Difference between revisions of "Sítio do Picapau Amarelo"
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AllisonKidd (talk | contribs) (These titles are approximated translations, let me know if I should write it differently) |
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'''Music, Sounds and Effects:''' Silvio Mario B. Depieri<br> | '''Music, Sounds and Effects:''' Silvio Mario B. Depieri<br> | ||
'''Special Thanks to:''' Duda "Lobatologa" Mattos, Joyce Lobato and Jorge Kornbluh, Alvaro Gomes<br> | '''Special Thanks to:''' Duda "Lobatologa" Mattos, Joyce Lobato and Jorge Kornbluh, Alvaro Gomes<br> | ||
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+ | ==Gallery== | ||
+ | <gallery> | ||
+ | File:SdPA_SMS_BR_GameMode.png|On this screen you choose the number of players. The first option is for two players, alternating. | ||
+ | </gallery> | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 00:03, 18 December 2014
Sítio do Picapau Amarelo | |||||
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System(s): Sega Master System | |||||
Publisher: Tectoy | |||||
Developer: Tectoy | |||||
Genre: Action | |||||
Number of players: 1-2 (alternating) | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Sítio do Picapau Amarelo is a platform game developed and published by Tectoy for the Sega Master System, released exclusively in Brazil. The name and characters come from a brazilian novel series, created by Monteiro Lobato and published between 1920 and 1940. If Tectoy had previously honored one of the greatest authors of brazilian children's comics, Maurício de Sousa, this time the idea was to do the same with the greatest writer of children's stories from Brazil.
Besides the books, many TV shows and movies, under different names, were exhibited since 1951 until now-a-days, making Sítio do Picapau Amarelo one of the greatest classics in Brazil, commonly considered equivalent to the The Wonderful Wizard of Oz series, for the brazilian audience. Tectoy bet on that popularity when they decided to develop the game but their plan wasn't successful this time, because the game was published when the console was in a big decline and losing market to several other consoles.
Production Credits
Storyline by: Edson Takeshi Nakaya, Lobato Family
Game Design: Edson Takeshi Nakaya
Coordinator and Programming Manager: Heriberto Manrique
Programmers: Elielson Salaro, Luis Carlos Ferreira
Marketing Manager/New Business Development: Vivien Navarro
Graphic Designers: Daniel Trevisan, Edson Takeshi Nakaya, Melissa Lotfi Hollo
Group Manager/Videogames Marketing: Andrea Bedricovetchi
Product Manager: Paulo Montini
Product Assistant: Denise Ortiz Miotto
Music, Sounds and Effects: Silvio Mario B. Depieri
Special Thanks to: Duda "Lobatologa" Mattos, Joyce Lobato and Jorge Kornbluh, Alvaro Gomes