Difference between revisions of "Soul Star X"

From Sega Retro

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CVG UK 163.pdf|page=34|Preview in ''C&VG'' #163, June 1995.
 
CVG UK 163.pdf|page=34|Preview in ''C&VG'' #163, June 1995.
 
MegaConsole IT 16.pdf|page=18|Preview in ''[[Mega Console]]'' #16, June 1995.
 
MegaConsole IT 16.pdf|page=18|Preview in ''[[Mega Console]]'' #16, June 1995.
 +
MeanMachinesSega33UK.pdf|page=38|Preview in ''[[Mean Machines Sega]]'' #33 (1995-07)
 
MegaConsole IT 17.pdf|page=34|Preview in ''[[Mega Console]]'' #17, July/August 1995.
 
MegaConsole IT 17.pdf|page=34|Preview in ''[[Mega Console]]'' #17, July/August 1995.
 
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</gallery>

Revision as of 05:32, 17 January 2016

SoulStarX title.png

Soul Star X
System(s): Sega 32X
Publisher: Core Design
Developer: Core Design
Planned release date(s): 1995-07 [1]
Genre: Shoot-'em-Up
Number of players: 1
Status of prototype(s): Dumped

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Soul Star X is an unreleased "remake" of the Sega Mega-CD game Soul Star. It was originally planned for the Sega 32X and was to be released in late 1995. Primarily it would have acted as a graphical upgrade, with the gameplay itself being largely identical to the original.

Soul Star X was previewed in several magazines of the era, but was cancelled (along with an Atari Jaguar port, simply known as Soul Star) for unknown reasons. A heavier focus was put into pre-rendered 3D imagery than its "predecessor". It is not entirely sure how far the 32X version got in development before it was scrapped - it is suspected that the Atari Jaguar version got further, and as the two versions looked largely identical, Jaguar screenshots were used in place of 32X ones. The game was featured in C&VG issue #157 (December 1994).

An early prototype of Soul Star X was unearthed in 2010, demonstrating little more than the first and third stage. Coincidentally, a more finished Jaguar prototype was also released, which also locks up after the third stage (though unlike the 32X prototype, the second stage is playable).

Magazine articles