Difference between revisions of "Palette"
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Scarred Sun (talk | contribs) m (pallet should be the redirect, not palette) |
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*E = 224 | *E = 224 | ||
*(and in rare cases, F = 224) | *(and in rare cases, F = 224) | ||
− | Pixels reference these 16 colours using a single nybble. '''0''' refers to the 1st | + | Pixels reference these 16 colours using a single nybble. '''0''' refers to the 1st palettte entry (which is normally transparent), '''1''' refers to the second entry, and so on. |
===Master System Palette=== | ===Master System Palette=== |
Revision as of 11:56, 29 September 2004
A selection of colours which is used in an image. Rather than defining a colour for each individual pixel (such as in 24-bit colour images), palettes are used to link pixels to colour data by way of an index reference. Graphics in Megadrive, Master System, Game Gear and GameBoy Advance games all use palettes.
Megadrive Palette
Consists of 16 colours, each represented by two bytes (four nybbles) in the format 0B GR, where B = blue; G = green; and R = red. The B, G and R can be any of the following values:
- 0 = 0
- 2 = 32
- 4 = 64
- 6 = 96
- 8 = 128
- A = 160
- C = 192
- E = 224
- (and in rare cases, F = 224)
Pixels reference these 16 colours using a single nybble. 0 refers to the 1st palettte entry (which is normally transparent), 1 refers to the second entry, and so on.
Master System Palette
Consists of 16 colours, each represented by eight bits (a single byte) in the format 00BBGGRR, where BB = blue; GG = green; and RR = red. The B, G and R can be any of the following values:
- 00 = 0
- 01 = 85
- 10 = 170
- 11 = 255
As such, the highest palette value is 00111111, which is 3F when converted to a byte.