Difference between revisions of "Traveller's Tales"

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| founded=1989{{ref|https://www.manchestereveningnews.co.uk/news/greater-manchester-news/the-100m-geek-1010408}}
 
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| mergedinto = Warner Bros. (2007)
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| mergedinto=Giant Interactive Entertainment (2005){{ref|https://www.manchestereveningnews.co.uk/news/greater-manchester-news/the-100m-geek-1010408}}, [[Warner Bros. Interactive Entertainment]] (2007-11-08)
| headquarters = Knutsford, Chesire, England, United Kingdom
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| headquarters=[[wikipedia:Knutsford|Knutsford, Chesire, England, United Kingdom]]
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}}{{stub}}'''Traveller's Tales''', also known by its parent company's name '''TT Games''', is a prolific British video game developer notable for producing a number of first-party [[Sega]] titles, such as ''[[sonic:Sonic 3D Blast|Sonic 3D Blast]]'' and ''[[sonic:Sonic R|Sonic R]]''. Founded in 1989{{ref|https://www.manchestereveningnews.co.uk/news/greater-manchester-news/the-100m-geek-1010408}} by [[Jon Burton]] and [[Andy Ingram]], the company has developed games for publishers like [[Disney]] and [[Activision]], and is most known for both the advanced graphical effects incorporated into many of its releases, and for its popular series of [[Lego]] license games.
  
{{stub}}'''Traveller's Tales''' is a UK-based games developer founded in 1990. Next to games like ''[[Sonic 3D: Flickies' Island]]'' and ''[[Sonic R]]'' for [[Sega]], Traveller's Tales has worked with Disney and [[Activision]] on ''A Bug's Life'' and ''Toy Story'' console titles for all major gaming platforms, and also worked on the ''Crash Bandicoot'' franchise, formerly developed by Naughty Dog, until Activision acquired it through their merger with Vivendi. Nowadays, they are best known for their licensed [[wikipedia:Lego|Lego]] games under Warner Bros.
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==Company==
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[[File:TravellersTales_office.png|thumb|320px|The company's [[wikipedia:Cheshire, England|Cheshire, England]] offices.]]
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Traveller's Tales was founded in 1989 by programmer [[Jon Burton]] and artist [[Andy Ingram]] (both formerly from the British [[wikipedia:demoscene|demoscene]]) near the completion of their first game, the 1991 [[Amiga]] action platformer ''[[wikipedia:Leander (video game)|Leander]]''. With the game's modest success came an eventual port to the [[Sega Mega Drive]], both exposing the developer to Sega's 16-bit hardware, and establishing Traveller's Tales as a "developer of note" in the demoscene community, being one of few scene groups to have published their work to a home video game console.
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Working alongside [[Psygnosis]] for their earlier titles (and taking full advantage of its advanced development hardware and business experience), Traveller's Tales soon saw their parent company acquired by [[Sony Imagesoft]] - something that allowed the studio to begin developing for larger properties; notably, 1994's ''[[Mickey Mania]]'' started a long and fruitful relationship with [[Disney]]. Their later work on ''[[Toy Story]]'' (one of the first games to launch alongside the blockbuster it was licensed from) resulted in millions of sales and was one of the studio's largest successes, with Traveller's Tales soon adopting a license-centric style of business. Burton says, "We had found our business model, and people started to emulate it. For the next 10 years, we were on seven-month deadlines." Their continued success saw Traveller's Tales gain the attention of other big players in the entertainment industry, like [[Sega]].
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Not long after, the studio was contracted by [[Sega]] to develop the first-party [[sonic:Sonic the Hedgehog|Sonic the Hedgehog]] game ''[[Sonic 3D: Flickies' Island]]'' - something which really got their attention and impressed Traveller's Tales in terms of Sega's commitment to the project. The success of that title led to a second, the technically-impressive ''[[Sonic R]]'', and the company has since established a reputation as one of Britain's most consistent and trusted video game developers.
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In 2005, Traveller's Tales was acquired by publisher Giant Interactive Entertainment. Later in November 2007, it was sold to [[Warner Bros. Interactive Entertainment]] for an estimated £100m and renamed TT Games.{{ref|https://www.manchestereveningnews.co.uk/news/greater-manchester-news/the-100m-geek-1010408}}
  
 
==Softography==
 
==Softography==
{{CompanyHistoryAll|Traveller's Tales}}
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{{CompanyHistoryAll|Traveller's Tales|TT Games}}
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==Logos==
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<gallery>
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TravellerTales.png|Current
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TravellersTales logo.png|Former
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</gallery>
  
 
==External links==
 
==External links==
 
*[http://www.ttgames.com/ Official website]
 
*[http://www.ttgames.com/ Official website]
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*''[https://www.escapistmagazine.com/the-studio-behind-the-lego-games-spent-1m-on-a-failed-game-pitch-for-the-hobbit/ The Studio Behind the Lego Games Spent $1M on a Failed Game Pitch for The Hobbit]'' article by Matthew Razak at ''[https://www.escapistmagazine.com/ The Escapist]''
  
 
==References==
 
==References==

Latest revision as of 12:56, 19 March 2024

https://segaretro.org/images/c/cc/TravellerTales.png

TravellerTales.png
Traveller's Tales
Founded: 1989[1]
Merged into: Giant Interactive Entertainment (2005)[1], Warner Bros. Interactive Entertainment (2007-11-08)
Headquarters:
Knutsford, Chesire, England, United Kingdom

This short article is in need of work. You can help Sega Retro by adding to it.


Traveller's Tales, also known by its parent company's name TT Games, is a prolific British video game developer notable for producing a number of first-party Sega titles, such as Sonic 3D Blast and Sonic R. Founded in 1989[1] by Jon Burton and Andy Ingram, the company has developed games for publishers like Disney and Activision, and is most known for both the advanced graphical effects incorporated into many of its releases, and for its popular series of Lego license games.

Company

The company's Cheshire, England offices.

Traveller's Tales was founded in 1989 by programmer Jon Burton and artist Andy Ingram (both formerly from the British demoscene) near the completion of their first game, the 1991 Amiga action platformer Leander. With the game's modest success came an eventual port to the Sega Mega Drive, both exposing the developer to Sega's 16-bit hardware, and establishing Traveller's Tales as a "developer of note" in the demoscene community, being one of few scene groups to have published their work to a home video game console.

Working alongside Psygnosis for their earlier titles (and taking full advantage of its advanced development hardware and business experience), Traveller's Tales soon saw their parent company acquired by Sony Imagesoft - something that allowed the studio to begin developing for larger properties; notably, 1994's Mickey Mania started a long and fruitful relationship with Disney. Their later work on Toy Story (one of the first games to launch alongside the blockbuster it was licensed from) resulted in millions of sales and was one of the studio's largest successes, with Traveller's Tales soon adopting a license-centric style of business. Burton says, "We had found our business model, and people started to emulate it. For the next 10 years, we were on seven-month deadlines." Their continued success saw Traveller's Tales gain the attention of other big players in the entertainment industry, like Sega.

Not long after, the studio was contracted by Sega to develop the first-party Sonic the Hedgehog game Sonic 3D: Flickies' Island - something which really got their attention and impressed Traveller's Tales in terms of Sega's commitment to the project. The success of that title led to a second, the technically-impressive Sonic R, and the company has since established a reputation as one of Britain's most consistent and trusted video game developers.

In 2005, Traveller's Tales was acquired by publisher Giant Interactive Entertainment. Later in November 2007, it was sold to Warner Bros. Interactive Entertainment for an estimated £100m and renamed TT Games.[1]

Softography

Logos

External links

References