Difference between revisions of "Uno10/Spikeout"

From Sega Retro

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==Gameplay==
 
==Gameplay==
Spikeout is a fully 3D beat-'em-up, in lineau of  
+
Spikeout is a fully 3D beat-'em-up, in lineau of .  There's a constant time limit which is replenishable
  
The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments.  Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them.  Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds.  Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.
+
The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments.  Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them.  Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds (in which doing so quickly enough will give you bonus points).  Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.
  
 
Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses.  You may face up to three of these bosses (along with a few enemies).  After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for:
 
Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses.  You may face up to three of these bosses (along with a few enemies).  After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for:
  
 
* The ammount of enemies you've defeated in the Area
 
* The ammount of enemies you've defeated in the Area
* How fast
+
* How fast you cleared the last 30-second "Break the Gate" in the Area
  
 
===Mechanics/Moveset===
 
===Mechanics/Moveset===

Revision as of 04:12, 12 September 2013

Gameplay

Spikeout is a fully 3D beat-'em-up, in lineau of . There's a constant time limit which is replenishable

The game takes place in huge and sprawling stages -- split into sections called Areas, further split into little segments. Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala Crazy Taxi), to punch through to progress to the next sequential segment -- within 30 seconds (in which doing so quickly enough will give you bonus points). Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.

Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses. You may face up to three of these bosses (along with a few enemies). After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for:

  • The ammount of enemies you've defeated in the Area
  • How fast you cleared the last 30-second "Break the Gate" in the Area

Mechanics/Moveset

Shift Beat Charge Jump