen in the World Rally Championship, although there are some minor differences in regards to paintwork and sponsors.
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Toyota Celica CT-Four |
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The Toyota Celica CT-Four (ST205) was launched in February 1994 and stands as the newest of the cars on offer in Sega Rally. It is perhaps the token Japanese car, and was likely included because the ST205 was new at the time , as this model did not win any World Rally Championships (though did win the 39ème Tour de Corse during the 1995 season). Older models of the car, the ST185 and ST165 were more successful (the ST165 winning the 1990 WRC).
Curiously the Toyota Celica Turbo 4WD, a very different looking car with more titles to its name is absent from this game (despite being built by the same company). The Celica Turbo 4WD won the WRC for drivers in 1992, 1993 and 1994 as well as the WRC for constructors in 1993 and 1994. | |
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Lancia Delta HF Integrale |
The Lancia Delta HF Integrale, won the WRC constructors award in 1992, and is the follow-up to other award winning members of its family, the Lancia Delta HF 4WD (champions in 1987), Lancia Delta Integrale (champions in 1988 and 1989) and Lancia Delta Integrale 16V (champions in 1991, constructors champions in 1990). The Delta and its derivatives dominated rallying in the years before Sega Rally's release, and the Lancia badge is perhaps best associated with this motorsport. | |
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Lancia Stratos HF |
The Lancia Stratos HF is the "hidden" car in the home versions of Sega Rally, although featured predominantly in Sega Rally 2 and in most Sega Rally games since. It is the oldest car of the trio, though is a iconic vehicle in rallying after winning the WRC in 1974, 1975 and 1976 (and the driver's championship in 1977). The Stratos is the most powerful car in-game but comes with the price of floatier handling (attributed to the fact that it is two-wheel drive, not four).
The Stratos is unlocked by finishing first on the Lakeside track in either the Saturn or PC versions. It does not exist in the arcade game. Surprisingly this is not the first time the Lancia Stratos was playable in a Sega game - Safari Race for the SG-1000 contains both Lancia Stratoses and Audi Quattros. |
As is standard for many Sega racing games, both automatic and manual transmission variants of all three cars exist, with the manual car generally being faster.
Tracks
Desert (easy) | |
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Alright! Let's watch your run one more time on the desert course.
Desert, perhaps the most iconic of all Sega Rally tracks, is a relatively simple dirt/mud circuit with easy turns and a couple of jumps. It also features a helicopter. | |
Forest (medium) | |
Well, you're gonna see your excellent run one more time. Cool breeze, birds and clouds. Relax and enjoy...
Forest ramps up the challenge with a few tight turns. Part of the track takes place on mud, while others take place on the faster road surface. It is not based on any WRC track, instead being inspired by roads seen at the Yosemite National Park in the US state of California[22]. | |
Mountain (hard) | |
Let's watch. The key to victory on this cool course is patience. But, as you know, only patience is not enough to win.
Mountain is the hardest track, with no off-road sections (aside from embankments), many turns and narrow roads, leaving little room for error. Mountain is inspired by the Tour de Corse rally, driven on the French island of Corsica[22]. | |
Lake Side | |
If you have to drive only one course for the rest of your life, this is the one. Is this heaven? Yeah...
Lake Side is a bonus course that can be played after finishing the previous courses in first place. |
History
Development
Legacy
The game sold 12,000 hardware units in the arcades, and 1.2 million software units for the Saturn.[23]
Sega Rally was followed by Sega Rally 2 for Sega Model 3 hardware and later the Sega Dreamcast. Codemasters have cited Sega Rally as a strong influence on their first Colin McRae Rally game.
Versions
Saturn version
Following the arcade release, plans were put in place to bring the game in an enhanced form to the Sega Saturn. Marketed as a killer app for the system, the Saturn version arrived in late 1995/early 1996 to critical acclaim, and is often regarded as one of the system's best racing games. In the lead up to its launch, the game sponsored Yoshio Fujimoto's Toyota Celica Turbo 4WD ST185 at the 1995 Safari Rally[24].
The Saturn release retains all the features of the arcade version, although due to the Saturn being less powerful than the Model 2 arcade board, significant cuts were made to graphics, namely polygon counts, texture quality, draw distance and screen resolutions. To compensate, the Saturn Sega Rally has a full Red Book audio soundtrack created by Naofumi Hataya. Also missing is the arcade version's force feedback (which was to be expected for the time) and the rear view mirror.
As well as retaining the arcade mode and its original rules, the Saturn version contains a time attack mode in which you can race across multiple laps against a player ghost, as well as a split-screen two-player mode with similar track options. The primary difference is the ability to create and use customised variants of the Celica and Delta, with added adjustments for handling, tyres, front and back suspension, and even the blow-off valve to give the car a different noise when moving. The Saturn version also keeps a more detailed record of lap times and statistics of that nature. There is also a two-player cooperative mode.
The Saturn version was converted by Sega of Japan's CS Team, under guidance from Sega AM3. The differences in architecture mean the game was almost completely remade for Saturn hardware[25]There are minor differences between regions - generally the US version has fewer graphical details than its Japanese and European counterparts, and its replay mode has fewer camera angles[26]. All versions are compatible with the Arcade Racer.
In the UK, Sega Rally was the fasted selling CD game in history, beating Destruction Derby's record by 10%[27] (although conflicting reports suggest the PlayStation version of FIFA Soccer 96 held the record prior[28][29]. It represented 74% of all UK Saturn titles sold in its week of launch[29], and 13% of the full CD software total[28]. Sega also released a press kit marking the game's release, complete with novelty tax disc telling car owners to "Play, don't pay!"[29]. Andy Mee calculated that if every UK car owner took this advice, the UK government would lose £3 billion, but traffic congestion and air quality would be improved[30].
PC version
1997 saw a PC release of Sega Rally, appropriately titled Sega Rally Championship PC. This version shares the same feature set as the Saturn version although sports superior graphics and network play.
An very rare variant of the PC version, distributed with Righteous 3D video cards (by Orchid) exists with added Direct3D support. The added 3D hardware acceleration provided by this port allows for superior graphics and frame rates, although as textures were not replaced, it is still on the whole less detailed than the Model 2 version.
PlayStation 2 version
A version for the PlayStation 2 was bundled as a box set with Sega Rally 2006 in Japan and Asia. This is a straight port of the Model 2 version with some adjustments for the PlayStation 2 hardware. Only the arcade mode is available and extra settings of the Saturn and PC versions are absent, however it is currently the most accurate home port of the game available.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Sega Rally Championship | Sega Rally Championship |
English (US) | Sega Rally Championship | Sega Rally Championship |
Japanese | セガラリー・チャンピオンシップ | Sega Rally Championship |
Korean | 세가 랠리 | Sega Rally |
Production credits
- Main article: Sega Rally Championship/Production credits.
Arcade version
- Chief Programmer: Sohei Yamamoto
- Programmer: Kenichi Yamamoto, Shinobu Hayashi, Satoshi Shiozaki
- Chief Graphic Designer: Kenji Sasaki
- Graphic Designer: Kumiko Shoji, Kenji Arai, Seiichi Yamagata, Tomoko Yemura, Nachiyo Kamogawa
- Music: Takenobu Mitsuyoshi
- Sound Effects & Music: Tomoyuki Kawamura
- Mechanical Engineer: Masao Yoshimoto, Masayoshi Yamada, Hiroki Koyama, Hiroyuki Takahashi, Tomoya Takasugi, Takuya Ohashi
- Cabinet Graphic Designer: Jun Hirato
- Special Thanks: Toyota Motor Corporation, Fiat Auto S.P.A. -Lancia-, C-One Corporation, Shuichi Furuoka, Koh Akiyama
- Navigator's Voice: Kenneth Ibrahim
- Assistant Director: Isao Matsumoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Kenji Sasaki
Saturn version
Japanese version
- Head Programmers: Ryuichi Hattori, Osamu Hori
- Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
- Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
- Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
- Sound Director: Tatsuya Kozaki
- Music Composer: Naofumi Hataya
- Sound Effects: Seiro Okamoto, Tatsuya Kozaki
- Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
- Navigator's Voice: Kennes Ibrahim
- Special Thanks: Kenji Sasaki, Sohei Yamamoto, Mario Cotza, Toyota Motor Corporation, Fiat Auto S.P.A. - Lancia
- Supervisor: Yoshio Fujimoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Ryuichi Hattori, Atsuhiko Nakamura
Other versions
- Head Programmers: Ryuichi Hattori, Osamu Hori
- Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
- Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
- Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
- Sound Producer: Yukifumi Makino
- Sound Director: Tatsuya Kozaki
- Music Composer: Naofumi Hataya
- Sound Effects: Seiro Okamoto, Tatsuya Kozaki
- Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
- Navigator's Voice: Kenneth Ibrahim
- Recording Producer: Tatsutoshi Narita
- Recording Director: Fumitaka Shibata
- Recording Engineer: Naoyuki Machida
- Public Relation: Hiroto Kikuchi, Ryutaro Nonaka, Tadashi Takezaki, Yasushi Nagumo
- Overseas Coordination: James Spahn, Ryoichi Hasegawa
- Manual Preparation: Hiroyuki Mitsui, Hiroya Tanaka, Hayato Takebayashi
- Special Thanks: Kenji Sasaki, Sohei Yamamoto, Shinji Kawahira, Jun Senoue, Youji Ishii, Koichi Nagata, Makoto Oshitani, Yutaka Kamimura, Ko Tanaka, Mario Cotza, Koki Takahira (Car Graphic), Toshiya Hasegawa (Rally Xpress), C-One Corporation, Castrol, Michelin
- Original Sound Track: "Ignition"
- 'Conditioned Reflex', 'Getting Muddy', 'Power Games', 'Reckless Running', 'Ignition', 'Desert Land', 'My Dear Friend, Rally'
- Music Composed by: Takenobu Mitsuyoshi
- Sound Produced by: Takayuki Hijikata
- 'My Dear Friend, Rally'
- Written by: Kenneth Ibrahim, Tetsuya Mizuguchi
- Supervisor: Yoshio Fujimoto (TEIN)
- Thanks to the cooperation of Toyota & Lancia. The automobiles in Sega Rally Championship are the actual cars that participated in the WRC.
- Toyota Celica GT-Four, Lancia Delta HF Integrale, and Lancia Stratos
- Produced by: Tetsuya Mizuguchi
- Directed by: Ryuichi Hattori, Atsuhiko Nakamura
- Presented by: Sega Enterprises
- Producer: Chris Cutliff
- Assistant Producer: Tracy Johnson
- Test Lead: Fernando Valderrama
- Test Assistant Leads: Steve Thompson, Jay Vo, Sean Doidge
- Manual: Marc Sherrod
- Sega Sports Team: Scott Rohde, Chris Smith, Gerald Deyoung, Rosie Freeman, Mark Panigua, Lorne Asuncion, Todd Morgan, Dave Perkinson, Matt Underwood, Terry Thomas, Tom Abramson, John Gillin, Anne Moellering, Brad Hogan, John Carlucci, Adriane DeGroot
PC version
- Head Programmers: Ryuichi Hattori, Osamu Hori
- Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
- Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
- Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
- Sound Director: Tatsuya Kozaki
- Music Composer: Naofumi Hataya
- Sound Effects: Seiro Okamoto, Tatsuya Kozaki
- Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
- Navigator's Voice: Kenneth Ibrahim
- Special Thanks: Kenji Sasaki, Sohei Yamamoto, Mario Cotza, Toyota Motor Corporation, Fiat Auto S.P.A. - Lancia
- Supervisor: Yoshio Fujimoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Ryuichi Hattori, Atsuhiko Nakamura
PlayStation 2 version
- Chief Programmer: Sohei Yamamoto
- Programmer: Kenichi Yamamoto, Shinobu Hayashi, Satoshi Shiozaki
- Chief Graphic Designer: Kenji Sasaki
- Graphic Designer: Kumiko Shoji, Kenji Arai, Seiichi Yamagata, Tomoko Yemura, Nachiyo Kamogawa
- Music & Sound Effects: Takenobu Mitsuyoshi, Tomoyuki Kawamura
- Sound Programmer: Yuichi UeDA
- Mechanical Engineer: Masao Yoshimoto, Masayoshi Yamada, Hiroki Koyama, Hiroyuki Takahashi, Tomoya Takasugi, Takuya Ohashi
- Cabinet Graphic Designer: Tetsuo Okabe
- Special Thanks: Toyota Motor Corporation, Fiat Auto S.P.A. -Lancia-, C-One Corporation, Shuichi Furuoka, Koh Akiyama
- Navigator's Voice: Kenneth Ibrahim
- Assistant Director: Isao Matsumoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Kenji Sasaki
Magazine articles
- Main article: Sega Rally Championship/Magazine articles.
Promotional material
- Main article: Sega Rally Championship/Promotional material.
Photo gallery
Artwork
Physical scans
Model 2 version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Model 2, US (upright) | ||||
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Model 2, US (deluxe) | ||||
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Model 2, JP (deluxe) | ||||
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Model 2, JP (twin) | ||||
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Model 2, UK (deluxe) | ||||
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Model 2, UK (twin) | ||||
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Saturn version
92 | |
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Based on 44 reviews |
Saturn, CZ |
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![]() Manual[75] |
PC version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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62 | |
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Based on 16 reviews |
PC, US (Expert Software) |
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PC, UK (Expert Software) |
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PC, UK (Xplosiv) |
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PC, UK (Xplosiv) (Alt) |
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PC, UK (Grabit) |
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PC, UK (Grabit; alt) |
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PC, UK (Fair Game) |
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PC, FR (Xplosiv) |
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PC, DE |
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PC, DE (Green Pepper) |
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PC, ES (Xplosiv) |
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PC, BX† (Sega Classics) |
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PC, PL (Xplosiv) |
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PC, AU (Valusoft) |
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PC, BR |
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PC, AS† |
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PC, SG (Ntertainment!) |
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PlayStation 2 version
PlayStation 2, KR |
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Technical information
- Main article: Sega Rally Championship/Technical information.
External links
- Sega of America webpage: Saturn, PC
- Sega of Japan catalogue pages (Japanese): Saturn, PC
- Sega Rally Championship on PlayStation.com: JP, KR
- The Making Of: Sega Rally Championship 1995 article at Edge Online (Wayback Machine)
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 135
- ↑ File:Segarally sat jp backcover.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/49GWVLaqBCc
- ↑ https://groups.google.com/g/rec.games.video.sega/c/5gZneBuE_DA
- ↑ https://groups.google.com/g/rec.games.video.sega/c/nmpvrFav2c4
- ↑ Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 7
- ↑ Press release: 1997-03-18: Sega's Saturn "Action Pack" Bundle Launches at £169
- ↑ File:TopSecret_PL_51.pdf, page 37
- ↑ https://www.vz.lt/archive/news.php/id=388558
- ↑ http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
- ↑ http://sega.jp/pc/rally/ (Wayback Machine: 2001-11-02 16:38)
- ↑ Ultra Game Players, "January 1997" (US; 1996-12-31), page 67
- ↑ Press release: 1998-09-08: Experience The Ultimate In All-Out Action With New Titles From Expert Software's Sega PC Collection
- ↑ Computer & Video Games, "January 1997" (UK; 1996-12-11), page 53
- ↑ PC Action, "1/97" (DE; 1996-12-18), page 66
- ↑ File:SegaRally PC DE Box GreenPepper.jpg
- ↑ http://www.jp.playstation.com/software/title/slpm62703.html (Wayback Machine: 2007-08-18 01:44)
- ↑ http://www.playstation.co.kr/game/993 (archive.today)
- ↑ EGM², "February 1995" (US; 199x-xx-xx), page 95
- ↑ 22.0 22.1 EGM², "February 1995" (US; 199x-xx-xx), page 94
- ↑ DICE: Mizuguchi Talks Artistry And Commerce In Concert
- ↑ Computer & Video Games, "January 1996" (UK; 1995-12-10), page 20
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 40
- ↑ Sega Saturn Magazine, "February 1996" (UK; 1996-01-24), page 7
- ↑ Sega Saturn Magazine, "March 1996" (UK; 1996-02-24), page 6
- ↑ 28.0 28.1 Sega Pro, "May 1996" (UK; 1996-03-21), page 7
- ↑ 29.0 29.1 29.2 Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 7
- ↑ Sega Pro, "May 1996" (UK; 1996-03-21), page 6
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 49
- ↑ CD Consoles, "Janvier 1996" (FR; 199x-xx-xx), page 46
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 98
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 38
- ↑ Digitiser (UK) (1996-01-24)
- ↑ Edge, "February 1996" (UK; 1996-01-12), page 70
- ↑ Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 188
- ↑ Famitsu, "1996-01-05,12" (JP; 1995-12-22), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 54
- ↑ Fusion, "Volume 1, Number 6: January 1996" (US; 199x-xx-xx), page 94
- ↑ Gambler, "10/1996" (PL; 1996-xx-xx), page 40
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 18
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 83
- ↑ GamePro, "February 1996" (US; 199x-xx-xx), page 60
- ↑ GamePro, "February 1996" (UK; 1995-12-xx), page 58
- ↑ GamesMaster (UK) "Series 5, episode 11" (1995-11-30, 24:00) (+3:25)
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 48
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 48
- ↑ LeveL, "Říjen 1996" (CZ; 1996-10-01), page 1
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 46
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 142
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 62
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 32
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 64
- ↑ Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 88
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 162
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 107
- ↑ Power Up!, "Saturday, January 27, 1996" (UK; 1996-01-27), page 1
- ↑ Saturn Fan, "1996 No. 5" (JP; 1996-02-16), page 68
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 22
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 112
- ↑ Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 64
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 30
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 26
- ↑ Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "January 1996" (UK; 1995-12-15), page 78
- ↑ Sega Saturn Magazine, "1996-01 (1996-01-12,26)" (JP; 1995-12-22), page 191
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Strana Igr, "Mart 1996" (RU; 1996-xx-xx), page 100
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 48
- ↑ Ultimate Future Games, "February 1996" (UK; 1996-01-03), page 58
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 74
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 56
- ↑ Video Games, "1/96" (DE; 1995-12-06), page 76
- ↑ https://aukro.cz/retro-herni-konzole-sega-saturn-1996-originalni-baleni-7027982933
- ↑ 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 12
- ↑ Arcade, "September 1999" (UK; 1999-07-27), page 89
- ↑ CD-Action, "2/98" (PL; 1998-xx-xx), page 68
- ↑ Excalibur, "" (CZ; 1997-03-01), page 1
- ↑ Génération 4, "Février 1997" (FR; 1997-0x-xx), page 136
- ↑ Génération 4, "Janvier 1998" (FR; 199x-xx-xx), page 172
- ↑ Game Informer, "May 1997" (US; 1997-0x-xx), page 52
- ↑ Hacker, "04/1997" (HR; 1997-xx-xx), page 66
- ↑ Hacker, "02/1998" (HR; 1998-xx-xx), page 58
- ↑ LeveL, "Březen 1997" (CZ; 1997-03-01), page 34
- ↑ PC Games, "2/97" (DE; 1997-01-08), page 158
- ↑ PC Game Parade, "Febbraio 1997" (IT; 1997-0x-xx), page 62
- ↑ PC Team, "Février 1997" (FR; 1997-xx-xx), page 52
- ↑ Score, "Březen 1997" (CZ; 1997-03-01), page 1
- ↑ Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 100
- ↑ Svet Kompjutera, "Januar 1998" (YU; 1998-xx-xx), page 1
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