Difference between revisions of "Street Fighter Alpha 3"

From Sega Retro

m (→‎Gameplay: spelling/grammar/fixes, typos fixed: i.e → i.e.)
Line 41: Line 41:
 
'''Compatible with VideoCD Card''': No<br/>
 
'''Compatible with VideoCD Card''': No<br/>
 
'''Type of Video Files''': Cinepak 1.06 <br/>
 
'''Type of Video Files''': Cinepak 1.06 <br/>
 +
 +
==Production Credits==
 +
'''Producer:''' Noritaka Funamizu<br>
 +
'''Director:''' Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5<br>
 +
'''Visual Planner:''' Haruo Murata<br>
 +
'''Programmer:''' Cham, Hard.Yas ~?-ism~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ism~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu<br>
 +
'''Character Design:''' Akiman, Osusi<br>
 +
'''Title Design:''' Shoei<br>
 +
'''Object Design:''' Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D‑Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu‑Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii<br>
 +
'''Scroll Design:''' Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Akeguro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi<br>
 +
'''Main Music Compose:''' Anarchy Takapon<br>
 +
'''Sub Music Compose:''' Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata<br>
 +
'''Sound Direction:''' Hiroaki "X68k" Kondo<br>
 +
'''Sound Design:''' Moe.T, Satoshi Ise<br>
 +
'''Voice Actor:''' Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin<br>
 +
'''Test Player:''' Nuki, M.P Oni-Suzuki, Skill Smith‑Bug, Skill Smith‑TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akimori Murata<br>
 +
'''Special Thanks:''' Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom All Staff<br>
 +
'''Market Producer:''' Kouji Nakajima<br>
 +
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br>
  
 
==Screenshots==
 
==Screenshots==

Revision as of 21:00, 16 January 2012

n/a

Sf3titlesaturn.png

Street Fighter Alpha 3
System(s): Sega Saturn, Sega Dreamcast
Publisher: Capcom
Developer:
Genre: Action

















Number of players: 1-2

Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by Capcom originally released for Capcom CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2.The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.

The game was later remade for Sega NAOMI GD-ROM arcade hardware as Street Fighter Zero 3 Upper.

Gameplay

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move. The third style, V-ism (or "variable" style), a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.

The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

Saturn Version

A Sega Saturn version of Street Fighter Zero 3 was released in 1999 shortly after the initial Sega Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.

Dreamcast Version

The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.

Technical Information

ISO Size: 519MB
Number of Players: 1~2
Peripheral(s) Compatibility : Control Pad
External Cartridge Required: 4MB RAM Cartridge
Usage of Memory Backup: Yes
Minimum Memory Required: 84 for each slot
Type of Backup: Game Progress / Config / High Scores
Compatible with VideoCD Card: No
Type of Video Files: Cinepak 1.06

Production Credits

Producer: Noritaka Funamizu
Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
Visual Planner: Haruo Murata
Programmer: Cham, Hard.Yas ~?-ism~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ism~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
Character Design: Akiman, Osusi
Title Design: Shoei
Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D‑Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu‑Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Akeguro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
Main Music Compose: Anarchy Takapon
Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
Sound Direction: Hiroaki "X68k" Kondo
Sound Design: Moe.T, Satoshi Ise
Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Test Player: Nuki, M.P Oni-Suzuki, Skill Smith‑Bug, Skill Smith‑TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akimori Murata
Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom All Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto

Screenshots

Sega Saturn Version

Physical Scans

Saturn Version

Saturn, JP
Sfzero3 sat jp backcover.jpgSfzero3 sat jp frontcover.jpg
Cover
Sfzero3 sat jp disc.jpg
Disc

Dreamcast Version

Dreamcast,
SFA3 DC US Box Back.jpgSFA3 DC US Box Front.jpg
Cover
Dreamcast,
Sfalpha3 dc eu backcover.jpgSfalpha3 dc eu frontcover.jpg
Cover
Sfalpha3 dc eu disc.jpg
Disc
Dreamcast, JP
Sfzero3 dc jp backcover.jpgSfzero3 dc jp frontcover.jpg
Cover
Sfzero3 dc jp disc.jpg
Disc
Dreamcast, JP (Matching Service)
SFA3 DC JP Box MatchingService.jpg
Cover



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)