Difference between revisions of "Uno10/Spikeout"
From Sega Retro
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The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments. Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds (in which doing so quickly enough will give you bonus points). Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough. | The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments. Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds (in which doing so quickly enough will give you bonus points). Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough. | ||
− | Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses. You may face up to three of these bosses (along with | + | Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "'''Here Comes the Boss'''" overlay -- whom, for the most part, act as mini-bosses. You may face up to three of these bosses (along with the current enemies in the Area). After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for: |
* The ammount of enemies you've defeated in the Area | * The ammount of enemies you've defeated in the Area |
Revision as of 04:13, 12 September 2013
Gameplay
Spikeout is a fully 3D beat-'em-up, in lineau of . There's a constant time limit which is replenishable
The game takes place in huge and sprawling stages -- split into sections called Areas, further split into little segments. Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala Crazy Taxi), to punch through to progress to the next sequential segment -- within 30 seconds (in which doing so quickly enough will give you bonus points). Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.
Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses. You may face up to three of these bosses (along with the current enemies in the Area). After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for:
- The ammount of enemies you've defeated in the Area
- How fast you cleared the last 30-second "Break the Gate" in the Area