Difference between revisions of "Pu-Li-Ru-La/Arcade Gears"

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{{Bob
 
{{Bob
 
| bobscreen=Pulirula title.png
 
| bobscreen=Pulirula title.png
| publisher=[[Xing]]
+
| publisher=[[Xing Entertainment]]
| developer=[[GOO!]]
+
| developer=[[Goo!]]{{ref|http://gdri.smspower.org/wiki/index.php/Goo!}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=SCSP/CD-DA (29 tracks)
 
| sounddriver=SCSP/CD-DA (29 tracks)
 
| peripherals=
 
| peripherals=
 
| players=1-2
 
| players=1-2
| genre=Action
+
| genre=Action{{fileref|PLRLAG Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}
| originalpublishers=[[Taito]]
+
| licensor=[[Taito]]
 
| originaldevelopers=[[Taito]]
 
| originaldevelopers=[[Taito]]
| originalsystem=Taito F2 Syetem
+
| originalsystem=Taito F2 System
 
| releases={{releasesSat
 
| releases={{releasesSat
 +
| sat_date_jp=1997-08-28{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}
 
| sat_code_jp=T-26106G
 
| sat_code_jp=T-26106G
| sat_date_jp=1997-08-28
+
| sat_rrp_jp=4,800e{{magref|ssmjp|1997-30|96}}
| sat_rrp_jp=4,800
+
| sat_rating_jp=all
 
}}
 
}}
| sega=all
+
| otherformats={{NonSega|Arcade|FMTOWNS|PS}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (プリルラ/アーケードギアーズ) is a remake of [[Taito]]'s 1991 arcade beat-'em-up ''Pu-Li-Ru-La'' on the [[Sega Saturn]] released in 1997 by [[Xing]] as part of their ''Arcade Gears'' series of remakes in Japan.
+
'''''{{PAGENAME}}''''' (プリルラ/アーケードギアーズ) is a remake of [[Taito]]'s 1991 arcade beat-'em-up ''Pu-Li-Ru-La'' on the [[Sega Saturn]] released in 1997 by [[Xing]] as part of their ''[[:Category:Arcade Gears|Arcade Gears]]'' series of remakes in Japan.
 +
 
 +
==Story==
 +
In a world named Radishland, time is kept flowing correctly because of Keepers who live deep beneath each village and perpetually turn a key. However, one day, a villain appeared and stole a time key to stop the time flow, then started attacking the towns one by one. Two kids named Zac and Mel are asked by an old man to defend their town and given magic wands. They embark on a journey to retrieve the time key.
  
 
==Gameplay==
 
==Gameplay==
===Tips and tricks===
+
{{ScreenThumb|Pu-Li-Ru-La Saturn, Characters.png|width=200|Zac and Mel}}
*'''Infinite Continue:''' ''Infinite'' add in Option menu credits.
+
The game is a beat-'em-up known for its surreal art style and bizarre enemy designs. It can be played by one or two players, with player one controlling the boy Zac and player two controlling the girl Mel. Both characters play identically and differ only in appearance. A second player can join the time at any point (at the cost of a credit) by pressing {{Start}} on the other control pad. Each round consists of fighting through enemies until reaching the boss at the end of the area, which turns out to be a possessed Keeper who tells Zac and Mel where to go next. When enemies are defeated, they turn into animals and run off the screen, which can be collected (by walking over them before they run away) for bonus points.
:After all defeated Enemies in Round 4 bonus stage, in Option mode SE test, Select SE No.09, 00, 04, 10.
+
 
*'''Extra option 1:''' ''Select:'' add in option menu. Selectable player character freely.
+
Zac and Mel move in any direction on the 2D plane using the D-Pad. They can attack by bopping with their wands by pressing {{A}}, which can be done up to three times in sequence. Though they can move in any direction, they can only attack to their left or right. They can reach forward for a longer-ranged bash by pressing {{left}}+{{A}} or {{right}}+{{A}} (but this cannot be chained into a sequence like the regular standing strike). They can swing the wand low from a kneeling position by pressing {{down}}+{{A}}, which is effective against smaller enemies. Any of these hits can be followed up with a back attack by pressing {{B}} before the character retracts the wand. The back attack pulls the wand back, allowing the character to hit an enemy in front of them and an enemy behind them in quick succession. Zac and Mel jump by pressing {{B}} and can attack in midair by pressing {{A}} for a regular wand bash or {{down}}+{{A}} for a swing similar to the kneeling attack.
:After clear this game, in Option mode SE test, Select SE No.07, 00, 09, 10.
+
 
*'''Extra option 2:''' ''No death'' add in option menu.
+
Zac and Mel can cast a spell by pressing {{C}}, which is a powerful magic attack that damages multiple enemies at once. There are several magic spells; the spell that is cast depends on the last two digits of the player's score when the button is pressed, plus there is one special team magic spell that is cast when both players press {{C}} at the same time. Casting a spell consumes a magic stock, which are depicted as magic wands next to the character's health bar. Each player starts with three magic stocks.
:In Option mode SE test, Select SE No.10, 08, 09, 01.
+
 
*'''Extra option 3:''' ''Select'' (Round Select) add in option menu.
+
Each character has a health bar that goes down as they take damage from enemies. Characters are briefly invulnerable after being knocked down or after casting a magic spell. A character dies if his or her health bar is depleted but revives instantly if the player has extra lives remaining (which are shown as ties for Zac and bows for Mel). If the player runs out of lives, the game can only be continued at the cost of a credit. Both players start the game with three lives, which are separate, and four credits, which are shared, and cannot gain any more over the course of the game. Continuing gives the player another three lives and three magic stocks.
:In Option mode SE test, Select SE No.10, 08, 09, 02.
+
 
*'''Extra option 4:''' ''Size'' add in option menu. Selectable 5 character size.
+
===Magic spells===
:In Option mode SE test, Select SE No.00, 00, 09, 01, 01, 03, 01.
+
Zac and Mel are invulnerable for the duration of their magic spells.
*'''Extra option 5:''' Character add in option menu right side. Selectable ''Display Attack area''.
+
{{InfoTable|imagewidths=320|
:In Option mode SE test, Select SE No.08, 00, 09, 01, 04, 08, 00.
+
{{InfoRow
 +
| title=キラキラ魔法 (Sparkle Magic)
 +
| screenshot=Pu-Li-Ru-La Saturn, Magic, Sparkle Magic.png
 +
| desc=Sparkles rain down onto enemies. This spell is used when the score ends in 00.
 +
}}
 +
{{InfoRow
 +
| title=ジミー召還 (Summon Fairy)
 +
| screenshot=Pu-Li-Ru-La Saturn, Magic, Fairy.png
 +
| desc=A fairy swoops in and knocks all the enemies away. This spell is used when the score ends in 10 or 60.
 +
}}
 +
{{InfoRow
 +
| title=Rapman (ラップマン)
 +
| screenshot=Pu-Li-Ru-La Saturn, Magic, Rapman.png
 +
| desc=A giant microwave falls from the sky, and Rapman runs out and starts wrapping enemies into balls and throwing them into the microwave. After he clears the screen, all of the enemies in the microwave are turned into animals. This spell is used when the score ends in 20 or 90. Animal Magic substitutes for this spell if used during a boss fight.
 +
}}
 +
{{InfoRow
 +
| title=ミカタ氏 (Mr. Mikata)
 +
| screenshot=Pu-Li-Ru-La Saturn, Magic, Mr Mikata.png
 +
| desc=A pink ghost dances around the screen, spinning and kicking enemies away. This spell is used when the score ends in 30 or 50.
 +
}}
 +
{{InfoRow
 +
| title=動物魔法 (Animal Magic)
 +
| screenshot=Pu-Li-Ru-La Saturn, Magic, Animal Stampede.png
 +
| desc=A stampede of animals runs across the screen, running into enemies. This spell is used when the score ends in 40 or 70.
 +
}}
 +
{{InfoRow
 +
| title=竜巻 (Tornado)
 +
| screenshot=Pu-Li-Ru-La Saturn, Magic, Tornado.png
 +
| desc=A large tornado sweeps the screen, hitting enemies. This spell is used when the score ends in 80.
 +
}}
 +
{{InfoRow
 +
| title=ショックのパー (Shockwave)
 +
| screenshot=Pu-Li-Ru-La Saturn, Magic, Shockwave 1.png
 +
| screenshot2=Pu-Li-Ru-La Saturn, Magic, Shockwave 2.png
 +
| tabs=yes
 +
| desc=A massive explosion hits the stage from the map screen that normally precedes each round, which destroys all the enemies on the screen when the spell is cast (even bosses). This spell is used when both players cast their magic at the same time. It costs a magic stock from each player.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Flying Pumpkin
 +
| sprite={{sprite | Pu-Li-Ru-La Saturn, Items.png | 2 | crop_width=28 | crop_height=27 | crop_x=0 | crop_y=0}}
 +
| desc=Attack the pumpkin to release a fairy.
 +
}}
 +
{{InfoRow
 +
| title=Red Fairy
 +
| sprite={{sprite | Pu-Li-Ru-La Saturn, Items.png | 2 | crop_width=12 | crop_height=25 | crop_x=28 | crop_y=0}}
 +
| desc=Catch the fairy to partially restore lost health to Zac or Mel.
 +
}}
 +
{{InfoRow
 +
| title=Blue Fairy
 +
| sprite={{sprite | Pu-Li-Ru-La Saturn, Items.png | 2 | crop_width=12 | crop_height=25 | crop_x=40 | crop_y=0}}
 +
| desc=Catch the fairy to grant another magic stock to Zac or Mel.
 +
}}
 +
}}
 +
 
 +
===Rounds===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Round 1
 +
| screenshot=Pu-Li-Ru-La Saturn, Stage 1-1.png
 +
| screenshot2=Pu-Li-Ru-La Saturn, Stage 1-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 2
 +
| screenshot=Pu-Li-Ru-La Saturn, Stage 2-1.png
 +
| screenshot2=Pu-Li-Ru-La Saturn, Stage 2-2.png
 +
| screenshot3=Pu-Li-Ru-La Saturn, Stage 2-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 3
 +
| screenshot=Pu-Li-Ru-La Saturn, Stage 3-1.png
 +
| screenshot2=Pu-Li-Ru-La Saturn, Stage 3-2.png
 +
| screenshot3=Pu-Li-Ru-La Saturn, Stage 3-3.png
 +
| screenshot4=Pu-Li-Ru-La Saturn, Stage 3-4.png
 +
| screenshot5=Pu-Li-Ru-La Saturn, Stage 3-5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 4
 +
| screenshot=Pu-Li-Ru-La Saturn, Stage 4-1.png
 +
| screenshot2=Pu-Li-Ru-La Saturn, Stage 4-2.png
 +
| screenshot3=Pu-Li-Ru-La Saturn, Stage 4-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 5
 +
| screenshot=Pu-Li-Ru-La Saturn, Stage 5-1.png
 +
| screenshot2=Pu-Li-Ru-La Saturn, Stage 5-2.png
 +
| screenshot3=Pu-Li-Ru-La Saturn, Stage 5-3.png
 +
| screenshot4=Pu-Li-Ru-La Saturn, Stage 5-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Bonus Scene
 +
| screenshot=Pu-Li-Ru-La Saturn, Bonus Stage.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 6
 +
| screenshot=Pu-Li-Ru-La Saturn, Stage 6-1.png
 +
| screenshot2=Pu-Li-Ru-La Saturn, Stage 6-2.png
 +
| screenshot3=Pu-Li-Ru-La Saturn, Stage 6-3.png
 +
| screenshot4=Pu-Li-Ru-La Saturn, Stage 6-4.png
 +
| screenshot5=Pu-Li-Ru-La Saturn, Stage 6-5.png
 +
| screenshot6=Pu-Li-Ru-La Saturn, Stage 6-6.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 7
 +
| screenshot=Pu-Li-Ru-La Saturn, Stage 7.png
 +
| desc=
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==
Line 54: Line 181:
 
*'''Assistant:''' Naoji Iida, Shu Hiratoh
 
*'''Assistant:''' Naoji Iida, Shu Hiratoh
 
{{creditsheader|Staff of [[Goo!]]:}}
 
{{creditsheader|Staff of [[Goo!]]:}}
*''':''' Shigemi Kondou, Toshio Wakabayashi, FUK, Yoshiyuki Nakahara, Hirotaka "Hir" Katoh, Terumi Emori, Toshiaki Fujino, Osamu Sugano
+
*Shigemi Kondou, Toshio Wakabayashi, FUK, Yoshiyuki Nakahara, Hirotaka "Hir" Katoh, Terumi Emori, Toshiaki Fujino, Osamu Sugano
 
:'''Thank You For Your Playing!'''
 
:'''Thank You For Your Playing!'''
 
*'''Presented by:''' [[Taito|Taito Corporation]] 1991/1997
 
*'''Presented by:''' [[Taito|Taito Corporation]] 1991/1997
 
:'''[[Xing|Xing Inc.]]'''
 
:'''[[Xing|Xing Inc.]]'''
 
| source=In-game credits
 
| source=In-game credits
| pdf=PuLiRuLaAG_Saturn_JP_SSEnding.pdf
+
| pdf=PuLiRuLaAG Saturn JP SSEnding.pdf
 
| console=SAT
 
| console=SAT
}}
 
}}
 
 
==Track list==
 
{{tracklist|
 
{{multicol|
 
{{track|[data track]}}
 
{{track|Title Demonstration|jp=タイトルデモ|composer=Kazuko Umino (ZUNTATA)|time=00:19}}
 
{{track|Radish Land -Story Explanation-|jp=Radish Land -Story説明-|composer=Kazuko Umino (ZUNTATA)|time=01:15}}
 
{{track|Selection BGM|jp=セレクトBGM|composer=Kazuko Umino (ZUNTATA)|time=01:08}}
 
{{track|Uncle's Room BGM|jp=おじいさんの部屋BGM|composer=Kazuko Umino (ZUNTATA)|time=01:23}}
 
{{track|Vigorous Code|jp=元気なCode|composer=Kazuko Umino (ZUNTATA)|time=00:35}}
 
{{track|Pulling Out Code|jp=まぬけなCode|composer=Kazuko Umino (ZUNTATA)|time=00:41}}
 
{{track|(SE 1)|jp=(効果音1)|time=01:01}}
 
{{track|(SE 2)|jp=(効果音2)|time=00:55}}
 
{{track|(SE 3)|jp=(効果音3)|time=01:00}}
 
{{track|(SE 4)|jp=(効果音4)|time=01:01}}
 
{{track|Special Magic BGM|jp=特殊魔法 動物魔法BGM|composer=Kazuko Umino (ZUNTATA)|time=00:29}}
 
{{track|Special Magical Man BGM|jp=特殊魔法 ラップマンBGM|composer=Kazuko Umino (ZUNTATA)|time=01:01}}
 
{{track|Special Magical Person BGM|jp=特殊魔法 ミカタ氏BGM|composer=Kazuko Umino (ZUNTATA)|time=01:35}}
 
{{track|BGM 1 Zac & Mel's Town|jp=BGM1 ザック&メルの街|composer=Kazuko Umino (ZUNTATA)|time=02:19}}
 
{{track|Boss BGM -Normal Version-|jp=ボスBGM -Normal Version-|composer=Kazuko Umino (ZUNTATA)|time=02:14}}
 
{{track|BGM 2 Crystalline Mountain|jp=BGM2 結晶体の山|composer=Kazuko Umino (ZUNTATA)|time=02:19}}
 
{{track|Boss BGM -Cliff Deterioration Version-|jp=ボスBGM -崖くずれ Version-|composer=Kazuko Umino (ZUNTATA)|time=02:14}}
 
{{track|BGM 3 House of Delusion|jp=BGM3 誇大妄想家の街|composer=Kazuko Umino (ZUNTATA)|time=02:16}}
 
{{track|Boss BGM -Mirror Jishi Version-|jp=ボスBGM -鏡獅子 Version-|composer=Kazuko Umino (ZUNTATA)|time=02:16}}
 
{{track|BGM 4 Desert|jp=BGM4 砂漠|composer=Kazuko Umino (ZUNTATA)|time=02:20}}
 
{{track|BGM 5 Depleted Town|jp=BGM5 枯渇した街|composer=Kazuko Umino (ZUNTATA)|time=02:19}}
 
{{track|Boss BGM -Shaman Version-|jp=ボスBGM -シャーマン Version-|composer=Kazuko Umino (ZUNTATA)|time=02:06}}
 
{{track|BGM 9 Cave of Confusion|jp=BGM9 混乱の洞窟|composer=Kazuko Umino (ZUNTATA)|time=02:01}}
 
{{track|All Rounds Clear|jp=全ラウンドクリア|composer=Kazuko Umino (ZUNTATA)|time=00:19}}
 
{{track|Ending|jp=エンディング|composer=Kazuko Umino (ZUNTATA)|time=01:51}}
 
{{track|Name Listing|jp=ネームレジスト|composer=Kazuko Umino (ZUNTATA)|time=01:07}}
 
{{track|Game Over|jp=ゲームオーバー|composer=Kazuko Umino (ZUNTATA)|time=00:11}}
 
{{track|Ending (Short ver.)|jp=エンディング (Short)|composer=Kazuko Umino (ZUNTATA)|time=00:31}}
 
{{track|XING logo|jp=エクシングロゴ|composer=|time=00:04}}
 
 
}}
 
}}
 
}}
 
}}
Line 105: Line 196:
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
|{{galleryPrintAd|SSM_JP_19970905_1997-30.pdf|ssmjp|1997-30|96}}
+
|{{galleryPrintAd|ssmjp|1997-30|96}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|SAT}}
| icon=SAT
 
| famitsu=45
 
| famitsu_source={{num|455|page=33|pdf=}}
 
| ssmjp=53
 
| ssmjp_source={{magref|ssmjp|1997-29|197}} <!--page=195-->
 
| ssmjp_r=70
 
| ssmjp_r_source={{magref|ssmjp_r|final|15}} <!--page=13-->
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 124: Line 207:
 
| back=PLRLAG Saturn JP Box Back.jpg
 
| back=PLRLAG Saturn JP Box Back.jpg
 
| square=yes
 
| square=yes
| spinecard=PuLiRuLa_Saturn_JP_Spinecard.jpg
+
| spinecard=PuLiRuLa Saturn JP Spinecard.jpg
| disc=PuLiRuLa_Saturn_JP_Disc.jpg
+
| disc=PuLiRuLa Saturn JP Disc.jpg
| booklet=PuLiRuLa_SS_jp_manual2.pdf
+
| booklet=PuLiRuLa SS jp manual2.pdf
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=421,344,336|date=1997-05-27|source=CD-ROM (JP)|comments=T-26106G V1.003|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=421,344,336|date=1997-05-27|source=CD-ROM (JP)|comments=T-26106G V1.003|quality=good|prototype=}}
 +
}}
 +
 +
===Track list===
 +
{{multicol|
 +
{{tracklist|
 +
{{track|data}}
 +
{{track|Title Demonstration|jp=タイトルデモ|composer=Kazuko Umino (ZUNTATA)|time=0:19}}
 +
{{track|Radish Land -Story Explanation-|jp=Radish Land -Story説明-|composer=Kazuko Umino (ZUNTATA)|time=1:15}}
 +
{{track|Selection BGM|jp=セレクトBGM|composer=Kazuko Umino (ZUNTATA)|time=1:08}}
 +
{{track|Uncle's Room BGM|jp=おじいさんの部屋BGM|composer=Kazuko Umino (ZUNTATA)|time=1:23}}
 +
{{track|Vigorous Code|jp=元気なCode|composer=Kazuko Umino (ZUNTATA)|time=0:35}}
 +
{{track|Pulling Out Code|jp=まぬけなCode|composer=Kazuko Umino (ZUNTATA)|time=0:41}}
 +
{{track|(SE 1)|jp=(効果音1)|time=1:01}}
 +
{{track|(SE 2)|jp=(効果音2)|time=0:55}}
 +
{{track|(SE 3)|jp=(効果音3)|time=1:00}}
 +
{{track|(SE 4)|jp=(効果音4)|time=1:01}}
 +
{{track|Special Magic BGM|jp=特殊魔法 動物魔法BGM|composer=Kazuko Umino (ZUNTATA)|time=0:29}}
 +
{{track|Special Magical Man BGM|jp=特殊魔法 ラップマンBGM|composer=Kazuko Umino (ZUNTATA)|time=1:01}}
 +
{{track|Special Magical Person BGM|jp=特殊魔法 ミカタ氏BGM|composer=Kazuko Umino (ZUNTATA)|time=1:35}}
 +
{{track|BGM 1 Zac & Mel's Town|jp=BGM1 ザック&メルの街|composer=Kazuko Umino (ZUNTATA)|time=2:19}}
 +
{{track|Boss BGM -Normal Version-|jp=ボスBGM -Normal Version-|composer=Kazuko Umino (ZUNTATA)|time=2:14}}
 +
{{track|BGM 2 Crystalline Mountain|jp=BGM2 結晶体の山|composer=Kazuko Umino (ZUNTATA)|time=2:19}}
 +
{{track|Boss BGM -Cliff Deterioration Version-|jp=ボスBGM -崖くずれ Version-|composer=Kazuko Umino (ZUNTATA)|time=2:14}}
 +
{{track|BGM 3 House of Delusion|jp=BGM3 誇大妄想家の街|composer=Kazuko Umino (ZUNTATA)|time=2:16}}
 +
{{track|Boss BGM -Mirror Jishi Version-|jp=ボスBGM -鏡獅子 Version-|composer=Kazuko Umino (ZUNTATA)|time=2:16}}
 +
{{track|BGM 4 Desert|jp=BGM4 砂漠|composer=Kazuko Umino (ZUNTATA)|time=2:20}}
 +
{{track|BGM 5 Depleted Town|jp=BGM5 枯渇した街|composer=Kazuko Umino (ZUNTATA)|time=2:19}}
 +
{{track|Boss BGM -Shaman Version-|jp=ボスBGM -シャーマン Version-|composer=Kazuko Umino (ZUNTATA)|time=2:06}}
 +
{{track|BGM 9 Cave of Confusion|jp=BGM9 混乱の洞窟|composer=Kazuko Umino (ZUNTATA)|time=2:01}}
 +
{{track|All Rounds Clear|jp=全ラウンドクリア|composer=Kazuko Umino (ZUNTATA)|time=0:19}}
 +
{{track|Ending|jp=エンディング|composer=Kazuko Umino (ZUNTATA)|time=1:51}}
 +
{{track|Name Listing|jp=ネームレジスト|composer=Kazuko Umino (ZUNTATA)|time=1:07}}
 +
{{track|Game Over|jp=ゲームオーバー|composer=Kazuko Umino (ZUNTATA)|time=0:11}}
 +
{{track|Ending (Short ver.)|jp=エンディング (Short)|composer=Kazuko Umino (ZUNTATA)|time=0:31}}
 +
{{track|XING logo|jp=エクシングロゴ|composer=|time=0:04}}
 +
}}
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{PuLiRuLaOmni}}
 +
{{ArcadeGears}}

Latest revision as of 01:46, 18 June 2024

n/a

Pulirula title.png

Pu-Li-Ru-La/Arcade Gears
System(s): Sega Saturn
Publisher: Xing Entertainment
Developer:
Licensor: Taito
Original system(s): Taito F2 System
Developer(s) of original games: Taito
Sound driver: SCSP/CD-DA (29 tracks)
Genre: Action[2][3]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥4,800 (5,040)4,800e[4] T-26106G
Sega Rating: All Ages
Non-Sega versions

Pu-Li-Ru-La/Arcade Gears (プリルラ/アーケードギアーズ) is a remake of Taito's 1991 arcade beat-'em-up Pu-Li-Ru-La on the Sega Saturn released in 1997 by Xing as part of their Arcade Gears series of remakes in Japan.

Story

In a world named Radishland, time is kept flowing correctly because of Keepers who live deep beneath each village and perpetually turn a key. However, one day, a villain appeared and stole a time key to stop the time flow, then started attacking the towns one by one. Two kids named Zac and Mel are asked by an old man to defend their town and given magic wands. They embark on a journey to retrieve the time key.

Gameplay

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Zac and Mel

The game is a beat-'em-up known for its surreal art style and bizarre enemy designs. It can be played by one or two players, with player one controlling the boy Zac and player two controlling the girl Mel. Both characters play identically and differ only in appearance. A second player can join the time at any point (at the cost of a credit) by pressing  START  on the other control pad. Each round consists of fighting through enemies until reaching the boss at the end of the area, which turns out to be a possessed Keeper who tells Zac and Mel where to go next. When enemies are defeated, they turn into animals and run off the screen, which can be collected (by walking over them before they run away) for bonus points.

Zac and Mel move in any direction on the 2D plane using the D-Pad. They can attack by bopping with their wands by pressing A, which can be done up to three times in sequence. Though they can move in any direction, they can only attack to their left or right. They can reach forward for a longer-ranged bash by pressing Left+A or Right+A (but this cannot be chained into a sequence like the regular standing strike). They can swing the wand low from a kneeling position by pressing Down+A, which is effective against smaller enemies. Any of these hits can be followed up with a back attack by pressing B before the character retracts the wand. The back attack pulls the wand back, allowing the character to hit an enemy in front of them and an enemy behind them in quick succession. Zac and Mel jump by pressing B and can attack in midair by pressing A for a regular wand bash or Down+A for a swing similar to the kneeling attack.

Zac and Mel can cast a spell by pressing C, which is a powerful magic attack that damages multiple enemies at once. There are several magic spells; the spell that is cast depends on the last two digits of the player's score when the button is pressed, plus there is one special team magic spell that is cast when both players press C at the same time. Casting a spell consumes a magic stock, which are depicted as magic wands next to the character's health bar. Each player starts with three magic stocks.

Each character has a health bar that goes down as they take damage from enemies. Characters are briefly invulnerable after being knocked down or after casting a magic spell. A character dies if his or her health bar is depleted but revives instantly if the player has extra lives remaining (which are shown as ties for Zac and bows for Mel). If the player runs out of lives, the game can only be continued at the cost of a credit. Both players start the game with three lives, which are separate, and four credits, which are shared, and cannot gain any more over the course of the game. Continuing gives the player another three lives and three magic stocks.

Magic spells

Zac and Mel are invulnerable for the duration of their magic spells.

Pu-Li-Ru-La Saturn, Magic, Sparkle Magic.png

キラキラ魔法 (Sparkle Magic)
Sparkles rain down onto enemies. This spell is used when the score ends in 00.

Pu-Li-Ru-La Saturn, Magic, Fairy.png

ジミー召還 (Summon Fairy)
A fairy swoops in and knocks all the enemies away. This spell is used when the score ends in 10 or 60.

Pu-Li-Ru-La Saturn, Magic, Rapman.png

Rapman (ラップマン)
A giant microwave falls from the sky, and Rapman runs out and starts wrapping enemies into balls and throwing them into the microwave. After he clears the screen, all of the enemies in the microwave are turned into animals. This spell is used when the score ends in 20 or 90. Animal Magic substitutes for this spell if used during a boss fight.

Pu-Li-Ru-La Saturn, Magic, Mr Mikata.png

ミカタ氏 (Mr. Mikata)
A pink ghost dances around the screen, spinning and kicking enemies away. This spell is used when the score ends in 30 or 50.

Pu-Li-Ru-La Saturn, Magic, Animal Stampede.png

動物魔法 (Animal Magic)
A stampede of animals runs across the screen, running into enemies. This spell is used when the score ends in 40 or 70.

Pu-Li-Ru-La Saturn, Magic, Tornado.png

竜巻 (Tornado)
A large tornado sweeps the screen, hitting enemies. This spell is used when the score ends in 80.

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Pu-Li-Ru-La Saturn, Magic, Shockwave 2.png

  • Pu-Li-Ru-La Saturn, Magic, Shockwave 1.png

  • Pu-Li-Ru-La Saturn, Magic, Shockwave 2.png

ショックのパー (Shockwave)
A massive explosion hits the stage from the map screen that normally precedes each round, which destroys all the enemies on the screen when the spell is cast (even bosses). This spell is used when both players cast their magic at the same time. It costs a magic stock from each player.

Items

Pu-Li-Ru-La Saturn, Items.png
Flying Pumpkin
Attack the pumpkin to release a fairy.
Pu-Li-Ru-La Saturn, Items.png
Red Fairy
Catch the fairy to partially restore lost health to Zac or Mel.
Pu-Li-Ru-La Saturn, Items.png
Blue Fairy
Catch the fairy to grant another magic stock to Zac or Mel.

Rounds

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  • Pu-Li-Ru-La Saturn, Stage 1-1.png

  • Pu-Li-Ru-La Saturn, Stage 1-2.png

Round 1

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  • Pu-Li-Ru-La Saturn, Stage 2-1.png

  • Pu-Li-Ru-La Saturn, Stage 2-2.png

  • Pu-Li-Ru-La Saturn, Stage 2-3.png

Round 2

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  • Pu-Li-Ru-La Saturn, Stage 3-1.png

  • Pu-Li-Ru-La Saturn, Stage 3-2.png

  • Pu-Li-Ru-La Saturn, Stage 3-3.png

  • Pu-Li-Ru-La Saturn, Stage 3-4.png

  • Pu-Li-Ru-La Saturn, Stage 3-5.png

Round 3

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  • Pu-Li-Ru-La Saturn, Stage 4-1.png

  • Pu-Li-Ru-La Saturn, Stage 4-2.png

  • Pu-Li-Ru-La Saturn, Stage 4-3.png

Round 4

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  • Pu-Li-Ru-La Saturn, Stage 5-1.png

  • Pu-Li-Ru-La Saturn, Stage 5-2.png

  • Pu-Li-Ru-La Saturn, Stage 5-3.png

  • Pu-Li-Ru-La Saturn, Stage 5-4.png

Round 5

Pu-Li-Ru-La Saturn, Bonus Stage.png

Bonus Scene

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  • Pu-Li-Ru-La Saturn, Stage 6-1.png

  • Pu-Li-Ru-La Saturn, Stage 6-2.png

  • Pu-Li-Ru-La Saturn, Stage 6-3.png

  • Pu-Li-Ru-La Saturn, Stage 6-4.png

  • Pu-Li-Ru-La Saturn, Stage 6-5.png

  • Pu-Li-Ru-La Saturn, Stage 6-6.png

Round 6

Pu-Li-Ru-La Saturn, Stage 7.png

Round 7

Production credits

  • Produce: Hidehiro Fujiwara
  • Character: KAT, Zamakichi, Charry An Hirrcky, Ucky Kimura Taro, Anadori Gatashi Jiro, Wallside Magician Abe, W.Skeleton Yasu
  • Sound: Team Zuntata, ( Karu ), ( Yack )
  • Software: Iromust Tmr, Exit Karby, Magician Kaz
  • Game Design: KAT, Zamakichi
  • Hardware: Yasuhiro Shibuya
  • Design: Mt.Mihara B.E.Umakboh
  • Software Support: E.Takashi Kitabayashi, Ymot Yagi
  • Special Thanks
    • (Character Design): Zak Munn, Masami Kikuchi, Mutter Tomy, E.Bang De Boo.M
    • (Model): E.Satoh Go 2, WEP, Y.S.Sayuri.K.U, Mt.Mihira B.E.Umakboh, Masami Kikuchi
Saturn Staff of XING
  • Producer: Yoshio Kimura
  • Project Manager: Amando Kuno
  • Assistant: Naoji Iida, Shu Hiratoh
Staff of Goo!:
  • Shigemi Kondou, Toshio Wakabayashi, FUK, Yoshiyuki Nakahara, Hirotaka "Hir" Katoh, Terumi Emori, Toshiaki Fujino, Osamu Sugano
Thank You For Your Playing!
Xing Inc.
Source:
In-game credits
PuLiRuLaAG Saturn JP SSEnding.pdf
[5]

Magazine articles

Main article: Pu-Li-Ru-La/Arcade Gears/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-30: "1997-30 (1997-09-05)" (1997-08-22)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
45
[6]
Saturn Fan (JP) NTSC-J
58
[7]
Saturn Fan (JP) NTSC-J
68
[8]
Sega Saturn Magazine (JP) NTSC-J
53
[9]
Sega Saturn Magazine (JP) NTSC-J
70
[10]
Sega Saturn
59
Based on
5 reviews

Pu-Li-Ru-La/Arcade Gears

Saturn, JP
PLRLAG Saturn JP Box Back.jpgPLRLAG Saturn JP Box Front.jpg
Cover
PuLiRuLa Saturn JP Spinecard.jpg
Spinecard
PuLiRuLa Saturn JP Disc.jpg
Disc
PuLiRuLa SS jp manual2.pdf
Booklet

Technical information

Main article: Pu-Li-Ru-La/Arcade Gears/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
421,344,336 1997-05-27 CD-ROM (JP) T-26106G V1.003

Track list

1. Data track  
2. Title Demonstration (0:19) 
Japan タイトルデモ
Composed by: Kazuko Umino (ZUNTATA)
3. Radish Land -Story Explanation- (1:15) 
Japan Radish Land -Story説明-
Composed by: Kazuko Umino (ZUNTATA)
4. Selection BGM (1:08) 
Japan セレクトBGM
Composed by: Kazuko Umino (ZUNTATA)
5. Uncle's Room BGM (1:23) 
Japan おじいさんの部屋BGM
Composed by: Kazuko Umino (ZUNTATA)
6. Vigorous Code (0:35) 
Japan 元気なCode
Composed by: Kazuko Umino (ZUNTATA)
7. Pulling Out Code (0:41) 
Japan まぬけなCode
Composed by: Kazuko Umino (ZUNTATA)
8. (SE 1) (1:01) 
Japan (効果音1)
9. (SE 2) (0:55) 
Japan (効果音2)
10. (SE 3) (1:00) 
Japan (効果音3)
11. (SE 4) (1:01) 
Japan (効果音4)
12. Special Magic BGM (0:29) 
Japan 特殊魔法 動物魔法BGM
Composed by: Kazuko Umino (ZUNTATA)
13. Special Magical Man BGM (1:01) 
Japan 特殊魔法 ラップマンBGM
Composed by: Kazuko Umino (ZUNTATA)
14. Special Magical Person BGM (1:35) 
Japan 特殊魔法 ミカタ氏BGM
Composed by: Kazuko Umino (ZUNTATA)
15. BGM 1 Zac & Mel's Town (2:19) 
Japan BGM1 ザック&メルの街
Composed by: Kazuko Umino (ZUNTATA)
16. Boss BGM -Normal Version- (2:14) 
Japan ボスBGM -Normal Version-
Composed by: Kazuko Umino (ZUNTATA)
17. BGM 2 Crystalline Mountain (2:19) 
Japan BGM2 結晶体の山
Composed by: Kazuko Umino (ZUNTATA)
18. Boss BGM -Cliff Deterioration Version- (2:14) 
Japan ボスBGM -崖くずれ Version-
Composed by: Kazuko Umino (ZUNTATA)
19. BGM 3 House of Delusion (2:16) 
Japan BGM3 誇大妄想家の街
Composed by: Kazuko Umino (ZUNTATA)
20. Boss BGM -Mirror Jishi Version- (2:16) 
Japan ボスBGM -鏡獅子 Version-
Composed by: Kazuko Umino (ZUNTATA)
21. BGM 4 Desert (2:20) 
Japan BGM4 砂漠
Composed by: Kazuko Umino (ZUNTATA)
22. BGM 5 Depleted Town (2:19) 
Japan BGM5 枯渇した街
Composed by: Kazuko Umino (ZUNTATA)
23. Boss BGM -Shaman Version- (2:06) 
Japan ボスBGM -シャーマン Version-
Composed by: Kazuko Umino (ZUNTATA)
24. BGM 9 Cave of Confusion (2:01) 
Japan BGM9 混乱の洞窟
Composed by: Kazuko Umino (ZUNTATA)
25. All Rounds Clear (0:19) 
Japan 全ラウンドクリア
Composed by: Kazuko Umino (ZUNTATA)
26. Ending (1:51) 
Japan エンディング
Composed by: Kazuko Umino (ZUNTATA)
27. Name Listing (1:07) 
Japan ネームレジスト
Composed by: Kazuko Umino (ZUNTATA)
28. Game Over (0:11) 
Japan ゲームオーバー
Composed by: Kazuko Umino (ZUNTATA)
29. Ending (Short ver.) (0:31) 
Japan エンディング (Short)
Composed by: Kazuko Umino (ZUNTATA)
30. XING logo (0:04) 
Japan エクシングロゴ
Running time: 38:50

References


Pu-Li-Ru-La/Arcade Gears

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Arcade Gears compilations
Pu-Li-Ru-La/Arcade Gears (1997) | Gun Frontier Arcade Gears (1997) | Wonder 3 Arcade Gears (1998) | ImageFight & XMultiply: Arcade Gears (1998) | Edward Randy Arcade Gears (unreleased)