Difference between revisions of "Street Fighter Alpha 3"

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Revision as of 09:44, 1 September 2012

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Sf3titlesaturn.png

Street Fighter Alpha 3
System(s): Sega Saturn, Sega Dreamcast
Publisher: Capcom
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code

Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by Capcom originally released for Capcom CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2.The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.

The game was later remade for Sega NAOMI GD-ROM arcade hardware as Street Fighter Zero 3 Upper.

Gameplay

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move. The third style, V-ism (or "variable" style), a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.

The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

Saturn Version

A Sega Saturn version of Street Fighter Zero 3 was released in 1999 shortly after the initial Sega Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.

Dreamcast Version

The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.

Technical Information

ISO Size: 519MB
Number of Players: 1~2
Peripheral(s) Compatibility : Control Pad
External Cartridge Required: 4MB RAM Cartridge
Usage of Memory Backup: Yes
Minimum Memory Required: 84 for each slot
Type of Backup: Game Progress / Config / High Scores
Compatible with VideoCD Card: No
Type of Video Files: Cinepak 1.06

Production Credits

Dreamcast Version

Arcade Staff

Producer: Noritaka Funamizu
Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
Visual Planner: Haruo Murata
Programer: Cham, Hard.Yas ~?-ism~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ism~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
Character Design: Akiman, Osusi
Title Design: Shoei
Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D‑Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu‑Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Akeguro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
Main Music Compose: Anarchy Takapon
Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
Sound Direction: Hiroaki "X68k" Kondo
Sound Design: Moe.T, Satoshi Ise
Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Test Player: Nuki, M.P Oni-Suzuki, Skill Smith‑Bug, Skill Smith‑TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akimori Murata
Special Thanks: Sakomizu, Neo@G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom All Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto

Consumer Staff

Producer: Noritaka Funamizu
Planner: Bu Ru Ma, To Bu To, Ohko 2800
Rescue: Bamboo
Visual Planner: Haruo Murata
Programer: H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Hiro, Chips, Unamuji, M.Kataoka, Kubori, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, T.Ueda, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
Character Design: Wsu, Edayan, Harumaru
Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
Scroll Design: Asae.Nishituji, H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa
Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
Sound Design: Hiroaki Kondo
Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Package Illustration: Daigo Ikeno
Software Manual Design: Y.Uchida
Network Compose: Ichiro Yunde, Mineyuki Noda, Shin., Netman, T.Ikai, Kobaboo
Test Player: Yng.J.Matsubara, T.Haze, Koncyan, W.Kusunoki
Special Thanks: Hattori, M.Takemura, K.Kubota, H.Ojima, H.Ohnuki, A.Terada, and All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto
Presented by: Capcom

Saturn Version

Arcade Staff

Producer: Noritaka Funamizu
Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
Visual Planner: Haruo Murata
Programer: Cham, Hard.Yas ~?-ism~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ism~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
Character Design: Akiman, Osusi
Title Design: Shoei
Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D‑Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu‑Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Akeguro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
Main Music Compose: Anarchy Takapon
Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
Sound Direction: Hiroaki "X68k" Kondo
Sound Design: Moe.T, Satoshi Ise
Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Test Player: Nuki, M.P Oni-Suzuki, Skill Smith‑Bug, Skill Smith‑TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akimori Murata
Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom All Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto

Consumer Staff

Producer: Noritaka Funamizu
Planner: Ohko 06, Bu Ru Ma
Visual Planner: Haruo Murata
Programer: Hiro, Chips, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, Unamuji, M.Kataoka, T.Ueda, H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
Character Design: Wsu, Edayan, Harumaru
Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
Scroll Design: H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa, Asae.Nisituji
Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
Sound Design: Hiroaki Kondo
Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Software Manual Design: A.Iwasaki, M.Toyonaga
Test Player: Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose
IMA ADPCM Algorithm: Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands All Rights Reserved.
Special Thanks: Bamboo, Neo_G (Ishizawa), Naoto Ohta, Sasaki-F, Araki -Tim2, Dezaki-Man2, M.Takemura, Y.Sudo, M.Aoki, K.Kubota, H.Ojima, A.Terada, S.Tanaka, and All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto
Presented by: Capcom

Screenshots

Sega Saturn Version

Physical Scans

Saturn Version

Saturn, JP
Sfzero3 sat jp backcover.jpgSfzero3 sat jp frontcover.jpg
Cover
Sfzero3 sat jp disc.jpg
Disc
Saturn, JP (4MB RAM Pack)
SFZ3 Saturn JP Box Back 4MB.jpgNospine-small.pngSFZ3 Saturn JP Box Front 4MB.jpg
Cover
SFZ3 Saturn JP Box Front 4MB JewelCase.jpg
Jewel Case

Dreamcast Version

Sega Retro Average 
Publication Score Source
85 №2
Sega Dreamcast
85
Based on
1 review
Sega Retro Average 
Publication Version Score
Arcade (UK) PAL
50
[1]
Consoles + (FR) PAL
88
[2]
Computer & Video Games (UK)
100
[3]
Dreamcast Monthly (UK) PAL
60
[4]
DC-UK (UK) PAL
80
[5]
Dreamcast: Le Magazine Officiel (FR) PAL
80
[6]
Dreamcast Magazine (UK) NTSC-J
85
[7]
Dreamcast Magazine (UK) PAL
84
[8]
Dorimaga (JP) NTSC-J
92
[9]
Dorimaga (JP) NTSC-J
88
[10]
Dreamzone (FR) NTSC-J
92
[11]
Electronic Gaming Monthly (US) NTSC-U
90
[12]
Entsiklopediya igr dlya Dreamcast (RU)
88
[13]
Famitsu (JP) NTSC-J
83
[14]
GamePro (US) NTSC-U
93
[15]
GamesMaster (UK) PAL
80
[16]
Game Informer (US) NTSC-U
86
[17]
Gamers' Republic (US) NTSC-U
83
[18]
Joypad (FR) PAL
70
[19]
MAN!AC (DE) NTSC-J
91
[20]
MAN!AC (DE) PAL
83
[21]
Mr. Dreamcast (UK) PAL
75
[22]
Official Dreamcast Magazine (UK) PAL
80
[23]
Player One (FR)
82
[24]
Playmag (FR) PAL
85
[25]
PSX Extreme (PL)
83
[26]
Revista Oficial Dreamcast (ES) PAL
60
[27]
Revista Oficial Dreamcast (ES) PAL
80
[28]
Sega Magazin (DE) NTSC-J
80
[29]
Strana Igr (RU)
85
[30]
Techno (UK)
70
[31]
Sega Dreamcast
81
Based on
31 reviews

Street Fighter Alpha 3

Dreamcast, US
SFA3 DC US Box Back.jpgSFA3 DC US Box Front.jpg
Cover
Dreamcast, EU
Sfalpha3 dc eu backcover.jpgSfalpha3 dc eu frontcover.jpg
Cover
Sfalpha3 dc eu disc.jpg
Disc
Dreamcast, JP
Sfzero3 dc jp backcover.jpgSfzero3 dc jp frontcover.jpg
Cover
Sfzero3 dc jp disc.jpg
Disc
Dreamcast, JP (Matching Service)
SFA3 DC JP Box Back MatchingService.jpgNospine-small.pngSFA3 DC JP Box MatchingService.jpg
Cover

External Links



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)
  1. Arcade, "July 2000" (UK; 2000-06-20), page 73
  2. Consoles +, "Décembre 1999" (FR; 1999-1x-xx), page 104
  3. Computer & Video Games, "November 1999" (UK; 1999-10-13), page 113
  4. Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 78
  5. DC-UK, "December 1999" (UK; 1999-11-22), page 16
  6. Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 82
  7. Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 80
  8. Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 58
  9. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
  10. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  11. Dreamzone, "Octobre 1999" (FR; 1999-09-xx), page 97
  12. Electronic Gaming Monthly, "April 2000" (US; 2000-03-07), page 158
  13. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 239
  14. Famitsu, "1999-07-16" (JP; 1999-07-02), page 30
  15. GamePro, "November 1999" (US; 1999-1x-xx), page 134
  16. GamesMaster, "June 2000" (UK; 2000-05-18), page 81
  17. Game Informer, "August 2000" (US; 2000-0x-xx), page 86
  18. Gamers' Republic, "September 1999" (US; 1999-08-10), page 32
  19. Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 160
  20. MAN!AC, "09/99" (DE; 1999-08-04), page 45
  21. MAN!AC, "12/2000" (DE; 2000-11-02), page 59
  22. Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 77
  23. Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 94
  24. Player One, "Décembre 1999" (FR; 1999-xx-xx), page 126
  25. Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 143
  26. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
  27. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 43
  28. Revista Oficial Dreamcast, "Febrero 2000" (ES; 2000-0x-xx), page 54
  29. Sega Magazin, "October 1999" (DE; 1999-09-06), page 16
  30. Strana Igr, "Fevral 1999 1/2" (RU; 1999-xx-xx), page 50
  31. Techno (UK) (+0:00)