Difference between revisions of "Uno10/Spikeout"

From Sega Retro

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Spikeout is a fully 3D beat-'em-up, in lineau of  
 
Spikeout is a fully 3D beat-'em-up, in lineau of  
  
The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments -- that all lead to one defined .  Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them.  Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds.  Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.
+
The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments.  Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them.  Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds.  Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.
  
Signifying the end of each Area are the "bosses" -- x -- whom, for the most part, act as mini-bosses.  You may face up to four of these bosses with
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Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses.  You may face up to three of these bosses (along with a few enemies).  After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for:
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* The ammount of enemies you've defeated in the Area
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* How fast
  
 
===Mechanics/Moveset===
 
===Mechanics/Moveset===

Revision as of 03:59, 12 September 2013

Gameplay

Spikeout is a fully 3D beat-'em-up, in lineau of

The game takes place in huge and sprawling stages -- split into sections called Areas, further split into little segments. Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala Crazy Taxi), to punch through to progress to the next sequential segment -- within 30 seconds. Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.

Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses. You may face up to three of these bosses (along with a few enemies). After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for:

  • The ammount of enemies you've defeated in the Area
  • How fast

Mechanics/Moveset

Shift Beat Charge Jump