Difference between revisions of "Chris Senn"

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m (→‎Sega Technical Institute: Mike Wallis' Pachuka interview confuses Coffin and Senn pretty badly)
m (→‎Sega Technical Institute: actually it got confused elsewhere but w/e)
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===Sega Technical Institute===
 
===Sega Technical Institute===
 
{{MainArticle|Sega Technical Institute}}
 
{{MainArticle|Sega Technical Institute}}
Although Senn developed numerous titles while working at [[Sega Technical Institute]], his most notable would be his work on the cancelled [[Saturn]] mascot platformer ''[[Sonic X-treme]]''. Originally joining the project as a member of the development team, internal politics soon saw him promoted to the game's director, with ''Sonic X-treme'' becoming somewhat of a passion project for the developer. Notably, his devotion to completing ''Sonic X-treme'' in a timely manner caused such a strain on Senn's physical health that he contracted a strong case of pneumonia during development{{intref|Interview: Mike Wallis by Pachuka}}, and was told that, should he continue pushing himself like this any longer, he would only have about six more months until his body failed entirely. Faced with this, Senn permanently departed from the project.
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Although Senn developed numerous titles while working at [[Sega Technical Institute]], his most notable would be his work on the cancelled [[Saturn]] mascot platformer ''[[Sonic X-treme]]''. Originally joining the project as a member of the development team, internal politics soon saw him promoted to the game's director, with ''Sonic X-treme'' becoming somewhat of a passion project for the developer. Notably, his devotion to completing ''Sonic X-treme'' in a timely manner caused such a strain on Senn's physical health that he contracted a strong case of pneumonia during development{{intref|Interview: Mike Wallis by Pachuka}}, and was told that, should he continue pushing himself like this any longer, he would only have about six more months until his body failed entirely. Faced with this, Senn permanently departed from the project, leaving ''Sonic X-treme'' without its lead developer.
  
 
Although his placement as head of development did not leave him enough time and resources to pull the game from eventual failure, Senn proved most crucial in the preservation of development images, documents, and data. To this day, he has been the primary source of information related to the game, and additionally ran a website dedicated entirely to ''Sonic X-treme'''s development - the [[sonic:Sonic Xtreme Compendium|Sonic Xtreme Compendium]] (where he actively engaged with the community under the forum username kurisu.)
 
Although his placement as head of development did not leave him enough time and resources to pull the game from eventual failure, Senn proved most crucial in the preservation of development images, documents, and data. To this day, he has been the primary source of information related to the game, and additionally ran a website dedicated entirely to ''Sonic X-treme'''s development - the [[sonic:Sonic Xtreme Compendium|Sonic Xtreme Compendium]] (where he actively engaged with the community under the forum username kurisu.)

Revision as of 03:24, 19 September 2023

ChrisSenn 3.png
Christian Graham Senn
Date of birth: 1972 (age 51-52)
Employment history:
Divisions:
Role(s): Artist[1], Designer[1], Director[1]
Forum user name: kurisu

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Christian "Chris" Graham Senn is an American artist and businessman, and former Sega of America and Sega Technical Institute Senior Computer Graphics Artist, director, and designer.[1]

Career

Chris Senn is a video game artist and development director who worked on a number of games during his time at Sega Technical Institute, such as The Ooze, Comix Zone, and most notably Sonic X-treme. Leaving soon after the project's failure, Senn has since held roles at companies like Treyarch and Bionic Games.

In November 2011 Senn joined Big Red Button Entertainment, where he again returned to the Sonic the Hedgehog franchise, working as Lead Level Implementer on the Wii U game Sonic Boom: Rise of Lyric. He would end up leaving the studio in June 2014, five months before the game was released.

Sega Technical Institute

Main article: Sega Technical Institute.

Although Senn developed numerous titles while working at Sega Technical Institute, his most notable would be his work on the cancelled Saturn mascot platformer Sonic X-treme. Originally joining the project as a member of the development team, internal politics soon saw him promoted to the game's director, with Sonic X-treme becoming somewhat of a passion project for the developer. Notably, his devotion to completing Sonic X-treme in a timely manner caused such a strain on Senn's physical health that he contracted a strong case of pneumonia during development[3], and was told that, should he continue pushing himself like this any longer, he would only have about six more months until his body failed entirely. Faced with this, Senn permanently departed from the project, leaving Sonic X-treme without its lead developer.

Although his placement as head of development did not leave him enough time and resources to pull the game from eventual failure, Senn proved most crucial in the preservation of development images, documents, and data. To this day, he has been the primary source of information related to the game, and additionally ran a website dedicated entirely to Sonic X-treme's development - the Sonic Xtreme Compendium (where he actively engaged with the community under the forum username kurisu.)

Production history


Interviews

Photographs

Main article: Photos of Chris Senn

External links

References