Difference between revisions of "Outlaw Racing"

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| sounddriver=
 
| sounddriver=
 
| peripherals=[[Sega VR]]
 
| peripherals=[[Sega VR]]
| players=1
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| players=1{{fileref|1993 Sega Catalog.pdf|page=73}}
 
| genre=Racing
 
| genre=Racing
 
| status=Unreleased
 
| status=Unreleased
 
}}
 
}}
{{stub}}
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{{stub}}'''''Outlaw Racing''''' is an unreleased [[Sega Mega Drive]] racing game for use with the [[Sega VR]] headset, developed by [[Artech Digital Entertainments]] and slated to be published by [[Sega]]. Problems with achieving an acceptable framerate led to the game’s eventual cancellation.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
'''''Outlaw Racing''''' is an unreleased [[Sega Mega Drive]] racing game for use with the [[Sega VR]] headset, developed by [[Artech Digital Entertainments]] and slated to be published by [[Sega]]. Problems with achieving an acceptable framerate led to the game’s eventual cancellation.
 
  
 +
A [[Sega 32X]] port was planned but never developed.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
 +
==Story==
 +
{{quote|Plunge into the heated rush of 360° dirt track combat as you battle 20 other cars in a careening high-speed jam of metal. Crash, smash into walls and flip end-over-end in a mud-filled mad fight to the finish line! Incredible racing action engulfs your senses! Cars blur by and spin before your eyes in awesome 3-D full-color graphics! Engines roar and metal crushes in pulsating stereo sound! Hear and see crunching  collisions to the left, right and behind as you speed to the flag!|''1993 [[Sega of America]] trade catalog''|ref={{fileref|1993 Sega Catalog.pdf|page=73}}}}
 
==History==
 
==History==
 
The game was briefly described in the August/September 1993 issue of ''[[Sega Visions]]'' magazine, where it was advertised as a racing game with vehicular combat and advanced stereo sound.
 
The game was briefly described in the August/September 1993 issue of ''[[Sega Visions]]'' magazine, where it was advertised as a racing game with vehicular combat and advanced stereo sound.
 +
 +
===Legacy===
 +
Despite the game's cancellation, programmer [[Alexander G. M. Smith]] retained a full backup of the project for archival purposes (which amounted to ten boxes of floppy disks.) Unfortunately, these boxes were later lost in a company move. However, Smith had also retained a [[VHS]] tape containing 45 minutes of footage of ''{{PAGENAME}}'''s various development milestones, including the near-finalized game in action.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
 +
In August 2020, Smith was contacted by Dylan Mansfield of [https://www.gamingalexandria.com/wp/ Gaming Alexandria], a video game preservation group, with the intent of recovering as much material related to ''Outlaw Racing'''s development as possible. Along with helping preserve information and footage related to the project, Smith also created a page on his official website detailing its development - and including the game's full development log, from inception to cancellation.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
  
 
==Development==
 
==Development==
Originally known as ''''' Sprint Cars''''', the game was in development from 1993 to 1994. Working with [[Sega of America]] producer [[Carl Mey]], the studio was one of few developers granted access to the upcoming [[Sega VR]] peripheral for the [[Sega Mega Drive]].
+
Originally known as '''''Sprint Cars''''', the game was in development from 1993 to 1994. Working with [[Sega of America]] producer [[Carl Mey]], the small Canadian studio was one of few developers granted access to the upcoming [[Sega VR]] peripheral for the [[Sega Mega Drive]].
  
Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and turning the player vehicle would drop that to nearly half.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
+
Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and drawing the ground in 3D would drop that to nearly half.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
 
 +
==Quotes==
 +
{{quote|I ([[Alexander G. M. Smith]]) worked on this three dimensional prototype game on the [[Sega Genesis]] in 1993 and 1994 at [[Artech Digital Entertainments]] (17 employees at the time, mostly working on other projects), in Ottawa Canada, under remote direction from [[Carl Mey|Carl]] at [[Sega of America|Sega]]. The idea was to see if the Genesis could do 3D fast enough to make a game which could use a [[Sega VR|3D headset]]. That's why you can look all the way around the car's cockpit, and look up and down too. The end result wasn't fast enough to be a good game, so that's why the project was ended. Also, the [[Sega 32X]] (Mars) faster CPU + Video adapter for the Genesis was around the corner, and the [[Sega Saturn]] and other later hardware that could do better 3D were in the pipeline too.|ref={{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}|''Project Lead and Developer [[Alexander G. M. Smith]]''}}
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
* '''Producer:''' [[Carl Mey]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
* '''Manager:''' [[Rick Banks]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
* '''Project Lead, Programmer:''' [[Alexander G. M. Smith|Alexander G.M. Smith]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
* '''Artwork:''' [[Grant Campbell]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}, [[Ron Robinson]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
* '''Music, Sound:''' [[Mark Mitchell]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
* '''Proofreading:''' [[Alexander G. M. Smith|Alexander G.M. Smith]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
* '''Assistance:''' [[Michael Latham]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}{{ref|https://web.archive.org/web/20210411090033/https://twitter.com/tempusfugitive/status/1298051577417064449}}, [[Paul Butler]]{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}, Chris{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}, Sebastian{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}}
 +
| source=Development material, developer statements
 +
| console=MD
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
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}}
 
}}
  
==External Links==
+
==Screenshots==
* [http://web.ncf.ca/au829/OutlawSprintCars/index.html Post-mortem from developer Alexander Smith]
+
<gallery>
 +
File:Outlaw Racing title prototype.jpeg|Title screen from the January 1994 prototype, shown at [[Winter CES 1994]].
 +
File:Outlaw Racing gameplay B.jpeg|Gameplay from an engine test.
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File:Outlaw Racing gameplay A.jpeg|Gameplay from an early prototype.
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File:Outlaw Racing gameplay C.jpeg|Gameplay from a late prototype.
 +
OutlawRacing titlerender.png|Panoramic title screen render used in [[Sega of America]]'s 1993 trade catalogue.{{fileref|1993 Sega Catalog.pdf|page=73}}
 +
</gallery>
 +
 
 +
==External links==
 +
* [http://web.ncf.ca/au829/OutlawSprintCars/index.html Post-mortem and project log] from Project Lead [http://web.ncf.ca/au829/index.html Alexander G. M. Smith]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 +
{{OutlawRacingOmni}}
 
{{SegaVR}}
 
{{SegaVR}}
 
 
[[Category:Sega VR]]
 
[[Category:Sega VR]]
 +
[[Category:Virtual reality games]]

Latest revision as of 20:01, 8 September 2023

OutlawRacingtitle.jpeg

Outlaw Racing
System(s): Sega Mega Drive
Developer: Artech Digital Entertainments
Genre: Racing
Number of players: 1[1]
Status of prototype(s): Unreleased
Peripheral(s): Sega VR

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Outlaw Racing is an unreleased Sega Mega Drive racing game for use with the Sega VR headset, developed by Artech Digital Entertainments and slated to be published by Sega. Problems with achieving an acceptable framerate led to the game’s eventual cancellation.[2]

A Sega 32X port was planned but never developed.[2]

Story

Plunge into the heated rush of 360° dirt track combat as you battle 20 other cars in a careening high-speed jam of metal. Crash, smash into walls and flip end-over-end in a mud-filled mad fight to the finish line! Incredible racing action engulfs your senses! Cars blur by and spin before your eyes in awesome 3-D full-color graphics! Engines roar and metal crushes in pulsating stereo sound! Hear and see crunching collisions to the left, right and behind as you speed to the flag!

1993 Sega of America trade catalog[1]


History

The game was briefly described in the August/September 1993 issue of Sega Visions magazine, where it was advertised as a racing game with vehicular combat and advanced stereo sound.

Legacy

Despite the game's cancellation, programmer Alexander G. M. Smith retained a full backup of the project for archival purposes (which amounted to ten boxes of floppy disks.) Unfortunately, these boxes were later lost in a company move. However, Smith had also retained a VHS tape containing 45 minutes of footage of Outlaw Racing's various development milestones, including the near-finalized game in action.[2]

In August 2020, Smith was contacted by Dylan Mansfield of Gaming Alexandria, a video game preservation group, with the intent of recovering as much material related to Outlaw Racing's development as possible. Along with helping preserve information and footage related to the project, Smith also created a page on his official website detailing its development - and including the game's full development log, from inception to cancellation.[2]

Development

Originally known as Sprint Cars, the game was in development from 1993 to 1994. Working with Sega of America producer Carl Mey, the small Canadian studio was one of few developers granted access to the upcoming Sega VR peripheral for the Sega Mega Drive.

Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and drawing the ground in 3D would drop that to nearly half.[2]

Quotes

I (Alexander G. M. Smith) worked on this three dimensional prototype game on the Sega Genesis in 1993 and 1994 at Artech Digital Entertainments (17 employees at the time, mostly working on other projects), in Ottawa Canada, under remote direction from Carl at Sega. The idea was to see if the Genesis could do 3D fast enough to make a game which could use a 3D headset. That's why you can look all the way around the car's cockpit, and look up and down too. The end result wasn't fast enough to be a good game, so that's why the project was ended. Also, the Sega 32X (Mars) faster CPU + Video adapter for the Genesis was around the corner, and the Sega Saturn and other later hardware that could do better 3D were in the pipeline too.

Project Lead and Developer Alexander G. M. Smith[2]


Production credits

Source:
Development material, developer statements


Magazine articles

Main article: Outlaw Racing/Magazine articles.

Promotional material

1993 Sega Catalog.pdf

PDF
1993 Sega of America trade catalogue. The game’s logo is erroneously swapped with Nuclear Rush.
1993 Sega Catalog.pdf

Screenshots

External links

References


Outlaw Racing

OutlawRacingtitle.jpeg

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