Difference between revisions of "Battle Mania Daiginjou"

From Sega Retro

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{{stub}}'''''{{PAGENAME}}''''' (バトルマニア大吟醸), sometimes referred to as ''Battle Mania 2'', is a shoot-'em-up developed and published by [[VIC Tokai]] in 1993 for the [[Sega Mega Drive]] exclusively in Japan and South Korea. It is the sequel to ''[[Battle Mania]]'' (which was released in the US as ''Trouble Shooter'').
+
'''''{{PAGENAME}}''''' (バトルマニア大吟醸), sometimes referred to as ''Battle Mania 2'', is a shoot-'em-up developed and published by [[VIC Tokai]] in 1993 for the [[Sega Mega Drive]] exclusively in Japan and South Korea. It is the sequel to ''[[Battle Mania]]'' (which was released in the US as ''Trouble Shooter'').
  
The ROM header's International Title field calls the game '''''Trouble Shooter Vintage'''''; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as.
+
The ROM header's International Title field calls the game '''''Trouble Shooter Vintage''''', which is another name commonly used for the game. This may have been in the intended name had the game been released overseas. "Vintage" has a similar meaning for wine as "daiginjou" does for sake.
  
 
==Story==
 
==Story==
A group calling itself the Kikokukyou have resurrected the leader of Blackball, the antagonist group of the original game, and the Trouble Shooters are called to stop Blackball and destroy Kikokukyou.
+
{{ScreenThumb3|width=120
 +
|Battle Mania Daiginjou, Trouble Shooters.png
 +
|Battle Mania Daiginjou, Characters, Mania.png
 +
|Battle Mania Daiginjou, Characters, Maria.png
 +
|Mania and Maria
 +
}}
 +
{{quote|Trouble Shooters...<br>
 +
Lonesome hunters at heart...
 +
 
 +
We never sleep<br>
 +
Call us anytime<br>
 +
Yes, we are open 24 hours!|Introduction}}
 +
The assassin cult Kikokukyou have resurrected Morgstein, the antagonist of the original game. He wants to transplant Mania's battle-addled mind into the computer of the Kikoku Tank. The Trouble Shooters, Mania and Maria, must stop him (again) and dismantle Kikokukyou and its mysterious leader Kikokusai.
  
 
==Gameplay==
 
==Gameplay==
Gameplay is identical to the original game: Pressing {{B}} shoots (with rapidfire when held down). Holding {{A}} charges a special weapon which is activated with {{A}} when fully charged, and {{C}} has Maria change the direction she shoots in. Unlike the first game, however, there is not a choice as to which special weapon is used. Furthermore, the game begins with Mania only; Maria must be rescued at the end of the first level. Finally, the game also offers a SCORE ATTACK mode which offers the player challenges to complete.
+
{{ScreenThumb|Battle Mania Daiginjou, Booster Select.png|width=200|Power booster selection}}
 +
The game is a side-scrolling shooter like its predecessor. Mania and Maria fly using jetpacks. The player controls Mania and can move her in any direction using the D-pad. She shoots her primary weapon with {{B}}, which can be held for rapid-fire. Maria follows Mania and fires when she fires. Maria's weapon starts fairly strong but cannot be upgraded, whereas Mania's weapon is initially comparatively weak but can be upgraded by finding power-up items. Both characters can neutralize enemy projectiles with their own.
 +
 
 +
There are three control schemes, which can be chosen in the Options before starting the game. The 1-way control scheme is the same as the original game. Mania always faces to the right, but Maria can face either direction and flips around with {{C}}. This scheme allows Mania and Maria to face opposite directions and cover both sides, which can be useful because enemies enter from both sides. The 2-way control scheme allows Mania to flip around with {{C}} also, so that Mania and Maria always face the same direction. This gives them stronger fire in both directions but only lets them cover one side at a time. Finally, the 8-way control scheme allows Mania to fire in eight directions (the four cardinal directions and the four intermediate directions). She aims by pointing the D-pad in any direction while she is not firing. Her aim is fixed as long as she is firing. Maria still shoots only horizontally and flips around with {{C}}.
 +
 
 +
Before the first seven stages, the player is given a choice of power booster. This is a drone that follows the pair and provides a Super Weapon. After collecting two Power Up items, the drone also provides additional support fire. The drone usually follows Mania and Maria closely, but its behavior can be changed in the Options to revolve around the pair or fly in the opposite direction as them.
 +
 
 +
Super Weapons are powerful special abilities that can be used with {{A}} when the player's charge bar is full. The bar charges automatically; it charges quickly, so Super Weapons can be used multiple times per stage. If the player presses {{A}} before the charge bar is ready, it resets.
 +
 
 +
Maria is invulnerable, but if Mania dies once, the game is over and the player must use a continue. There is no way to earn additional continues. Mania dies if she loses all of her health points or gets crushed between a fixed object and the screen as it scrolls. Mania gains an extra health point every 20,000 points earned and by finding heart items. There is no limit to the number of health points that she can gain.
 +
 
 +
The game's story is conveyed through cutscenes before and after stages. The dialogue often gives hints about the upcoming stage. Like the original game, the tone is lighthearted and includes self-referential humor.
 +
 
 +
The game has a Score Attack mode that offers the player additional challenges to complete.
 +
 
 +
===Super Weapons===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Neo-Thunder
 +
| screenshot=Battle Mania Daiginjou, Super Weapons, Lightning.png
 +
| desc=Two lightning bolts sweep out to the sides of the screen.
 +
}}
 +
{{InfoRow
 +
| title=Eraser
 +
| screenshot=Battle Mania Daiginjou, Super Weapons, Eraser.png
 +
| desc=Two horizontal lasers that reach to the end of the screen.
 +
}}
 +
{{InfoRow
 +
| title=Chainsaw
 +
| screenshot=Battle Mania Daiginjou, Super Weapons, Chainsaw.png
 +
| desc=Two chainsaw blades that extend vertically.
 +
}}
 +
{{InfoRow
 +
| title=Benten Bomb
 +
| screenshot=Battle Mania Daiginjou, Super Weapons, Bomb.png
 +
| desc=A bombardment rotating around Mania.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Cargo Drone
 +
| sprite={{sprite | Battle Mania Daiginjou, Items.png | 2 | crop_width=48 | crop_height=48 | crop_x=16 | crop_y=0}}
 +
| desc=Shoot down to release an item, then fly over to collect.
 +
}}
 +
{{InfoRow
 +
| title=Speed Up
 +
| sprite={{sprite | Battle Mania Daiginjou, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Increases Mania's movement speed.
 +
}}
 +
{{InfoRow
 +
| title=Speed Down
 +
| sprite={{sprite | Battle Mania Daiginjou, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=48}}
 +
| desc=Decreases Mania's movement speed.
 +
}}
 +
{{InfoRow
 +
| title=Power Up
 +
| sprite={{sprite | Battle Mania Daiginjou, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Increases the power of Mania's weapon. The power of her weapon is maintained from stage to stage unless Mania dies.
 +
}}
 +
{{InfoRow
 +
| title=Life Up
 +
| sprite={{sprite | Battle Mania Daiginjou, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}}
 +
| desc=Gives Mania another health point. There is no limit to the number of health points that Mania can have.
 +
}}
 +
{{InfoRow
 +
| title=Bonus Points
 +
| sprite={{sprite | Battle Mania Daiginjou, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=64}}
 +
| desc=Awards the player with 100 bonus points.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Battle Mania Daiginjou, Stage 1-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 1-2.png
 +
| screenshot3=Battle Mania Daiginjou, Stage 1-3.png
 +
| screenshot4=Battle Mania Daiginjou, Stage 1-4.png
 +
| tabs=yes
 +
| desc=Mania plays this stage by herself since Maria is still asleep.
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Battle Mania Daiginjou, Stage 2-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 2-2.png
 +
| screenshot3=Battle Mania Daiginjou, Stage 2-3.png
 +
| screenshot4=Battle Mania Daiginjou, Stage 2-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Battle Mania Daiginjou, Stage 3-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 3-2.png
 +
| screenshot3=Battle Mania Daiginjou, Stage 3-3.png
 +
| screenshot4=Battle Mania Daiginjou, Stage 3-4.png
 +
| screenshot5=Battle Mania Daiginjou, Stage 3-5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Battle Mania Daiginjou, Stage 4-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 4-2.png
 +
| screenshot3=Battle Mania Daiginjou, Stage 4-3.png
 +
| screenshot4=Battle Mania Daiginjou, Stage 4-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 5
 +
| screenshot=Battle Mania Daiginjou, Stage 5-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 5-2.png
 +
| screenshot3=Battle Mania Daiginjou, Stage 5-3.png
 +
| screenshot4=Battle Mania Daiginjou, Stage 5-4.png
 +
| tabs=yes
 +
| desc=Mania and Maria use their car instead of their jetpacks for this stage. Mania controls similarly to the 8-way control scheme, with the D-pad aiming when she is not firing. Maria is unavailable for support fire as she is driving the car.
 +
}}
 +
{{InfoRow
 +
| title=Stage 6
 +
| screenshot=Battle Mania Daiginjou, Stage 6-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 6-2.png
 +
| screenshot3=Battle Mania Daiginjou, Stage 6-3.png
 +
| screenshot4=Battle Mania Daiginjou, Stage 6-4.png
 +
| screenshot5=Battle Mania Daiginjou, Stage 6-5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 7
 +
| screenshot=Battle Mania Daiginjou, Stage 7-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 7-2.png
 +
| screenshot3=Battle Mania Daiginjou, Stage 7-3.png
 +
| screenshot4=Battle Mania Daiginjou, Stage 7-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 8
 +
| screenshot=Battle Mania Daiginjou, Stage 8-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 8-2.png
 +
| screenshot3=Battle Mania Daiginjou, Stage 8-3.png
 +
| screenshot4=Battle Mania Daiginjou, Stage 8-4.png
 +
| screenshot5=Battle Mania Daiginjou, Stage 8-5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 9
 +
| screenshot=Battle Mania Daiginjou, Stage 9-1.png
 +
| screenshot2=Battle Mania Daiginjou, Stage 9-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==

Revision as of 05:09, 29 April 2022

n/a

BattleManiaDaiginjou MDTitleScreen.png

Battle Mania Daiginjou
System(s): Sega Mega Drive
Publisher: VIC Tokai
Developer:
Genre: Shooting[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 T-23043
Sega Mega Drive
KR
GM93047JT

Battle Mania Daiginjou (バトルマニア大吟醸), sometimes referred to as Battle Mania 2, is a shoot-'em-up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter).

The ROM header's International Title field calls the game Trouble Shooter Vintage, which is another name commonly used for the game. This may have been in the intended name had the game been released overseas. "Vintage" has a similar meaning for wine as "daiginjou" does for sake.

Story

Battle Mania Daiginjou, Trouble Shooters.png

Battle Mania Daiginjou, Characters, Mania.png

Battle Mania Daiginjou, Characters, Maria.png

Mania and Maria


Trouble Shooters...

Lonesome hunters at heart...

We never sleep
Call us anytime
Yes, we are open 24 hours!

— Introduction


The assassin cult Kikokukyou have resurrected Morgstein, the antagonist of the original game. He wants to transplant Mania's battle-addled mind into the computer of the Kikoku Tank. The Trouble Shooters, Mania and Maria, must stop him (again) and dismantle Kikokukyou and its mysterious leader Kikokusai.

Gameplay

Battle Mania Daiginjou, Booster Select.png

Power booster selection

The game is a side-scrolling shooter like its predecessor. Mania and Maria fly using jetpacks. The player controls Mania and can move her in any direction using the D-pad. She shoots her primary weapon with B, which can be held for rapid-fire. Maria follows Mania and fires when she fires. Maria's weapon starts fairly strong but cannot be upgraded, whereas Mania's weapon is initially comparatively weak but can be upgraded by finding power-up items. Both characters can neutralize enemy projectiles with their own.

There are three control schemes, which can be chosen in the Options before starting the game. The 1-way control scheme is the same as the original game. Mania always faces to the right, but Maria can face either direction and flips around with C. This scheme allows Mania and Maria to face opposite directions and cover both sides, which can be useful because enemies enter from both sides. The 2-way control scheme allows Mania to flip around with C also, so that Mania and Maria always face the same direction. This gives them stronger fire in both directions but only lets them cover one side at a time. Finally, the 8-way control scheme allows Mania to fire in eight directions (the four cardinal directions and the four intermediate directions). She aims by pointing the D-pad in any direction while she is not firing. Her aim is fixed as long as she is firing. Maria still shoots only horizontally and flips around with C.

Before the first seven stages, the player is given a choice of power booster. This is a drone that follows the pair and provides a Super Weapon. After collecting two Power Up items, the drone also provides additional support fire. The drone usually follows Mania and Maria closely, but its behavior can be changed in the Options to revolve around the pair or fly in the opposite direction as them.

Super Weapons are powerful special abilities that can be used with A when the player's charge bar is full. The bar charges automatically; it charges quickly, so Super Weapons can be used multiple times per stage. If the player presses A before the charge bar is ready, it resets.

Maria is invulnerable, but if Mania dies once, the game is over and the player must use a continue. There is no way to earn additional continues. Mania dies if she loses all of her health points or gets crushed between a fixed object and the screen as it scrolls. Mania gains an extra health point every 20,000 points earned and by finding heart items. There is no limit to the number of health points that she can gain.

The game's story is conveyed through cutscenes before and after stages. The dialogue often gives hints about the upcoming stage. Like the original game, the tone is lighthearted and includes self-referential humor.

The game has a Score Attack mode that offers the player additional challenges to complete.

Super Weapons

Battle Mania Daiginjou, Super Weapons, Lightning.png

Neo-Thunder
Two lightning bolts sweep out to the sides of the screen.

Battle Mania Daiginjou, Super Weapons, Eraser.png

Eraser
Two horizontal lasers that reach to the end of the screen.

Battle Mania Daiginjou, Super Weapons, Chainsaw.png

Chainsaw
Two chainsaw blades that extend vertically.

Battle Mania Daiginjou, Super Weapons, Bomb.png

Benten Bomb
A bombardment rotating around Mania.

Items

Battle Mania Daiginjou, Items.png
Cargo Drone
Shoot down to release an item, then fly over to collect.
Battle Mania Daiginjou, Items.png
Speed Up
Increases Mania's movement speed.
Battle Mania Daiginjou, Items.png
Speed Down
Decreases Mania's movement speed.
Battle Mania Daiginjou, Items.png
Power Up
Increases the power of Mania's weapon. The power of her weapon is maintained from stage to stage unless Mania dies.
Battle Mania Daiginjou, Items.png
Life Up
Gives Mania another health point. There is no limit to the number of health points that Mania can have.
Battle Mania Daiginjou, Items.png
Bonus Points
Awards the player with 100 bonus points.

Stages

Battle Mania Daiginjou, Stage 1-1.png

Battle Mania Daiginjou, Stage 1-2.png

Battle Mania Daiginjou, Stage 1-3.png

Battle Mania Daiginjou, Stage 1-4.png

  • Battle Mania Daiginjou, Stage 1-1.png

  • Battle Mania Daiginjou, Stage 1-2.png

  • Battle Mania Daiginjou, Stage 1-3.png

  • Battle Mania Daiginjou, Stage 1-4.png

Stage 1
Mania plays this stage by herself since Maria is still asleep.

Battle Mania Daiginjou, Stage 2-1.png

Battle Mania Daiginjou, Stage 2-2.png

Battle Mania Daiginjou, Stage 2-3.png

Battle Mania Daiginjou, Stage 2-4.png

  • Battle Mania Daiginjou, Stage 2-1.png

  • Battle Mania Daiginjou, Stage 2-2.png

  • Battle Mania Daiginjou, Stage 2-3.png

  • Battle Mania Daiginjou, Stage 2-4.png

Stage 2

Battle Mania Daiginjou, Stage 3-1.png

Battle Mania Daiginjou, Stage 3-2.png

Battle Mania Daiginjou, Stage 3-3.png

Battle Mania Daiginjou, Stage 3-4.png

Battle Mania Daiginjou, Stage 3-5.png

  • Battle Mania Daiginjou, Stage 3-1.png

  • Battle Mania Daiginjou, Stage 3-2.png

  • Battle Mania Daiginjou, Stage 3-3.png

  • Battle Mania Daiginjou, Stage 3-4.png

  • Battle Mania Daiginjou, Stage 3-5.png

Stage 3

Battle Mania Daiginjou, Stage 4-1.png

Battle Mania Daiginjou, Stage 4-2.png

Battle Mania Daiginjou, Stage 4-3.png

Battle Mania Daiginjou, Stage 4-4.png

  • Battle Mania Daiginjou, Stage 4-1.png

  • Battle Mania Daiginjou, Stage 4-2.png

  • Battle Mania Daiginjou, Stage 4-3.png

  • Battle Mania Daiginjou, Stage 4-4.png

Stage 4

Battle Mania Daiginjou, Stage 5-1.png

Battle Mania Daiginjou, Stage 5-2.png

Battle Mania Daiginjou, Stage 5-3.png

Battle Mania Daiginjou, Stage 5-4.png

  • Battle Mania Daiginjou, Stage 5-1.png

  • Battle Mania Daiginjou, Stage 5-2.png

  • Battle Mania Daiginjou, Stage 5-3.png

  • Battle Mania Daiginjou, Stage 5-4.png

Stage 5
Mania and Maria use their car instead of their jetpacks for this stage. Mania controls similarly to the 8-way control scheme, with the D-pad aiming when she is not firing. Maria is unavailable for support fire as she is driving the car.

Battle Mania Daiginjou, Stage 6-1.png

Battle Mania Daiginjou, Stage 6-2.png

Battle Mania Daiginjou, Stage 6-3.png

Battle Mania Daiginjou, Stage 6-4.png

Battle Mania Daiginjou, Stage 6-5.png

  • Battle Mania Daiginjou, Stage 6-1.png

  • Battle Mania Daiginjou, Stage 6-2.png

  • Battle Mania Daiginjou, Stage 6-3.png

  • Battle Mania Daiginjou, Stage 6-4.png

  • Battle Mania Daiginjou, Stage 6-5.png

Stage 6

Battle Mania Daiginjou, Stage 7-1.png

Battle Mania Daiginjou, Stage 7-2.png

Battle Mania Daiginjou, Stage 7-3.png

Battle Mania Daiginjou, Stage 7-4.png

  • Battle Mania Daiginjou, Stage 7-1.png

  • Battle Mania Daiginjou, Stage 7-2.png

  • Battle Mania Daiginjou, Stage 7-3.png

  • Battle Mania Daiginjou, Stage 7-4.png

Stage 7

Battle Mania Daiginjou, Stage 8-1.png

Battle Mania Daiginjou, Stage 8-2.png

Battle Mania Daiginjou, Stage 8-3.png

Battle Mania Daiginjou, Stage 8-4.png

Battle Mania Daiginjou, Stage 8-5.png

  • Battle Mania Daiginjou, Stage 8-1.png

  • Battle Mania Daiginjou, Stage 8-2.png

  • Battle Mania Daiginjou, Stage 8-3.png

  • Battle Mania Daiginjou, Stage 8-4.png

  • Battle Mania Daiginjou, Stage 8-5.png

Stage 8

Battle Mania Daiginjou, Stage 9-1.png

Battle Mania Daiginjou, Stage 9-2.png

  • Battle Mania Daiginjou, Stage 9-1.png

  • Battle Mania Daiginjou, Stage 9-2.png

Stage 9

History

Legacy

Translation group M.I.J.E.T. translated the game's dialogue text to English and included it with their Tougi Ou King Colossus patch as an extra before releasing it separately later.

Magazine articles

Main article: Battle Mania Daiginjou/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
65
[3]
Famitsu (JP) NTSC-J
58
[4]
GameFan (US) NTSC-J
74
[5]
Hippon Super (JP) NTSC-J
50
[6]
Sega Opisaniy i sekretov (RU)
76
[7]
Sega Saturn Magazine (JP) NTSC-J
87
[8]
Última Generación (ES)
72
[9]
Sega Mega Drive
69
Based on
7 reviews

Battle Mania Daiginjou

Mega Drive, JP
BattleMania2 MD JP Box.jpg
Cover
BattleManiaDaiginjou MD JP CartTop.jpg
Battlemania2 md jp cart.jpg
Cart
Battlemania2 md jp manual.pdf
Manual
Mega Drive, KR
BattleMania2 MD KR Box.jpg
Cover
BattleMania2 MD KR carttop.jpg
BattleMania2 MD KR cartback.jpgBattleMania2 MD KR cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 312fa0f2
MD5 1ffe5b490cddeb691e3add6947024f83
SHA-1 fbcf7e899ff964f52ade160793d6cb22bf68375c
1MB 1993-09 Cartridge (JP)

References


Battle Mania Daiginjou

BattleManiaDaiginjou MDTitleScreen.png

Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs


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Trouble Shooter, Mania and Maria.png
Battle Mania games for Sega systems
Battle Mania/Trouble Shooter (1991/1992) | Battle Mania Daiginjou (1993)