Difference between revisions of "Pyramid Magic"

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{{sub-stub}}'''''Pyramid Magic''''' is a puzzle-platform game for the [[Sega Mega Drive]], released exclusively in Japan via the [[Sega Game Toshokan]] service.
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{{sub-stub}}'''''Pyramid Magic''''' (ピラミッドマジック) is a puzzle-platform game for the [[Sega Mega Drive]], released exclusively in Japan via the [[Sega Game Toshokan]] service.
  
 
The basic aim of the game is to get to a goal, which often involves collecting keys, opening chests and moving blocks. {{A}} kicks, {{C}} jumps. Pressing {{C}} twice causes the player to attack blocks underneath the player. Pressing {{B}} while next to a stone block allows the player to pick it up, and then he/she can drop it with the same button.
 
The basic aim of the game is to get to a goal, which often involves collecting keys, opening chests and moving blocks. {{A}} kicks, {{C}} jumps. Pressing {{C}} twice causes the player to attack blocks underneath the player. Pressing {{B}} while next to a stone block allows the player to pick it up, and then he/she can drop it with the same button.

Revision as of 06:13, 5 September 2015

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PyramidMagic title.png

Pyramid Magic
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Genre: Puzzle

















Number of players: 1
Release Date RRP Code

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Pyramid Magic (ピラミッドマジック) is a puzzle-platform game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.

The basic aim of the game is to get to a goal, which often involves collecting keys, opening chests and moving blocks. A kicks, C jumps. Pressing C twice causes the player to attack blocks underneath the player. Pressing B while next to a stone block allows the player to pick it up, and then he/she can drop it with the same button.

Pressing C +  START  causes the level to reset. A +  START  allows you to skip the level, though this can only be used three times during the course of the game.

Pyramid Magic would be followed by three sequels; Pyramid Magic II, Pyramid Magic III and Pyramid Magic Special. It was included as part of Game no Kanzume Vol.1, Wondermega Collection and Game no Kanzume Otokuyou. There is also a version for mobile phones.

Production Credits

Game Design: Shin.U
Character Design: Chiesama, Choko
Program: O.Samu
Sound Coordinate: Tarnya
Special Thanks to: Carol, Kyamura, Fuzzy, Ossale