Difference between revisions of "Sega GameWorks"

From Sega Retro

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{{CompanyBob
 
{{CompanyBob
 
| logo=SegaGameWorks logo.png
 
| logo=SegaGameWorks logo.png
| founded=1996
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| founded=1996-03-28
 
| defunct=
 
| defunct=
 
| mergedwith=
 
| mergedwith=
 
| mergedinto=
 
| mergedinto=
| headquarters=[[wikipedia:Universal City, California|Suite 2420, 10 Universal City Plaza, Universal City, California 91608, United States]]
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| headquarters=255 Shoreline Drive, Suite 400 Redwood City, California 94065, United States
| headquarters2=[[wikipedia:Glendale, California|5th Floor, 600 North Brand Boulevard, Glendale, California 91203, United States]]{{ref|https://web.archive.org/web/20020803152805/http://www.gameworks.com/scoop/gw_facts.html}}
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| headquarters2=[[wikipedia:Universal City, California|Suite 2420, 10 Universal City Plaza, Universal City, California 91608, United States]]
}}{{sub-stub}}'''{{PAGENAME}} Inc.''' was an American company which managed and operated the [[GameWorks]] chain of arcade centers, founded in 1996 as a joint venture between [[Sega Enterprises]], [[MCA]]/[[Universal]], and [[DreamWorks SKG]].
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| headquarters3=[[wikipedia:Glendale, California|5th Floor, 600 North Brand Boulevard, Glendale, California 91203, United States]]{{ref|https://web.archive.org/web/20020803152805/http://www.gameworks.com/scoop/gw_facts.html}}
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}}
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{{sub-stub}}'''Sega GameWorks L.L.C.''' was an American company which managed and operated the [[GameWorks]] chain of arcade centers.
  
==Company==
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Conceived by Steven Spielberg and Skip Paul, the company was founded in 1996 as a joint venture between [[Sega Enterprises]], MCA (the parent company of [[Universal Studios]]), and [[DreamWorks SKG]]{{ref|https://web.archive.org/web/19991013075643if_/http://gameworks.com/scoop/gw_history.html}}. Sega would provide the technology, Universal had expertise in theme parks, and DreamWorks offered the creative leadership; the net result was to provide "the quintessential entertainment destination, delivering the best social experience around games".
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Sega was the biggest player in the arrangement, investing 46% of the assets (worth roughly $200 million USD), with MCA and DreamWorks investing 27% each. It is thought Sega had been planning to bring its [[Amusement Theme Park]] (ATP) concepts to North America (as it had done in Japan and Europe), but by entering into a joint venture, the plan became to open arcade centres across North and Latin America instead.
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As part of the investment package, Sega GameWorks briefly became responsible for Sega's arcade game sales in the North America, taking these responsibilites from [[Sega Enterprises USA]] (who would only handle manufacturing). On 3rd August 1998, the control was transferred back, likely after reorganisation plans put forward by new president, [[Shoichiro Irimajiri]].
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GameWorks opened its first venue in the United States in March 1997 with [[GameWorks Seattle]]{{ref|https://web.archive.org/web/20211224195437/https://www.gameworks.com/about/}}, and would subsequently launch several GameWorks (and smaller "GameWorks Studios" venues) across the Americas.
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 09:36, 2 August 2023


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Sega GameWorks L.L.C. was an American company which managed and operated the GameWorks chain of arcade centers.

Conceived by Steven Spielberg and Skip Paul, the company was founded in 1996 as a joint venture between Sega Enterprises, MCA (the parent company of Universal Studios), and DreamWorks SKG[2]. Sega would provide the technology, Universal had expertise in theme parks, and DreamWorks offered the creative leadership; the net result was to provide "the quintessential entertainment destination, delivering the best social experience around games".

Sega was the biggest player in the arrangement, investing 46% of the assets (worth roughly $200 million USD), with MCA and DreamWorks investing 27% each. It is thought Sega had been planning to bring its Amusement Theme Park (ATP) concepts to North America (as it had done in Japan and Europe), but by entering into a joint venture, the plan became to open arcade centres across North and Latin America instead.

As part of the investment package, Sega GameWorks briefly became responsible for Sega's arcade game sales in the North America, taking these responsibilites from Sega Enterprises USA (who would only handle manufacturing). On 3rd August 1998, the control was transferred back, likely after reorganisation plans put forward by new president, Shoichiro Irimajiri.

GameWorks opened its first venue in the United States in March 1997 with GameWorks Seattle[3], and would subsequently launch several GameWorks (and smaller "GameWorks Studios" venues) across the Americas.

References

  1. http://www.gameworks.com/scoop/gw_facts.html (Wayback Machine: 2002-08-03 15:28)
  2. http://gameworks.com/scoop/gw_history.html (Wayback Machine: 1999-10-13 07:56)
  3. https://www.gameworks.com/about/ (Wayback Machine: 2021-12-24 19:54)