Difference between revisions of "QAD: Quintessential Art of Destruction"

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| bobscreen=
 
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| publisher=[[Philips Interactive Media]]
 
| publisher=[[Philips Interactive Media]]
 
| developer=[[Cranberry Source]]
 
| developer=[[Cranberry Source]]
 
| development=
 
| development=
| date=1996
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| date={{MissedRelease|SAT|1996}}
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{{MissedRelease|SAT|1997{{magref|playmag|4|49}}}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| genre=Simulation
 
| genre=Simulation
 
| players=1
 
| players=1
 
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'''''{{PAGENAME}}''''' is a PC combat flight simulator developed by [[Cranberry Source]] and published by [[Philips Interactive Media]] in 1996.
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{{sub-stub}}'''''{{PAGENAME}}''''' is a PC combat flight simulator developed by [[Cranberry Source]] and published by [[Philips Interactive Media]] in 1996.
  
PlayStation and [[Sega Saturn]] ports of the game were planned, but were scrapped. In the PlayStation's case, many of the 3D models were convetered to sprites for performance reasons, creating an aesthetic rejected by the game's publisher. The Saturn version was cancelled much sooner as programmers could not match the PlayStation's level of graphical performance, nevermind the PC original's.
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[[PlayStation]] and [[Sega Saturn]] ports of the game were planned, but were scrapped. In the PlayStation's case, many of the 3D models were convetered to sprites for performance reasons, creating an aesthetic rejected by the game's publisher. The Saturn version was cancelled much sooner as programmers could not match the PlayStation's level of graphical performance, nevermind the PC original's.
  
 
==Magazine articles==
 
==Magazine articles==

Latest revision as of 08:32, 4 March 2024

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QAD: Quintessential Art of Destruction
System(s): Sega Saturn
Publisher: Philips Interactive Media
Developer: Cranberry Source
Planned release date(s): 1996, 1997[1]
Genre: Simulation
Number of players: 1

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QAD: Quintessential Art of Destruction is a PC combat flight simulator developed by Cranberry Source and published by Philips Interactive Media in 1996.

PlayStation and Sega Saturn ports of the game were planned, but were scrapped. In the PlayStation's case, many of the 3D models were convetered to sprites for performance reasons, creating an aesthetic rejected by the game's publisher. The Saturn version was cancelled much sooner as programmers could not match the PlayStation's level of graphical performance, nevermind the PC original's.

Magazine articles

Main article: QAD: Quintessential Art of Destruction/Magazine articles.

References