Difference between revisions of "Truxton"
From Sega Retro
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| md_code_us=1012<!--{{magref|sv|8|60}}--> | | md_code_us=1012<!--{{magref|sv|8|60}}--> | ||
| md_date_eu=1990-11{{magref|mm|1|93}} | | md_date_eu=1990-11{{magref|mm|1|93}} | ||
− | | md_code_eu= | + | | md_code_eu=1012<!--{{magref|SegaFromVirginJuly1991 DE Trade Price List.pdf|page=5}}--> |
| md_date_uk=1990-10<!--Should be a launch title, likely 1st week Oct. 1990-11{{magref|mm|1|93}}--> | | md_date_uk=1990-10<!--Should be a launch title, likely 1st week Oct. 1990-11{{magref|mm|1|93}}--> | ||
− | | md_code_uk= | + | | md_code_uk=1012<!--{{magref|SegaFromVirginJuly1991 DE Trade Price List.pdf|page=5}}--> |
| md_rrp_uk=34.99{{magref|raze|3|57}}{{magref|ace|37|51}} | | md_rrp_uk=34.99{{magref|raze|3|57}}{{magref|ace|37|51}} | ||
| md_date_au=199x | | md_date_au=199x |
Revision as of 03:33, 27 January 2024
- For the 2020 re-release by Retro-bit, see Truxton Collector's Edition.
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Truxton | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Toaplan | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Truxton, known in Japan as Tatsujin (達人, lit. "Mastery"), is a Sega Mega Drive vertical shoot-'em-up developed by Toaplan and published by Sega. A port of the developer's titular 1988 arcade game Truxton, it was first released in Japan in December 1989.[2]
Contents
Story
Taking place somewhere in space, an armada of Gidans led by the evil Dogurava is invading the fictional planet Borogo aboard five gargantuan asteroids. After surviving an attack on an orbiting Borogo cargo barge, a pilot named Tatsuo enters into one remaining ship called Super Fighter and challenges the Gidans in a desperate attempt to quell the alien invasion and divert their asteroid fortresses in the process.
Gameplay
The game is a science fiction-themed vertically scrolling shoot-'em-up. The player assumes the role of Tatsuo, taking control of the Super Fighter ship through increasingly difficult stages.
The Super Fighter moves in any direction using the D-Pad. Its movement speed can be upgraded by collecting Speed Booster power-ups. The playable area is slightly wider than the visible area, so the screen pans when the ship is moved to the left or right edge. The Super Fighter is equipped with a main gun, which is fired with or . Either button can be held for continuous fire, but fires much more rapidly. There are three types of weapons that can be equipped by acquiring items. Weapons have unlimited ammunition and travel the full length of the screen. The ship's weapon power is upgraded by collecting Power Booster power-ups: the first upgrade is reached by collecting 5 boosters, and the second upgrade is reached by collecting 10 boosters. Any Power Boosters collected once at maximum level are stored.
The Super Fighter also holds a cache of bombs, which are launched with . Bombs obliterate all small enemies on screen and evaporate enemy bullets. They also significantly damage bosses. Bombs are limited but can be found as items.
Getting hit by enemy fire destroys the Super Fighter and costs a life, with the player restarting at the last reached checkpoint. When the Super Fighter is destroyed, it reverts to baseline movement speed and restarts with three bombs. It loses 5 Power Boosters when at the second weapon power level and 10 Power Boosters when at the third weapon power level, so losing a life also costs weapon power unless the player has an excess of Power Boosters in reserve. The player gains an extra life at 70,000 and 270,000 points and then every 200,000 points after that. The game ends if the player runs out of lives, but it can be continued as long as there are credits remaining.
As is common with Toaplan's shoot-'em-ups, the game loops back to the first stage after completing the last stage, with the difficulty increasing. There are five different endings for each time the game is successively completed.
Truxton contains a notable damage-related bug: pausing the game with START during the Destroyer Bomb's explosion causes the damage done by the attack to increase with every pause. By rapidly pausing and unpausing, players are able to defeat enemies and bosses quite easily.
Weapons
Power Shot | |
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The default weapon of the Super Fighter. Fires a spray of bullets forwards. It is a 3-way spreadshot even at base level. The first upgrade increases the number of bullet streams to 5, and the second upgrade adds a circular shield that surrounds the Super Fighter when firing (not present in the arcade version). | |
タツジンビーム) | Truxton Beam (|
Shoots a stream of energy blasts forwards. It is the strongest weapon in the game but covers the least area. The first upgrade increases the number of streams to 3, and the second upgrade increases the number of streams to 5. | |
Thunder Laser | |
Fires a continuous beam of lightning that locks on to enemy targets. The first upgrade increases the number of beams to 3, and the second upgrade increases the number of beams to 5. |
Items
Zun-スン | |
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Destroy to release an item. | |
Power Shot | |
Equips the Power Shot weapon (or awards 5,000 points if already equipped). | |
Truxton Beam (タツジンビーム) | |
Equips the Truxton Beam weapon (or awards 5,000 points if already equipped). | |
Thunder Laser | |
Equips the Thunder Laser weapon (or awards 5,000 points if already equipped). | |
Power Booster | |
Adds a "P" to the sidebar. The Super Fighter's weapon power increases after collecting 5 and 10 Power Boosters. Any Power Boosters collected once at maximum level are kept in reserve. Losing a life also loses 5 Power Boosters at the second weapon power level and 10 Power Boosters at the third weapon power level. | |
Speed Booster | |
Increases the speed of the Super Fighter, up to 4 times (or awards 5,000 points if already at maximum speed). | |
Destroyer Bomb (タツジンボム) | |
Adds another bomb to the Super Fighter's arsenal. | |
1-Up | |
Gives the player an extra life. | |
2-Up | |
Gives the player two extra lives. |
Stages
The game consists of battles over eight asteroids, split between five stages, each with its own boss.
Blue, Yellow, and Red Asteroids | |
---|---|
Boss: J-Tank | |
Orchid and Purple Asteroids | |
Boss: Badron | |
Poison Asteroid | |
Boss: Dosvam | |
Galaxy Pool Asteroid | |
Boss: Gurus | |
Magman Asteroid | |
Boss: Dogurava | |
History
Legacy
A sequel, Truxton II, was released to arcades in 1992, but it was only ported to the FM Towns and not to any home consoles.
In October 2020, the game was re-released worldwide by Retro-Bit as Truxton Collector's Edition as part of Toaplan Shooters Collector's Edition.[8][9]
In October 2022, the game was included in all versions of the Mega Drive Mini 2. This version adds the option to play the game with the "Standard BGM" or the "Arcade BGM." Standard BGM is the same as the original cartridge. It was designed for 50 Hz and thus plays too quickly (compared to the arcade music) when played at 60 Hz. Arcade BGM corrects the music to play at the same speed as the original arcade game.
In September 2008, retro gaming YouTuber Mark Bussler of Classic Game Room posted a positive video review of Truxton to his channel.[10] The review quickly took off in popularity, and viewers were particularly entertained by Mark's pronunciation of the name Truxton; both Classic Game Room and Mark's style of speaking would later develop a strong association with the game. This association has been humorously embraced by Mark himself, and is frequently celebrated and parodied by the larger gaming community.[11]
Versions
This port is unusual in that it appears to be written for PAL specs: the overall speed of the game, music and sound effects, and so forth, greatly resemble the arcade version when played at 50 Hz.
Despite the small ROM size and plenty of screen-filling enemies, almost all graphics in this game are stored in an uncompressed state.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | Truxton | Truxton |
Japanese | 達人 | Tatsujin |
Production credits
- Staff: T. Ohta, M. Yuge, K. Iwabuchi, S. Nakaoka, N. Sawada, Y. Tataka
- Cast: Tatsuo, Lilin, Jtank, Badron, Gulus, Dosvam, Dogurava
Digital manuals
Magazine articles
- Main article: Truxton/Magazine articles.
Promotional material
also published in:
- Computer & Video Games (UK) #107: "October 1990" (1990-09-16)[13]
Physical scans
76 | |
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Based on 36 reviews |
Mega Drive, BX† |
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Technical information
- Main article: Truxton/Technical information.
References
NEC Retro has more information related to Tatsujin
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- ↑ File:Truxton MD JP Box.jpg
- ↑ 2.0 2.1 2.2 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ Computer Entertainer, "January 1990" (US; 1990-01-20), page 23
- ↑ GamePro, "April 1990" (US; 1990-xx-xx), page 52
- ↑ Mean Machines, "October 1990" (UK; 1990-09-xx), page 93
- ↑ 6.0 6.1 Raze, "January 1991" (UK; 1990-11-29), page 57
- ↑ ACE, "October 1990" (UK; 1990-09-xx), page 51
- ↑ https://retro-bit.com/toaplan-shooters/ (Wayback Machine: 2021-05-15 18:27)
- ↑ File:TSCE Toaplan Press Release.pdf
- ↑ https://www.youtube.com/watch?v=WLUEH7M_xbc
- ↑ https://www.youtube.com/watch?v=yIhH-_BXPr8
- ↑ File:Truxton MD credits.pdf
- ↑ Computer & Video Games, "October 1990" (UK; 1990-09-16), page 122
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 304
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 251
- ↑ Aktueller Software Markt, "Februar 1990" (DE; 1990-xx-xx), page 92
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 69
- ↑ Computer Entertainer, "January 1990" (US; 1990-01-20), page 18
- ↑ Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 23
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 39
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 51
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 135
- ↑ Computer & Video Games, "March 1990" (UK; 1990-02-16), page 97
- ↑ Electronic Gaming Monthly, "March 1990" (US; 1990-xx-xx), page 20
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 110
- ↑ Famitsu, "1990-01-05,19" (JP; 19xx-xx-xx), page 17
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 85
- ↑ Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 91
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "August 1990" (JP; 1990-07-07), page 73
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 81
- ↑ Micromanía (segunda época), "Noviembre 1990" (ES; 1990-1x-xx), page 60
- ↑ Mean Machines, "October 1990" (UK; 1990-09-xx), page 92
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Megazone, "June/July 1991" (AU; 1991-0x-xx), page 24
- ↑ Power Play, "3/90" (DE; 1990-02-19), page 104
- ↑ S: The Sega Magazine, "November 1990" (UK; 1990-10-04), page 8
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ 41.0 41.1 Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 88
- ↑ Top Secret, "Marzec 1995" (PL; 1995-xx-xx), page 57
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 206
- ↑ VideoGames & Computer Entertainment, "February 1990" (US; 1990-0x-xx), page 87
- ↑ Zero, "May 1990" (UK; 1990-0x-xx), page 87
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