Difference between revisions of "Championship Pro-Am"
From Sega Retro
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{{Bob | {{Bob | ||
| bobscreen=ChampionshipProAm title.png | | bobscreen=ChampionshipProAm title.png | ||
− | | publisher=[[Tradewest]] | + | | publisher=[[Tradewest]], [[Midway]] (re-release) |
| developer=[[Rare Ltd.]] | | developer=[[Rare Ltd.]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
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The game takes place in a isometric viewpoint. Two buttons are used; Accelerate and Weapon/Horn. Weapon power-ups can be collected throughout the track and used against an opponent to slow them down. | The game takes place in a isometric viewpoint. Two buttons are used; Accelerate and Weapon/Horn. Weapon power-ups can be collected throughout the track and used against an opponent to slow them down. | ||
− | Power-ups include; missiles (projectiles), bombs (backward released hazards), stars (increases stockpiles by 1), skulls (decrease stockpiles by 1), and roll cage power-ups (shield). Out of these only the roll cage power-up can be collected by computer opponents. Stat increasing power-ups can also be found on the courses. These power-ups include: Higher Top Speed which increases maximum speed (blue engine block icon), Turbo Acceleration which increases acceleration (blue turbo impeller icon), and Super Sticky tires which increases turning ability (black tire icon) | + | Power-ups include; missiles (projectiles), bombs (backward released hazards), stars (increases stockpiles by 1), skulls (decrease stockpiles by 1), and roll cage power-ups (shield). Out of these only the roll cage power-up can be collected by computer opponents. Stat increasing power-ups can also be found on the courses. These power-ups include: Higher Top Speed which increases maximum speed (blue engine block icon), Turbo Acceleration which increases acceleration (blue turbo impeller icon), and Super Sticky tires which increases turning ability (black tire icon). |
− | Level hazards include water puddles, oil slicks, rain clouds, and pop-up walls. Speed Panels can be found on the track which give the player a speed boost if droven on. Strangely, there is no music played while racing but music will play at the end of a race and a few other circumstances. The level ends immediately when the someone crosses the finish line and ranks are given based on current position at this time. If the player ranks fourth place it is a instant game over and the player must use one of three continues. There are twelve track layouts but these are repeated indefinitely as the game progresses but with added zippers and hazards as the level increases. | + | Eight letters can be collected which spell out CHAMPION. When all the letters are collected a new vehicle will be rewarded. There are two extra vehicles that can be earned this way. Unfortunately upgrading the car resets all the Stat increases to zero. |
+ | |||
+ | Level hazards include water puddles, oil slicks, rain clouds, and pop-up walls. Speed Panels can be found on the track which give the player a speed boost if droven on. Strangely, there is no music played while racing but music will play at the end of a race and a few other circumstances. The level ends immediately when the someone crosses the finish line and ranks are given based on current position at this time. If the player ranks fourth place it is a instant game over and the player must use one of three continues. | ||
+ | |||
+ | There are twelve track layouts but these are repeated indefinitely as the game progresses but with added zippers and hazards as the level increases. | ||
==Versions== | ==Versions== | ||
===Mega Drive/Nintendo Entertainment System Differences=== | ===Mega Drive/Nintendo Entertainment System Differences=== | ||
− | Graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end. There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won. | + | Graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end. |
+ | |||
+ | There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won. | ||
==Promotional material== | ==Promotional material== |
Revision as of 08:15, 15 August 2016
Championship Pro-Am | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: Tradewest, Midway (re-release) | ||||||||||
Developer: Rare Ltd. | ||||||||||
Genre: Racing | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
Championship Pro-Am is a racing game developed by Rare Ltd. and published by Tradewest on the Sega Mega Drive. It is a remake of R.C. Pro-Am, a game released on the Nintendo Entertainment System. R.C. Pro-Am was a popular title in its day and spawned sequels on the Nintendo Game Boy and Nintendo Entertainment System.
Contents
Gameplay
The game takes place in a isometric viewpoint. Two buttons are used; Accelerate and Weapon/Horn. Weapon power-ups can be collected throughout the track and used against an opponent to slow them down.
Power-ups include; missiles (projectiles), bombs (backward released hazards), stars (increases stockpiles by 1), skulls (decrease stockpiles by 1), and roll cage power-ups (shield). Out of these only the roll cage power-up can be collected by computer opponents. Stat increasing power-ups can also be found on the courses. These power-ups include: Higher Top Speed which increases maximum speed (blue engine block icon), Turbo Acceleration which increases acceleration (blue turbo impeller icon), and Super Sticky tires which increases turning ability (black tire icon).
Eight letters can be collected which spell out CHAMPION. When all the letters are collected a new vehicle will be rewarded. There are two extra vehicles that can be earned this way. Unfortunately upgrading the car resets all the Stat increases to zero.
Level hazards include water puddles, oil slicks, rain clouds, and pop-up walls. Speed Panels can be found on the track which give the player a speed boost if droven on. Strangely, there is no music played while racing but music will play at the end of a race and a few other circumstances. The level ends immediately when the someone crosses the finish line and ranks are given based on current position at this time. If the player ranks fourth place it is a instant game over and the player must use one of three continues.
There are twelve track layouts but these are repeated indefinitely as the game progresses but with added zippers and hazards as the level increases.
Versions
Mega Drive/Nintendo Entertainment System Differences
Graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end.
There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 20 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
256kB | 1992-10 | Cartridge (US) |
References
- ↑ 1.0 1.1 1.2 File:GamePro US 047.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 047.pdf_p58" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega05UK.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega05UK.pdf_p62" defined multiple times with different content - ↑ 3.0 3.1 File:SegaForce UK 16.pdf, page 44 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 16.pdf_p44" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 46
- ↑ Aktueller Software Markt, "Juli 1993" (DE; 1993-06-14), page 55
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 165
- ↑ Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 28
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 31
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 75
- ↑ Game Informer, "April 1999" (US; 1999-0x-xx), page 74
- ↑ Sega Mega Drive Advanced Gaming, "March 1993" (UK; 1993-xx-xx), page 16
- ↑ Mega, "April 1993" (UK; 1993-03-18), page 57
- ↑ MegaTech, "February 1993" (UK; 1993-01-20), page 20
- ↑ Play Time, "3/93" (DE; 1993-02-10), page 115
- ↑ Power Play, "3/93" (DE; 1993-02-10), page 105
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 32
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 54
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 41
- ↑ Video Games, "3/93" (DE; 1993-02-24), page 82
- Pages with reference errors
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