Difference between revisions of "R-Type"
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| bobscreen=R-Type title.png | | bobscreen=R-Type title.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[ | + | | developer={{company|[[Compile]]|system=SMS}} |
+ | {{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-2}}|system=VC}} | ||
+ | | distributor={{company|[[Tonka]]|system=SMS|region=US}} | ||
+ | | licensor=[[Irem]] | ||
| system=[[Sega Master System]], [[Virtual Console]] | | system=[[Sega Master System]], [[Virtual Console]] | ||
− | | | + | | peripherals=[[FM Sound Unit]] |
| players=1 | | players=1 | ||
− | | genre= | + | | genre=Shooting{{ref|https://web.archive.org/web/20201114213233/https://sega.jp/history/hard/segamark3/software.html}}, Arcade{{fileref|RType SMS EU Box NoR.jpg}} |
− | | | + | | originaldevelopers=[[Irem]] |
+ | | originalsystem=Arcade boards | ||
+ | | releases={{releasesSMS | ||
+ | | sms_date_jp=1988-10-01{{ref|https://web.archive.org/web/20201114213233/https://sega.jp/history/hard/segamark3/software.html}} | ||
+ | | sms_rrp_jp=5,800 | ||
+ | | sms_code_jp=G-1364 | ||
+ | | sms_date_us=1988-12{{magref|ce|7.10|12}} | ||
+ | | sms_code_us=9002 | ||
| sms_date_eu=1988 | | sms_date_eu=1988 | ||
− | |||
| sms_code_eu=MK-9002-50 | | sms_code_eu=MK-9002-50 | ||
− | | | + | | sms_date_uk=1989-03{{fileref|BristolEveningPost UK 1989-03-31 Page 21.jpg}}{{fileref|BristolEveningPost UK 1989-04-07 Page 85.jpg}} |
− | | | + | | sms_code_uk=MK-9002-50 |
− | | | + | | sms_rrp_uk=29.95{{magref|ace|19|60}}<!--24.95{{magref|cvg|89|95}} 29.99{{magref|segapower|15|49}}--> |
− | | | ||
− | | | ||
| sms_date_br=19xx | | sms_date_br=19xx | ||
| sms_date_kr=19xx | | sms_date_kr=19xx | ||
| sms_code_kr=GB-4364 | | sms_code_kr=GB-4364 | ||
− | | vc_date_eu=2009-09-25 | + | | sms_date_au=19xx |
− | | vc_rrp_eu=500 | + | | sms_date_se=19xx |
− | | vc_date_us=2009-11-02 | + | | sms_date_se_r=19xx |
− | | vc_rrp_us=500 | + | }} |
− | | vc_date_jp=2009-05-19 | + | {{releasesWii |
− | | | + | | vc_date_eu=2009-09-25{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}{{ref|https://archive.is/hT2Od|https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/R-TYPE--278678.html}} |
+ | | vc_rrp_eu=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | ||
+ | | vc_rating_eu=7 | ||
+ | | vc_date_us=2009-11-02{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | ||
+ | | vc_rrp_us=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}} | ||
+ | | vc_rating_us=e | ||
+ | | vc_date_jp=2009-05-19{{ref|http://web.archive.org/web/20180305233321/https://www.nintendo.co.jp/wii/vc/software/10.html}} | ||
+ | | vc_rrp_jp=500{{ref|http://web.archive.org/web/20090524023742/http://vc.sega.jp:80/vc_ms_rtype/}} | ||
+ | | vc_rating_jp=a | ||
+ | | vc_date_au=2009-09 | ||
+ | | vc_rrp_au=500{{ref|1=http://web.archive.org/web/20120328013212/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19900&pageID=4}} | ||
+ | | vc_rating_au=g | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|GB|MSX|PC88VA|X68|PCE|SCDROM2|Spectrum}} |
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''' is a [[Sega Master System]] horizontal shoot-'em-up game developed by [[Compile]] and published by [[Sega]]. It is a port of the highly-influential 1987 [[Irem]] arcade game ''[[wikipedia:R-Type|R-Type]]''. It was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era. |
+ | |||
+ | ==Story== | ||
+ | The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane. | ||
+ | |||
+ | ==Gameplay== | ||
+ | The game is a side-scrolling shoot-'em-up composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The R-9 moves in any direction with the D-Pad. It is equipped with a main gun, fired with {{1}}. A more powerful gun called the Wave Cannon can be charged by holding {{1}}. The Wave Cannon destroys larger enemies in fewer hits and can penetrate through multiple targets. | ||
+ | |||
+ | During the game, the player can obtain an auxiliary device called a Force, which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with {{2}} to fly freely. Likewise, it can be called back to the R-9 with {{2}}. The Force initially fires a pulse beam away from the ship when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. These guns fire directly up and down and at 45-degree angles up and down in front of it. Additionally, the Force is completely indestructible and therefore acts as a shield, neutralizing enemy fire from the back or the front of the R-9 (depending on where it is mounted) and destroying enemies that it contacts. | ||
− | The | + | The R-9 is destroyed after taking a hit from an enemy or by colliding with terrain. The player starts over from a predetermined checkpoint without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 150,000, 250,000, 400,000, and 600,000 points. The player's score and extra lives are only shown after completing a stage. After finishing the game once, it loops again at a higher difficulty. |
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=POW Armor | ||
+ | | bgcolor=#225454 | ||
+ | | sprite={{sprite | R-Type, Item Carrier.png | 2}} | ||
+ | | desc=A battlefield delivery vessel that drops an item for the R-9 when it is destroyed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Reflecting Laser Force Unit | ||
+ | | bgcolor=#225454 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Anti-Air Laser Force Unit | ||
+ | | bgcolor=#225454 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=12 | crop_y=0}} | ||
+ | | desc=Shoots tall, ring-like energy waves from the Force. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Anti-Land Laser Force Unit | ||
+ | | bgcolor=#225454 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Shoots fireballs directly above and below the Force, which roll along terrain that they hit. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Speed Unit | ||
+ | | bgcolor=#225454 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Increases the movement speed of the R-9. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Twin Missile Unit | ||
+ | | bgcolor=#225454 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=60 | crop_y=0}} | ||
+ | | desc=Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bit Units | ||
+ | | bgcolor=#225454 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=36 | crop_y=0}} | ||
+ | | desc=Supplements the R-9 with a protective power sphere, up to two. The first Bit collected hovers above the ship, while the second Bit hovers below. Bits are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Anti-Air Laser is equipped. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Force | ||
+ | | bgcolor=#225454 | ||
+ | | sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=72 | crop_y=0}} | ||
+ | | desc=Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items. | ||
+ | }} | ||
+ | }} | ||
− | == | + | ===Stages=== |
− | {{ | + | {{InfoTable|imagewidths=256| |
− | | | + | {{InfoRow |
− | | | + | | title=The Bydo Empire's Frontline Base |
− | | | + | | screenshot=R-Type, Stage 1.png |
− | | | + | | screenshot2=R-Type, Stage 1 Boss.png |
− | | | + | | tabs=yes |
− | | | + | | map=RType-SMS-FrontLineBase.png |
− | | | + | | info1name=Boss |
− | | | + | | info1=Krell |
− | | | + | | desc= |
− | | | + | }} |
− | | | + | {{InfoRow |
− | | | + | | title=The Bydo Caves |
− | | | + | | screenshot=R-Type, Stage 2.png |
− | | | + | | screenshot2=R-Type, Stage 2 Boss.png |
− | | | + | | tabs=yes |
+ | | map=RType-SMS-BydoCaves.png | ||
+ | | info1name=Boss | ||
+ | | info1=Gomanda | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Mega Battleship | ||
+ | | screenshot=R-Type, Stage 3.png | ||
+ | | screenshot2=R-Type, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-MegaBattleship.png | ||
+ | | info1name=Boss | ||
+ | | info1=Mega Battleship | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Terrible Mechanical Cells | ||
+ | | screenshot=R-Type, Stage 4.png | ||
+ | | screenshot2=R-Type, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-TheTerribleMechanicalCells.png | ||
+ | | info1name=Boss | ||
+ | | info1=Monpaira | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Super Stage | ||
+ | | screenshot=R-Type, Super Stage.png | ||
+ | | screenshot2=R-Type, Super Stage Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-SpecialStage.png | ||
+ | | info1name=Boss | ||
+ | | info1=Helger | ||
+ | | desc=This is a hidden stage accessible from the previous stage. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Underwater Caves | ||
+ | | screenshot=R-Type, Stage 5.png | ||
+ | | screenshot2=R-Type, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-TheUnderwaterCaves.png | ||
+ | | info1name=Boss | ||
+ | | info1=Kraken | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Warehouse Labyrinth | ||
+ | | screenshot=R-Type, Stage 6.png | ||
+ | | screenshot2=R-Type, Stage 6 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-TheWarehouseLabyrinth.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Eroding City | ||
+ | | screenshot=R-Type, Stage 7.png | ||
+ | | screenshot2=R-Type, Stage 7 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-TheErodingCity.png | ||
+ | | info1name=Boss | ||
+ | | info1=Buronku | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Bydo Empire Home Base | ||
+ | | screenshot=R-Type, Stage 8.png | ||
+ | | screenshot2=R-Type, Stage 8 Boss.png | ||
+ | | tabs=yes | ||
+ | | map=RType-SMS-BydoEmpireHomeBase.png | ||
+ | | info1name=Boss | ||
+ | | info1=Bydo | ||
+ | | desc= | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | The Master System version of ''R-Type'' was brought to the [[Wii]]'s [[Virtual Console]] service in 2009. It is seen as an odd move, as a superior port to the TurboGrafx-16 had been available since 2006. This did not last long; it was removed from Virtual Console on 30 September 2011 in the US{{ref|https://web.archive.org/web/20111001200317/http://i.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30}} and 18 October 2011 in Japan{{ref|https://web.archive.org/web/20090524023742/http://vc.sega.jp/vc_ms_rtype/}} presumably because Irem had been losing a lot of money at the time{{ref|https://web.archive.org/web/20110922064148/http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php}}. | ||
+ | |||
+ | ==Versions== | ||
+ | At the time of release, the [[Master System]] version of ''R-Type'' was one of the most accurate (and complete) home ports of the game and the easiest to obtain. It is technically superseded by the [[PC Engine]] version released earlier in the year in Japan; however, in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989. The PC Engine version also introduces vertical scrolling, ensuring part of the playfield is obscured at all times, to compensate for its smaller screen size compared to the arcade version. | ||
+ | |||
+ | Sprites in the Master System version are smaller than their arcade counterparts (and smaller relative to the scenery as well), and there is more flickering and slowdown than in the original game. Also because of sprite limitations, the player's score and lives at the ship's beam charge gauge are not visible during gameplay. Nevertheless, virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The stage layouts are sometimes artificially lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics. There is an added secret stage that is only available in this version of the game. | ||
+ | |||
+ | Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as ''[[Fantasy Zone]]''). Some graphical effects have also been removed; for example, when player shots hit scenery, there is no longer an explosion or flash as is seen in the arcade original. | ||
+ | |||
+ | ==Hints== | ||
+ | <gallery> | ||
+ | RTypeSMSUSHints.pdf|US hints | ||
+ | </gallery> | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{gitem|RType SMS JP TVAdvert 1.mp4|JP TV advert}} | ||
+ | |{{galleryPrintAd | ||
+ | |cvg|90|105 | ||
+ | |nce|21|9 | ||
+ | |cvg|91|84 | ||
+ | |nce|23|7 | ||
+ | |ace|20|68 | ||
+ | |cvg|92|89 | ||
+ | |ace|21|76 | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |pixel|66|118-119| | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |pixel|74|17| | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |cumhuriyet|1991-12-29| | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|SMS}} | ||
{{Scanbox | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=JP | ||
+ | | front=RType SMS JP Box Front.jpg | ||
+ | | back=RType SMS JP Box Back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=RType SMS JP Cart.jpg | ||
+ | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=US | | region=US | ||
− | | | + | | cover=RType SMS US Box.jpg |
| cart=rtype sms us cart.jpg | | cart=rtype sms us cart.jpg | ||
+ | | manual=Rtype sms us manual.pdf | ||
+ | | poster=AfterBurner SMS US Poster Front.jpg | ||
+ | | posterback=AfterBurner SMS US Poster Back.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=EU | | region=EU | ||
| cover=RType SMS EU Box NoR.jpg | | cover=RType SMS EU Box NoR.jpg | ||
+ | | cart=R-Type SMS EU Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=EU (Sega®) | ||
+ | | cover=RType SMS EU Box.jpg | ||
| cart= | | cart= | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region= | + | | region=SE ([[Dennis Bergström]]) |
− | | | + | | cover= |
+ | | cart=R-Type SMS SE Manual DBE.png | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=SE ([[Brio]]; Rental) | ||
+ | | cover=RType SMS SE rental cover.jpg | ||
| cart= | | cart= | ||
− | }}{{Scanbox | + | }} |
+ | {{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region= | + | | region=CZ ([[Datart]]) |
− | | | + | | cover=RType SMS CZ Box Front.png |
− | |||
− | |||
| cart= | | cart= | ||
+ | | manual=Notavailable.svg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU | ||
+ | | cover=R-Type SMS AU Cover.jpg | ||
+ | | cart=R-Type SMS AU Cart Front.jpg | ||
+ | | cartback=R-Type SMS AU Cart Back.jpg | ||
+ | | carttop=R-Type SMS AU Cart Top.jpg | ||
+ | | manual=R-Type SMS AU Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=BR | | region=BR | ||
− | | front=RType SMS BR | + | | cover=RType SMS BR Box.jpg |
+ | | cart=RType SMS BR Cart.jpg | ||
+ | | manual=RTypeSMSBrManual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=BR Alt | ||
+ | | front=RType-SMS-BR-BoxFront.jpg | ||
+ | | back=RType-SMS-BR-BoxBack.jpg | ||
+ | | spinemissing=yes | ||
| cart= | | cart= | ||
− | }} | + | | manual=RTypeAlt-SMS-BR-Manual.pdf |
− | {{ | + | }}{{Scanbox |
| console=Master System | | console=Master System | ||
| region=KR | | region=KR | ||
− | | | + | | cover= |
− | |||
− | |||
| cart= | | cart= | ||
}} | }} | ||
− | ==External | + | ==Technical information== |
− | * [http://vc.sega.jp/vc_ms_rtype/ | + | ===ROM dump status=== |
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=08EC70A2CD98FCB2645F59857F845D41B0045115|md5=9E5507D51AC6F24C702A52A7ABCE0D3C|crc32=BB54B6B0|size=512kB|date= |source=Cartridge|comments=|quality=|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of Japan Virtual Console pages: [http://vc.sega.jp/vc_ms_rtype/ Master System] | ||
+ | * Nintendo catalogue pages: [http://web.archive.org/web/20120328013212/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19900&pageID=4 AU] | ||
+ | |||
+ | ==References== | ||
+ | {{NECRetro|italics=yes}} | ||
+ | {{NECRetro|title=R-Type I|italics=yes}} | ||
+ | {{NECRetro|title=R-Type II|italics=yes}} | ||
+ | {{NECRetro|title=R-Type Complete CD|italics=yes}} | ||
+ | <references/> | ||
+ | |||
+ | {{RTypeOmni}} |
Latest revision as of 16:23, 26 August 2024
R-Type is a Sega Master System horizontal shoot-'em-up game developed by Compile and published by Sega. It is a port of the highly-influential 1987 Irem arcade game R-Type. It was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era.
Contents
Story
The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane.
Gameplay
The game is a side-scrolling shoot-'em-up composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The R-9 moves in any direction with the D-Pad. It is equipped with a main gun, fired with . A more powerful gun called the Wave Cannon can be charged by holding
. The Wave Cannon destroys larger enemies in fewer hits and can penetrate through multiple targets.
During the game, the player can obtain an auxiliary device called a Force, which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with to fly freely. Likewise, it can be called back to the R-9 with
. The Force initially fires a pulse beam away from the ship when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. These guns fire directly up and down and at 45-degree angles up and down in front of it. Additionally, the Force is completely indestructible and therefore acts as a shield, neutralizing enemy fire from the back or the front of the R-9 (depending on where it is mounted) and destroying enemies that it contacts.
The R-9 is destroyed after taking a hit from an enemy or by colliding with terrain. The player starts over from a predetermined checkpoint without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 150,000, 250,000, 400,000, and 600,000 points. The player's score and extra lives are only shown after completing a stage. After finishing the game once, it loops again at a higher difficulty.
Items
POW Armor | |
---|---|
A battlefield delivery vessel that drops an item for the R-9 when it is destroyed. | |
Reflecting Laser Force Unit | |
Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit. | |
Anti-Air Laser Force Unit | |
Shoots tall, ring-like energy waves from the Force. | |
Anti-Land Laser Force Unit | |
Shoots fireballs directly above and below the Force, which roll along terrain that they hit. | |
Speed Unit | |
Increases the movement speed of the R-9. | |
Twin Missile Unit | |
Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon. | |
Bit Units | |
Supplements the R-9 with a protective power sphere, up to two. The first Bit collected hovers above the ship, while the second Bit hovers below. Bits are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Anti-Air Laser is equipped. | |
Force | |
Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items. |
Stages
The Bydo Empire's Frontline Base | |
---|---|
Map: 1️⃣
Boss: Krell | |
The Bydo Caves | |
Map: 1️⃣
Boss: Gomanda | |
The Mega Battleship | |
Map: 1️⃣
Boss: Mega Battleship | |
The Terrible Mechanical Cells | |
Map: 1️⃣
Boss: Monpaira | |
Super Stage | |
Map: 1️⃣
Boss: Helger | |
This is a hidden stage accessible from the previous stage. | |
The Underwater Caves | |
Map: 1️⃣
Boss: Kraken | |
The Warehouse Labyrinth | |
Map: 1️⃣ | |
The Eroding City | |
Map: 1️⃣
Boss: Buronku | |
The Bydo Empire Home Base | |
Map: 1️⃣
Boss: Bydo | |
History
Legacy
The Master System version of R-Type was brought to the Wii's Virtual Console service in 2009. It is seen as an odd move, as a superior port to the TurboGrafx-16 had been available since 2006. This did not last long; it was removed from Virtual Console on 30 September 2011 in the US[13] and 18 October 2011 in Japan[14] presumably because Irem had been losing a lot of money at the time[15].
Versions
At the time of release, the Master System version of R-Type was one of the most accurate (and complete) home ports of the game and the easiest to obtain. It is technically superseded by the PC Engine version released earlier in the year in Japan; however, in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989. The PC Engine version also introduces vertical scrolling, ensuring part of the playfield is obscured at all times, to compensate for its smaller screen size compared to the arcade version.
Sprites in the Master System version are smaller than their arcade counterparts (and smaller relative to the scenery as well), and there is more flickering and slowdown than in the original game. Also because of sprite limitations, the player's score and lives at the ship's beam charge gauge are not visible during gameplay. Nevertheless, virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The stage layouts are sometimes artificially lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics. There is an added secret stage that is only available in this version of the game.
Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as Fantasy Zone). Some graphical effects have also been removed; for example, when player shots hit scenery, there is no longer an explosion or flash as is seen in the arcade original.
Hints
Magazine articles
- Main article: R-Type/Magazine articles.
Promotional material
also published in:
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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88 | |
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Based on 25 reviews |
Master System, SE (Dennis Bergström) |
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Master System, SE (Brio; Rental) |
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Master System, CZ (Datart) |
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Master System, BR Alt |
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Master System, KR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Cartridge |
External links
- Sega of Japan Virtual Console pages: Master System
- Nintendo catalogue pages: AU
References
NEC Retro has more information related to R-Type
|
NEC Retro has more information related to R-Type I
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NEC Retro has more information related to R-Type II
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NEC Retro has more information related to R-Type Complete CD
|
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-2
- ↑ 2.0 2.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2020-11-14 21:32)
- ↑ File:RType SMS EU Box NoR.jpg
- ↑ Computer Entertainer, "January 1989" (US; 1989-01-21), page 12
- ↑ File:BristolEveningPost UK 1989-03-31 Page 21.jpg
- ↑ File:BristolEveningPost UK 1989-04-07 Page 85.jpg
- ↑ 7.0 7.1 ACE, "April 1989" (UK; 1989-03-02), page 60
- ↑ 8.0 8.1 8.2 8.3 http://www.nintendolife.com/games/mastersystem/r_type (Wayback Machine: 2017-07-07 06:38)
- ↑ https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/R-TYPE--278678.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/10.html (Wayback Machine: 2018-03-05 23:33)
- ↑ http://vc.sega.jp:80/vc_ms_rtype/ (Wayback Machine: 2009-05-24 02:37)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19900&pageID=4 (Wayback Machine: 2012-03-28 01:32)
- ↑ http://i.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30 (Wayback Machine: 2011-10-01 20:03)
- ↑ http://vc.sega.jp/vc_ms_rtype/ (Wayback Machine: 2009-05-24 02:37)
- ↑ http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php (Wayback Machine: 2011-09-22 06:41)
- ↑ New Computer Express, "April 1, 1989" (UK; 1989-03-30), page 9
- ↑ Computer & Video Games, "May 1989" (UK; 1989-04-11), page 84
- ↑ New Computer Express, "April 15, 1989" (UK; 1989-04-13), page 7
- ↑ ACE, "May 1989" (UK; 1989-04-06), page 68
- ↑ Computer & Video Games, "June 1989" (UK; 1989-05-16), page 89
- ↑ ACE, "June 1989" (UK; 1989-05-04), page 76
- ↑ ACE, "November 1989" (UK; 1989-10-xx), page 144
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 69
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 105
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 60
- ↑ Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 144
- ↑ Computer & Video Games, "March 1989" (UK; 1989-02-xx), page 95
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 151
- ↑ Games Preview, "7 1989" (DK; 1989-xx-xx), page 41
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 81
- ↑ Micromanía (segunda época), "Febrero 1990" (ES; 1990-0x-xx), page 34
- ↑ Mean Machines, "April 1991" (UK; 1991-04-01), page 88
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ New Computer Express, "March 11, 1989" (UK; 1989-03-09), page 47
- ↑ S: The Sega Magazine, "March 1990" (UK; 1990-02-01), page 31
- ↑ Sega Power, "February 1991" (UK; 1991-01-03), page 49
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 59
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 63
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 31
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Soft Today, "April 1989" (DK; 1989-03-23), page 14
- ↑ Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 35
- ↑ User, "Dekémvrios 1992" (GR; 1992-1x-xx), page 52
- ↑ Zzap!, "Settembre 1991" (IT; 1991-xx-xx), page 69
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