Difference between revisions of "Street Fighter Collection"
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==Gameplay== | ==Gameplay== | ||
− | ===''Super Street Fighter II''=== | + | ===''Super Street Fighter II'' and ''Super Street Fighter II Turbo''=== |
− | {{ScreenThumb|Super Street Fighter II Saturn, | + | {{ScreenThumb|Super Street Fighter II Saturn, Gameplay.png|width=200|''Super Street Fighter II''}} |
− | {{ | + | {{ScreenThumb2|Super Street Fighter II Turbo Saturn, Akuma.png|Super Street Fighter II Turbo Saturn, Super Finish.png|width=200|''Super Street Fighter II'' Turbo}} |
− | + | The first disc contains ports of ''Super Street Fighter II'' and ''Super Street Fighter II Turbo''. | |
− | + | ''Super Street Fighter II'' was the first game on Capcom's CPS-2 arcade board, with more sophisticated graphics and audio over the original CPS-1 board used in previous versions of ''Street Fighter II''. All twelve World Warriors from the previous entries return, many with basic and special techniques refined to adjust the overall balance, and four new characters are introduced. Some of the returning characters received new special techniques such as the Shakunetsu Hadouken for Ryu, a flaming Shouryuuken for Ken, the Flying Powerbomb for Zangief, and the Devil Reverse for M. Bison. The game also features a new scoring system that tracks combos, first attacks, reversals, and recoveries made by the player and awards bonus points accordingly. However, the faster game speed introduced in ''Hyper Fighting'' was reduced to the same speed level as ''Champion Edition''. | |
+ | |||
+ | ''Super Street Fighter II Turbo'' was a revision of ''Super Street Fighter II'' that notably reintroduced faster game speeds, as well as introducing Super Combos, air combos, and throw recovery. The cast of playable characters returns with new moves and animations, and old moves received many balance changes. It is also the first appearance of Akuma, a hidden character who would become a staple of the series. | ||
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. | ||
− | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. | + | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. ''Super Street Fighter II Turbo'' adds the ability to recover from a throw in the air and reduce the damage taken by likewise holding {{left}} or {{right}} and pressing a medium or hard punch or kick button. |
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− | + | Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. | |
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− | + | ''Super Street Fighter II Turbo'' introduces a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move. | |
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− | The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog | + | ====Modes==== |
+ | The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses M. Bison, Balrog, Sagat, and Vega. If certain conditions are met, Gouki appears before the fight with Vega, pummels him, and fights the player instead. A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. ''Super Street Fighter II'' contains a bonus stage after every three matches, but these are absent in ''Super Street Fighter II Turbo''. | ||
− | + | There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play. | |
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====Characters==== | ====Characters==== | ||
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works. | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works. | ||
− | + | All of the characters from previous versions of ''Street Fighter II'' return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison. | |
− | + | Players choose one of eight character color schemes: the character's default color scheme with {{LP}}, their color scheme from ''Champion Edition'' with {{MP}}, their color scheme from ''Hyper Fighting'' with {{HP}}, or one of five new color schemes (with any of the kick buttons or {{Start}}, with one additional color scheme available by continuing to hold any button after choosing a character). In ''Super Street Fighter II Turbo'', each character has received a new color scheme that replaced their original color scheme. | |
{{InfoTable|imagewidths=56| | {{InfoTable|imagewidths=56| | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|JP}} Ryu | | title={{flag|JP}} Ryu | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=0}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1964-07-21 | | info1=1964-07-21 | ||
Line 477: | Line 101: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Flying Uppercut | {{down}}+{{MP}} while jumping diagonally | Ryu performs an uppercut in midair.}} | + | {{MoveListRow | Flying Uppercut<br>(''Super Turbo'' only) | {{down}}+{{MP}} while jumping diagonally | Ryu performs an uppercut in midair.}} |
− | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | + | {{MoveListRow | Sakotsu Wari<br>(''Super Turbo'' only) | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Mizoochi Kudaki | {{right}}+{{HP}} | Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.}} | + | {{MoveListRow | Mizoochi Kudaki<br>(''Super Turbo'' only) | {{right}}+{{HP}} | Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} | + | {{MoveListRow | Shinkuu Hadouken<br>(''Super Turbo'' only) | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|JP}} E.Honda | | title={{flag|JP}} E.Honda | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=96 | crop_y=0}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1960-11-03 | | info1=1960-11-03 | ||
Line 501: | Line 125: | ||
{{MoveListRow | Sumo Headbutt | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo.}} | {{MoveListRow | Sumo Headbutt | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo.}} | ||
{{MoveListRow | Sumo Smash | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and uses his weight to flatten an opponent.}} | {{MoveListRow | Sumo Smash | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and uses his weight to flatten an opponent.}} | ||
− | {{MoveListRow | Sumo Throw | {{HCB}} {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.}} | + | {{MoveListRow | Sumo Throw<br>(''Super Turbo'' only) | {{HCB}} {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hiza Geri | {{right}}+{{MK}} (close) | E. Honda performs a knee strike that can hit up to two times.}} | + | {{MoveListRow | Hiza Geri | {{left}}+{{MK}} or {{right}}+{{MK}} (close) (''Super'')<br>{{right}}+{{MK}} (close) (''Super Turbo'') | E. Honda performs a knee strike that can hit up to two times.}} |
− | {{MoveListRow | Harai Geri | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a sweep kick.}} | + | {{MoveListRow | Harai Geri<br>(''Super Turbo'' only) | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a sweep kick.}} |
{{MoveListRow | Flying Sumo Press | {{down}}+{{MK}} while jumping diagonally | E. Honda falls down with a diving splash.}} | {{MoveListRow | Flying Sumo Press | {{down}}+{{MK}} while jumping diagonally | E. Honda falls down with a diving splash.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Oni Musou | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | E. Honda performs two consecutive Sumo Headbutts.}} | + | {{MoveListRow | Oni Musou<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | E. Honda performs two consecutive Sumo Headbutts.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|BR}} Blanka | | title={{flag|BR}} Blanka | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=0}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1966-02-12 | | info1=1966-02-12 | ||
Line 531: | Line 155: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Surprise Forward | {{right}} + all three {{kick}} simultaneously | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}} | + | {{MoveListRow | Surprise Forward<br>(''Super Turbo'' only) | {{right}} + all three {{kick}} simultaneously | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}} |
− | {{MoveListRow | Surprise Back | {{left}} + all three {{kick}} simultaneously | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}} | + | {{MoveListRow | Surprise Back<br>(''Super Turbo'' only) | {{left}} + all three {{kick}} simultaneously | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Ground Shave Rolling | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Blanka rolls along the ground toward his opponent. If the player continues to hold {{punch}}, he spins in place for a duration before launching forward.}} | + | {{MoveListRow | Ground Shave Rolling<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Blanka rolls along the ground toward his opponent. If the player continues to hold {{punch}}, he spins in place for a duration before launching forward.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|US}} Guile | | title={{flag|US}} Guile | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=288 | crop_y=0}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1960-12-13 | | info1=1960-12-13 | ||
Line 555: | Line 179: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Knee Bazooka | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops forward with a knee strike.}} | + | {{MoveListRow | Knee Bazooka | {{left}}+{{MK}} or {{right}}+{{MK}} (''Super'')<br>{{left}}+{{LK}} or {{right}}+{{LK}} (''Super Turbo'') | Guile hops forward with a knee strike.}} |
{{MoveListRow | Rolling Sobat | {{left}}+{{MK}} or {{right}}+{{MK}} | Guile hops toward his opponent with a turning kick.}} | {{MoveListRow | Rolling Sobat | {{left}}+{{MK}} or {{right}}+{{MK}} | Guile hops toward his opponent with a turning kick.}} | ||
{{MoveListRow | Reverse Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} (close) | Guile does an upside-down kick.}} | {{MoveListRow | Reverse Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} (close) | Guile does an upside-down kick.}} | ||
Line 561: | Line 185: | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Double Somersault Kick | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Guile performs two successive Somersault Kicks.}} | + | {{MoveListRow | Double Somersault Kick<br>(''Super Turbo'' only) | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Guile performs two successive Somersault Kicks.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|US}} Ken | | title={{flag|US}} Ken | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=0}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1965-02-14 | | info1=1965-02-14 | ||
Line 580: | Line 204: | ||
{{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times.}} | {{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times.}} | ||
{{MoveListRow | Huricane Kick | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.}} | {{MoveListRow | Huricane Kick | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.}} | ||
− | {{MoveListRow | Kama Barai Geri | {{QCF}} {{kick}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | + | {{MoveListRow | Kama Barai Geri<br>(''Super Turbo'' only) | {{QCF}} {{kick}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Nata Otoshi Geri | {{right}} {{downright}} {{down}} {{kick}} | Ken does a reverse roundhouse kick, hitting up to two times.}} | + | {{MoveListRow | Nata Otoshi Geri<br>(''Super Turbo'' only) | {{right}} {{downright}} {{down}} {{kick}} | Ken does a reverse roundhouse kick, hitting up to two times.}} |
− | {{MoveListRow | Oosoto Mawashi Geri | {{right}} {{downright}} {{down}} {{kick}} | Ken does a knockdown kick.}} | + | {{MoveListRow | Oosoto Mawashi Geri<br>(''Super Turbo'' only) | {{right}} {{downright}} {{down}} {{kick}} | Ken does a knockdown kick.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken | + | {{MoveListRow | Shouryuu Reppa<br>(''Super Turbo'' only) | {{QCF}} {{QCF}} {{punch}} | Ken advances with a low Shouryuuken, followed by a high Shouryuuken that knocks down its opponent on impact.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|CN}} Chun-Li | | title={{flag|CN}} Chun-Li | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=480 | crop_y=0}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1968-03-01 | | info1=1968-03-01 | ||
Line 602: | Line 226: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Lightning Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}} | {{MoveListRow | Lightning Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}} | ||
− | {{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward. This move can be performed in midair.}} | + | {{MoveListRow | Spinning Bird Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} (''Super'')<br>Hold {{left}} for 2 seconds, then {{right}}+{{kick}} (''Super Turbo'') | Chun-Li flips upside down and spins her legs while moving forward. This move can be performed in midair.}} |
− | {{MoveListRow | Tenshou Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | + | {{MoveListRow | Tenshou Kyaku<br>(''Super Turbo'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} |
{{MoveListRow | Kikouken | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.}} | {{MoveListRow | Kikouken | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.}} | ||
}} | }} | ||
Line 609: | Line 233: | ||
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
{{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | {{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
− | {{MoveListRow | Kouhou Kaiten Kyaku | {{downright}}+{{MK}} | Chun-Li flips backwards high into the air, coming down with a kick.}} | + | {{MoveListRow | Kouhou Kaiten Kyaku | {{up}}+{{HK}} (''Super'')<br>{{downright}}+{{MK}} (''Super Turbo'') | Chun-Li flips backwards high into the air, coming down with a kick.}} |
− | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li flips forwards high into the air, coming down with a kick.}} | + | {{MoveListRow | Kaku Kyaku Raku<br>(''Super Turbo'' only) | {{downright}}+{{HK}} | Chun-Li flips forwards high into the air, coming down with a kick.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}} | + | {{MoveListRow | Senretsu Kyaku<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|SU}} Zangief | | title={{flag|SU}} Zangief | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=576 | crop_y=0}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1956-06-01 | | info1=1956-06-01 | ||
Line 634: | Line 258: | ||
{{MoveListRow | Flying Powerbomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief grabs his opponent, jumps, and slams them into the ground.}} | {{MoveListRow | Flying Powerbomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief grabs his opponent, jumps, and slams them into the ground.}} | ||
{{MoveListRow | Siberian Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | {{MoveListRow | Siberian Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | ||
− | {{MoveListRow | Banishing Flat | {{right}} {{downright}} {{down}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | + | {{MoveListRow | Banishing Flat<br>(''Super Turbo'' only) | {{right}} {{downright}} {{down}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 643: | Line 267: | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Spinning Piledriver.}} | + | {{MoveListRow | Final Atomic Buster<br>(''Super Turbo'' only) | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Spinning Piledriver.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|IN}} Dhalsim | | title={{flag|IN}} Dhalsim | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=672 | crop_y=0}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1952-11-22 | | info1=1952-11-22 | ||
Line 660: | Line 284: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches.}} | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches.}} | ||
− | {{MoveListRow | Yoga Flame | {{ | + | {{MoveListRow | Yoga Flame | {{HCF}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} |
− | {{MoveListRow | Yoga Blast | {{ | + | {{MoveListRow | Yoga Blast<br>(''Super Turbo'' only) | {{HCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} |
{{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | ||
{{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}.}} | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Headbutt | {{left}}+{{HP}} | Dhalsim headbutts his opponent.}} | + | {{MoveListRow | Headbutt<br>(''Super Turbo'' only) | {{left}}+{{HP}} | Dhalsim headbutts his opponent.}} |
− | {{MoveListRow | Downward Chop | {{left}}+{{LP}} | Dhalsim chops his hand downward.}} | + | {{MoveListRow | Downward Chop<br>(''Super Turbo'' only) | {{left}}+{{LP}} | Dhalsim chops his hand downward.}} |
{{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} | {{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} | ||
− | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. | + | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair (''Super'')<br>{{down}}+{{kick}} in midair (''Super Turbo'') | Dhalsim spins downward feet first like a drill. In ''Super Turbo'', the angle depends on the button used, with {{LK}} being the closest to 0° and {{HK}} being the closest to 270°.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Yoga Inferno | {{QCF}} {{QCF}} {{punch}} | Dhalsim belches a chain of fireballs in front of him.}} | + | {{MoveListRow | Yoga Inferno<br>(''Super Turbo'' only) | {{QCF}} {{QCF}} {{punch}} | Dhalsim belches a chain of fireballs in front of him.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|MX}} T. Hawk | | title={{flag|MX}} T. Hawk | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=112}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1959-07-21 | | info1=1959-07-21 | ||
Line 698: | Line 322: | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Double Typhoon | D-Pad in a 360° rotation twice, then {{punch}} (close) | T. Hawk performs two successive Storm Hammers.}} | + | {{MoveListRow | Double Typhoon<br>(''Super Turbo'' only) | D-Pad in a 360° rotation twice, then {{punch}} (close) | T. Hawk performs two successive Storm Hammers.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|HK 1959}} Fei Long | | title={{flag|HK 1959}} Fei Long | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=96 | crop_y=112}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1969-04-23 | | info1=1969-04-23 | ||
Line 716: | Line 340: | ||
{{MoveListRow | Rekka Ken | {{QCF}} {{punch}} | Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.}} | {{MoveListRow | Rekka Ken | {{QCF}} {{punch}} | Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.}} | ||
{{MoveListRow | Rising Dragon Kick | {{RDP}} {{kick}} | Fei Long unleashes a flaming kick that spirals upwards.}} | {{MoveListRow | Rising Dragon Kick | {{RDP}} {{kick}} | Fei Long unleashes a flaming kick that spirals upwards.}} | ||
− | {{MoveListRow | Rekku Kyaku | {{downleft}} {{QCF}} {{upright}} {{kick}} | Fei Long leaps forward with a rolling kick.}} | + | {{MoveListRow | Rekku Kyaku<br>(''Super Turbo'' only) | {{downleft}} {{QCF}} {{upright}} {{kick}} | Fei Long leaps forward with a rolling kick.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 723: | Line 347: | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Rekka Shinken | {{QCF}} {{QCF}} {{punch}} | Fei Long performs a rapid series of Rekka Kens.}} | + | {{MoveListRow | Rekka Shinken<br>(''Super Turbo'' only) | {{QCF}} {{QCF}} {{punch}} | Fei Long performs a rapid series of Rekka Kens.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|JM}} Dee Jay | | title={{flag|JM}} Dee Jay | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=112}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1965-10-31 | | info1=1965-10-31 | ||
Line 742: | Line 366: | ||
{{MoveListRow | Hyper Fist | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}} | {{MoveListRow | Hyper Fist | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}} | ||
{{MoveListRow | Double Dread Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.}} | {{MoveListRow | Double Dread Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.}} | ||
− | {{MoveListRow | Maximum Jackknife | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}} | + | {{MoveListRow | Maximum Jackknife<br>(''Super Turbo'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 748: | Line 372: | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Dread Carnival | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Dee Jay hops forward while performing a series of kicks.}} | + | {{MoveListRow | Dread Carnival<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Dee Jay hops forward while performing a series of kicks.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|UK}} Cammy | | title={{flag|UK}} Cammy | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=288 | crop_y=112}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1974-01-06 | | info1=1974-01-06 | ||
Line 767: | Line 391: | ||
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}} | {{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}} | ||
{{MoveListRow | Spinning Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.}} | {{MoveListRow | Spinning Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.}} | ||
− | {{MoveListRow | Hooligan Combination | {{downleft}} {{QCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}} | + | {{MoveListRow | Hooligan Combination<br>(''Super Turbo'' only) | {{downleft}} {{QCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Cannon Drill followed by a Cannon Spike.}} | + | {{MoveListRow | Spin Drive Smasher<br>(''Super Turbo'' only) | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Cannon Drill followed by a Cannon Spike.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
=====Bosses===== | =====Bosses===== | ||
+ | The four Shadaloo bosses gained unique endings in ''Super Street Fighter II''. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|US}} Balrog (M. Bison) | | title={{flag|US}} Balrog (M. Bison) | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=112}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1968-09-04 | | info1=1968-09-04 | ||
Line 790: | Line 415: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | ||
− | {{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | + | {{MoveListRow | Dash Ground Straight or Upper<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} |
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash.}} | {{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash.}} | ||
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | {{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} or {{kick}} | Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}} (regardless of which button started the move).}} | + | {{MoveListRow | Crazy Buffalo<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} or {{kick}} | Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}} (regardless of which button started the move).}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|ES}} Vega (Balrog) | | title={{flag|ES}} Vega (Balrog) | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=480 | crop_y=112}} |
| cropimage=yes | | cropimage=yes | ||
| info1name=Date of birth | | info1name=Date of birth | ||
Line 810: | Line 435: | ||
| info4name=Blood type | | info4name=Blood type | ||
| info4=O | | info4=O | ||
− | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand | + | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches. In ''Super Turbo'', he can collect his claw after it breaks off and reattach it. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Claw Roll | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust.}} | {{MoveListRow | Claw Roll | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust.}} | ||
Line 817: | Line 442: | ||
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}} | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}} | ||
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He backflips once with {{kick}} and twice with {{punch}}. He is invulnerable while performing this move.}} | {{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He backflips once with {{kick}} and twice with {{punch}}. He is invulnerable while performing this move.}} | ||
− | {{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega backflips into the air.}} | + | {{MoveListRow | Scarlet Terror<br>(''Super Turbo'' only) | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega backflips into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 823: | Line 448: | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}} | + | {{MoveListRow | Rolling Izuna Drop<br>(''Super Turbo'' only) | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|TH}} Sagat | | title={{flag|TH}} Sagat | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=576 | crop_y=112}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1955-07-02 | | info1=1955-07-02 | ||
Line 844: | Line 469: | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{punch}} | Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.}} | + | {{MoveListRow | Tiger Genocide<br>(''Super Turbo'' only) | {{QCF}} {{QCF}} {{punch}} | Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|TH}} M. Bison (Vega) | | title={{flag|TH}} M. Bison (Vega) | ||
− | | sprite={{sprite | Super Street Fighter II | + | | sprite={{sprite | Super Street Fighter II Saturn, Characters.png | crop_width=96 | crop_height=112 | crop_x=672 | crop_y=112}} |
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=Unknown | | info1=Unknown | ||
Line 866: | Line 491: | ||
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | M. Bison does two consecutive Double Knee Press maneuvers.}} | + | {{MoveListRow | Knee Press Nightmare<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | M. Bison does two consecutive Double Knee Press maneuvers.}} |
}} | }} | ||
}} | }} | ||
Line 872: | Line 497: | ||
=====Hidden===== | =====Hidden===== | ||
{{mainArticle|{{PAGENAME}}/Hidden content}} | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | Gouki only appears in ''Super Street Fighter II Turbo''. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoRow| | {{InfoRow| | ||
Line 890: | Line 516: | ||
====Stages==== | ====Stages==== | ||
+ | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode. | Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Ryu.png|{{flag|JP}} Ryu}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, E. Honda.png|{{flag|JP}} E. Honda}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Blanka.png|{{flag|BR}} Blanka}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Guile.png|{{flag|US}} Guile}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Ken.png|{{flag|US}} Ken}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Chun-Li.png|{{flag|CN}} Chun-Li}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Zangief.png|{{flag|SU}} Zangief}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Dhalsim.png|{{flag|IN}} Dhalsim}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, T. Hawk.png|{{flag|MX}} T. Hawk}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Fei Long.png|{{flag|HK 1959}} Fei Long}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Dee Jay.png|{{flag|JM}} Dee Jay}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Cammy.png|{{flag|UK}} Cammy}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Balrog.png|{{flag|US}} Balrog}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Vega.png|{{flag|ES}} Vega}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, Sagat.png|{{flag|TH}} Sagat}} |
− | {{gitem|Super Street Fighter II | + | {{gitem|Super Street Fighter II Saturn, Stages, M. Bison.png|{{flag|TH}} M. Bison}} |
+ | }} | ||
+ | |||
+ | ====Bonus stages==== | ||
+ | ''Super Street Fighter II'' contains a bonus stage in the Arcade Mode after every three matches won, but they were removed for ''Super Street Fighter II Turbo''. Characters destroy inanimate objects within a time limit by attacking them for bonus points. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Super Street Fighter II Saturn, Bonus Stage 1.png|Bonus stage 1|Characters destroy a car, similar to the first bonus stage of ''[[Final Fight]]''.}} | ||
+ | {{ginfo|Super Street Fighter II Saturn, Bonus Stage 2.png|Bonus stage 2|Characters destroy rolling barrels as they fall from a conveyor belt.}} | ||
+ | {{ginfo|Super Street Fighter II Saturn, Bonus Stage 3.png|Bonus stage 3|Characters destroy a stack of flaming oil drums.}} | ||
}} | }} | ||
Revision as of 23:12, 7 September 2023
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Street Fighter Collection | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | ||||||||||||||||||||||||||||||||||||||||
Game total: 3 | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (64/1 tracks) | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||
Genre: Compilation, Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Street Fighter Collection (ストリートファイター コレクション) is a compilation of games in the Street Fighter series, released for the Sega Saturn in North America, Europe, and Japan in 1997.
Contents
Games included
- Super Street Fighter II: The New Challengers
- Super Street Fighter II Turbo
- Street Fighter Alpha 2 Gold
Gameplay
Super Street Fighter II and Super Street Fighter II Turbo
The first disc contains ports of Super Street Fighter II and Super Street Fighter II Turbo.
Super Street Fighter II was the first game on Capcom's CPS-2 arcade board, with more sophisticated graphics and audio over the original CPS-1 board used in previous versions of Street Fighter II. All twelve World Warriors from the previous entries return, many with basic and special techniques refined to adjust the overall balance, and four new characters are introduced. Some of the returning characters received new special techniques such as the Shakunetsu Hadouken for Ryu, a flaming Shouryuuken for Ken, the Flying Powerbomb for Zangief, and the Devil Reverse for M. Bison. The game also features a new scoring system that tracks combos, first attacks, reversals, and recoveries made by the player and awards bonus points accordingly. However, the faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition.
Super Street Fighter II Turbo was a revision of Super Street Fighter II that notably reintroduced faster game speeds, as well as introducing Super Combos, air combos, and throw recovery. The cast of playable characters returns with new moves and animations, and old moves received many balance changes. It is also the first appearance of Akuma, a hidden character who would become a staple of the series.
Characters move with and
and crouch with
. They jump with
and flip back and forth with
and
. Punches are done with
(jab),
(medium), and
(fierce) and kicks are done with
(short),
(medium), and
(roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding or
when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Super Street Fighter II Turbo adds the ability to recover from a throw in the air and reduce the damage taken by likewise holding
or
and pressing a medium or hard punch or kick button.
Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Super Street Fighter II Turbo introduces a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Modes
The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses M. Bison, Balrog, Sagat, and Vega. If certain conditions are met, Gouki appears before the fight with Vega, pummels him, and fights the player instead. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. Super Street Fighter II contains a bonus stage after every three matches, but these are absent in Super Street Fighter II Turbo.
There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
All of the characters from previous versions of Street Fighter II return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.
Players choose one of eight character color schemes: the character's default color scheme with LP , their color scheme from Champion Edition with MP , their color scheme from Hyper Fighting with HP , or one of five new color schemes (with any of the kick buttons or START , with one additional color scheme available by continuing to hold any button after choosing a character). In Super Street Fighter II Turbo, each character has received a new color scheme that replaced their original color scheme.
Bosses
The four Shadaloo bosses gained unique endings in Super Street Fighter II.
![]() | |||||||||||||||||||||||||||||||||
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Date of birth: 1968-09-04 Height: 6'5" Weight: 252 lbs. Blood type: A | |||||||||||||||||||||||||||||||||
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
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Date of birth: 1967-01-27 Height: 6'0" Weight: 208lbs Blood type: O | |||||||||||||||||||||||||||||||||
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches. In Super Turbo, he can collect his claw after it breaks off and reattach it.
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Date of birth: 1955-07-02 Height: 7'4" Weight: 283 lbs. Blood type: B | |||||||||||||||||||||||||||||||||
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
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Date of birth: Unknown Height: 5'11" Weight: 254 lbs. Blood type: A | |||||||||||||||||||||||||||||||||
The leader of the crime syndicate Shadaloo. M. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
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Hidden
- Main article: Street Fighter Collection/Hidden content.
Gouki only appears in Super Street Fighter II Turbo.
![]() | ||||||||||||||||||||||||
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An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. He does not have a Super meter, so he cannot perform Super Combos.
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Stages
- Main article: Street Fighter Collection/Comparisons.
Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode.
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![Brazil Brazil](https://retrocdn.net/images/thumb/a/a3/Flag_BR.svg/20px-Flag_BR.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![China China](https://retrocdn.net/images/thumb/0/07/Flag_CN.svg/20px-Flag_CN.svg.png)
![Soviet Union Soviet Union](https://retrocdn.net/images/thumb/5/5c/Flag_SU.svg/20px-Flag_SU.svg.png)
![India India](https://retrocdn.net/images/thumb/2/25/Flag_IN.svg/20px-Flag_IN.svg.png)
![Mexico Mexico](https://retrocdn.net/images/thumb/6/6c/Flag_MX.svg/20px-Flag_MX.svg.png)
![HK 1959 HK 1959](https://retrocdn.net/images/thumb/c/c1/Flag_HK_1959.svg/20px-Flag_HK_1959.svg.png)
![Jamaica Jamaica](https://retrocdn.net/images/thumb/3/3e/Flag_JM.svg/20px-Flag_JM.svg.png)
![United Kingdom United Kingdom](https://retrocdn.net/images/thumb/f/fe/Flag_UK.svg/20px-Flag_UK.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Spain Spain](https://retrocdn.net/images/thumb/b/b0/Flag_ES.svg/20px-Flag_ES.svg.png)
![Thailand Thailand](https://retrocdn.net/images/thumb/f/fe/Flag_TH.svg/20px-Flag_TH.svg.png)
![Thailand Thailand](https://retrocdn.net/images/thumb/f/fe/Flag_TH.svg/20px-Flag_TH.svg.png)
Bonus stages
Super Street Fighter II contains a bonus stage in the Arcade Mode after every three matches won, but they were removed for Super Street Fighter II Turbo. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
Street Fighter Alpha 2 Gold
- Main article: Street Fighter Alpha 2 Gold.
The second disc of the set contains Street Fighter Alpha 2 Gold, an enhanced version of the original Street Fighter Alpha 2 (based on Street Fighter Zero 2 Alpha, an arcade-only upgrade released in Japan, Asia, and South America). All of the game modes and features from the previous port are featured, with the exception of the Saturn-exclusive Illustrations gallery. A new Akuma Mode has been added, where the player can fight Shin Akuma directly without needing to satisfy the conditions to make him appear as a foe in the Arcade Mode. Some characters have new moves and Super Combos. Champion Edition-style renditions of all the Street Fighter II characters have been added, alongside Cammy as a hidden character (as she previously appeared in X-Men vs. Street Fighter).
History
Development
In North America, the game was originally announced at E3 1997 as Super Street Fighter Collection[5].
Release
This collection was significant at the time as it provided the first wide release of Super Street Fighter II Turbo, originally released to arcades in 1994, in the West. Though it is now considered the definitive version of Street Fighter II, it was difficult to find in Western regions until the release of this compilation for the Saturn and the PlayStation since the only previous console port it received was for the comparatively obscure 3DO and since the Western release of the arcade game was unpopular because of the notoriously high difficulty of its computer-controlled opponents (which was corrected in Street Fighter Collection).
Even though the packaging for the PAL version does not mention Virgin Interactive, their logo still appears in-game.
Legacy
Capcom would later release Capcom Generation: Dai 5 Shuu Kakutouka-tachi for the Saturn and the PlayStation, which collects the three other arcade versions of Street Fighter II. The PlayStation version was released internationally as Street Fighter Collection 2.
Versions
Compared to the previous Sega Mega Drive and Super NES ports of Super Street Fighter II, the visuals and sounds of the Saturn and PlayStation versions are much more faithful to the arcade original. The 16-bit ports have extra modes and speed settings. They also replace the flaming oil drums of the third bonus stage with a pyramid-shaped brick wall.
The ports of Super Street Fighter II and Super Street Fighter II Turbo in Street Fighter Collection use the arcade soundtracks rather than the arranged soundtracks used in the FM Towns version of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo.
Production credits
Super Street Fighter II
- Planner: POO, Mucchi
- Character Designer: Kurisan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matunaga, Rikagon, Simpsons, PEI, Mikiman, Buppo, M.Okazaki, Taka, Akiko, K.Crown, Shibataro
- Programmer: Shin., KID, Min (MiN), EGW, Aoi Mix, Tarabar
- Music: Syun, Oyaji
- Sound: Nobu., Toshio
- Special Thanks: NIN, Akiman, CBX, Dr. Dave, Raven Jimenez, And Capcom All Staff
- Presented by: Capcom
Super Street Fighter II Turbo
- Planner: POO, Mucchi, HASSY, Kimo Kimo
- Character Designer: Akiman, Kurisan, Hayashi, Tanuki, Erichan, Ikusan.Z, Q, Yu-Suke, Youjiro, Inukichi, Fukumoyan, Buppo, Angus, SM, S.Kuwajima, Kisabon, Ohnishi.H, Takky, Matsuchan, MAY, Kazu, Iwai, N-Gawa, RK., Shochan
- Programmer: Shin., Min (MiN), KID, Mitsu, Garamon, Domesan, Ouchi, Chabin, Kimoto, Inaba
- Music: Syun, Oyaji
- Sound: Nobu., Toshio
- Special Thanks: CBX, EGW, Sado, Iizima, M.Michi, E-Bou., And Capcom All Staff
- Presented by: Capcom
Street Fighter Zero 2 Dash
- Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
- Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Secret Player-, Hyper Shinchan, Super "Birdie" Sailor
- Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tonopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
- Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Art Work: Holyhomerun
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
- All Sound Produce: Arcade Sound Team
- Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
- Producer: Noritaka Funamizu (POO)
- Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Uesita-Tegekick-Masakazu
- Planner: Neo_G -H. Ishizawa-, Shirahama
- Programmer: Akiyoshi "Fly Boy" Eshiro, Tada "Nya- Nya-" Hideki, Katsu "Btype" Nishida, Toshihiko "Ed" Honda, Yasuhiro Yanagi, Nishimura "Uktkk" Yoshiaki, Tsutomu Terada (Max), Misawa(Cookie)Tsuyoshi
- Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
- Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Illustrations: Ikeno Medaka
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
- All Sound Produce: Arcade Sound Team
- Producer: Noritaka Funamizu (POO)
- Special Thanks: B.I.N, Toshihiko Tsuji, Shingo Aoi, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-, Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter Collection/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1997-34: "1997-34 (1997-10-03,10)" (1997-09-19)[11]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 17 reviews |
Saturn, PT |
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Technical information
- Main article: Street Fighter Collection/Technical information.
References
- ↑ File:SFC Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-31 (1997-09-12)" (JP; 1997-08-29), page 216
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ 5.0 5.1 File:E31997 Capcom PressKit.pdf, page 13
- ↑ 6.0 6.1 Computer & Video Games, "March 1998" (UK; 1998-02-11), page 56
- ↑ Computer & Video Games, "February 1998" (UK; 1998-01-14), page 94
- ↑ File:SFC-SSF2 Saturn JP SSEnding.pdf
- ↑ File:SFC-SSF2X Saturn JP SSEnding.pdf
- ↑ File:SFZ2d Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "1997-34 (1997-10-03,10)" (JP; 1997-09-19), page 266
- ↑ Ação Games, "Novembro 1997" (BR; 1997-xx-xx), page 16
- ↑ Edge, "Christmas 1997" (UK; 1997-11-27), page 111
- ↑ Electronic Gaming Monthly, "January 1998" (US; 199x-xx-xx), page 161
- ↑ Famitsu, "1997-09-26" (JP; 1997-09-12), page 1
- ↑ Game Informer, "October 1997" (US; 1997-xx-xx), page 66
- ↑ MAN!AC, "11/97" (DE; 1997-10-08), page 54
- ↑ Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 72
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 108
- ↑ neXt Level, "Mai 1998" (DE; 1998-04-17), page 72
- ↑ Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 182
- ↑ Saturn Fan, "1997 No. 21" (JP; 1997-10-31), page 124
- ↑ Saturn Power, "January 1998" (UK; 1997-12-03), page 78
- ↑ Sega Magazin, "Januar 1998" (DE; 1997-12-10), page 72
- ↑ Sega Saturn Magazine, "November 1997" (UK; 1997-10-15), page 78
- ↑ Sega Saturn Magazine, "1997-33 (1997-09-26)" (JP; 1997-09-12), page 196
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
Street Fighter Collection | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs
Demos: Street Fighter Collection Taikenban (1997) |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Final Fight games for Sega systems | |
---|---|
Final Fight CD (1993) | |
Final Fight Revenge (1999) | |
Related games | |
Saturday Night Slam Masters (1994) | |
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999) | |
Street Fighter Alpha 3 (1999) |
- Saturn Backup Memory-compatible games
- 1-2 player games
- JP Saturn games
- US Saturn games
- EU Saturn games
- PT Saturn games
- UK Saturn games
- PL Saturn games
- BR Saturn games
- Saturn games
- 1997 Saturn games
- All 1997 games
- Saturn fighting games
- All fighting games
- Saturn games with QSound support
- All games
- Street Fighter Collection
- Street Fighter
- Final Fight (franchise)