Difference between revisions of "Sega Mobile"

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{{Company
+
{{CompanyBob
| logo=SegaMobile logo.png
+
| logo=SegaMobile logo.svg
| width=
 
 
| founded=2002-04-18{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}
 
| founded=2002-04-18{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}
 
| defunct=
 
| defunct=
| tseries=
 
 
| mergedwith=
 
| mergedwith=
 
| mergedinto=
 
| mergedinto=
| headquarters=San Francisco, California, USA
+
| headquarters=San Francisco, California, United States
 
}}
 
}}
 
'''{{PAGENAME}}''' was a division established within [[Sega.com]] (a division of [[Sega of America]]) to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by [[Ryoichi Shiratsuchi]]{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently.
 
'''{{PAGENAME}}''' was a division established within [[Sega.com]] (a division of [[Sega of America]]) to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by [[Ryoichi Shiratsuchi]]{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently.
Line 15: Line 13:
 
Sega Mobile was not the first venture into this market for Sega (a deal with [[Motorola]] was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint{{intref|Press release: 2002-05-20: SEGA MOBILE AND SPRINT ANNOUNCE STRATEGIC ALLIANCE FOR GROWING WIRELESS GAMES MARKET}}, the first game being ''[[Sega Monkey Ball]]''{{intref|Press release: 2002-08-15: SEGA MOBILE ROLLS OUT ITS FIRST WIRELESS GAME WITH SEGA Monkey Ball}}.
 
Sega Mobile was not the first venture into this market for Sega (a deal with [[Motorola]] was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint{{intref|Press release: 2002-05-20: SEGA MOBILE AND SPRINT ANNOUNCE STRATEGIC ALLIANCE FOR GROWING WIRELESS GAMES MARKET}}, the first game being ''[[Sega Monkey Ball]]''{{intref|Press release: 2002-08-15: SEGA MOBILE ROLLS OUT ITS FIRST WIRELESS GAME WITH SEGA Monkey Ball}}.
  
Sega Mobile added other carriers and platforms to its list towards the end of the year and into 2003, including Pocket PC{{intref|Press release: 2002-09-23: Sega Mobile to Deliver Gaming Content to the Pocket PC; Company Offers Classic SEGA Titles to Burgeoning Wireless Market}}, AT&T Wireless mMode{{intref|Press release: 2002-10-14: Sega Mobile and AT&T Wireless Join Forces to Bring Wireless Gaming to mMode Customers}}, BREW{{intref|Press release: 2003-02-03: SEGA Mobile Delivers Arcade Hits and Extreme Sports Games for QUALCOMM's BREW™ Platform}} and Palm OS{{intref|Press release: 2003-04-16: Sega.com and Palm Bring SEGA Games to the PDA Market}}. It later made a deal with publisher Handago to increase the number of distribution outlets{{intref|Press release: 2003-05-13: Sega Mobile Delivers J2ME™ Games through Handango}}.
+
Sega Mobile added other carriers and platforms to its list towards the end of the year and into 2003, including Pocket PC{{intref|Press release: 2002-09-23: Sega Mobile to Deliver Gaming Content to the Pocket PC; Company Offers Classic SEGA Titles to Burgeoning Wireless Market}}, [[mMode|AT&T Wireless mMode]]{{intref|Press release: 2002-10-14: Sega Mobile and AT&T Wireless Join Forces to Bring Wireless Gaming to mMode Customers}}, BREW{{intref|Press release: 2003-02-03: SEGA Mobile Delivers Arcade Hits and Extreme Sports Games for QUALCOMM's BREW™ Platform}} and Palm OS{{intref|Press release: 2003-04-16: Sega.com and Palm Bring SEGA Games to the PDA Market}}. It later made a deal with publisher Handago to increase the number of distribution outlets{{intref|Press release: 2003-05-13: Sega Mobile Delivers J2ME™ Games through Handango}}.
  
 
Sega Mobile charged for its games, which were downloaded through 3G services. Many of the earlier games offered through the service were designed to stop working after 30 days forcing the user to re-purchase software.  
 
Sega Mobile charged for its games, which were downloaded through 3G services. Many of the earlier games offered through the service were designed to stop working after 30 days forcing the user to re-purchase software.  
Line 27: Line 25:
 
==Providers==
 
==Providers==
 
*Sprint (since May 2002)
 
*Sprint (since May 2002)
*AT&T Wireless (October 2002-October 2004)
+
*[[AT&T Wireless]] (October 2002-October 2004)
 
*Cingular/AT&T (since October 2004)
 
*Cingular/AT&T (since October 2004)
 
*Verizon Wireless
 
*Verizon Wireless
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==Softography==
 
==Softography==
 +
{{CompanyHistoryAll|Sega Mobile|showmobile=yes}}
 +
 +
[[Category:Use CompanyHistoryAll template]]
 
===J2ME===
 
===J2ME===
 
{{multicol|
 
{{multicol|
*''[[Sega Monkey Ball]]'' (2002)
+
*''[[Psychic Fantasy]]'' (2003)
*''[[Baku Baku Animal (mobile)|Baku Baku Animal]]'' (2002)
 
*''[[Flicky (mobile)|Flicky]]'' (2002)
 
*''[[Pengo (mobile)|Pengo]]'' (2002)
 
*''[[Puyo Puyo (mobile)|Puyo Puyo]]'' (2002)
 
*''[[Sega Fast Lane]]'' (2002)
 
*''[[Sega Pet TV]]'' (2002)
 
*''[[Sega Snowboarding]]'' (2002)
 
*''[[Home Run King (mobile)|Home Run King]]'' (2002)
 
*''[[Sega Soccer Slam (mobile)|Sega Soccer Slam]]'' (2002)
 
*''[[AiAi's Funhouse]]'' (2003)
 
*''[[Fantasy Zone (mobile)|Fantasy Zone]]'' (2003)
 
*''[[Depth Charge (mobile)|Depth Charge]]'' (2003)
 
*''[[Break the Eggs]]'' (2003)
 
*''[[Krazy Kings]]'' (2003)
 
*''[[Tricky Third]]'' (2003)
 
*''[[Penguin Luv]]'' (2003)
 
*''[[Sega Sports Mobile Golf]]'' (2003)
 
*''[[Space Gunner]]'' (2003)
 
*''[[Galaxy Patrol]]'' (2003)
 
*''[[Blob Buster]]'' (2003)
 
*''[[Sega Sports Mobile Baseball]]'' (2003)
 
*''[[Slidin' Smileys]]'' (2003)
 
*''[[Space Spyder]]'' (2003)
 
*''[[Alien Chaos]]'' (2003)
 
*''[[OutRun (mobile)|OutRun]]'' (2003)
 
 
*''[[Super Real Tennis]]'' (2004)
 
*''[[Super Real Tennis]]'' (2004)
 +
*''[[Dou Butsu Yama Donketsu Gassen|Butt Brawl in Animal Land]]'' (2005)
 +
*''[[Tanuki-kun no Tsunawatari|Mr. Raccoon's Tightrope Act]]'' (2005)
 +
*''[[Puyo Puyo (mobile)|Puyo Puyo]]'' (2005)
 +
*''[[Puyo Puyo Tsuu (mobile)|Puyo Puyo 2]]'' (2005)
 
*''[[Wonder Boy (mobile)|Wonder Boy]]'' (2005)
 
*''[[Wonder Boy (mobile)|Wonder Boy]]'' (2005)
*''[[Virtua Tennis Mobile]]'' (2005)
+
*''Monkey Ball Bowling'' (200x)
*''[[Sonic Jump]]'' (2005)
+
*''Ollie King SK8R'' (200x)
*''[[Home Run King 2]]'' (2005)
 
*''[[After Burner II (mobile)|After Burner II]]'' (200x)
 
*''[[Monkey Ball Bowling]]'' (200x)
 
*''[[Monkey Ball Mini Golf]]'' (200x)
 
*''[[Ollie King SK8R]]'' (200x)
 
 
*''[[Phantasy Star (mobile)|Phantasy Star]]'' (200x)
 
*''[[Phantasy Star (mobile)|Phantasy Star]]'' (200x)
 
*''[[Real Billiards]]'' (200x)
 
*''[[Real Billiards]]'' (200x)
*''[[Sega Air Hockey]]'' (200x)
+
*''Sega Air Hockey'' (200x)
*''[[Sonic Backgammon]]'' (200x)
+
*''Sonic Backgammon'' (200x)
 
*''[[Sonic Darts]]'' (200x)
 
*''[[Sonic Darts]]'' (200x)
 
*''[[Sonic Hearts]]'' (200x)
 
*''[[Sonic Hearts]]'' (200x)
 
*''[[Space Harrier (mobile)|Space Harrier]]'' (200x)
 
*''[[Space Harrier (mobile)|Space Harrier]]'' (200x)
*''[[Super Monkey Ball 3D (mobile)|Super Monkey Ball 3D]]'' (200x)
+
*''Super Monkey Ball 3D'' (200x)
*''[[The House of the Dead (mobile)|The House of the Dead]]'' (200x)
+
*''The House of the Dead'' (200x)
*''[[Vectorman (mobile)|Vectorman]]'' (200x)
+
*''Vectorman'' (200x)
*''[[Charlotte's Web (mobile)|Charlotte's Web]]'' (200x)
+
*''Charlotte's Web'' (200x)
*''[[Golden Axe (mobile)|Golden Axe]]'' (200x)
+
*''Golden Axe'' (200x)
*''[[Beijing 2008 (mobile)|Beijing 2008]]'' (2008)
+
*''Sonic Jump 2'' (2008)
 +
*''Sonic at the Olympic Games'' (2008)
 +
*''Beijing 2008'' (2008)
 
|cols=3}}
 
|cols=3}}
  
 
===Pocket PC===
 
===Pocket PC===
*''[[Sega Classics Action Pack]]'' (2002)
+
*''Sega Classics Action Pack'' (2002)
*''[[Sega Classics Leisure Pack]]'' (2002)
+
*''Sega Classics Leisure Pack'' (2002)
  
 
===Palm OS===
 
===Palm OS===
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===iOS===
 
===iOS===
 
{{multicol|
 
{{multicol|
 +
* ''Sonic the Hedgehog (iPod)'' (2007)
 
* ''[[Sonic the Hedgehog (16-bit)]]'' (2007)
 
* ''[[Sonic the Hedgehog (16-bit)]]'' (2007)
 
* ''[[Super Monkey Ball (smartphone)|Super Monkey Ball]]'' (2008)
 
* ''[[Super Monkey Ball (smartphone)|Super Monkey Ball]]'' (2008)
Line 124: Line 102:
 
* ''[[Space Harrier II]]'' (2010)
 
* ''[[Space Harrier II]]'' (2010)
 
* ''[[Shining Force]]'' (2010)
 
* ''[[Shining Force]]'' (2010)
* ''[[Sonic at the Olympic Winter Games]]'' (2010)
+
* ''Sonic at the Olympic Winter Games'' (2010)
 
* ''[[Super Monkey Ball 2: Sakura Edition]]'' (2010)
 
* ''[[Super Monkey Ball 2: Sakura Edition]]'' (2010)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2011)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2011)

Latest revision as of 19:29, 4 August 2024

https://segaretro.org/images/5/58/SegaMobile_logo.svg

SegaMobile logo.svg
Sega Mobile
Founded: 2002-04-18[1]
Headquarters:
San Francisco, California, United States

Sega Mobile was a division established within Sega.com (a division of Sega of America) to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by Ryoichi Shiratsuchi[1]. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently.

Sega Mobile was established as part of an initial mobile "boom" in the early-2000s, as mobile phone and handheld PDA technology was accelerating at a rapid pace. Sega had already been catering for such a market in Japan, where at the time of this US branch's launch, was estimated to involve 2.5 million users subscribing to "wireless content"[1]. It was widely expected by industry analysts that similar growth would occur stateside, leading to a multi-billion dollar industry for Sega to take advantage of.

Sega Mobile was not the first venture into this market for Sega (a deal with Motorola was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint[2], the first game being Sega Monkey Ball[3].

Sega Mobile added other carriers and platforms to its list towards the end of the year and into 2003, including Pocket PC[4], AT&T Wireless mMode[5], BREW[6] and Palm OS[7]. It later made a deal with publisher Handago to increase the number of distribution outlets[8].

Sega Mobile charged for its games, which were downloaded through 3G services. Many of the earlier games offered through the service were designed to stop working after 30 days forcing the user to re-purchase software.

Sega's US arm produced very little of the content offered through the service - roughly half the games were outsourced to smaller development teams (typically simpler or original titles), while the other half were brought over from Japan (usually arcade or console conversions). The US operation never matched the volume or diversity of titles available in Japan, whose market was far more mature at the time and had more capable handsets on general sale. Furthermore Sega Mobile would stop openly advertising older games and possibly pull them off the market, while in Japan games were available for much longer.

Products for Nokia's N-Gage platform, were not handled directly by Sega Mobile, with responsibilities instead going to the parent company.

Sega Mobile continued its operations throughout the decade, however accelerated change in the mobile market led to two dominant mobile platforms; iOS and Android. Sega Networks Inc. was established in 2012 to cater for this new smartphone market - Sega Mobile subsequently found itself without platforms to support, and so likely folded back into Sega of America.

Contents

Providers

  • Sprint (since May 2002)
  • AT&T Wireless (October 2002-October 2004)
  • Cingular/AT&T (since October 2004)
  • Verizon Wireless
  • T-Mobile
  • Qwest Wireless (until October 2009)
  • Alltel
  • Hawaiian Telcom
  • Embarq (May 2006-October 2009)
  • Cox Wireless
  • CenturyTel (October 2004-October 2009)

Softography

N-Gage

  • (2004)

Palm OS

  • (2003)

i-mode 504i

  • (2003)

i-mode 505i

  • (2003)
  • (2006)

J-Sky (50KB)

  • (2003)
  • (2003)

Vodafone Live! (256KB)

  • (2003)

EZweb (Java Phase 2/2.5)

  • (2003)
  • (2004)

EZweb (BREW 2.0)

  • (2004)

Club Air-Edge

  • (2006)

LG F2400

  • (2006)
  • (2008)

LG KG800

  • (2006)
  • (2008)

LG S5200

  • (2006)
  • (2008)

Motorola C380

  • (2006)
  • (200x)

Motorola C650

  • (200x)

Motorola C975

  • (200x)

Motorola C980

  • (200x)

Motorola E1000

  • (2006)
  • (2008)
  • (200x)

Motorola E1070

  • (200x)

Motorola E398

  • (2006)
  • (200x)

Motorola KRZR K1

  • (2006)
  • (2008)

Motorola L6

  • (2006)
  • (2008)

Motorola PEBL U6

  • (2006)
  • (2008)

Motorola RAZR V3

  • (2006)
  • (2008)

Motorola RAZR V3i

  • (200x)

Motorola RAZR V3x

  • (2006)
  • (2008)
  • (200x)

Motorola RIZR Z3

  • (2006)
  • (2008)

Motorola SLVR L7

  • (2006)
  • (2008)

Motorola Triplets

  • (2006)
  • (2008)
  • (200x)

Motorola V1050

  • (200x)

Motorola V180

  • (2006)
  • (2008)
  • (200x)

Motorola V360

  • (2006)
  • (2008)
  • (200x)

Motorola V535

  • (200x)

Motorola V551

  • (2006)
  • (200x)

Motorola V635

  • (2006)
  • (200x)

Motorola V80

  • (2006)
  • (200x)

Motorola V975

  • (2006)
  • (2008)
  • (200x)

Nokia 2650

  • (200x)

Nokia 3100

  • (200x)

Nokia 3155

  • (200x)

Nokia 3220

  • (200x)

Nokia 3230

  • (200x)

Nokia 3250

  • (200x)

Nokia 3300

  • (200x)

Nokia 5100

  • (200x)

Nokia 5140

  • (200x)

Nokia 6020

  • (200x)

Nokia 6030

  • (200x)

Nokia 6060

  • (200x)

Nokia 6080

  • (200x)

Nokia 6100

  • (200x)

Nokia 6101

  • (200x)

Nokia 6108

  • (200x)

Nokia 6111

  • (200x)

Nokia 6125

  • (200x)

Nokia 6151

  • (200x)

Nokia 6152

  • (200x)

Nokia 6165

  • (200x)

Nokia 6170

  • (200x)

Nokia 6220

  • (200x)

Nokia 6230

  • (200x)

Nokia 6235

  • (200x)

Nokia 6255

  • (200x)

Nokia 6260

  • (200x)

Nokia 6600

  • (200x)

Nokia 6620

  • (200x)

Nokia 6630

  • (200x)

Nokia 6680

  • (200x)

Nokia 6800

  • (200x)

Nokia 6822

  • (200x)

Nokia 7200

  • (200x)

Nokia 7210

  • (200x)

Nokia 7250

  • (200x)

Nokia 7260

  • (200x)

Nokia 7360

  • (200x)

Nokia 7610

  • (200x)

Nokia N70

  • (200x)

Nokia N72

  • (200x)

Nokia N91

  • (200x)

Series 40 1st Edition (128x128)

  • (2006)
  • (2008)
  • (200x)

Series 40 1st Edition (128x160)

  • (2006)
  • (200x)

Series 40 2nd Edition (128x128)

  • (2006)
  • (2008)
  • (200x)

Series 40 2nd Edition (128x160)

  • (2006)
  • (2008)

Series 40 2nd Edition (208x208)

  • (2006)
  • (2008)

Series 40 3rd Edition (128x160)

  • (2006)
  • (2008)

Series 40 3rd Edition (240x320)

  • (2006)
  • (2008)

Series 40 5th Edition Feature Pack 1 (240x320)

  • (2006)
  • (2008)

Series 60 1st Edition (176x208)

  • (2008)
  • (200x)

Series 60 2nd Edition (176x208)

  • (2006)
  • (2008)
  • (200x)

Series 60 2nd Edition Feature Pack 1 (176x208)

  • (2006)
  • (2008)
  • (200x)

Series 60 2nd Edition Feature Pack 2 (176x208)

  • (2006)
  • (2008)
  • (200x)

Series 60 2nd Edition Feature Pack 3 (176x208)

  • (2006)
  • (2008)
  • (200x)

Series 60 2nd Edition Feature Pack 3 (352x416)

  • (2006)
  • (2008)

Series 60 3rd Edition (176x208)

  • (2006)
  • (2008)

Series 60 3rd Edition (208x208)

  • (2006)
  • (2008)

Series 60 3rd Edition (240x320)

  • (2006)
  • (2008)

Series 60 3rd Edition (352x416)

  • (2006)
  • (2008)

Series 60 3rd Edition Feature Pack 1 (240x320)

  • (2006)
  • (2008)

Series 60 3rd Edition Feature Pack 1 (800x352)

  • (2006)
  • (2008)

O2 Ice

  • (2008)

SAGEM myX-7

  • (2006)

Samsung D500

  • (2006)
  • (2008)

Samsung D600

  • (2006)
  • (2008)

Samsung D800

  • (2006)
  • (2008)

Samsung D830

  • (2006)
  • (2008)

Samsung D900

  • (2006)
  • (2008)

Samsung E250

  • (2006)
  • (2008)

Samsung E300

  • (200x)

Samsung E330

  • (2006)
  • (2008)
  • (200x)

Samsung E350

  • (2006)
  • (2008)

Samsung E370

  • (2006)
  • (2008)

Samsung E530

  • (2006)

Samsung E600

  • (2006)

Samsung E630

  • (2006)
  • (2008)
  • (200x)

Samsung E700

  • (2006)
  • (2008)
  • (200x)

Samsung E720

  • (2006)
  • (2008)

Samsung E780

  • (2006)

Samsung E800

  • (2006)
  • (200x)

Samsung E810

  • (200x)

Samsung E840

  • (2006)
  • (2008)

Samsung E870

  • (2006)

Samsung E900

  • (2006)
  • (2008)

Samsung U600

  • (2006)
  • (2008)

Samsung X460

  • (2006)
  • (200x)

Samsung X480

  • (200x)

Samsung Z130

  • (2006)

Samsung Z230

  • (2006)

Samsung Z400

  • (2006)
  • (2008)

Samsung Z500

  • (2006)
  • (2008)

Samsung Z510

  • (2006)
  • (2008)

Siemens C65

  • (2006)
  • (2008)

Siemens C75

  • (2006)
  • (2008)

Siemens M65

  • (2006)
  • (2008)

Siemens ME75

  • (2006)

Siemens S65

  • (2006)
  • (2008)

Siemens SK65

  • (2006)

Siemens SL65

  • (2006)
  • (2008)

Sony Ericsson J300

  • (2006)

Sony Ericsson K300

  • (2006)
  • (2008)

Sony Ericsson K310

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson K500

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson K510

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson K550

  • (2006)
  • (2008)

Sony Ericsson K600

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson K610

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson K700

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson K750

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson K800

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson K810

  • (2006)
  • (2008)

Sony Ericsson K850

  • (2006)
  • (2008)

Sony Ericsson S700

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson W200

  • (2006)
  • (2008)

Sony Ericsson W550

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson W580

  • (2006)
  • (2008)

Sony Ericsson W800

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson W810

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson W850

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson W880

  • (2006)
  • (2008)

Sony Ericsson W900

  • (200x)

Sony Ericsson W910

  • (2006)
  • (2008)

Sony Ericsson Z1010

  • (2006)
  • (200x)

Sony Ericsson Z310

  • (2008)

Sony Ericsson Z500

  • (200x)

Sony Ericsson Z520

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson Z530

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson Z550

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson Z610

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson Z710

  • (2006)
  • (2008)
  • (200x)

Sony Ericsson Z800

  • (2006)
  • (2008)
  • (200x)

UIQ 3.0

  • (2006)
  • (200x)
  • (200x)

J2ME

Pocket PC

  • Sega Classics Action Pack (2002)
  • Sega Classics Leisure Pack (2002)

Palm OS

BREW

iOS

Android

Gallery

External links

References

Overseas Sega companies, studios and subsidiaries
84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
CSK Sega Sammy Holdings
Sega of America
Sega Technical Institute
Sega Away Team
Sega Europe
Sega France Sega France
Sega Consumer Products S.A Sega Spain
Sega Vertriebsgesellschaft Sega Austria
Sega Interactive
Sega Deutschland Sega Germany
Sega Amusements Taiwan Sega Taiwan
Sega Denmark
Sega Belgium
Sega Netherlands
Sega Multimedia Studio
Sega Midwest Studio
Sega Amusements USA
Deith Leisure Sega Amusements Europe Sega Amusements International
Sega Total Solutions
Sega Prize Europe
Sega Music Group
SegaSoft
Sega Entertainment
Hyundai-Sega Entertainment
Sega Enterprises Israel
No Cliche
Sega of America Dreamcast
Sonic Team USA Sega Studios USA
Visual Concepts
Sega.com
Sega.com Asia
Sega of China
Sega Mobile Sega Networks Inc.
Sega Publishing Korea
The Creative Assembly
Sega (China) Network Technology Co., Ltd
Sega Benelux
Sega Studios San Francisco
Sports Interactive
Sega Studios Australia
Three Rings Design
Relic Entertainment
Atlus USA
Demiurge Studios
Go Game
Sonic Studio
Amplitude Studios
Sonic Team USA