Difference between revisions of "Skull Island"
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File:Skull Island SC3000 AU Screenshot1.png|Intro | File:Skull Island SC3000 AU Screenshot1.png|Intro | ||
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Revision as of 17:48, 31 December 2012
Skull Island | |||||
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System(s): SC-3000 | |||||
Publisher: Dotsoft | |||||
Developer: Softgold | |||||
Genre: Adventure | |||||
Number of players: 1 | |||||
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Skull Island is a graphical text adventure game developed by Australian company Softgold (formerly Gameworx Software), which specialised in multi-load text adventures written in BASIC.
It was released on the SC-3000 in 1984 by Dotsoft, exclusively in Australia. The game was also released on Commodore 64 in the same year.
Gameplay is based on the Scott Adams Standard 2-word verb-noun parser.
On first glance, the game appears to be inspired by [wikipedia:Treasure Island|Treasure Island]
Synopsis
"You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point.
Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island.
In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......"
Physical Scans