Difference between revisions of "Kenji Tohma"
From Sega Retro
m (Text replacement - "| company= |" to "| employment= |") |
|||
Line 4: | Line 4: | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | employment= | + | | employment={{Employment |
+ | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Sega AM3]],[[Sega Software R&D Dept. 3]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Hitmaker]] | ||
+ | }} | ||
| role=Programmer | | role=Programmer | ||
| education= | | education= |
Revision as of 12:33, 29 July 2022
Kenji Tohma |
---|
Employment history:
Divisions:
|
Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Kenji Tohma (藤間 健二).
Production history
- Dark Edge (System 32; 1993) — Program
- Hard Dunk (System 32; 1994) — Program (as 藤間 健二)
- Gunblade NY (Model 2; 1996) — Chief Programmer
- Top Skater (Model 2; 1997) — chief programmer
- L.A. Machineguns (Model 3; 1998) — chief programmer
- Crackin' DJ Part 2 (NAOMI GD-ROM; 2001) — Chief Programmer
- Gunblade NY & LA Machineguns (Wii; 2010) — Lead Programmer
- Virtua Tennis 4 (Wii; 2011) — Lead Programmer
- Virtua Tennis 4 (Windows PC; 2011) — Lead Programmer
- Virtua Tennis 4 (PlayStation 3; 2011) — Lead Programmer
- Virtua Tennis 4 (Xbox 360; 2011) — Lead Programmer