Difference between revisions of "Columns"
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− | '''''Columns''''' (コラムス) is a puzzle game | + | '''''Columns''''' (コラムス) is a puzzle game created by Jay Geertsen in 1989. The rights were sold to [[Sega]] in 1990, who brought the game to the [[Sega System C]] arcade board, with its subsequent success seeing the game released on a wide variety of platforms. ''Columns'' is frequently seen as Sega's answer to ''[[Tetris]]'', which although did not escape Sega platforms, was making a name for itself on [[Nintendo]]'s Game Boy. In Brazil it is known as '''''Shapes and Columns'''''. |
− | + | ==Gameplay== | |
+ | ''Columns'' is a falling-block puzzle game. Like ''Tetris'', the aim of the game is to try and stay alive - "columns" fall from the top of the screen, landing on-top of each other, and should the "pile" reach the top of the screen, the game is over. Success is determined by strategic placing of columns, and as the game progresses, the rate at which the columns fall increases. | ||
− | ==Version Differences== | + | In ''Columns'', each column is made up of three coloured jewels stacked on top of each other. If three or more jewels of the same colour are aligned horizontally, vertically or diagonally, the jewels will be destroyed, and any jewels placed above will fall downwards. Unlike ''Tetris'', the reliance on gravity means gameplay is combo-driven - repeated combos will spawn a "magic jewel", which when collided with a jewel will eliminate all jewels of that colour on-screen. |
− | + | ||
+ | There are six coloured jewels in total: | ||
+ | {{cropimage|image=Columns sprites.png|width=16}} {{cropimage|image=Columns sprites.png|width=16|x=16}} {{cropimage|image=Columns sprites.png|width=16|x=32}} {{cropimage|image=Columns sprites.png|width=16|x=48}} {{cropimage|image=Columns sprites.png|width=16|x=64}} {{cropimage|image=Columns sprites.png|width=16|x=80}} | ||
+ | |||
+ | ===Controls=== | ||
+ | There are only four buttons utilised in ''Columns''. {{Left}} and {{Right}} move a falling column left or right across the screen, respectively, while {{Down}} speeds up the rate at which the column falls. | ||
+ | |||
+ | The remaining button is used to "rotate" the column as shown below: | ||
+ | |||
+ | <div style="display:inline-block; vertical-align:middle"> | ||
+ | {| cellpadding="0px" cellspacing="0px" | ||
+ | |{{cropimage|image=Columns sprites.png|width=16}} | ||
+ | |- | ||
+ | |{{cropimage|image=Columns sprites.png|width=16|x=32}} | ||
+ | |- | ||
+ | |{{cropimage|image=Columns sprites.png|width=16|x=64}} | ||
+ | |} | ||
+ | </div> | ||
+ | <div style="display:inline-block; vertical-align:middle"> | ||
+ | {{Right}} | ||
+ | </div> | ||
+ | <div style="display:inline-block; vertical-align:middle"> | ||
+ | {| cellpadding="0px" cellspacing="0px" | ||
+ | |{{cropimage|image=Columns sprites.png|width=16|x=64}} | ||
+ | |- | ||
+ | |{{cropimage|image=Columns sprites.png|width=16}} | ||
+ | |- | ||
+ | |{{cropimage|image=Columns sprites.png|width=16|x=32}} | ||
+ | |} | ||
+ | </div> | ||
+ | <div style="display:inline-block; vertical-align:middle"> | ||
+ | {{Right}} | ||
+ | </div> | ||
+ | <div style="display:inline-block; vertical-align:middle"> | ||
+ | {| cellpadding="0px" cellspacing="0px" | ||
+ | |{{cropimage|image=Columns sprites.png|width=16|x=32}} | ||
+ | |- | ||
+ | |{{cropimage|image=Columns sprites.png|width=16|x=64}} | ||
+ | |- | ||
+ | |{{cropimage|image=Columns sprites.png|width=16}} | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | There is no option to rotate the columns in the opposite direction. | ||
+ | |||
+ | ===Version Differences=== | ||
+ | Game modes differ depending on the version of ''Columns''. All feature the standard "arcade mode" seen in the System C version. | ||
*'''2-player Competitive play''': The original arcade version does have two players on screen at once, but this is not a competitive mode as players can join and leave at will. | *'''2-player Competitive play''': The original arcade version does have two players on screen at once, but this is not a competitive mode as players can join and leave at will. | ||
*'''Flash Columns''': the player must mine their way through a set number of lines to get to a flashing jewel at the bottom. The faster the player accomplishes this, the higher his rank. | *'''Flash Columns''': the player must mine their way through a set number of lines to get to a flashing jewel at the bottom. The faster the player accomplishes this, the higher his rank. | ||
Line 86: | Line 133: | ||
**'''Doubles:''' Either Original Game or Flash Columns may have two players competing on the same well instead of different wells | **'''Doubles:''' Either Original Game or Flash Columns may have two players competing on the same well instead of different wells | ||
*'''PC Engine''': "Stone" and "Freeze" competitive modes (TODO) | *'''PC Engine''': "Stone" and "Freeze" competitive modes (TODO) | ||
− | *'''Super Famicom''': | + | *'''Super Famicom''': This version includes a competitive play option, a tutorial, alternate jewel shapes, and an option to have jewels drop faster than usual from the get-go. |
+ | |||
+ | ==History== | ||
+ | ===Development=== | ||
+ | ''Columns'' was originally conceived by Jay Geertsen while working at Hewlett-Packard in 1989. It was originally created for the HP-UX operating system (utilising the X Window System), however the relative obscurity of the platform, particularly amongst home consumers, saw ports to other systems. Nathan Meyers brought it to DOS for IBM PC customers (1989), Chris Christensen to the Macintosh (1990) and John Rotenstein for Windows 3.x (1990). It was also brought to the Atari ST in 1989. | ||
+ | |||
+ | In early 1990, Geertsen sold the rights to Sega, who has controlled the license ever since. Sega is not thought to own the code of the aforementioned versions, just the mechanics surrounding the game. | ||
+ | |||
+ | ===Legacy=== | ||
+ | Following its success in arcades, ''Columns'' was brought to the [[Sega Mega Drive]], in the form of a very accurate arcade conversion. The Mega Drive ''Columns'' was the first puzzle game to hit the system in most territories - though ''Tetris'' had seen a Mega Drive release in Japan in 1988, legal issues forced it to be removed from shelves and the game has been rarely mentioned since. ''Columns'' is a relatively small game by Mega Drive standards, and so has been re-released multiple times across many compilations. It was also re-released several times between 1993 and 1996 in North America, presumably to try and clear old stock. | ||
+ | |||
+ | ''Columns'' was a launch title for the [[Sega Game Gear]], which debuted in Japan in October 1990. It was also brought to the [[Sega Master System]] later in the year. | ||
+ | |||
+ | [[SystemSoft]] were given the rights to publish Japanese home computer versions of the game between 1991 and 1992, including the PC-8801, PC-9801 and Sharp X68000. MSX and FM Towns versions were handled by [[Telenet Japan]], while a PC Engine port was brought to the system by [[Laser Soft]]. Perhaps most peculiarly, [[Media Factory]] were given the rights to produce a Super Famicom version, released in the very late year of 1999. It was distributed through the Japan-exclusive ''Nintendo Power'' rewritable cartridge service and is the only Sega property to see an official release on Nintendo's Super Famicom. | ||
+ | |||
+ | There have been multiple sequels to ''Columns'', starting with 1990's ''[[Columns II: The Voyage Through Time]]'' and 1993's ''[[Columns III: Revenge of Columns]]''. The System C version of the game was released as part of the [[Sega Saturn]] compilation, ''[[Columns Arcade Collection]]''. The Mega Drive version has also been released on Steam and as part of the [[Wii]]''s [[Virtual Console]] service. Multiple unlicensed versions of the game exist, as well as many clones. | ||
+ | |||
+ | Throughout its life, ''Columns'' has never achieved the same level of success as ''Tetris'', however continues to see sequels to this day. | ||
==Physical Scans== | ==Physical Scans== | ||
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| console=Mega Drive | | console=Mega Drive | ||
| region=BR | | region=BR | ||
− | | cover= | + | | cover=Columns MD BR Box.jpg |
| cart=Columns MD BR Cart.jpg | | cart=Columns MD BR Cart.jpg | ||
}} | }} | ||
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| cart=Columns gg jp cart.jpg | | cart=Columns gg jp cart.jpg | ||
| manual= | | manual= | ||
+ | | square=yes | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Game Gear | | console=Game Gear | ||
− | | region=JP ([[Meisaku Collection]]) | + | | region=JP<br/>([[Meisaku Collection]]) |
| front=Columns GG JP Box Front Meisaku.jpg | | front=Columns GG JP Box Front Meisaku.jpg | ||
| back= | | back= | ||
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| cart= | | cart= | ||
| manual= | | manual= | ||
+ | | square=yes | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Game Gear | | console=Game Gear |
Revision as of 07:44, 4 May 2013
Columns | |||||
---|---|---|---|---|---|
System(s): Sega System C, Sega Mega Drive, Sega Game Gear, Sega Master System, FM Towns, MSX, NEC PC-8801, NEC PC-9801 PC Engine, Sharp X68000, Super Famicom | |||||
Publisher: Sega, SystemSoft, Laser Soft Telenet Japan | |||||
Developer: Sega, SystemSoft, Laser Soft Compile SNES Media Factory, Marigul | |||||
Genre: Puzzle | |||||
| |||||
CERO
Missing Parameter! |
Columns (コラムス) is a puzzle game created by Jay Geertsen in 1989. The rights were sold to Sega in 1990, who brought the game to the Sega System C arcade board, with its subsequent success seeing the game released on a wide variety of platforms. Columns is frequently seen as Sega's answer to Tetris, which although did not escape Sega platforms, was making a name for itself on Nintendo's Game Boy. In Brazil it is known as Shapes and Columns.
Gameplay
Columns is a falling-block puzzle game. Like Tetris, the aim of the game is to try and stay alive - "columns" fall from the top of the screen, landing on-top of each other, and should the "pile" reach the top of the screen, the game is over. Success is determined by strategic placing of columns, and as the game progresses, the rate at which the columns fall increases.
In Columns, each column is made up of three coloured jewels stacked on top of each other. If three or more jewels of the same colour are aligned horizontally, vertically or diagonally, the jewels will be destroyed, and any jewels placed above will fall downwards. Unlike Tetris, the reliance on gravity means gameplay is combo-driven - repeated combos will spawn a "magic jewel", which when collided with a jewel will eliminate all jewels of that colour on-screen.
There are six coloured jewels in total:
Controls
There are only four buttons utilised in Columns. and move a falling column left or right across the screen, respectively, while speeds up the rate at which the column falls.
The remaining button is used to "rotate" the column as shown below:
There is no option to rotate the columns in the opposite direction.
Version Differences
Game modes differ depending on the version of Columns. All feature the standard "arcade mode" seen in the System C version.
- 2-player Competitive play: The original arcade version does have two players on screen at once, but this is not a competitive mode as players can join and leave at will.
- Flash Columns: the player must mine their way through a set number of lines to get to a flashing jewel at the bottom. The faster the player accomplishes this, the higher his rank.
Furthermore, each individual port has its own features:
- Master System/Game Gear: In single-player mode, the jewels can be changed to fruit, squares, dice, or card suits.
- Mega Drive: Two game modes were added, accessible from the Menu option on the title screen menu. These modes can be applied to either the Original Game or Flash Columns.
- Time Trial: Either Original Game or Flash Columns may be time-limited to three minutes.
- Doubles: Either Original Game or Flash Columns may have two players competing on the same well instead of different wells
- PC Engine: "Stone" and "Freeze" competitive modes (TODO)
- Super Famicom: This version includes a competitive play option, a tutorial, alternate jewel shapes, and an option to have jewels drop faster than usual from the get-go.
History
Development
Columns was originally conceived by Jay Geertsen while working at Hewlett-Packard in 1989. It was originally created for the HP-UX operating system (utilising the X Window System), however the relative obscurity of the platform, particularly amongst home consumers, saw ports to other systems. Nathan Meyers brought it to DOS for IBM PC customers (1989), Chris Christensen to the Macintosh (1990) and John Rotenstein for Windows 3.x (1990). It was also brought to the Atari ST in 1989.
In early 1990, Geertsen sold the rights to Sega, who has controlled the license ever since. Sega is not thought to own the code of the aforementioned versions, just the mechanics surrounding the game.
Legacy
Following its success in arcades, Columns was brought to the Sega Mega Drive, in the form of a very accurate arcade conversion. The Mega Drive Columns was the first puzzle game to hit the system in most territories - though Tetris had seen a Mega Drive release in Japan in 1988, legal issues forced it to be removed from shelves and the game has been rarely mentioned since. Columns is a relatively small game by Mega Drive standards, and so has been re-released multiple times across many compilations. It was also re-released several times between 1993 and 1996 in North America, presumably to try and clear old stock.
Columns was a launch title for the Sega Game Gear, which debuted in Japan in October 1990. It was also brought to the Sega Master System later in the year.
SystemSoft were given the rights to publish Japanese home computer versions of the game between 1991 and 1992, including the PC-8801, PC-9801 and Sharp X68000. MSX and FM Towns versions were handled by Telenet Japan, while a PC Engine port was brought to the system by Laser Soft. Perhaps most peculiarly, Media Factory were given the rights to produce a Super Famicom version, released in the very late year of 1999. It was distributed through the Japan-exclusive Nintendo Power rewritable cartridge service and is the only Sega property to see an official release on Nintendo's Super Famicom.
There have been multiple sequels to Columns, starting with 1990's Columns II: The Voyage Through Time and 1993's Columns III: Revenge of Columns. The System C version of the game was released as part of the Sega Saturn compilation, Columns Arcade Collection. The Mega Drive version has also been released on Steam and as part of the Wiis Virtual Console service. Multiple unlicensed versions of the game exist, as well as many clones.
Throughout its life, Columns has never achieved the same level of success as Tetris, however continues to see sequels to this day.
Physical Scans
System C Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Template:ScanflyerTemplate:Scanflyer
Mega-Tech version
Mega Drive Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 29 reviews |
Mega Drive, US (Sega Classic) |
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Mega Drive, US (Sega Classic) (newer) |
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Master System Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 24 reviews |
Game Gear Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 13 reviews |
Game Gear, JP (Meisaku Collection) |
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Game Gear, KR |
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FM Towns Version
FM Towns, JP |
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MSX Version
MSX, JP |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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NEC PC-8801 Version
NEC PC-8801, JP |
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NEC PC-9801 Version
NEC PC-9801, JP |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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PC Engine Version
Sega Retro Average | |||||||||||||||||||
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|
75 | |
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Based on 3 reviews |
TurboGrafx-16, JP |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x80px Cover
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Sharp X68000 Version
Super Famicom Version
Super Famicom, JP |
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External Links
Games in the Columns Series | |
---|---|
Columns (1990) | Columns II: The Voyage Through Time (1990) | Columns III: Revenge of Columns (1993) | Stack Columns (1994) | Super Columns (1995) | Columns '97 (1996) | Hanagumi Taisen Columns (1997) | Columns Arcade Collection (1997) | Columns GB: Tezuka Osamu Characters (1999) | Hanagumi Taisen Columns 2 (2000) | Columns Crown (2001) | Columns Jewel (2005) | Columns Deluxe (2008) | Jewelpet Kira Kira Mahou no Housekibako (2009) | Sega Ages Columns II (2019) | |
Columns Taisen Mode Tsuki (1991) | Columns (Mame Game) (1997) | Columns (Pocket Boy) (1997) | Columns for Zaurus (2001) | Columns for Clié (2002) | |
Unlicensed Columns games | |
Super Columns (1990) | |
Columns Related Media | |
Columns・Columns II (1991) | |
Hanagumi Taisen Columns Official Guide (1997) | Hanagumi Taisen Columns 2 Perfect Guide (2000) |
- ↑ Ação Games, "Junho 1991" (BR; 1991-06-19), page 27
- ↑ Aktueller Software Markt, "November 1990" (DE; 1990-10-26), page 138
- ↑ Beep! MegaDrive, "July 1990" (JP; 1990-06-08), page 17
- ↑ Complete Guide to Consoles, "Volume III" (UK; 1990-08-xx), page 46
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 28
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 45
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 128
- ↑ Electronic Gaming Monthly, "November 1990" (US; 1990-xx-xx), page 20
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 32
- ↑ Famitsu, "" (JP; 1990-0x-xx), page 1
- ↑ The Games Machine, "Novembre 1990" (IT; 1990-1x-xx), page 83
- ↑ Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 113
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "October 1990" (JP; 1990-09-08), page 79
- ↑ Mega Play, "February 1991" (US; 199x-xx-xx), page 41
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 33
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Février 1991" (FR; 1991-xx-xx), page 42
- ↑ Power Play, "9/90" (DE; 1990-08-17), page 122
- ↑ Sega Power, "July 1991" (UK; 1991-06-06), page 12
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ 22.0 22.1 22.2 Sega Pro, "December 1991" (UK; 1991-11-21), page 21
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ 25.0 25.1 Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 71
- ↑ Top Secret, "Kwiecień 1995" (PL; 1995-xx-xx), page 57
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 10
- ↑ User, "Mártios 1991" (GR; 1991-0x-xx), page 66
- ↑ VideoGames & Computer Entertainment, "November 1990" (US; 1990-1x-xx), page 66
- ↑ Buzz! Computers (UK) (+0:00)
- ↑ Complete Guide to Consoles, "Volume III" (UK; 1990-08-xx), page 35
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 94
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 55
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "January 1991" (UK; 1990-12-15), page 133
- ↑ Electronic Gaming Monthly, "September 1990" (US; 1990-xx-xx), page 16
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 131
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ GamePro, "December 1990" (US; 1990-xx-xx), page 138
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 104
- ↑ Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 116
- ↑ Mean Machines, "November 1990" (UK; 1990-10-29), page 78
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Player One, "Janvier 1991" (FR; 199x-xx-xx), page 50
- ↑ Power Play, "12/90" (DE; 1990-11-16), page 165
- ↑ Raze, "February 1991" (UK; 1990-12-20), page 32
- ↑ Sega Power, "December 1990" (UK; 1990-11-01), page 34
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Février 1991" (FR; 1991-0x-xx), page 72
- ↑ Zzap!, "Febbraio 1991" (IT; 1991-xx-xx), page 22
- ↑ ACE, "September 1991" (UK; 1991-08-08), page 74
- ↑ Beep! MegaDrive, "February 1991" (JP; 1991-01-08), page 84
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 147
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 165
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Hippon Super, "February 1991" (JP; 1991-01-07), page 42
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Power, "November 1991" (UK; 1991-10-04), page 38
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Zero, "May 1991" (UK; 1991-0x-xx), page 91
- ↑ Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 126
- ↑ Joystick, "Mai 1991" (FR; 1991-0x-xx), page 166
- ↑ Player One, "Septembre 1991" (FR; 1991-xx-xx), page 68
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