Difference between revisions of "Fighting Vipers 2"
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Revision as of 13:10, 7 May 2018
Fighting Vipers 2 | |||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 3 Step 2.0, Sega Dreamcast | |||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||
Developer: Sega AM2, CRI | |||||||||||||||||||||||||||||||||||||
Distributor: Deith Leisure (UK)[1] | |||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick | |||||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||
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Fighting Vipers 2 (ファイティングバイパーズ2) is the sequel to Fighting Vipers, originally released for Sega Model 3 Step 2.0 arcade hardware in 1998 before being ported to the Sega Dreamcast in 2001. The Dreamcast version of the game was not released in North America.
Contents
Gameplay
Fighting Vipers 2 is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.
New to Fighting Vipers 2 is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.
The move from the original game's Model 2 architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.
History
Development
Work on Fighting Vipers 2 began in early 1997, after the completion of the Sega Saturn game, Fighters Megamix[4]. Members of the team travelled to Alcatraz Island, taking photos of the abandoned prison complex for inspiration[4].
The project took roughly ten months to complete[5], with three months of that work involving playtesting[6]. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became available[5]. Like its predecessor (and unlike Virtua Fighter) very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory poses[6]. This means the majority of the animations were created by hand by AM2.
Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creations[6].
The T-Rex skeleton in Tokio's stage uses about 4,000 polygons[5], despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).
Production credits
Arcade version
- Director: Hiroshi Kataoka
- Game Coordinator: Daichi Katagiri
- Chief Programmer: Hideya Shibazaki
- Chief Designer: Youji Kato
- Sound Director: Hidenori Shoji
- Programmers: Susumu Morii, Syuji Takahashi, Arata Hanashima, Shinji Ohshima, Masataka Daigo, Masatoshi Shibata
- Motion Designers: Daichi Katagiri, Shunan Sukawa, Kasyo Oda, Masahiro Onoguchi, Taro Uozumi
- Character Desginers: Kentarow Nishimura, Kaoru Nagahama, Makio Kida
- Original Character Designer: imaitoons
- Stage Designers: Yasuo Kawagoshi, Masaaki Somaki, Hideyuki Takita
- Visual Effect Designer: Shin Kataoka
- Special Thanks to: Kaori Yamamoto, Munekazu Makino, Hideki Miyake, VirtuaFighter3 Team
- Publicity: Jun Kasahara
- Assistant Companies: Anchor Inc., Attractive Action Club, Beams, Half HP Studio, Sega Digital Studio
- Presented by: Sega Enterprises, Ltd.
Dreamcast version
- Director: Hiroshi Kataoka
- Game Coordinator: Daichi Katagiri
- Chief Programmer: Hideya Shibazaki
- Chief Designer: Youji Kato
- Sound Director: Hidenori Shoji
- Programmers: Susumu Morii, Syuji Takahashi, Arata Hanashima, Shinji Ohshima, Masataka Daigo, Masatoshi Shibata
- Motion Designers: Daichi Katagiri, Shunan Sukawa, Kasyo Oda, Masahiro Onoguchi, Taro Uozumi
- Character Desginers: Kentarow Nishimura, Kaoru Nagahama, Makio Kida
- Original Character Designer: imaitoons
- Stage Designers: Yasuo Kawagoshi, Masaaki Somaki, Hideyuki Takita
- Visual Effect Designer: Shin Kataoka
- Special Thanks to: Kaori Yamamoto, Munekazu Makino, Hideki Miyake, VirtuaFighter3 Team
- Publicity: Jun Kasahara
- Assistant Companies: Anchor Inc., Attractive Action Club, Half HP Studio, Sega Digital Studio
- Director: Masanao Kita
- Chief Programmer: Toshio Arai
- Chief Designer: Ryuichi Noguchi
- Sound Designer: Takafumi Nishimura
- Programmers: Takatuna Sawada, Jun Odaira
- Designers: Takahiro Sakuma, Takashi Watanabe, Tohru Honda, Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake
- In Cooperation with: Scarab
- Presented by: Sega
- Original Game: © Sega Corporation, 1998
© Sega Corporation/CRI, 2001
Magazine articles
- Main article: Fighting Vipers 2/Magazine articles.
Artwork
Physical scans
Model 3 version
Arcade, JP |
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Arcade, World |
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Dreamcast version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 22 reviews |
Dreamcast, JP (Dorikore) |
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Technical information
In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ 1.0 1.1 File:CVG UK 200.pdf, page 76
- ↑ [ ]
- ↑ 3.0 3.1 File:Hyper AU 093.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:Hyper AU 093.pdf_p68" defined multiple times with different content - ↑ 4.0 4.1 File:SSM UK 34.pdf, page 52
- ↑ 5.0 5.1 5.2 File:SSM UK 34.pdf, page 53
- ↑ 6.0 6.1 6.2 File:SSM UK 34.pdf, page 54
- ↑ 7.0 7.1 File:ConsolesPlus FR 109.pdf, page 86 Cite error: Invalid
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<ref>
tag; name ":File:Playbox FR 03.pdf_p56" defined multiple times with different content - ↑ File:VideoGames DE 2001-03.pdf, page 16
- ↑ 576 Konzol, "Február 2001" (HU; 2001-xx-xx), page 26
- ↑ Bonus, "3/2001" (YU; 2001-04-25), page 44
- ↑ Consoles Max, "Février 2001" (FR; 2001-0x-xx), page 88
- ↑ DC-UK, "March 2001" (UK; 2001-02-15), page 48
- ↑ Digitiser (UK) (2001-03-06)
- ↑ Dreamcast Magazine, "No. 20" (UK; 2001-03-22), page 60
- ↑ Dreamplanet, "Marzo 2001" (ES; 2001-02-15), page 44
- ↑ Famitsu, "2001-01-26" (JP; 2001-01-12), page 32
- ↑ Gamers' Republic, "March 2001" (US; 2001-xx-xx), page 82
- ↑ MAN!AC, "03/2001" (DE; 2001-02-07), page 66
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 46
- ↑ Next Generation, "May 2001" (US; 2001-04-17), page 86
- ↑ Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 72
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 37
- ↑ Revista Oficial Dreamcast, "Marzo 2001" (ES; 2001-xx-xx), page 38
- ↑ Strana Igr, "Fevral 2001 2/2" (RU; 2001-xx-xx), page 56
Fighting Vipers 2 | |
---|---|
Main page | Comparisons | Magazine articles | Video coverage | Reception | Technical information | Bootlegs
Music: Fighting Vipers 2 The Sound Album (1998) |
Games in the Fighting Vipers Series | |
---|---|
Fighting Vipers (1995) | Fighting Vipers 2 (1998) | |
Fighting Vipers (1996) | Fighters Megamix (1996) | |
Fighting Vipers 2 (2001) | |
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005) | |
Fighting Vipers (2012) | |
Fighting Vipers related media | |
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998) | |
Fighting Vipers Technical Manual (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998) | |
Sega Official Video Library Vol. 1: Fighting Vipers (199x) |
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