Difference between revisions of "Hiroyuki Sakamoto"
From Sega Retro
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*''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Adventure Game Design | *''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Adventure Game Design | ||
*''[[Ryu ga Gotoku Ishin!]]'' (2014) — Development Director | *''[[Ryu ga Gotoku Ishin!]]'' (2014) — Development Director | ||
− | |||
*''[[Yakuza 6: The Song of Life]]'' (2016) — Director | *''[[Yakuza 6: The Song of Life]]'' (2016) — Director | ||
*''[[Yakuza Kiwami 2]]'' (2017) — Director | *''[[Yakuza Kiwami 2]]'' (2017) — Director |
Revision as of 12:18, 13 January 2024
Hiroyuki Sakamoto |
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Date of birth: 1977-7-29 (age 47) |
Employment history:
Divisions:
Divisions:
Divisions:
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Role(s): Designer, Director |
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Hiroyuki Sakamoto (阪本 寛之)
Production history
- Daytona USA 2001 (Dreamcast; 2000) — Assistant Planner
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- Super Monkey Ball (GameCube; 2001) — Planners
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Planners
- Super Monkey Ball 2 (GameCube; 2002) — Planners
- F-Zero AX (Triforce; 2003) — Director
- F-Zero GX (GameCube; 2003) — Director
- Super Monkey Ball Deluxe (Xbox; 2005) — Planners
- Yakuza (PlayStation 2; 2005) — Director of Overseas Version
- Yakuza 2 (PlayStation 2; 2006) — Sub-Story Development
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — アドベンチャーゲームデザイン (as 阪本 寛之)
- Initial D: Extreme Stage (PlayStation 3; 2008) — Director
- Yakuza 3 (PlayStation 3; 2009) — Sub-Story Script
- Yakuza 3 (PlayStation 3; 2009) — Localization Director
- Yakuza 4 (PlayStation 3; 2010) — Special Thanks
- Binary Domain (Xbox 360; 2012) — Lead Game Designer
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — ディレクター (as 阪本 寛之)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — ディレクター (as 阪本 寛之)
- Yakuza Kiwami (PlayStation 3; 2016) — Development Management
- Yakuza Kiwami (PlayStation 4; 2016) — Development Management
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Director
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Director
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Producer
- Yakuza: Like a Dragon (Xbox One; 2020) — Producer
- Yakuza: Like a Dragon (Steam; 2020) — Producer
- Lost Judgment (PlayStation 4; 2021) — Production Cooperation
- Lost Judgment (PlayStation 5; 2021) — Production Cooperation
- Lost Judgment (Xbox One; 2021) — Production Cooperation
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Chief Producer
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Chief Producer
- Like a Dragon: Ishin! (Xbox One; 2023) — Chief Producer
- Like a Dragon: Ishin! (Steam; 2023) — Chief Producer
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Chief Producer
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Chief Producer
- Like a Dragon: Infinite Wealth (Steam; 2024) — Chief Producer
- Ryu ga Gotoku Kenzan! (2008) — Adventure Game Design
- Ryu ga Gotoku Ishin! (2014) — Development Director
- Yakuza 6: The Song of Life (2016) — Director
- Yakuza Kiwami 2 (2017) — Director
- Yakuza: Like a Dragon (2020) — Producer
Interviews
- Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview] by AUTOMATON: Japanese, English
Photographs
- Main article: Photos of Hiroyuki Sakamoto
External links
References
- ↑ https://www.gameinformer.com/feature/2022/11/24/the-future-of-ryu-ga-gotoku-studio (Wayback Machine: 2023-01-04 12:36)