Difference between revisions of "World Cup Soccer/Comparisons"
From Sega Retro
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| game5=Atari ST | | game5=Atari ST | ||
| game6=Commodore 64 | | game6=Commodore 64 | ||
− | | game7=IBM PC | + | | game7=IBM PC (VGA) |
| game8=ZX Spectrum | | game8=ZX Spectrum | ||
| desc= | | desc= | ||
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| game5=Atari ST | | game5=Atari ST | ||
| game6=Commodore 64 | | game6=Commodore 64 | ||
− | | game7=IBM PC | + | | game7=IBM PC (VGA) |
| game8=ZX Spectrum | | game8=ZX Spectrum | ||
| desc= | | desc= | ||
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| game5=Atari ST | | game5=Atari ST | ||
| game6=Commodore 64 | | game6=Commodore 64 | ||
− | | game7=IBM PC | + | | game7=IBM PC (VGA) |
| game8=ZX Spectrum | | game8=ZX Spectrum | ||
| desc= | | desc= | ||
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| game5=Atari ST | | game5=Atari ST | ||
| game6=Commodore 64 | | game6=Commodore 64 | ||
− | | game7=IBM PC | + | | game7=IBM PC (VGA) |
| game8=ZX Spectrum | | game8=ZX Spectrum | ||
| desc= | | desc= | ||
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| game5=Atari ST | | game5=Atari ST | ||
| game6=Commodore 64 | | game6=Commodore 64 | ||
− | | game7=IBM PC | + | | game7=IBM PC (VGA) |
| game8=ZX Spectrum | | game8=ZX Spectrum | ||
| desc= | | desc= | ||
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| game5=Atari ST | | game5=Atari ST | ||
| game6=Commodore 64 | | game6=Commodore 64 | ||
− | | game7=IBM PC | + | | game7=IBM PC (VGA) |
| game8=ZX Spectrum | | game8=ZX Spectrum | ||
| desc= | | desc= | ||
+ | }} | ||
+ | |||
+ | ==IBM PC version== | ||
+ | {{Comparison | ||
+ | | image1=WCS IBMPC EGA Title.png | ||
+ | | image2=WCS IBMPC Title.png | ||
+ | | game1=EGA | ||
+ | | game2=VGA | ||
+ | | desc=Despite the box claiming the IBM PC version of ''World Championship Soccer'' is only compatible with EGA graphics cards, this is not strictly true. If the user has a VGA card, the game will still run in 16 colours (as there are no VGA-specific graphics in-game), but it will choose a slightly more appropriate palette from the 256 colours available in the standard. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=WCS IBMPC EGA KickOff.png | ||
+ | | image2=WCS IBMPC KickOff.png | ||
+ | | game1=EGA | ||
+ | | game2=VGA | ||
+ | | desc=While the difference would be subtle on many CRT displays of the time, it can allow users to see what is going on more clearly. It also allows teams to play in different colours - in EGA mode player 1 is always red and player 2 is always blue. | ||
}} | }} | ||
Revision as of 12:17, 5 January 2019
- Back to: World Cup Soccer.
Contents
Version comparisons
Title screen
Mega Drive |
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Master System |
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Amiga |
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Amstrad CPC |
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Atari ST |
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Commodore 64 |
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IBM PC (VGA) |
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ZX Spectrum |
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Select team
Mega Drive |
---|
Master System |
---|
Amiga |
---|
Amstrad CPC |
---|
Atari ST |
---|
Commodore 64 |
---|
IBM PC (VGA) |
---|
ZX Spectrum |
---|
Groups
Mega Drive |
---|
Master System |
---|
Amiga |
---|
Amstrad CPC |
---|
Atari ST |
---|
Commodore 64 |
---|
IBM PC (VGA) |
---|
ZX Spectrum |
---|
Start of match
Mega Drive |
---|
Master System |
---|
Amiga |
---|
Amstrad CPC |
---|
Atari ST |
---|
Commodore 64 |
---|
IBM PC (VGA) |
---|
ZX Spectrum |
---|
Kick off
Mega Drive |
---|
Master System |
---|
Amiga |
---|
Amstrad CPC |
---|
Atari ST |
---|
Commodore 64 |
---|
IBM PC (VGA) |
---|
ZX Spectrum |
---|
Goal
Mega Drive |
---|
Master System |
---|
Amiga |
---|
Amstrad CPC |
---|
Atari ST |
---|
Commodore 64 |
---|
IBM PC (VGA) |
---|
ZX Spectrum |
---|
IBM PC version
EGA |
---|
VGA |
---|
Despite the box claiming the IBM PC version of World Championship Soccer is only compatible with EGA graphics cards, this is not strictly true. If the user has a VGA card, the game will still run in 16 colours (as there are no VGA-specific graphics in-game), but it will choose a slightly more appropriate palette from the 256 colours available in the standard.
EGA |
---|
VGA |
---|
While the difference would be subtle on many CRT displays of the time, it can allow users to see what is going on more clearly. It also allows teams to play in different colours - in EGA mode player 1 is always red and player 2 is always blue.
References
World Cup Soccer | |
---|---|
Main page | Comparisons | Magazine articles | Video coverage | Reception | Region coding | Bootlegs |