Difference between revisions of "Takashi Atsu"

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{{PersonBob
 
{{PersonBob
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| image=TakashiAtsu DCM JP 2000-37.jpg
 
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| employment={{Employment
 
| employment={{Employment
| company=[[Sega of Japan]]
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| divisions=[[Sega Software R&D Dept. 6]]
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| start=1997{{ref|https://web.archive.org/web/20160626043859/http://cedec.cesa.or.jp/2016/session/ENG/2190.html}}
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| divisions=[[Sega PC]], [[Sega Software R&D Dept. 6]]
 
}}
 
}}
 
{{Employment
 
{{Employment
 
| company=[[Smilebit]]
 
| company=[[Smilebit]]
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}}
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{{Employment
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| company=[[Amusement Vision]]
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}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]]{{ref|https://web.archive.org/web/20220818043721/https://cedec.cesa.or.jp/2014/session/ENG/index.html}}
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}}
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{{Employment
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| company=[[Sega Games]]{{ref|https://web.archive.org/web/20231114102908/https://techblog.sega.jp/entry/2016/08/10/155311}}{{ref|https://web.archive.org/web/20231114103008/https://www.4gamer.net/games/317/G031731/20160826020/}}
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| divisions=[[Sega CS1 (2008-current)|Sega CS1]]
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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| divisions=
 
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| role=Programmer
 
| role=Programmer
 
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{{sub-stub}}'''{{PAGENAME}}''' (厚 孝) is a chief programmer of [[Sega]], who frequently works with [[Toshihiro Nagoshi]]. Migrated from [[Smilebit]].
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{{sub-stub}}'''{{PAGENAME}}''' (厚 孝) is a chief programmer of [[Sega]]. He joined in 1997 and was assigned to the [[Sega PC]] department. At [[Smilebit]], he developed several games for [[Dreamcast]] and [[Xbox]] before migrating to [[Amusement Vision]] in 2003. He later worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' series beginning with its [[PlayStation 3]] entries as part of the library team, and was also the lead programmer for ''[[Binary Domain]]''. In July 2015 he became the manager of the Advance Technology Development Team for CS1 Studio{{ref|https://web.archive.org/web/20160626043859/http://cedec.cesa.or.jp/2016/session/ENG/2190.html}}.
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Since the merger between [[AM2]] and [[Ryu ga Gotoku Studio]], he has also been involved with the ''[[:category:Virtua Fighter (franchise)|Virtua Fighter]]'' franchise.
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Takashi Atsu|厚 孝}}
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{{ProductionHistory|Takashi Atsu|厚 孝|厚孝}}
  
[[Category:Use ProductionHistory template]]
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==Photographs==
* ''[[Enemy Zero]]'' (1998) — Main Programmer
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — System Programmer
 
* ''[[Yakuza 3]]'' (2009) — Programming Team: System Programmer
 
* ''[[Yakuza 4]]'' (2010) — Programming Team: System Programmer
 
*''[[Rise of Nightmares]]'' (2011) — Technical Support
 
* ''[[Yakuza: Dead Souls]]'' (2011) — Library Team: System
 
*''[[Binary Domain]]'' (2012)— Lead Programmer
 
*''[[Yakuza 5]]'' (2000)— Programming Team: System Library Support
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2001) — Framework Supervision
 
* ''[[Yakuza Zero]]'' (2002) — Programming Team: Technical Support
 
* ''[[Yakuza Kiwami]]'' (2003) — Advanced Technology Department: Team Leader
 
* ''[[Yakuza 6: The Song of Life]]'' (2016) — Dragon Engine Design/Supervision
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 03:01, 12 March 2024

TakashiAtsu DCM JP 2000-37.jpg
Takashi Atsu
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Programmer

This teeny-tiny article needs some work. You can help us by expanding it.


Takashi Atsu (厚 孝) is a chief programmer of Sega. He joined in 1997 and was assigned to the Sega PC department. At Smilebit, he developed several games for Dreamcast and Xbox before migrating to Amusement Vision in 2003. He later worked on the Yakuza series beginning with its PlayStation 3 entries as part of the library team, and was also the lead programmer for Binary Domain. In July 2015 he became the manager of the Advance Technology Development Team for CS1 Studio[1].

Since the merger between AM2 and Ryu ga Gotoku Studio, he has also been involved with the Virtua Fighter franchise.

Production history

Games

Music


Photographs

Main article: Photos of Takashi Atsu

References

  1. 1.0 1.1 http://cedec.cesa.or.jp/2016/session/ENG/2190.html (Wayback Machine: 2016-06-26 04:38)
  2. https://cedec.cesa.or.jp/2014/session/ENG/index.html (Wayback Machine: 2022-08-18 04:37)
  3. https://techblog.sega.jp/entry/2016/08/10/155311 (Wayback Machine: 2023-11-14 10:29)
  4. https://www.4gamer.net/games/317/G031731/20160826020/ (Wayback Machine: 2023-11-14 10:30)