Difference between revisions of "Missile Defense 3-D"
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| console=Master System | | console=Master System | ||
| region=BR (cardboard) | | region=BR (cardboard) | ||
− | | cover= | + | | front=MissileDefense3D BR Box Front cb older.jpg |
+ | | back=MissileDefense3D BR Box Back cb older.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=MissileDefense3D SMS BR Cart.jpg | ||
+ | | manual=MissileDefense3D BR Manual cb older.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=BR<br>(cardboard; newer) | ||
+ | | cover=MissileDefense3D BR Cardboard_Box.jpg | ||
| cart=MissileDefense3D SMS BR Cart.jpg | | cart=MissileDefense3D SMS BR Cart.jpg | ||
| manual=MissileDefense3DSMSBRManual.pdf | | manual=MissileDefense3DSMSBRManual.pdf | ||
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| region=BR | | region=BR | ||
| cover=MissileDefense3D BR cover.jpg | | cover=MissileDefense3D BR cover.jpg | ||
− | | cart=MissileDefense3D SMS BR Cart.jpg | + | | cart=MissileDefense3D SMS BR Cart.jpg<!-- This cart is probably slightly different (without the sticker at the very least), to be confirmed eventually --> |
| manual=MissileDefense3D SMS BR Manual.pdf | | manual=MissileDefense3D SMS BR Manual.pdf | ||
}} | }} | ||
[[Category:3D Master System games]] | [[Category:3D Master System games]] |
Revision as of 21:02, 8 December 2015
Missile Defense 3-D | ||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega | ||||||||||||||||||||
Peripherals supported: 3-D Glasses, Light Phaser | ||||||||||||||||||||
Genre: Shooting | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Missile Defense 3-D, advertised as World War 3-D in early promotional material, is a shooting game developed and published by Sega for the Sega Master System. The game requires both the 3-D Glasses and Light Phaser to play.
The player assumes the role of an anti-nuclear satellite armed with a laser, with the mission of destroying all nuclear missiles launched by two superpowers at each other and the satellite. The missiles appear to fly towards the viewer (with the illusion of depth created by the 3-D Glasses), which must be shot with the Light Phaser before they hit their target.
Like SDI, Missile Defense was notorious for it's anti-nuclear war theming which hit close to home for many (as this game was made during the cold war). One example is that if one missile is allowed to make it's complete journey, the game will end and say "One missile hit east/west city. That's all it takes".
Credits
- Programmer: Mark Cerny
- Designer: Mark Cerny
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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57 | |
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Based on 12 reviews |
- ↑ File:CGW US 048.pdf, page 42
- ↑ 2.0 2.1 File:CVG UK 073.pdf, page 132
- ↑ 3.0 3.1 File:CGtC UK 04.pdf, page 101 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p101" defined multiple times with different content - ↑ 4.0 4.1 File:PowerPlay DE 002.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:PowerPlay DE 002.pdf_p92" defined multiple times with different content - ↑ 5.0 5.1 File:SegaPro UK 04.pdf, page 19 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 04.pdf_p19" defined multiple times with different content - ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 58
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 142
- ↑ Génération 4, "Janvier/Février 1988" (FR; 198x-xx-xx), page 47
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ S: The Sega Magazine, "October 1990" (UK; 1990-09-06), page 13
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 34
- ↑ Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 106
- Pages with reference errors
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