Difference between revisions of "Hard Dunk/Production credits"
From Sega Retro
(added music credits) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
* '''Program:''' [[Kenichi Hokari|穂苅 健一]], [[Kenji Tohma|藤間 健二]], [[Mitsuyoshi Ono|小野 充喜]], [[Masaaki Ito|伊藤 雅朗]] | * '''Program:''' [[Kenichi Hokari|穂苅 健一]], [[Kenji Tohma|藤間 健二]], [[Mitsuyoshi Ono|小野 充喜]], [[Masaaki Ito|伊藤 雅朗]] | ||
* '''Graphic:''' [[Takeshi Sano|佐野 威]], [[Masamitsu Hoshino|星野 正光]], [[Hiroshi Yoshida|吉田 浩]], [[Hiroyuki Izuno|伊豆野弘之]], [[Yasuhito Tanaka|田中 靖人]], [[Kunio Watanabe|渡辺 晋夫]], [[Yoshitsugu Sato|佐藤 由紹]] | * '''Graphic:''' [[Takeshi Sano|佐野 威]], [[Masamitsu Hoshino|星野 正光]], [[Hiroshi Yoshida|吉田 浩]], [[Hiroyuki Izuno|伊豆野弘之]], [[Yasuhito Tanaka|田中 靖人]], [[Kunio Watanabe|渡辺 晋夫]], [[Yoshitsugu Sato|佐藤 由紹]] | ||
− | * '''Game Design:''' | + | * '''Game Design:''' [[Hideki Saito|斉藤 秀樹]], [[Juro Watari|亙 重郎]], [[Kimiharu Hida|飛弾 公栄]], [[Makoto Yamamoto|山本 信]] |
* '''Sound:''' [[Hideaki Miyamoto|宮本 英明]] | * '''Sound:''' [[Hideaki Miyamoto|宮本 英明]] | ||
* Presented by: [[Sega]] | * Presented by: [[Sega]] |
Latest revision as of 03:46, 23 March 2024
- Back to: Hard Dunk.
Production credits
Breakdown
Kenji Tohma
- Created a program to calculate a 3D space and move the 2D sprites in their relative space, thereby creating the pseudo-3D camera movements.[2]
Music credits
ID | Name | Description | Credits | Used | Comments |
---|---|---|---|---|---|
01 | Round 1 |
|
Yes | ||
02 | Round 3 |
|
Yes | ||
03 | Round 5 |
|
Yes | ||
04 | Final Round |
|
Yes | ||
05 | Round 2 |
|
Yes | ||
06 | Round 4 |
|
Yes | ||
07 | Player Select |
|
Yes | ||
08 | VS Screen |
|
Yes | ||
09 | Continue |
|
Yes | ||
0A | Win |
|
Yes | ||
0B | Lose |
|
Yes | ||
0C | Round 6 |
|
Yes | ||
0D | Game Over |
|
Yes | ||
10 | Staff |
|
Yes | ||
11 | Player Select (Variation) |
|
Yes |