Difference between revisions of "Hiroyuki Sakamoto"
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− | == | + | {{PersonBob |
− | + | | image=HiroyukiSakamoto.jpeg | |
− | + | | birthplace= | |
− | + | | dob=1977-7-29 | |
− | + | | dod= | |
− | + | | employment= | |
− | + | {{Employment | |
− | + | | company=[[Amusement Vision]] | |
− | + | }} | |
− | + | {{Employment | |
− | + | | company=[[Sega Corporation (2000-2015)|Sega]] | |
− | + | | divisions=[[New Entertainment R&D Dept.]], [[Sega CS1 (2008-current)|Sega CS1]], [[Ryu ga Gotoku Studio]] | |
− | + | }} | |
− | + | {{Employment | |
+ | | company=[[Sega Games]] | ||
+ | | divisions=[[Ryu ga Gotoku Studio]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
+ | | divisions=[[Ryu ga Gotoku Studio]]{{ref|https://web.archive.org/web/20230104123659/https://www.gameinformer.com/feature/2022/11/24/the-future-of-ryu-ga-gotoku-studio}} | ||
+ | }} | ||
+ | | role=Designer, Director | ||
+ | | education= | ||
+ | }} | ||
+ | {{sub-stub}}'''{{PAGENAME}}''' (阪本 寛之)[[Category:No starting paragraph]] | ||
− | [[ | + | ==Production history== |
− | [[Category: | + | {{ProductionHistory|Hiroyuki Sakamoto|阪本 寛之}} |
− | [ | + | |
+ | ==Interviews== | ||
+ | *''Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]'' by AUTOMATON: [https://automaton-media.com/articles/interviewsjp/20230222-238177/ Japanese], [https://automaton-media.com/en/interviews/20230324-18204/ English] | ||
+ | |||
+ | ==Photographs== | ||
+ | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
+ | |||
+ | ==External links== | ||
+ | * [https://web.archive.org/web/*/http://www.amusementvision.com/column/plan_04.html Amusement Vision planning column #4] | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Latest revision as of 12:11, 5 July 2024
Hiroyuki Sakamoto |
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Date of birth: 1977-7-29 (age 47) |
Employment history:
Divisions:
Divisions:
Divisions:
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Role(s): Designer, Director |
This teeny-tiny article needs some work. You can help us by expanding it.
Hiroyuki Sakamoto (阪本 寛之)
Production history
- Daytona USA 2001 (Dreamcast; 2000) — Assistant Planner
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- Super Monkey Ball (GameCube; 2001) — Planners
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Planners
- Super Monkey Ball 2 (GameCube; 2002) — Planners
- F-Zero AX (Triforce; 2003) — Director
- F-Zero GX (GameCube; 2003) — Director
- Super Monkey Ball Deluxe (Xbox; 2005) — Planners
- Yakuza (PlayStation 2; 2005) — Director of Overseas Version
- Yakuza 2 (PlayStation 2; 2006) — Sub-Story Development
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — アドベンチャーゲームデザイン (as 阪本 寛之)
- Initial D: Extreme Stage (PlayStation 3; 2008) — Director
- Yakuza 3 (PlayStation 3; 2009) — Sub-Story Script
- Yakuza 3 (PlayStation 3; 2009) — Localization Director
- Yakuza 4 (PlayStation 3; 2010) — Special Thanks
- Binary Domain (Xbox 360; 2012) — Lead Game Designer
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — ディレクター (as 阪本 寛之)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — ディレクター (as 阪本 寛之)
- Yakuza Kiwami (PlayStation 3; 2016) — Development Management
- Yakuza Kiwami (PlayStation 4; 2016) — Development Management
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Director
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Director
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Producer
- Yakuza: Like a Dragon (Xbox One; 2020) — Producer
- Yakuza: Like a Dragon (Steam; 2020) — Producer
- Lost Judgment (PlayStation 4; 2021) — Production Cooperation
- Lost Judgment (PlayStation 5; 2021) — Production Cooperation
- Lost Judgment (Xbox One; 2021) — Production Cooperation
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Chief Producer
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Chief Producer
- Like a Dragon: Ishin! (Xbox One; 2023) — Chief Producer
- Like a Dragon: Ishin! (Steam; 2023) — Chief Producer
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Chief Producer
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Chief Producer
- Like a Dragon: Infinite Wealth (Steam; 2024) — Chief Producer
Interviews
- Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview] by AUTOMATON: Japanese, English
Photographs
- Main article: Photos of Hiroyuki Sakamoto
External links
References
- ↑ https://www.gameinformer.com/feature/2022/11/24/the-future-of-ryu-ga-gotoku-studio (Wayback Machine: 2023-01-04 12:36)