Difference between revisions of "Galactic Attack"
From Sega Retro
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| bobscreen=GalacticAttack title.png | | bobscreen=GalacticAttack title.png | ||
| publisher=[[Acclaim]], [[Taito]] (JP) | | publisher=[[Acclaim]], [[Taito]] (JP) | ||
− | | developer=[[Ving]] | + | | developer=[[Ving]] {{ref|https://twitter.com/nak1104ray/status/614062838496104448}} |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| romsize=514MB | | romsize=514MB | ||
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| usk=12 | | usk=12 | ||
}} | }} | ||
− | ''''' | + | '''''Galactic Attack''''', known as '''''Layer Section''''' (レイヤーセクション) in Japan, is a shoot-'em-up published by [[Acclaim]] (US and UK) or [[Taito]] (Japan) for the [[Sega Saturn]]. It is the home conversion of Taito's 1993 arcade game ''RayForce'', otherwise known as ''Gunlock'', ported by [[Ving]]. |
A ''[[Layer Section II]]'' was later released for Saturn; this is a port of the sequel to ''RayForce'', ''RayStorm''. The use of PlayStation-esque hardware also compelled a port to that platform, under the original ''RayStorm'' name. | A ''[[Layer Section II]]'' was later released for Saturn; this is a port of the sequel to ''RayForce'', ''RayStorm''. The use of PlayStation-esque hardware also compelled a port to that platform, under the original ''RayStorm'' name. | ||
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*A"Lock On Laser", which is used to target enemies in the background. A cursor in front of the player's ship automatically targets enemies up to a certain number, then pressing {{B}} fires missiles which destroy or damage all the targets simultaneously. The original maximum amount of targets is five, but this can be increased to eight by collecting blue-green slabs with an "L" on them. The higher the amount of locked on enemies, the higher the score bonus. | *A"Lock On Laser", which is used to target enemies in the background. A cursor in front of the player's ship automatically targets enemies up to a certain number, then pressing {{B}} fires missiles which destroy or damage all the targets simultaneously. The original maximum amount of targets is five, but this can be increased to eight by collecting blue-green slabs with an "L" on them. The higher the amount of locked on enemies, the higher the score bonus. | ||
− | == | + | ==Versions== |
*Compared to the Arcade release, the music has been slightly altered and the graphics have been recolored at bit. The latters has probably been performed to make the game more suitable for displays used for home consoles | *Compared to the Arcade release, the music has been slightly altered and the graphics have been recolored at bit. The latters has probably been performed to make the game more suitable for displays used for home consoles | ||
*Bonus lives are given out at 500000 and 1000000 points rather than 1000000 and 2000000 points | *Bonus lives are given out at 500000 and 1000000 points rather than 1000000 and 2000000 points | ||
*According to Japanese BBS talk, the ported version is a bit easier than the Arcade counterpart, but no hard data has been presented | *According to Japanese BBS talk, the ported version is a bit easier than the Arcade counterpart, but no hard data has been presented | ||
+ | *The reason for the name has been changed from ''RayForce'' to ''Layer Section'' is due to trademark issues.{{ref|https://twitter.com/nak1104ray/status/614062154602319874}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | '''Producer:''' Yukio Abe<br> | ||
+ | '''Director:''' Yukio Abe, Tatsuo Nakamura<br> | ||
+ | '''Game Design:''' Tatsuo Nakamura, Yukio Abe, Tomohisa Yamashita<br> | ||
+ | '''Software:''' Tatsuo Nakamura, Shinji Soyano, Hikaru Taniguchi, Masao Kashino, Isao Ooyama<br> | ||
+ | '''Character Graphics:''' Hideyuki Kato, Tomohisa Yamashita, Takayuki Isobe, Shinjirou Sugitani, Hiroyo Kujirai, Yasuhiro Noguchi<br> | ||
+ | '''Screen Graphics:''' Hideyuki Kato, V.A.P, Peacock<br> | ||
+ | '''Music & Sound Effects:''' Tamayo (Zuntata)<br> | ||
+ | '''Sound Effects:''' Mu-Nakanishi (Zuntata)<br> | ||
+ | '''Sound Direction:''' Tono (Zuntata)<br> | ||
+ | '''Design Works:''' Kyoko Umezu<br> | ||
+ | '''Hardware:''' Katsumi Kaneoka<br> | ||
+ | '''Special Thanks:''' Yoshihisa Nagata, Yuji Iwasaki, Toshiaki Matsumoto, Takatsuna Senba, Takamasa Hori, VG Tokyo Lab., VG Osaka Lab., And, All Kumagaya Staff<br> | ||
+ | :'''Saturn's Staff'''<br> | ||
+ | '''Producer:''' Takeo Shirasaka<br> | ||
+ | '''Program:''' T.Kuribayashi (Ving), H.Iso (Ving), S.Morikawa (Ving)<br> | ||
+ | '''Sound Director:''' Tamayo (Zuntata), Mu-Nakanishi (Zuntata)<br> | ||
+ | '''Title Logo Design:''' Toshiki Sakai, J.Takemoto (Ving)<br> | ||
+ | '''Special Thanks:''' Yosio Imamura, Norio Ichinohe, Masaki Yagi, Youichirou Kugimiya, Kiyoshi Watanabe, VG Kumagaya All Staff<br> | ||
+ | <br> | ||
+ | '''Taito®'''<br> | ||
+ | '''© Taito Corporation 1995'''<br> | ||
+ | '''All Rights Reserved'''<br> | ||
+ | }} | ||
+ | |||
+ | ==Track list== | ||
+ | {{multicol| | ||
+ | {{tracklist| | ||
+ | {{track|[data track]}} | ||
+ | {{track|The First Report|jp=|from=Opening demo|composer=TAMAYO (ZUNTATA)|time=00:32}} | ||
+ | {{track|On Standby|jp=|from=Start demo|composer=TAMAYO (ZUNTATA)|time=02:02}} | ||
+ | {{track|Penetration|jp=Penetration ~Mind Bomb~|from=Area 1|composer=TAMAYO (ZUNTATA)|time=03:02}} | ||
+ | {{track|G|jp=G ~雪のように降りしきる彼女の為に~|from=Area 2|composer=TAMAYO (ZUNTATA)|time=04:02}} | ||
+ | {{track|Vision|jp=Vision ~不確かな残像~|from=Area 3|composer=TAMAYO (ZUNTATA)|time=03:32}} | ||
+ | {{track|Cracking!|jp=Cracking! ~鏡の裂け目~|from=Area 4|composer=TAMAYO (ZUNTATA)|time=03:32}} | ||
+ | {{track|Into Darkness|jp=Into Darkness ~死にたくなる程、ロマンティックな闇~|from=Area 5|composer=TAMAYO (ZUNTATA)|time=03:02}} | ||
+ | {{track|Mobius|jp=Mobius ~永遠と並列~|from=Area 6|composer=TAMAYO (ZUNTATA)|time=04:32}} | ||
+ | {{track|The Plot Thickens|jp=|from=Area 7-1|composer=TAMAYO (ZUNTATA)|time=02:02}} | ||
+ | {{track|Quartz|jp=Quartz ~水晶~|from=Area 7-2|composer=TAMAYO (ZUNTATA)|time=03:02}} | ||
+ | {{track|Aggressiveness|jp=Experiment 1 : Aggressiveness|from=Boss 1-4|composer=TAMAYO (ZUNTATA)|time=03:02}} | ||
+ | {{track|Atrocity|jp=Experiment 3 : Atrocity|from=Boss 5-6|composer=TAMAYO (ZUNTATA)|time=03:32}} | ||
+ | {{track|The Fates|jp=|from=Last Boss 1|composer=TAMAYO (ZUNTATA)|time=02:22}} | ||
+ | {{track|Doomsday|jp=|from=Last Boss 2|composer=TAMAYO (ZUNTATA)|time=08:02}} | ||
+ | {{track|Q.E.P.D.|jp=Q.E.P.D. (Que En Paz Descanse)|from=Ending|composer=TAMAYO (ZUNTATA)|time=01:42}} | ||
+ | {{track|KP-4|jp=|from=Name entry|composer=TAMAYO (ZUNTATA)|time=00:52}} | ||
+ | {{track|Reason For It|jp=|from=Game over|composer=TAMAYO (ZUNTATA)|time=00:30}} | ||
+ | }} | ||
+ | }} | ||
==Promotional material== | ==Promotional material== | ||
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| manual=GalacticAttack SS jp manual Satakore.pdf | | manual=GalacticAttack SS jp manual Satakore.pdf | ||
}} | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Revision as of 08:19, 29 January 2016
Galactic Attack | |||||
---|---|---|---|---|---|
System(s): Sega Saturn | |||||
Publisher: Acclaim, Taito (JP) | |||||
Developer: Ving [1] | |||||
Developer(s) of original games: Taito | |||||
Sound driver: SCSP/CD-DA (17 tracks) | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1-2 | |||||
| |||||
Galactic Attack, known as Layer Section (レイヤーセクション) in Japan, is a shoot-'em-up published by Acclaim (US and UK) or Taito (Japan) for the Sega Saturn. It is the home conversion of Taito's 1993 arcade game RayForce, otherwise known as Gunlock, ported by Ving.
A Layer Section II was later released for Saturn; this is a port of the sequel to RayForce, RayStorm. The use of PlayStation-esque hardware also compelled a port to that platform, under the original RayStorm name.
The game can be played both in standard mode and "tate" mode, which requires the display to be rotated by 90°. Some scaling and scrolling background effects can be only seen in tate mode.
Contents
Gameplay
Galactic Attack is a vertical shoot-'em-up with a "space shooter" theme. The player is equipped with two basic weapons, and nothing else:
- A standard shot which fires straight forwards when is held, which can be powered up by collecting red and yellow items. While the game's outfire is alread very fast (presumeable a 1/15 frequency), a higher firing rate can be acchived by turning off the game's default autofire and using an autofire device.
- A"Lock On Laser", which is used to target enemies in the background. A cursor in front of the player's ship automatically targets enemies up to a certain number, then pressing fires missiles which destroy or damage all the targets simultaneously. The original maximum amount of targets is five, but this can be increased to eight by collecting blue-green slabs with an "L" on them. The higher the amount of locked on enemies, the higher the score bonus.
Versions
- Compared to the Arcade release, the music has been slightly altered and the graphics have been recolored at bit. The latters has probably been performed to make the game more suitable for displays used for home consoles
- Bonus lives are given out at 500000 and 1000000 points rather than 1000000 and 2000000 points
- According to Japanese BBS talk, the ported version is a bit easier than the Arcade counterpart, but no hard data has been presented
- The reason for the name has been changed from RayForce to Layer Section is due to trademark issues.[2]
Production credits
Producer: Yukio Abe
Director: Yukio Abe, Tatsuo Nakamura
Game Design: Tatsuo Nakamura, Yukio Abe, Tomohisa Yamashita
Software: Tatsuo Nakamura, Shinji Soyano, Hikaru Taniguchi, Masao Kashino, Isao Ooyama
Character Graphics: Hideyuki Kato, Tomohisa Yamashita, Takayuki Isobe, Shinjirou Sugitani, Hiroyo Kujirai, Yasuhiro Noguchi
Screen Graphics: Hideyuki Kato, V.A.P, Peacock
Music & Sound Effects: Tamayo (Zuntata)
Sound Effects: Mu-Nakanishi (Zuntata)
Sound Direction: Tono (Zuntata)
Design Works: Kyoko Umezu
Hardware: Katsumi Kaneoka
Special Thanks: Yoshihisa Nagata, Yuji Iwasaki, Toshiaki Matsumoto, Takatsuna Senba, Takamasa Hori, VG Tokyo Lab., VG Osaka Lab., And, All Kumagaya Staff
- Saturn's Staff
Producer: Takeo Shirasaka
Program: T.Kuribayashi (Ving), H.Iso (Ving), S.Morikawa (Ving)
Sound Director: Tamayo (Zuntata), Mu-Nakanishi (Zuntata)
Title Logo Design: Toshiki Sakai, J.Takemoto (Ving)
Special Thanks: Yosio Imamura, Norio Ichinohe, Masaki Yagi, Youichirou Kugimiya, Kiyoshi Watanabe, VG Kumagaya All Staff
Taito®
© Taito Corporation 1995
All Rights Reserved
Track list
1. [data track] |
---|
2. The First Report (00:32) |
---|
From: Opening demo |
Composed by: TAMAYO (ZUNTATA) |
3. On Standby (02:02) |
---|
From: Start demo |
Composed by: TAMAYO (ZUNTATA) |
4. Penetration (03:02) |
---|
Penetration ~Mind Bomb~ |
From: Area 1 |
Composed by: TAMAYO (ZUNTATA) |
5. G (04:02) |
---|
G ~雪のように降りしきる彼女の為に~ |
From: Area 2 |
Composed by: TAMAYO (ZUNTATA) |
6. Vision (03:32) |
---|
Vision ~不確かな残像~ |
From: Area 3 |
Composed by: TAMAYO (ZUNTATA) |
7. Cracking! (03:32) |
---|
Cracking! ~鏡の裂け目~ |
From: Area 4 |
Composed by: TAMAYO (ZUNTATA) |
8. Into Darkness (03:02) |
---|
Into Darkness ~死にたくなる程、ロマンティックな闇~ |
From: Area 5 |
Composed by: TAMAYO (ZUNTATA) |
9. Mobius (04:32) |
---|
Mobius ~永遠と並列~ |
From: Area 6 |
Composed by: TAMAYO (ZUNTATA) |
10. The Plot Thickens (02:02) |
---|
From: Area 7-1 |
Composed by: TAMAYO (ZUNTATA) |
11. Quartz (03:02) |
---|
Quartz ~水晶~ |
From: Area 7-2 |
Composed by: TAMAYO (ZUNTATA) |
12. Aggressiveness (03:02) |
---|
Experiment 1 : Aggressiveness |
From: Boss 1-4 |
Composed by: TAMAYO (ZUNTATA) |
13. Atrocity (03:32) |
---|
Experiment 3 : Atrocity |
From: Boss 5-6 |
Composed by: TAMAYO (ZUNTATA) |
14. The Fates (02:22) |
---|
From: Last Boss 1 |
Composed by: TAMAYO (ZUNTATA) |
15. Doomsday (08:02) |
---|
From: Last Boss 2 |
Composed by: TAMAYO (ZUNTATA) |
16. Q.E.P.D. (01:42) |
---|
Q.E.P.D. (Que En Paz Descanse) |
From: Ending |
Composed by: TAMAYO (ZUNTATA) |
17. KP-4 (00:52) |
---|
From: Name entry |
Composed by: TAMAYO (ZUNTATA) |
18. Reason For It (00:30) |
---|
From: Game over |
Composed by: TAMAYO (ZUNTATA) |
Promotional material
- GalacticAttack Sat UK PrintAd.jpg
UK print advert
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 27 reviews |
Saturn, JP (Satakore) |
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References
- ↑ @nak1104ray on Twitter
- ↑ @nak1104ray on Twitter
- ↑ 3.0 3.1 File:CDConsoles FR 11.pdf, page 118 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 11.pdf_p118" defined multiple times with different content - ↑ 4.0 4.1 File:CVG UK 168.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 168.pdf_p42" defined multiple times with different content - ↑ 5.0 5.1 File:MeanMachinesSega38UK.pdf, page 77 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p77" defined multiple times with different content - ↑ 6.0 6.1 File:MeanMachinesSega40UK.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega40UK.pdf_p90" defined multiple times with different content - ↑ File:SSM_UK_03.pdf, page 82
- ↑ File:SSM_JP_19951001_1995-10.pdf, page 175
- ↑ 9.0 9.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ CD Consoles, "Mars 1996" (FR; 1996-xx-xx), page 95
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 134
- ↑ Edge, "January 1996" (UK; 1995-11-30), page 81
- ↑ Famitsu, "1995-09-22" (JP; 1995-09-08), page 29
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 67
- ↑ GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 23
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 75
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 103
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 48
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 81
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 144
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 71
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 86
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 60
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 77
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 75
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 55
- ↑ Sega Saturn Magazine, "January 1996" (UK; 1995-12-15), page 82
- ↑ Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 175
- ↑ Última Generación, "Febrero 1996" (ES; 1996-0x-xx), page 80
- ↑ Video Games, "11/95" (DE; 1995-10-25), page 87
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