Difference between revisions of "Hard Dunk/Production credits"

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(Created page with "{{back}}Category:Credits {{creditstable| * '''Program:''' 穂苅 健一, 藤間 健二, 小野 充喜, Masaaki Ito...")
 
 
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{{back}}[[Category:Credits]]
 
{{back}}[[Category:Credits]]
  
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==Production credits==
 
{{creditstable|
 
{{creditstable|
 
* '''Program:''' [[Kenichi Hokari|穂苅 健一]], [[Kenji Tohma|藤間 健二]], [[Mitsuyoshi Ono|小野 充喜]], [[Masaaki Ito|伊藤 雅朗]]
 
* '''Program:''' [[Kenichi Hokari|穂苅 健一]], [[Kenji Tohma|藤間 健二]], [[Mitsuyoshi Ono|小野 充喜]], [[Masaaki Ito|伊藤 雅朗]]
 
* '''Graphic:''' [[Takeshi Sano|佐野 威]], [[Masamitsu Hoshino|星野 正光]], [[Hiroshi Yoshida|吉田 浩]], [[Hiroyuki Izuno|伊豆野弘之]], [[Yasuhito Tanaka|田中 靖人]], [[Kunio Watanabe|渡辺 晋夫]], [[Yoshitsugu Sato|佐藤 由紹]]
 
* '''Graphic:''' [[Takeshi Sano|佐野 威]], [[Masamitsu Hoshino|星野 正光]], [[Hiroshi Yoshida|吉田 浩]], [[Hiroyuki Izuno|伊豆野弘之]], [[Yasuhito Tanaka|田中 靖人]], [[Kunio Watanabe|渡辺 晋夫]], [[Yoshitsugu Sato|佐藤 由紹]]
* '''Game Design:''' {{rolloverText|斉藤 秀樹|Hideki Saito}}, [[Juro Watari|亙 重郎]], 飛弾 公栄, [[Makoto Yamamoto|山本 信]]
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* '''Game Design:''' [[Hideki Saito|斉藤 秀樹]], [[Juro Watari|亙 重郎]], [[Kimiharu Hida|飛弾 公栄]], [[Makoto Yamamoto|山本 信]]
 
* '''Sound:''' [[Hideaki Miyamoto|宮本 英明]]
 
* '''Sound:''' [[Hideaki Miyamoto|宮本 英明]]
 
* Presented by: [[Sega]]
 
* Presented by: [[Sega]]
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====[[Kenji Tohma]]====
 
====[[Kenji Tohma]]====
 
*Created a program to calculate a 3D space and move the 2D sprites in their relative space, thereby creating the pseudo-3D camera movements.{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903093241407954}}
 
*Created a program to calculate a 3D space and move the 2D sprites in their relative space, thereby creating the pseudo-3D camera movements.{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903093241407954}}
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===Music credits===
 +
{{MusicCreditsTable|format=SYS32|
 +
{{MusicCreditsRow
 +
| id=01
 +
| name=
 +
| desc=Round 1
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=02
 +
| name=
 +
| desc=Round 3
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=03
 +
| name=
 +
| desc=Round 5
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=04
 +
| name=
 +
| desc=Final Round
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=05
 +
| name=
 +
| desc=Round 2
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=06
 +
| name=
 +
| desc=Round 4
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=07
 +
| name=
 +
| desc=Player Select
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=08
 +
| name=
 +
| desc=VS Screen
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| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=09
 +
| name=
 +
| desc=Continue
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=0A
 +
| name=
 +
| desc=Win
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=0B
 +
| name=
 +
| desc=Lose
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=0C
 +
| name=
 +
| desc=Round 6
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
{{MusicCreditsRow
 +
| id=0D
 +
| name=
 +
| desc=Game Over
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
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}}
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{{MusicCreditsRow
 +
| id=10
 +
| name=
 +
| desc=Staff
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
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}}
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{{MusicCreditsRow
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| id=11
 +
| name=
 +
| desc=Player Select (Variation)
 +
| credits=
 +
*'''Music & Arrangement:''' [[Hideaki Miyamoto]]
 +
}}
 +
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 03:46, 23 March 2024

Back to: Hard Dunk.

Production credits

Source:
In-game credits[1]


Breakdown

Kenji Tohma

  • Created a program to calculate a 3D space and move the 2D sprites in their relative space, thereby creating the pseudo-3D camera movements.[2]

Music credits

ID Name Description Credits Used Comments
01 Round 1 Yes
02 Round 3 Yes
03 Round 5 Yes
04 Final Round Yes
05 Round 2 Yes
06 Round 4 Yes
07 Player Select Yes
08 VS Screen Yes
09 Continue Yes
0A Win Yes
0B Lose Yes
0C Round 6 Yes
0D Game Over Yes
10 Staff Yes
11 Player Select (Variation) Yes

References