Difference between revisions of "Bomberman Online"

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Unlike some of the previous entries that attempted to bring Bomberman gameplay into the third dimension such as ''Bomberman 64'', ''Bomberman Online'' retains the traditional grid-based gameplay centered around blowing up other opponents with bombs. Laying down a bomb will cause it to explode after a small period of time. Each player is given three stats: Bombs, Fire and Speed. Bombs determines how many bombs can be placed on the playfield. Fire determines the player's bomb's blast radius depending on where it is placed. Speed determines how fast a player can move. Gameplay becomes more intense the faster players move and how they place bombs. A blast radius connecting to other bombs will cause a chain reaction providing greater advantages of the playfield.  
 
Unlike some of the previous entries that attempted to bring Bomberman gameplay into the third dimension such as ''Bomberman 64'', ''Bomberman Online'' retains the traditional grid-based gameplay centered around blowing up other opponents with bombs. Laying down a bomb will cause it to explode after a small period of time. Each player is given three stats: Bombs, Fire and Speed. Bombs determines how many bombs can be placed on the playfield. Fire determines the player's bomb's blast radius depending on where it is placed. Speed determines how fast a player can move. Gameplay becomes more intense the faster players move and how they place bombs. A blast radius connecting to other bombs will cause a chain reaction providing greater advantages of the playfield.  
  
Each [[#Game Mode|game mode]] offers a variation of the standard Bomberman gameplay along with gimmicks and other [[#Items|powerups]].
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Each [[#Game Modes|game mode]] offers a variation of the standard Bomberman gameplay along with gimmicks and other [[#Items|powerups]].
  
 
===Game Modes===
 
===Game Modes===

Revision as of 13:59, 14 April 2013

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BombermanOnline title.png

Bomberman Online
System(s): Sega Dreamcast
Publisher: Hudson Soft
Developer:
Peripherals supported: Dreamcast Keyboard Dreamcast Modem Dreamcast Jump Pack
Genre: Action

















Number of players: 1-8
Release Date RRP Code

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Bomberman Online (not to be confused with Online Bomberman) is an entry in the Bomberman series of games by Hudson Soft. This one was released for the Sega Dreamcast exclusively in North America, and is notable for being one of the few versions of Bomberman to be playable on the internet. Up to four players can play locally and up to eight players can play online.

On a small island on the Planet Bomber named Quintet Island is an event held once every four years called the "Bomb-A-Lympics" (similar to the real-life Olympic movement). Competitors are tasked to collect Gold Medals from all five Bomber Events that will grant them the title of "Master Bomberman."

A previous entry of the Bomberman series on Sega consoles, Saturn Bomberman used "direct dial", which could link multiple consoles together via the internet without the need for external servers. Bomberman Online, however, lacks this feature, and therefore can no longer be played online as its servers were shut down in 2003.

Several gameplay concepts and assets were used in future Bomberman games such as Bomberman LIVE, Bomberman ULTRA and Bomberman LIVE Battlefest.

Gameplay

Controls

The following are the default controls during gameplay. Controls can be changed in the options menu.

  • Analog Stick/D-Pad - Move character
  • A - Set Bomb/Power Glove (Requires Power Glove item)
  • B - Kick Stop
  • X - Punch(Requires Punch item)/Line Bomb (Requires Line Bomb Item)


Unlike some of the previous entries that attempted to bring Bomberman gameplay into the third dimension such as Bomberman 64, Bomberman Online retains the traditional grid-based gameplay centered around blowing up other opponents with bombs. Laying down a bomb will cause it to explode after a small period of time. Each player is given three stats: Bombs, Fire and Speed. Bombs determines how many bombs can be placed on the playfield. Fire determines the player's bomb's blast radius depending on where it is placed. Speed determines how fast a player can move. Gameplay becomes more intense the faster players move and how they place bombs. A blast radius connecting to other bombs will cause a chain reaction providing greater advantages of the playfield.

Each game mode offers a variation of the standard Bomberman gameplay along with gimmicks and other powerups.

Game Modes

Bomberman Online plays host of five main game modes across both Single and Multi Player modes. Template:Sections

Get ready for the Bomb-A-Lympics!

Normal Game

White Bomberman takes the challenge on his own to compete against five Champion Teams to reach the top spot by himself in the Bomb-A-Lympics. All opponents are computer controlled with each game mode broken up into three areas where teams in Two-Point Matches. Following those are Bosses in One-Point Matches. Defeating the boss earns a Gold Medal and a step towards the end goal of "Master Bomberman."

In addition to the main gameplay grants a random chance to obtain a "Collection Panel" which provides a costume piece that can be shown off in Battle Game and Network modes.

Battle Game

Four Bombermen compete in the beginning of a Survival match.

Up to four players, either human or computer controlled, compete to gain the most points. Players can also be set for up to two teams to cooperate with one another. Additional rules are also set before the beginning of a match.

Computer
  • Weak
  • Normal
  • Strong
Games Per Match
  • Can be set between 1 to 5 games
Times Up!
  • Can be set between 1 to 5 minutes
Level
  • Beginner
  • Normal
  • Advanced
Sudden Death
  • Off
  • On
  • Random
Random Position
  • Off
  • On
Skull Bomb

If on, skull icons will appear among the items to hinder players.

  • Off
  • On
Mini Game

If on, the winning player of a match will play Bomber Karate

  • Off
  • On

Miso Bomb

Activates Miso Bomb feature. (Only works with Survival and Submarine Rules)

  • Off
  • On
  • Super

Once the rules are set, a stage is then selected. A list of stages can be found here.

Bomber Karate
Bomber Karate awards the lead player with an item that may help or hinder them the next match.

After a match has finished, the lead player will play a round of Bomber Karate. First by holding the R trigger then pressing the A button will cause the player to chop the blocks in front of their character. Depending on how deep the R trigger is held, the more blocks of wood will be chopped through. The item received will carry over through every round of the next match.

If the Mini Game setting is set to off, the mini game will be skipped. The Mini Game cannot be played if players are in teams.

Miso Bomb
Miso Bomb allow players to jump back into the game.

When a player is defeated, and if the feature is turned on, players will appear on the sidelines in a small craft that allows them to throw bombs at the other players. Miso Bomb players will only be able to throw one bomb at a time and their fire rate will be at +2. If the feature is turned on to "Super" then they will be able to replace players if their fire range catches the target player(s).

Skulls

During rounds, a skull icon may appear depending on the rules set above. If skulls are turned on and collected, they will affect the player in one of several ways. They can also spread the skull power by touching other players. These are the following effects of the skull power-up.

  • Sprint Sickness - Increases player's speed radically.
  • Sluggish Sickness - Decreses player's speed drastically.
  • Diarrhea - Sets bombs constantly
  • Paralysis - Cannot set bombs
  • Minimal Sickness - Decreases bomb explosion range
  • Can't Stop Sickness - Cannot stop moving unless the player runs into a wall
  • Reverse Sickness - Reverses the controls
  • Short Fuse Sickness - Bombs explode quickly after setting them
  • Long Fuse Sickness - Bombs take longer to explode after setting them.

Network

Up to four players per console can join games for up to eight players over the internet. Not all of the game rules are available to play online however. Each local player can load their avatar created from the Extras menu so long as their VMU is present in slot 1 of their respective controllers. To play online would require a paid SegaNet account.

  • Because all Dreamcast servers were shut down in 2003, these features no longer work.

Before each match is a central Arena room where players can join together in a chat room and begin or join rooms.

  • Players will be able to chat by either plugging a Dreamcast Keyboard in slot B of the system or by using player 1's controller with the software keyboard.

Starting a room will grant access to the Room Master options. Which is as follows.

Set Up Rule
  • Set up the rules of a match.
Start Battle
  • Begins the game if all players are ready.
Kick Out
  • Remove players from the host's room.
Lock Room
  • Prevents entry of other players.
Exit Room
  • Closes the room and sends all players back to the Arena room.
Log Out
  • Logs out from the network and sends other players back to the Arena room.
Battle Type
  • Survival Rule
  • Hyper Bomber Rule
Games Per Match
  • Can be set between 1 to 5 games
Times Up!
  • Can be set between 1 to 5 minutes
Random Position
  • Off
  • On
Select Stage

Items

  • Bomb - Adds bomb to arsenal
  • Speed - Increases speed of player
  • Fire - Increases range of bomb explosion
  • Kick - Running into bombs causes them to move across the field. Pressing B will stop them on the panel they move over.
  • Power Glove - Grants ability to grab a bomb once placed with A. Allows to throw the bomb over soft and hard blocks.
  • Punch - Allows to punch bombs over over soft and hard blocks by pressing X.
  • Line Bomb - Grants ability to set a row of bombs on the field depending on how many Bomb pick ups were acquired. Place a bomb then press X to place a line of bombs ahead of your character.
  • Bouncing Bomb - A special bomb type that changes the player's bombs which will bounce against walls once kicked.
  • Skull - Causes one of several different ailments during a match. Wears out after a period of time. You can spread the sickness to other players by colliding with them. For a list of effects, refer to the Skulls section.


  • Target Panel - Used in the Hyper Bomber Rule gametype. Collecting three of these then passing the gate in the middle of the stage wins the round.
  • Collection Panel - Used when playing under Normal Game. Grants one costume piece.

VMU Features

Bomberman Online can utilize VMU storage to save Normal Game progress and accumulated Collection Panels. In addition online play allows one group of players (players per system) to use their avatar and nickname set from the Extras mode in the Network mode when plugged into slot 1 of their respective controllers.

Bomberman Online Save Data
Name File Name Comment File Size
BOMBERMAN ONLINE BOMBERMANONLINE BOMBERMAN ONLINE 6 blocks

Production Credits

  • Programming: Yuji Tanaka, Yoshikazu Hosoda, Nobuhide Tanako, Kouji Taguchi, Kazuharu Humoto, Takashi Azuma, Katsuhiko Kii, Kazuhiko Sugiyama
  • Network Programming: Taku Nakayama
  • Character Design [sic: made a full heading but no break exists until Animation Movie Credits]
  • Character Designer: Shoji Mizuno, Akihiro Takanami, Naoto Yoshimi
  • 3D Character Designer / 3D Movie: Hiroyuki Kitagawa
  • 3D Edit Character Designer: Nobuhiko Inoue, Masahide Inaba, Akihiro Nakamura, Hitoshi Takiyama, Rie Ueshima, Kayo Fujimoto, Misa Nagai, Tomoaki Watanabe, Mineaki Sugata
  • 3D Map Designer: Munenori Hitomi, Nobutoshi Jitsukawa
  • Interface Design: Kikka Nakaya
  • Game Designer: Kouji Yamamoto
  • Music: Hironao Yamamoto, Shohei Bando
  • Sound Effect: Masato Aihara
  • Soundtrack Mastering: Osamu Narita
  • Sound Director: Hiromichi Furuya
  • Sound Managers: Keisuke Mitsui, Akihiro Sato
  • VOICE: Karen Takahata
  • Narration Recording: JOE DOWN STUDIO
  • Sound Technical Support: Katsunori Takahashi
  • Director: Kaname Fujii
  • Supervisor: Shigeki Fujiwara, Tatsumistu [sic] Watanabe
  • Executive Producer: Hiroshi Igari
  • Product Manager: Jun Kanda, Toshinori Imata
  • Quality Assurance: Tsuyoshi Nakagawa
  • Publicity: Kentarou Murayama
  • Special Thanks: Keigo Yasuda, Bill Rich
  • Animation Movie Credits
    • 3D Graphic Designer: Tomoaki Watanabe, Toshifumi Sekijima, Osamu Akita
    • Cinematic Engineer: Jin Kamohara, Zenjirou Motono
    • Movie Director: Shoji Mizuno
    • Supervising Animator, Key Animator: Hisashi Kagawa
    • Story Board: Deresuke
    • Animation Director: Yoshihiro Oda
    • Animation: Studio Takuranke
    • Cinematic Quality Assurance: Rie Kondou
    • Color Setting: Natsue Sasaki
    • Coloration: Buyuu
    • Art Director: Mitsuharu Miyamae
    • Art Designer: Buku Production
    • Director of Photography: Kouji Tanaka
    • Camera Operation: Studio Takuranke
    • Producers: Yasuhiko Kondou, Makoto Shinjou
    • Cooperation: Cox, Studio Takuranke, Studio Cockpit
  • Sega Corporation Credits
  • Sega of America Dreamcast, Inc. Credits
  • Sega.com, Inc. Credits
  • Created by Hudson Soft

Physical Scans

Dreamcast, US
BombermanOnline DC US Box Back.jpgNospine-small.pngBombermanOnline DC US Box Front.jpg
Cover



Bomberman games for Sega systems
SG-1000
Bomberman Special (198x)
Sega Master System
Bomber Man (1988)
Sega Mega Drive
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased)
Sega Saturn
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998)
Sega Dreamcast
Bomberman Online (2001)