Difference between revisions of "Bugs Bunny in Double Trouble"
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Revision as of 09:06, 1 January 2024
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Bugs Bunny in Double Trouble | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Ballistic (US re-release) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Probe Entertainment, Atod, Climax | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Majesco Sales (US re-release) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Warner Bros. Interactive Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Probe/Andy Brock | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bugs Bunny in Double Trouble is a platform game developed for the Sega Mega Drive and Sega Game Gear by Probe and Atod. It stars Bugs Bunny of Looney Tunes fame, and also features various other Looney Tunes characters. It was not released in Japan.
Contents
Story
One night, Bugs Bunny is fast asleep in his bed as he starts to drift off into a dream. In his dream, he sees Yosemite Sam experimenting on a "giant carrot serum," but before he can take action, Sam orders the monster Gossamer to fetch the rabbit's brain for his robot, prompting chase. Bugs soon comes across a "Televisor" and is transported to several of his older cartoons.
Gameplay
Mega Drive version
The game is a platformer played as the rascally rabbit Bugs Bunny. Each level is based on a classic cartoon and has its own special items and goals. Bugs moves with or and runs by holding with a direction. He can only run a short distance before he has to stop and catch his breath. He crouches with and jumps with . Most enemies can be attacked by jumping on them. Some levels have special weapons that Bugs can use with .
Bugs has a health meter depicted as a carrot, which goes down as he takes damage from enemies and hazards. He loses a life when he runs out of health, but he revives instantly if he has extra lives remaining. Some levels also have time limits, and Bugs loses a life and must restart the level if time runs out.
Items
Canned Carrots | |
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Fully restores Bugs' health meter. | |
Giant Silver Carrot | |
Gives the player an extra life. | |
Invulnerability Potion | |
Temporarily makes Bugs invulnerable. | |
Stopwatch | |
Resets the timer on timed levels. | |
Speed Shoes | |
Temporarily allows Bugs to run without getting worn out. | |
Bonus Star | |
Collect three to play a bonus level after completing the current level. | |
Glue Pots | |
Can be thrown at Daffy to temporarily stick him in place. Found in the Duck! Rabbit, Duck! level. | |
Parachuting Dynamite | |
Can be grabbed and ridden down to the ground to blow up trap doors. Found in the Bully for Bugs level. | |
Bull's Eye Carrots | |
Carrot missiles that fly straight. Found in the Hare-Abian Nights level. | |
Homing Carrots | |
Carrot missiles that seek targets. Found in the Hare-Abian Nights level. | |
Carrot Bombs | |
Bombs that are thrown in an arc. Found in the Hare-Abian Nights level. | |
Genie's Lamp | |
Summons the genie. Found in the Hare-Abian Nights level. | |
Singing Sword | |
Arms Bugs with a sword. Found in the Knight Knight Bugs level. It is necessary to find this item to enter the boss area. | |
Key | |
Opens a locked door. Found in the Haunted Hare level. | |
Book | |
Can be thrown at monsters. Found in the Haunted Hare level. | |
Aged Hare Potion | |
Temporarily turns Bugs into a decrepit, gray-bearded rabbit who walks with a cane. He cannot run or jump in this state. Found in the Haunted Hare level. | |
Illudium Pew-36 Space Modulator | |
Needed to defeat Marvin the Martian. Found in the Hareway to the Stars level. |
Levels
The player can choose to play the first two levels in any order. After they have been completed, the next two levels unlock and can be played in any order. After completing these, the final four levels are played in order.
Bonus level
Bugs plays a bonus level after the current level when he finds three Bonus Stars. There are three stars in the first two levels, three more in the next two levels, and none after that, so it is possible to play the bonus level twice if the player finds all the stars.
Bugs falls through a tunnel and collects carrots for extra lives. He moves in any direction with the D-Pad.
Production credits
Mega Drive version
- Producer: Mike Gamble
- Associate Producer: Russ Kerrison
- International Liason: John Pedigo
- Lead Tester - SOA: Arnold Feener
- Lead Tester: Matt 'YK' O'Driscoll
- Testers: Craig Kerrison, Sean James, Nick Ryan, Jason Cumberbatch
- Localisation Team: Cara McMillan, Dave Thompson, Roberto Parraga, Pierre Hintze
- Executive Producer: Tony Beckwith
- Producer: Tim May
- Lead Programmer: Christoffer Nilsson
- Designer: Nick Baynes
- Design Artist: Alex Lawrence
- Lead Mapper: Simon Bland
- Artist: Michael Nilsson
- Music and Sound Effects: Andy Brock
- Quality Assurance: James Brown
- Producer: Andy Pang
- Artists: Sam Allen, Graham Hudson, Jon Trafford, Andy Oakley, Lewis Cooper, Mike Oakley
- Special Thanks To The Warner Brothers Crew: Holley Siein, Catherine Sollegito, Mark Narmore, Jeremy Berg, Theresa McDowell
Game Gear version
- Producer: Mike Gamble
- Assistant Producer: Russell Kerrison
- International Liaison: John Pedigo
- Lead Tester: Matt "YK" O'Driscoll
- Testers: Craig Kerrison, Sean James, Nick Ryan, Jason Cumberbatch
- Game Lead: Rob Prideaux, Rey Alferez
- Assistand Leads: Rolef Conlan, Conner Morlang
- SOA Testers: Alan Arriva, Jason Bartholomew, Jeremy Caine, John Dejano, Lou DiSimone, Erin Fritz, Trent Haskins, John Jansen, Mat Lucich, Ian McGuinness, Adam Silvera, Ricki Tai, Eugene Valenzuela, Jeremy Wheat
- Marketing Managers: Bill Onderdonk, Eric Dunstan
- Product Specialist: Clint Dyer
- Packaging Creative: Eric Smith & Eileen Sacman
- Manual: Carol Ann & Neil Hanshaw
- Executive Producer: Tony Beckwith
- Producer: Tim May
- Lead Programmer: Christoffer Nilsson
- Design: Nick Baynes
- Design Artist: Alex Lawrence
- Lead Mapper: Simon Bland
- Artist: Micheal Nilsson
- Music & Sound FX: Andy Brock
- Producer: Andy Pang
- Artists: Sam Allen, Graham Hudson, Jon Trafford, Andy Oakley, Mike Oakley, Lewis Copper
- Holly Stein, Catherine Sollecito, Mark Narmore, Jeremy Berg, Theresa McDowell
Magazine articles
- Main article: Bugs Bunny in Double Trouble/Magazine articles.
Artwork
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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63 | |
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Based on 22 reviews |
Mega Drive, US (cardboard) (Majesco Sales) |
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Mega Drive, PT |
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Game Gear version
Sega Retro Average | ||||||||||||||
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74 | |
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Based on 2 reviews |
Technical information
- Main article: Bugs Bunny in Double Trouble/Technical information.
References
- ↑ File:BBiDT GG EU Box Back.jpg
- ↑ https://groups.google.com/g/rec.games.video.sega/c/mmYWeDrlb2M/m/R0IbUO8zRpUJ
- ↑ 3.0 3.1 Game Players, "Vol. 9 No. 8 August 1996" (US; 1996-07-09), page 70
- ↑ Sega FY 1997 Brand Review, page 3
- ↑ 5.0 5.1 Computer & Video Games, "September 1996" (UK; 1996-08-11), page 52
- ↑ 6.0 6.1 Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 72
- ↑ http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ Ação Games, "Novembro 1996" (BR; 1996-xx-xx), page 7
- ↑ Sega FY 1997 Brand Review, page 10
- ↑ Computer Trade Weekly, "" (UK; 1996-09-09), page 97
- ↑ File:Bugs Bunny in Double Trouble MD US Manual (cardboard).pdf, page 12
- ↑ File:BBiDT gg us manual.pdf, page 18
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
- ↑ 576 KByte, "Szeptember 1996" (HU; 1996-xx-xx), page 30
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 43
- ↑ Electronic Gaming Monthly, "August 1996" (US; 1996-xx-xx), page 22
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 42
- ↑ Freak, "9/96" (IL; 1996-xx-xx), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 44
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 78
- ↑ Joypad, "Octobre 1996" (FR; 1996-xx-xx), page 79
- ↑ LeveL, "Říjen 1996" (CZ; 1996-10-01), page 80
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 80
- ↑ Next Generation, "September 1996" (US; 1996-08-20), page 162
- ↑ neXt Level, "Juni 1996" (DE; 1996-05-15), page 95
- ↑ Player One, "Septembre 1996" (FR; 1996-08-29), page 124
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 16
- ↑ Sega Power, "October 1996" (UK; 1996-08-29), page 52
- ↑ Sonic the Comic, "6 January 1997" (UK; 1996-12-24), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 33
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 98
- ↑ VideoGames, "August 1996" (US; 1996-07-xx), page 60
- ↑ GamePro, "January 1997" (US; 1997-xx-xx), page 47
- ↑ Mega Force, "Été 1996" (FR; 1996-0x-xx), page 78
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