Difference between revisions of "Sega H1 Board"
From Sega Retro
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** Memory access: [[VRAM]] (Video [[RAM]]), VROM (Video [[ROM]]) | ** Memory access: [[VRAM]] (Video [[RAM]]), VROM (Video [[ROM]]) | ||
** Graphical capabilities: Scrolling, [[wikipedia:Direct memory access|DMA]] | ** Graphical capabilities: Scrolling, [[wikipedia:Direct memory access|DMA]] | ||
− | ** [[Sprite]] | + | ** [[Sprite|Sprite/Texture]] capabilities: Sprite/Texture compression, [[wikipedia:Run-length encoding|RLE]] compression,{{ref|http://www.google.com/patents/US6141122}} [[wikipedia:Blitter|blitter]], sprite/texture cache, sprite zooming & rotation, sprite flipping, digitized sprites |
* Display: 2-4 monitors, progressive scan | * Display: 2-4 monitors, progressive scan | ||
* Display resolution: | * Display resolution: | ||
− | ** 2 monitors: 992×384 (496×384 per monitor) | + | ** 2 monitors: 640×224 to 992×384 (320×224 to 496×384 per monitor) |
** 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor) | ** 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor) | ||
* Overscan resolution: | * Overscan resolution: | ||
− | ** 2 monitors: 1280×512 (640×512 per monitor) | + | ** 2 monitors: 640×224 to 1280×512 (320×224 to 640×512 per monitor) |
− | ** 4 monitors: 1280×224 to | + | ** 4 monitors: 1280×224 to 1824×262 (320×224 to 456×262 per monitor) |
* Refresh rate: 57.0426 to 60 Hz | * Refresh rate: 57.0426 to 60 Hz | ||
** Frame rate: 57.0426 to 60 frames/sec | ** Frame rate: 57.0426 to 60 frames/sec | ||
* [[Palette|Color depth]]: 32,768 colors (15‑bit) to 16,777,216 colors (24/32‑bit) | * [[Palette|Color depth]]: 32,768 colors (15‑bit) to 16,777,216 colors (24/32‑bit) | ||
− | * [[Pixel]] fillrate: 100 million pixels/sec ( | + | * [[Pixel]] fillrate: 100 million pixels/sec (50 million pixels/sec per monitor) |
− | * [[Sprite]] | + | * [[Sprite|Sprite/Texture]] fillrate: 100 million [[wikipedia:Texel (graphics)|texels]]/sec (50 million texels/sec per monitor) |
− | ** Maximum texels per frame: 1,753,074 ( | + | ** Maximum texels per frame: 1,753,074 (876,537 per monitor) |
− | ** Maximum texels per scanline: 7826 ( | + | ** Maximum texels per scanline: 7826 (3913 per monitor) |
}} | }} | ||
Revision as of 21:10, 27 November 2015
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Sega H1 Board | |||||
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Manufacturer: Sega | |||||
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The Sega H1 Board is an arcade system board made by Sega. Hardware-wise, it crosses the bridge between the three-dimensional sprite/texture manipulation of the Sega System 32 and the 3D polygons of the Sega Model 1 and Model 2. The H1 Board uses hardware similar to the Sega Saturn, ST-V and Model 2. Only two games are known to use the H1 Board. [1]
Specifications
The technical specifications for the Sega H1 Board: [1]
- Board composition: CPU Board, Video Board, Communication Board, ROM Board
- Main CPU: Hitachi SH-2 @ 28.63636 MHz (32-bit, 28.63636 MIPS) [2]
- Sub-CPU: Hitachi SH-1 @ 16 MHz (32-bit, 16 MIPS) [2]
- Communication Board controllers:
- Data Link controller: Fujitsu MB89374 Data Link Controller (8-Bit)
- DMA controller: Fujitsu MB89237A DMAC (8-Bit)
Sound
- Sound CPU: Toshiba TMP68HC000N @ 16 MHz (16/32-bit, 2.8 MIPS)
- Sound processors: 2× Yamaha YMF292 (SCSP) [3]
- Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
- Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external [4]
- Audio channels: 64 (2× 32)
- Sound formats: PCM, FM, MIDI, LFO
- PCM sampling: 8/16‑bit audio depth, 44.1 kHz sampling sate (CD quality)
- Sound output: 4 speakers (surround sound)
Graphics
- GPU: Sega 837-9621 Video Board @ 50 MHz
- Hitachi FPGA: HG62S0791R17F, HG51B152FD, 2× HG62G019R16F
- Sega Custom QFP: 315‑5694, 315‑5697, 315‑5698, 4× 315‑5648, 2× 315‑5695, 2× 315‑5696
- Bus width: 160‑bit (2× 80‑bit)
- Memory access: VRAM (Video RAM), VROM (Video ROM)
- Graphical capabilities: Scrolling, DMA
- Sprite/Texture capabilities: Sprite/Texture compression, RLE compression,[5] blitter, sprite/texture cache, sprite zooming & rotation, sprite flipping, digitized sprites
- Display: 2-4 monitors, progressive scan
- Display resolution:
- 2 monitors: 640×224 to 992×384 (320×224 to 496×384 per monitor)
- 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
- Overscan resolution:
- 2 monitors: 640×224 to 1280×512 (320×224 to 640×512 per monitor)
- 4 monitors: 1280×224 to 1824×262 (320×224 to 456×262 per monitor)
- Refresh rate: 57.0426 to 60 Hz
- Frame rate: 57.0426 to 60 frames/sec
- Color depth: 32,768 colors (15‑bit) to 16,777,216 colors (24/32‑bit)
- Pixel fillrate: 100 million pixels/sec (50 million pixels/sec per monitor)
- Sprite/Texture fillrate: 100 million texels/sec (50 million texels/sec per monitor)
- Maximum texels per frame: 1,753,074 (876,537 per monitor)
- Maximum texels per scanline: 7826 (3913 per monitor)
Memory
Bandwidth
Softography
- Cool Riders (1995)
- Aqua Stage (1995) [12]
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Originating in arcades |
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