Difference between revisions of "Warlock"

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'''''Warlock''''' is a 1994 action game for the [[Sega Mega Drive]] and SNES by [[Trimark Interactive]] and [[Realtime Associates]] based on the [[wikipedia:Warlock (1989 film)|''Warlock'' series of films]]. The versions differ slightly in terms of content. While most of the graphics are identical (taking color limitations of the MD version and resolution limitation of the SNES in consideration), the game differs slightly in terms of stage layout and boss battles. E.g. stage one boss behaves completely different, there is no high elevator in stage 1, not bat ambush in stage 2 of the SNES version etc.) .
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'''''Warlock''''' is a 1994 action game for the [[Sega Mega Drive]] and SNES by [[Trimark Interactive]] and [[Realtime Associates]] based on the [[wikipedia:Warlock (1989 film)|''Warlock'' series of films]]. In Japan, it had been scheduled to be released in May 1995, but was canceled just before.
  
 
==Gameplay==
 
==Gameplay==
 
{{C}} jumps. {{B}} attacks. holding down {{A}} controls your orb: you can send it into 8 directions by pushing the directional buttons. There are supposedly multiple spells to choose from but the method of choosing spells is unknown (TODO).
 
{{C}} jumps. {{B}} attacks. holding down {{A}} controls your orb: you can send it into 8 directions by pushing the directional buttons. There are supposedly multiple spells to choose from but the method of choosing spells is unknown (TODO).
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 +
==Versions==
 +
Mega Drive and SNES versions differ slightly in terms of content. While most of the graphics are identical (taking color limitations of the MD version and resolution limitation of the SNES in consideration), the game differs slightly in terms of stage layout and boss battles. E.g. stage one boss behaves completely different, there is no high elevator in stage 1, not bat ambush in stage 2 of the SNES version etc.).
  
 
==Production credits==
 
==Production credits==
Line 44: Line 47:
 
'''Special Thanks...:''' Mike Dimambro, Andy Hsiung, Steve Martin, Thomas Peng, Jim Schuler
 
'''Special Thanks...:''' Mike Dimambro, Andy Hsiung, Steve Martin, Thomas Peng, Jim Schuler
  
==Promotional Material==
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==Promotional material==
 
<gallery>
 
<gallery>
 
Warlock MD US PrintAdvert 2.jpg|US print advert
 
Warlock MD US PrintAdvert 2.jpg|US print advert
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{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
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| famitsu=50
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| famitsu_source={{num|337|page=31|pdf=}}
 
| mms=72
 
| mms=72
 
| mms_source={{num|30|page=84/85|pdf=MeanMachinesSega30UK.pdf|pdfpage=85}}
 
| mms_source={{num|30|page=84/85|pdf=MeanMachinesSega30UK.pdf|pdfpage=85}}
 
| nextgeneration=20
 
| nextgeneration=20
| nextgeneration_source={{num|6|page=112}}
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| nextgeneration_source={{num|6|page=112|pdf=NextGeneration US 06.pdf|pdfpage=114}}
 
| playerone=80
 
| playerone=80
| playerone_source={{num|51|page=92/93}}
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| playerone_source={{num|51|page=92/93|pdf=PlayerOne FR 051.pdf|pdfpage=88}}
 
| segamaguk=70
 
| segamaguk=70
 
| segamaguk_source={{num|16|page=84/85}}
 
| segamaguk_source={{num|16|page=84/85}}
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| ssmjp=45
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| ssmjp_source={{num|1995-06|page=132|pdf=SSM_JP_19950601_1995-06.pdf|pdfpage=134}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| carttop=WarlockMDBRCartTop.jpg
 
| carttop=WarlockMDBRCartTop.jpg
 
}}
 
}}
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==References==
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<references/>

Revision as of 17:46, 23 April 2016


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Warlock title.png

Warlock
System(s): Sega Mega Drive
Publisher: Acclaim
Developer:
Sound driver: GEMS
Genre: Action

















Release Date RRP Code

Warlock is a 1994 action game for the Sega Mega Drive and SNES by Trimark Interactive and Realtime Associates based on the Warlock series of films. In Japan, it had been scheduled to be released in May 1995, but was canceled just before.

Gameplay

C jumps. B attacks. holding down A controls your orb: you can send it into 8 directions by pushing the directional buttons. There are supposedly multiple spells to choose from but the method of choosing spells is unknown (TODO).

Versions

Mega Drive and SNES versions differ slightly in terms of content. While most of the graphics are identical (taking color limitations of the MD version and resolution limitation of the SNES in consideration), the game differs slightly in terms of stage layout and boss battles. E.g. stage one boss behaves completely different, there is no high elevator in stage 1, not bat ambush in stage 2 of the SNES version etc.).

Production credits

Lead Programmer: Christopher MacDonald
Asst. Programmer: David Keith Connelly
Animation and Art: Darin Hilton, Phil Knowles, Barbara Lipton, Doran Fish, Jeff Cook, Mark Ferrari
Animation: Jeff Berting, Brent Whittington
Map Layouts: Alan Hickey, Kevin Chan
Music and Sound: Greg Turner, Eric Swanson
Production Asst.: Harold West, Chad E. Bunch
Realtime Testers: Robert Arellano, Timothy Allen, Heriberto Corona
Trimark Testers: Allen Edwards, Saam Shabahang, Matt Duncan, Keith Gould
Producer for Realtime Associates: David Bean
Exec. Producer for Realtime Associates: David Warhol
Producers for Trimark Interactive: Kevin Goldberg, Allen Edwards, Kelly Flock
Design Contributions: Victor Mercieca
Produced for Acclaim by the White Team...: Dan Feinstein, Mark Thievanich, Brett Gow, Asif Chaudhri, Seth Rosenfeld, Nat Gunter, Shawn Rosen, Elizabeth Burgess
Special Thanks...: Mike Dimambro, Andy Hsiung, Steve Martin, Thomas Peng, Jim Schuler

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
50 №337, p31
72 №30, p84/85[1]
20 №6, p112[2]
80 №51, p92/93[3]
70 №16, p84/85
45 №1995-06, p132[4]
Sega Mega Drive
56
Based on
6 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[5]
Cool Gamer (RU)
80
[6]
Digitiser (UK)
67
[7]
Electronic Games (1992-1995) (US) NTSC-U
58
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
70
[10]
Famitsu (JP) NTSC-J
50
[11]
Freak (IL)
75
[12]
GameFan (US) NTSC-U
69
[13]
GamePro (US) NTSC-U
68
[14]
MAN!AC (DE) PAL
66
[15]
Mega Fun (DE) PAL
46
[16]
Magazina Igrushek (RU)
80
[17]
Mean Machines Sega (UK) PAL
72
[1]
Next Generation (US)
0
[2]
Player One (FR)
80
[18]
Play Time (DE)
51
[19]
Sega Magazine (UK) PAL
70
[20]
Sega Force (SE)
82
[21]
Sega Mega Drive Review (RU)
56
[22]
Sega Saturn Magazine (JP) NTSC-J
45
[23]
Todo Sega (ES)
85
[24]
Tricks 16 bit (RU)
84
[25]
VideoGames (US) NTSC-U
70
[26]
Sega Mega Drive
65
Based on
24 reviews

Warlock

Mega Drive, US
Warlock MD US Box.jpg
Cover
Warlock MD US Cart.jpg
Cart
Mega Drive, EU
Warlock MD EU Box.jpg
Cover
Warlock EU cart.jpg
Cart
Mega Drive, AU
Warlock MD AU cover.jpg
Cover
Warlock AU cart.jpg
Cart
Mega Drive, BR
Warlock MD BR Box.jpg
Cover
WarlockMDBRCartTop.jpg
WarlockMDBRCart.jpg
Cart

References

  1. 1.0 1.1 File:MeanMachinesSega30UK.pdf, page 85 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega30UK.pdf_p85" defined multiple times with different content
  2. 2.0 2.1 File:NextGeneration US 06.pdf, page 114 Cite error: Invalid <ref> tag; name ":File:NextGeneration US 06.pdf_p114" defined multiple times with different content
  3. File:PlayerOne FR 051.pdf, page 88
  4. File:SSM_JP_19950601_1995-06.pdf, page 134
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 259
  6. Cool Gamer, "9" (RU; 2002-10-13), page 234
  7. Digitiser (UK) (1995-03-27)
  8. Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 82
  9. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 367
  10. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 283
  11. Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
  12. Freak, "5/95" (IL; 1995-xx-xx), page 1
  13. GameFan, "Volume 3, Issue 5: May 1995" (US; 1995-xx-xx), page 16
  14. GamePro, "April 1995" (US; 1995-xx-xx), page 46
  15. MAN!AC, "05/95" (DE; 1995-04-12), page 46
  16. Mega Fun, "05/95" (DE; 1995-04-19), page 78
  17. Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 73
  18. Player One, "Mars 1995" (FR; 1995-0x-xx), page 92
  19. Play Time, "5/95" (DE; 1995-04-05), page 105
  20. Sega Magazine, "April 1995" (UK; 1995-03-15), page 84
  21. Sega Force, "2/95" (SE; 1995-04-19), page 26
  22. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 163
  23. Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
  24. Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 44
  25. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 28
  26. VideoGames, "April 1995" (US; 1995-0x-xx), page 64