Difference between revisions of "Tetsuya Kaku"
From Sega Retro
(23 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
| image=Tetsuya Kaku.jpg | | image=Tetsuya Kaku.jpg | ||
| birthplace= | | birthplace= | ||
− | | dob= | + | | dob=1968-08-16{{ref|https://twitter.com/Nucleus_}} |
| dod= | | dod= | ||
− | | company=[[Sega | + | | employment={{Employment |
+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | start=1993-04{{ref|https://twitter.com/Nucleus_/status/896355629224284160}} | ||
+ | | divisions=[[Sega AM2]],[[Sega AM11]],[[Sega Software R&D Dept. 4]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Amusement Vision]]{{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Interactive (Japan)|Sega Interactive]]{{ref|https://twitter.com/Nucleus_/status/771002800104837123}} | ||
+ | | divisions=[[Sega Interactive R&D2|R&D2]] | ||
+ | }} | ||
| role=Programmer | | role=Programmer | ||
| education=Kyushu Institute of Technology (Information Science){{ref|1=https://www.facebook.com/nucleust/about?section=edu_work}} | | education=Kyushu Institute of Technology (Information Science){{ref|1=https://www.facebook.com/nucleust/about?section=edu_work}} | ||
+ | | twitter=Nucleus_ | ||
}} | }} | ||
− | '''{{PAGENAME}}''' (加来 徹也) is a chief programmer of [[Sega]], who | + | '''{{PAGENAME}}''' (加来 徹也) is a chief programmer of [[Sega]]. He joined Sega in 1993 and was assigned to [[Sega AM2|AM R&D Dept. #2]], his first project being ''[[Virtua Fighter]]''. He continued to work on the series until becoming program director of ''[[Virtua Fighter 3]]''. He accompanied developer [[Toshihiro Nagoshi]] to work for the spun-off [[Sega AM11]] and developer ''[[Spikeout: Digital Battle Online]]''. He was one of the few advisers behind ''[[Rent A Hero No. 1]]'' who hadn't worked on the original ''[[Rent A Hero]]'', his role being to provide the source code from the ''Spikeout'' engine{{magref|dmjp|2000-17|51}}. |
+ | |||
+ | At [[Amusement Vision]], he continued his program director duties on ''[[Planet Harriers]]'' and ''[[F-Zero AX]]''/''[[F-Zero GX|GX]]'', and being the lead system programmer for ''[[Super Monkey Ball]]''. He then became involved with the ''[[:category:Yakuza (franchise)|Yakuza]]'' series for a decade, first as lead battle programmer, then main programmer for ''[[Yakuza 2]]'' and ''[[Yakuza 3|3]]''{{ref|https://web.archive.org/web/20210122194009/https://cedil.cesa.or.jp/cedil_sessions/view/324}}. His last know work as programming director is ''[[Binary Domain]]''. | ||
+ | |||
+ | In 2016 he moved from [[Sega Games]] to [[Sega Interactive R&D2]]{{ref|https://twitter.com/Nucleus_/status/771002800104837123}}. | ||
==Production history== | ==Production history== | ||
{{ProductionHistory|Tetsuya Kaku|かく てつや|加来 徹也}} | {{ProductionHistory|Tetsuya Kaku|かく てつや|加来 徹也}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==References== | ==References== |
Latest revision as of 03:48, 30 March 2024
Tetsuya Kaku |
---|
Date of birth: 1968-08-16[1] (age 56) |
Employment history: Sega Enterprises (1993-04[2] – )
Divisions:
Divisions:
Divisions:
|
Role(s): Programmer |
Education: Kyushu Institute of Technology (Information Science)[5] |
Twitter: @Nucleus_ |
Tetsuya Kaku (加来 徹也) is a chief programmer of Sega. He joined Sega in 1993 and was assigned to AM R&D Dept. #2, his first project being Virtua Fighter. He continued to work on the series until becoming program director of Virtua Fighter 3. He accompanied developer Toshihiro Nagoshi to work for the spun-off Sega AM11 and developer Spikeout: Digital Battle Online. He was one of the few advisers behind Rent A Hero No. 1 who hadn't worked on the original Rent A Hero, his role being to provide the source code from the Spikeout engine[6].
At Amusement Vision, he continued his program director duties on Planet Harriers and F-Zero AX/GX, and being the lead system programmer for Super Monkey Ball. He then became involved with the Yakuza series for a decade, first as lead battle programmer, then main programmer for Yakuza 2 and 3[7]. His last know work as programming director is Binary Domain.
In 2016 he moved from Sega Games to Sega Interactive R&D2[4].
Production history
Games
- OutRunners (System 32; 1993) — Cabinet Construction (New Employee Training)
- Virtua Fighter (Model 1; 1993) — Programmers
- Virtua Fighter 2 (Model 2; 1994) — Variety
- Virtua Fighter 3 (Model 3; 1996) — Program Director
- Virtua Fighter 3 (Model 3; 1996) — Game System, Undulation
- Virtua Fighter 3tb (Model 3; 1997) — Program Director
- Virtua Fighter 3tb (Model 3; 1997) — Game System, Undulation
- Spikeout: Digital Battle Online (Model 3; 1998) — Chief Programmer
- Spikeout: Digital Battle Online (Model 3; 1998) — Game Regulation
- Virtua Fighter 3tb (Dreamcast; 1998) — Program Director
- Virtua Fighter 3tb (Dreamcast; 1998) — Game System, Undulation
- Dream Passport (Dreamcast; 1998) (as 加来 徹也)
- Sonic Adventure (Dreamcast; 1998) — Browser production
- Spikeout: Final Edition (Model 3; 1999) — Chief Programmer
- Spikeout: Final Edition (Model 3; 1999) — Game Regulation
- Pro Yakyuu Team o Tsukurou! (Dreamcast; 1999) — スペシャルサンクス (as 加来 徹也)
- Dream Passport 2 (Dreamcast; 1999) — テクニカルアドミニストレーター (as 加来 徹也)
- Atsumare! Guru Guru Onsen (Dreamcast; 1999) — スペシャルサンクス (as 加来 徹也)
- J.League Pro Soccer Club o Tsukurou! (Dreamcast; 1999) — スペシャルサンクス (as 加来 徹也)
- Dreamkey (Dreamcast; 1999) — Technical Administrator
- Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.4 (Dreamcast; 1999) — System R&D
- Shenmue (Dreamcast; 1999) — R&D Dept. #4 Supervisors
- Rent A Hero No.1 (Dreamcast; 2000) — アドバイザースタッフ (as 加来 徹也)
- Planet Harriers (Hikaru; 2000) — Main program director
- Super Monkey Ball (GameCube; 2001) — System Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- Super Monkey Ball 2 (GameCube; 2002) — System Programmers
- F-Zero AX (Triforce; 2003) — Program Director
- F-Zero GX (GameCube; 2003) — Program Director
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Variety
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Super Monkey Ball Deluxe (Xbox; 2005) — System Programmers
- Yakuza (PlayStation 2; 2005) — Chief Programmers
- Yakuza 2 (PlayStation 2; 2006) — Technical Director
- Yakuza 2 (PlayStation 2; 2006) — Programming Lead
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — 制御監督 (as 加来 徹也)
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — プログラミングチーフ (as 加来 徹也)
- Yakuza 3 (PlayStation 3; 2009) — Technical Director
- Yakuza 3 (PlayStation 3; 2009) — Chief Programmer
- Pro Yakyuu Team o Tsukurou! 2 (Nintendo DS; 2009) — スペシャルサンクス (as 加来 徹也)
- Super Monkey Ball: Step & Roll (Wii; 2010) — Special Thanks
- Yakuza 4 (PlayStation 3; 2010) — Programming Assistance
- Kurohyou: Ryu ga Gotoku Shinshou (PlayStation Portable; 2010) — スーパーバイザー (as 加来 徹也)
- Super Monkey Ball 3D (Nintendo 3DS; 2011) — Special Thanks
- Binary Domain (Xbox 360; 2012) — Programming Director
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — スーパーバイザー (as 加来 徹也)
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Sanrio Characters: Fantasy Theater (iOS; 2016) — Client Programmer
- Sanrio Characters: Fantasy Theater (Android; 2016) — Client Programmer
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — Variety
- CGMV Virtua Fighter 2 (VHS; 1995) — Battle Technical Adviser
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Programmers
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Variety
Music
- Planet Harriers The Original Soundtrack (CD; 2001) — Programmers
References
- ↑ @Nucleus_ on Twitter
- ↑ @Nucleus_ on Twitter
- ↑ http://sega.jp/segamoba/about/column.html (Wayback Machine: 2009-12-19 12:39)
- ↑ 4.0 4.1 @Nucleus_ on Twitter
- ↑ https://www.facebook.com/nucleust/about?section=edu_work
- ↑ Dreamcast Magazine, "2000-17 (2000-05-12,19)" (JP; 2000-04-28), page 51
- ↑ https://cedil.cesa.or.jp/cedil_sessions/view/324 (Wayback Machine: 2021-01-22 19:40)
- Sega Enterprises, Ltd. employees
- Sega AM2 staff members
- Sega AM11 staff members
- Sega Software R&D Dept. 4 staff members
- Amusement Vision employees
- Sega Corporation (2000-2015) employees
- New Entertainment R&D Dept. staff members
- Sega CS1 (2008-current) staff members
- Sega Games employees
- Sega Interactive (Japan) employees
- Sega Interactive R&D2 staff members
- Programmers
- All people
- Lead Programmers