Difference between revisions of "Turbo Touch 360"

From Sega Retro

m (Text replacement - "Physical Scans" to "Physical scans")
m (Text replacement - "==Promotional Material==" to "==Promotional material==")
Line 13: Line 13:
 
The gamepad was first unveiled in North America's [[CES]] in Winter 1993, but the technology never replaced the D-Pad in later consoles because the system was too sensitive and uncomfortable to use. Supposedly there was a money back guarantee for anyone who didn't feel the controller would last longer than a [[Control Pad (Mega Drive)|standard Mega Drive gamepad]]. [[Nakitek]] would use the technology again in the [[Turbo Touch 360+]].
 
The gamepad was first unveiled in North America's [[CES]] in Winter 1993, but the technology never replaced the D-Pad in later consoles because the system was too sensitive and uncomfortable to use. Supposedly there was a money back guarantee for anyone who didn't feel the controller would last longer than a [[Control Pad (Mega Drive)|standard Mega Drive gamepad]]. [[Nakitek]] would use the technology again in the [[Turbo Touch 360+]].
  
==Promotional Material==
+
==Promotional material==
 
<gallery>
 
<gallery>
 
File:TurboTouch360 MD US PrintAdvert.jpg|US print advert
 
File:TurboTouch360 MD US PrintAdvert.jpg|US print advert

Revision as of 13:04, 14 June 2016

TurboTouch360 MD.jpg
Turbo Touch 360
Made for: Sega Mega Drive
Manufacturer: Triax Technologies
Release Date RRP Code

The Turbo Touch 360 is an third party Sega Mega Drive controller manufactured by Triax Technologies for North America. Attempting to stop blisters and "numb thumb", the D-pad has been replaced with a tracking device which detects where your left hand's thumb is without the need for pushing downwards. It also claimed to allow 360° control as a result (although most Mega Drive games will only respond to eight directions). Similar controllers were created for the Nintendo Entertainment System and Super Nintendo Entertainment System, though in different colors and with different amounts of buttons.

The gamepad was first unveiled in North America's CES in Winter 1993, but the technology never replaced the D-Pad in later consoles because the system was too sensitive and uncomfortable to use. Supposedly there was a money back guarantee for anyone who didn't feel the controller would last longer than a standard Mega Drive gamepad. Nakitek would use the technology again in the Turbo Touch 360+.

Promotional material

Physical scans

Mega Drive, US
TurboTouch360 Box Back.jpgNospine-small.pngTurboTouch360 Box Front.jpg
Cover
Mega Drive, US (alt)

References

Template:MDThirdPartyPads