Difference between revisions of "Headcannon"

From Sega Retro

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*Headcannon is also a general brand representing the efforts of other developers who worked with the studio through contract.{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}}
 
*Headcannon is also a general brand representing the efforts of other developers who worked with the studio through contract.{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}}
 
*The Sonic 3 & Kux port was worked on by: @mrp0e, @thetweetbanana, @AStartShow, @DashPadSPD{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}}
 
*The Sonic 3 & Kux port was worked on by: @mrp0e, @thetweetbanana, @AStartShow, @DashPadSPD{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}}
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*Powerhouse Animation (Tyson Hesse) did the animated cutscenes for ''Sonic Origins'', with the scenes being scripted by Ian Flynn{{ref|https://sonicretro.org/2022/04/21/sonic-origins-trailer-live-what-we-now-know/}}
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:51, 22 April 2022 (EDT)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:51, 22 April 2022 (EDT)
  

Revision as of 18:56, 22 April 2022

To do

  • Headcannon is a Sole Proprietorship owned entirely by Stealth.[1]
  • Headcannon is also a general brand representing the efforts of other developers who worked with the studio through contract.[1]
  • The Sonic 3 & Kux port was worked on by: @mrp0e, @thetweetbanana, @AStartShow, @DashPadSPD[1]
  • Powerhouse Animation (Tyson Hesse) did the animated cutscenes for Sonic Origins, with the scenes being scripted by Ian Flynn[2]

CartridgeCulture (talk) 19:51, 22 April 2022 (EDT)

Games[1]

  • SCD (Assisted in pre-production work)
  • Sonic 1 (Co-developed)
  • Sonic 2 (Co-developed)
  • Sonic 3 & Kux (Developed)
  • Sonic Origins (likely assisted, and developed individual games, but largely compiled/created by Sega)

CartridgeCulture (talk) 19:51, 22 April 2022 (EDT)