Difference between revisions of "RazorSoft"
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{{CompanyBob | {{CompanyBob | ||
| logo=RazorSoft logo.png | | logo=RazorSoft logo.png | ||
− | | | + | | founded=1984{{ref|https://web.archive.org/web/20210116221417/https://www.inc.com/profile/razorsoft-international-inc-formerly-softw}} |
− | | | + | | defunct=1994{{ref|https://casetext.com/case/razorsoft-inc-v-maktal-inc}}{{ref|https://www.oklahoman.com/article/2476326/inventors-program-shifts-to-classroom}} |
− | | defunct= | ||
| tseries=T-56 | | tseries=T-56 | ||
− | | | + | | headquarters=7416 N. Broadway, Suite A, [[wikipedia:Oklahoma City, Oklahoma|Oklahoma City]], Oklahoma, 73116, United States{{magref|egrn|8|36}}{{ref|https://web.archive.org/web/20210116221417/https://www.inc.com/profile/razorsoft-international-inc-formerly-softw}} |
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− | | | ||
}} | }} | ||
− | {{ | + | {{stub}}'''RazorSoft, Inc.''' was an American toy manufacturer{{ref|https://web.archive.org/web/20200310160719/https://www.questia.com/newspaper/1P2-5592804/razorsoft-to-market-toys-developed-in-state}} and video game publisher, and one of the earliest third-party publishers for the North American [[Sega Genesis]]. |
The majority of RazorSoft's releases were developed by their subsidiary [[Punk Development]]. | The majority of RazorSoft's releases were developed by their subsidiary [[Punk Development]]. | ||
− | == | + | ==Company== |
In 1991, the relationship between [[Punk Development]] was ended, and its founder [[Jeff Spangenberg]] started a new studio composed mostly of former Punk Development staff: [[Iguana Entertainment]].{{ref|http://www.nintendoplayer.com/unreleased/shooter/}} | In 1991, the relationship between [[Punk Development]] was ended, and its founder [[Jeff Spangenberg]] started a new studio composed mostly of former Punk Development staff: [[Iguana Entertainment]].{{ref|http://www.nintendoplayer.com/unreleased/shooter/}} | ||
− | === | + | ===''RazorSoft v. Sega''=== |
− | In 1991, disagreements between | + | [[File:Stormlord US cartridge alt.png|thumb|360px|The self-manufactured [[Sega Genesis]] cartridge design that RazorSoft used for the game's United States release.]] |
+ | {{MainArticle|RazorSoft v. Sega}} | ||
+ | In 1991, disagreements between RazorSoft and [[Sega]] over the cost and order size of Sega's proprietary [[Sega Mega Drive]] cartridges{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}} led to ''Stormlord'' being released in a smaller run of self-manufactured cartridges (as opposed to purchasing them directly from [[Sega]], as contractually-obliged.){{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}} While the company still paid full royalties to Sega{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}, their developer license was revoked in June 1991, and Sega refused to publish any of their future games. [[RazorSoft v. Sega|RazorSoft then sued Sega of America]] for breach of the Sherman Antitrust Act on July 22, 1991. | ||
− | The final outcome was settled out of court, with RazorSoft agreeing to purchase future cartridges from Sega, having their developer license restored, and Sega dropping the lawsuit. {{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}} | + | ===''Sega v. RazorSoft''=== |
+ | {{MainArticle|Sega v. RazorSoft}} | ||
+ | Following RazorSoft's earlier lawsuit against the company, [[Sega v. RazorSoft|Sega then counter-sued both RazorSoft and Punk Development]] in August for copyright infringement and breach of contract.{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=153}}{{magref|gamepro|28|142}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}} | ||
+ | |||
+ | The final outcome was settled out of court, with RazorSoft agreeing to purchase future cartridges from Sega, having their developer license restored, and Sega dropping the lawsuit.{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}} | ||
==Softography== | ==Softography== | ||
− | {{CompanyHistoryAll| | + | {{CompanyHistoryAll|{{PAGENAME}}}} |
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 23:04, 7 March 2024
RazorSoft | ||
---|---|---|
Founded: 1984[1] | ||
Defunct: 1994[2][3] | ||
T-series code: T-56 | ||
Headquarters:
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This short article is in need of work. You can help Sega Retro by adding to it.
RazorSoft, Inc. was an American toy manufacturer[5] and video game publisher, and one of the earliest third-party publishers for the North American Sega Genesis.
The majority of RazorSoft's releases were developed by their subsidiary Punk Development.
Contents
Company
In 1991, the relationship between Punk Development was ended, and its founder Jeff Spangenberg started a new studio composed mostly of former Punk Development staff: Iguana Entertainment.[6]
RazorSoft v. Sega
- Main article: RazorSoft v. Sega.
In 1991, disagreements between RazorSoft and Sega over the cost and order size of Sega's proprietary Sega Mega Drive cartridges[7][8] led to Stormlord being released in a smaller run of self-manufactured cartridges (as opposed to purchasing them directly from Sega, as contractually-obliged.)[7][9] While the company still paid full royalties to Sega[7][8], their developer license was revoked in June 1991, and Sega refused to publish any of their future games. RazorSoft then sued Sega of America for breach of the Sherman Antitrust Act on July 22, 1991.
Sega v. RazorSoft
- Main article: Sega v. RazorSoft.
Following RazorSoft's earlier lawsuit against the company, Sega then counter-sued both RazorSoft and Punk Development in August for copyright infringement and breach of contract.[10][11][9]
The final outcome was settled out of court, with RazorSoft agreeing to purchase future cartridges from Sega, having their developer license restored, and Sega dropping the lawsuit.[7]
Softography
Mega Drive
- Slaughter Sport (1990)
- Technocop (1990)
- Stormlord (1991)
- Death Duel (1992)
- Jerry Glanville's Pigskin Footbrawl (1992)
- Hooves of Thunder (unreleased)
- Keeper of the Gates (unreleased)
- Technocop: The Final Mission (unreleased)
- Vampire Killer (unreleased)
References
- ↑ 1.0 1.1 https://www.inc.com/profile/razorsoft-international-inc-formerly-softw (Wayback Machine: 2021-01-16 22:14)
- ↑ https://casetext.com/case/razorsoft-inc-v-maktal-inc
- ↑ https://www.oklahoman.com/article/2476326/inventors-program-shifts-to-classroom
- ↑ Electronic Gaming Retail News, "January 1992" (US; 199x-xx-xx), page 36
- ↑ https://www.questia.com/newspaper/1P2-5592804/razorsoft-to-market-toys-developed-in-state (Wayback Machine: 2020-03-10 16:07)
- ↑ http://www.nintendoplayer.com/unreleased/shooter/
- ↑ 7.0 7.1 7.2 7.3 http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti (Wayback Machine: 2021-06-08 05:24)
- ↑ 8.0 8.1 https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/
- ↑ 9.0 9.1 http://gdri.smspower.org/wiki/index.php/Punk_Development
- ↑ File:PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf, page 153
- ↑ GamePro, "November 1991" (US; 1991-xx-xx), page 142