Difference between revisions of "Fighters Megamix"
From Sega Retro
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| sat_code_us=81073 | | sat_code_us=81073 | ||
| sat_rrp_us=49.99{{intref|Press release: 1997-04-30: Sega's ''Fighters Megamix'' hits Blockbuster stores early}} | | sat_rrp_us=49.99{{intref|Press release: 1997-04-30: Sega's ''Fighters Megamix'' hits Blockbuster stores early}} | ||
− | | sat_date_eu=1997-06-05{{ | + | | sat_date_eu=1997-06-05{{magref|cvg|187|49}} |
| sat_code_eu=MK81073-50 | | sat_code_eu=MK81073-50 | ||
− | | sat_rrp_uk=44.99{{ | + | | sat_rrp_uk=44.99{{magref|cvg|187|68}}<!--49.99{{magref|cvg|193|56}}--> |
| sat_date_jp=1996-12-21 | | sat_date_jp=1996-12-21 | ||
| sat_code_jp=GS-9126 | | sat_code_jp=GS-9126 | ||
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==Gameplay== | ==Gameplay== | ||
− | ''Fighters Megamix'' is a hybrid fighting game combining the fighting styles of ''Virtua Fighter 2'' and ''Fighting Vipers'' (although leans more towards the latter). All moves from the two games are retained, plus a new "dodge" action, allowing players to sidestep and avoid an attack (while also opening up an opportunity to counter). Furthermore, roughly 50%{{ | + | ''Fighters Megamix'' is a hybrid fighting game combining the fighting styles of ''Virtua Fighter 2'' and ''Fighting Vipers'' (although leans more towards the latter). All moves from the two games are retained, plus a new "dodge" action, allowing players to sidestep and avoid an attack (while also opening up an opportunity to counter). Furthermore, roughly 50%{{magref|ssm|17|54}} of techniques from ''[[Virtua Fighter 3]]'' are included for the ''Virtua Fighter'' cast, and new Megamix-specific techniques for the ''Fighting Vipers'' fighters. |
Players can choose between a ''Virtua Fighter'' "VF" mode and a ''Fighting Vipers'' "FV" mode, which tailors the experience to the style of either game. Characters have also been balanced, meaning strategies from ''Virtua Fighter 2'', ''3'' or ''Fighting Vipers'' may not necessarily work in ''Megamix''. Some moves are "hidden" and are not listed in the game - they often involve using the walls of an arena to cause damage. | Players can choose between a ''Virtua Fighter'' "VF" mode and a ''Fighting Vipers'' "FV" mode, which tailors the experience to the style of either game. Characters have also been balanced, meaning strategies from ''Virtua Fighter 2'', ''3'' or ''Fighting Vipers'' may not necessarily work in ''Megamix''. Some moves are "hidden" and are not listed in the game - they often involve using the walls of an arena to cause damage. | ||
Line 139: | Line 139: | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | ''Fighters Megamix'' was first announced at the [[Sega Saturn Senryaku Happyoukai]] conference on the 8th November 1996. It was initially conceived as a "festive" game for supporters of the Sega Saturn (similar to ''[[NiGHTS into Dreams]]'' the preceeding year), at one point being known as '''''Fighting Festival'''''{{ | + | ''Fighters Megamix'' was first announced at the [[Sega Saturn Senryaku Happyoukai]] conference on the 8th November 1996. It was initially conceived as a "festive" game for supporters of the Sega Saturn (similar to ''[[NiGHTS into Dreams]]'' the preceeding year), at one point being known as '''''Fighting Festival'''''{{magref|ssm|17|54}}. |
− | Much like ''Fighting Vipers'', [[Sega of America]] demanded that certain aspects of the game were changed for a US audience. The PAL version retains all the content from the Japanese game{{ | + | Much like ''Fighting Vipers'', [[Sega of America]] demanded that certain aspects of the game were changed for a US audience. The PAL version retains all the content from the Japanese game{{magref|ssm|17|51}}. |
===Release=== | ===Release=== | ||
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− | | gi_source=[http://web.archive.org/web/19971021143305/www.gameinformer.com/may97/megamix.html | + | | gi_source={{num|49}} [http://web.archive.org/web/19971021143305/www.gameinformer.com/may97/megamix.html] |
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| ssmjp_r_source={{num||page=9|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=11}} | | ssmjp_r_source={{num||page=9|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=11}} | ||
| ugameplayers=91 | | ugameplayers=91 | ||
− | | ugameplayers_source={{ | + | | ugameplayers_source={{magref|ugameplayers|95|70}} <!--page=68--> |
| videogames=80 | | videogames=80 | ||
− | | videogames_source={{ | + | | videogames_source={{magref|videogames|1997-06|92}} <!--page=96/97--> |
}} | }} | ||
{{Scanbox | {{Scanbox |
Revision as of 11:30, 18 January 2019
Fighters Megamix | |||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega AM2 | |||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (41 tracks) | |||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Fighters Megamix (ファイターズメガミックス) is a 1996 fighting game developed by Sega AM2 and published by Sega for the Sega Saturn. Several characters from various Sega games make up the cast, including the complete cast of Virtua Fighter 2 and Fighting Vipers, plus others from prior AM2 games, both fighting and otherwise, in a similar manner to SNK's The King of Fighters series.
Contents
Gameplay
Fighters Megamix is a hybrid fighting game combining the fighting styles of Virtua Fighter 2 and Fighting Vipers (although leans more towards the latter). All moves from the two games are retained, plus a new "dodge" action, allowing players to sidestep and avoid an attack (while also opening up an opportunity to counter). Furthermore, roughly 50%[4] of techniques from Virtua Fighter 3 are included for the Virtua Fighter cast, and new Megamix-specific techniques for the Fighting Vipers fighters.
Players can choose between a Virtua Fighter "VF" mode and a Fighting Vipers "FV" mode, which tailors the experience to the style of either game. Characters have also been balanced, meaning strategies from Virtua Fighter 2, 3 or Fighting Vipers may not necessarily work in Megamix. Some moves are "hidden" and are not listed in the game - they often involve using the walls of an arena to cause damage.
Stages are lifted from the preceeding games, meaning both open-ended arenas from Virtua Fighter (sans the concept of "ring-outs"), and the "cages" from Fighting Vipers are included. Megamix generally improves on previous Saturn outings of these stages - Tokio's stage for example features the plane taking off which was missing in the Saturn port of Fighting Vipers. Wolf's stage from Virtua Fighter 2 reintroduces the cage omitted from the Saturn port, bringing it closer to the edges of the arena so it can act like those seen in Fighting Vipers.
Accessing the disc's contents from a PC and decompressing a LZH file reveals some extra bonus artwork, similar to some other Sega-published games.
Characters
At the start, only the characters from Virtua Fighter 2 and Fighting Vipers are available, extra fighters and others can be unlocked by completing different courses (1player-mode, series of seven bouts). Those characters are all based on other Sega games.
from Virtua Fighter 2
- Akira Yuki
- Pai Chan
- Lau Chan
- Wolf Hawkfield
- Jeffry McWild
- Kage-Maru
- Sarah Bryant
- Jacky Bryant
- Shun Di
- Lion Rafale
- Dural
from Fighting Vipers
- Grace
- Bahn
- Raxel
- Tokio
- Sanman
- Jane
- Honey / Candy
- Picky
- Mahler
- B.M.
- Kumachan / Pandachan
Extra fighters
100px | Siba |
---|---|
Unlocked by completing H-course.
Siba is based on a scrapped character from the original Virtua Fighter (also known as "Majido" and Akira, as not all arcade cabinets were updated to reflect the change in cast), sharing a similar character model but with an entirely different set of moves (involving a sword). Siba's stage is a cut-down version of the desert stage from Virtua Fighter 3. | |
100px | Rent-A-Hero |
From Rent-A-Hero. Unlocked by completing F-course.
When damaged, Rent-A-Hero loses his armour to reveal either a Virtua Fighter or Fighting Vipers T-Shirt, depending on the selected gameplay mode. | |
100px | Kids Akira |
From Virtua Fighter Kids. Unlocked by completing B-course. | |
100px | Kids Sarah |
From Virtua Fighter Kids. Unlocked by completing B-course. | |
100px | Bean the Dynamite |
From Sonic the Fighters. Unlocked by completing E-course.
Bean's alternative costume is one which resembles Bin, one of two playable characters from the arcade game Dynamite Dux (which in turn inspired Bean's design). | |
100px | Bark the Polar Bear |
From Sonic the Fighters. Unlocked by completing E-course. | |
100px | Janet |
From Virtua Cop 2. Unlocked by completing D-course. | |
100px | Deku |
An original character specific to Megamix. Unlocked by completing G-course. | |
100px | Hornet |
From Daytona USA. Unlocked by completing I-course. | |
100px | URA Bahn |
Improved version of Bahn. Unlocked by completing C-course. |
Others
- School girl Honey: Unlocked by completing A-course. Select Honey and or .
- Mr Meat / Niku: Original Character. Unlocked by start this game 29 times or more. Select Kumachan and .
- AM2 Palm Tree: Emblem of the AM2. Unlocked by play this game 84 hours or more. Select Kumachan and .
History
Development
Fighters Megamix was first announced at the Sega Saturn Senryaku Happyoukai conference on the 8th November 1996. It was initially conceived as a "festive" game for supporters of the Sega Saturn (similar to NiGHTS into Dreams the preceeding year), at one point being known as Fighting Festival[4].
Much like Fighting Vipers, Sega of America demanded that certain aspects of the game were changed for a US audience. The PAL version retains all the content from the Japanese game[5].
Release
In North America Fighters Megamix was made available to rent at Blockbuster stores from May 2nd 1997, eleven days before its full retail release[1].
Legacy
Unlike most other fighting games by Sega AM2, Fighters Megamix had no arcade release. However a watered down version was released for the Game.com in 1998.
Production credits
- Director: 片岡 洋
- Game Coordinator: 片桐 大智
- Chief Programmers: 杉本 哲也, 柴﨑 英哉
- Programmers: 柴田 昌寿, 中村 卓, 花島 新, 森井 進, 大島 真治, 伊東 豊, 醍醐 正高
- Chief Graphic Designer: 加藤 陽仁
- Graphic Designers: 川口 貴子, 片岡 新
- Motion Designer: 岩崎 弘樹
- Character Designers: 佐藤 学, 杉山 真浩, 長浜 かおる, 西村 謙太郎, 柳田 正和, 藤沼 里志
- Sound Designer: 光吉 猛修
- Publicity By: 笠原 淳
- Jacket Designer: 山中 公
- Opening Movie By: デジタルデザインスタジオ株式会社, 富士通株式会社MC推進本部映像ビジネス部
- Special Thanks: 谷村 武春, Virtua Fighter 3 Team, Saturn Virtua Cop 2 Team
- Producer: 鈴木 裕
- Production:
- Producer: Steve Hutchins
- Associate Producer: Michael S. Jablonn
- Lead Tester: Abe Navarro
- Assistant Lead Testers: Michael Dobbins, Rick Greer, Marcus Montgomery, Ferdinand Villar, Peter Young
- Marketing:
- Marketing Manager: Anne Moellering
- Product Manager: Kristin McCloskey
- Product Specialist: Mark Subotnick
- Packaging: Bob Schonfisch
- Manual: Doug Sipp
- Special Thanks To: Geraldine Dessimoz, Ryoichi Hasegawa, Jason Kuo, Mike Needham, Michael Parker, Eileen Sacman, Undyne Stafford, Bernie Stolar, Shuji Utsumi and the Seedy Crew
- And The SOA Software Test Department: Nicolas J. Azizan, Elton Brown, Dennis Cheng, Joseph Damon, John Diamonon, Ty Johnson, Jeff Junio, Lloyd Kinoshita, Dennis Lee, Chris Lucich, Grant Luke, Tony Lynch, Mark McCunney, Lorne Miller, Todd Slepian, Fernando Valderrama, Paulita Villatuya
Track list
1. [data track] |
---|
2. Game Over (00:06) |
---|
From: Fighting Vipers |
Composed by: David Leytze |
3. Virtua Fighter 3 Game Over (00:06) |
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From: Virtua Fighter 3 |
Composed by: Takenobu Mitsuyoshi |
4. Are You Ready? (00:06) |
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From: Sonic the Fighters |
Composed by: Maki Morrow |
5. Virtua Fighter 1 Game Over (00:08) |
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From: Virtua Fighter 1 |
Composed by: Takayuki Nakamura |
6. Win (00:10) |
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Composed by: Takenobu Mitsuyoshi |
7. Continue (00:14) |
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Composed by: Takenobu Mitsuyoshi |
8. Welcome To Festival (01:02) |
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Composed by: Takenobu Mitsuyoshi |
9. Name Entry (Last Wave) (01:27) |
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From: Outrun |
Composed by: HIRO |
10. Ranking (City 202) (00:47) |
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From: After Burner |
Composed by: HIRO |
11. Bahn (01:32) |
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From: Fighting Vipers |
Composed by: David Leytze |
12. Grace (01:32) |
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From: Fighting Vipers |
Composed by: David Leytze |
13. Picky (01:32) |
---|
From: Fighting Vipers |
Composed by: David Leytze |
14. Tokio (01:32) |
---|
From: Fighting Vipers |
Composed by: David Leytze |
15. Sanman (01:32) |
---|
From: Fighting Vipers |
Composed by: David Leytze |
16. Honey (01:32) |
---|
From: Fighting Vipers |
Composed by: David Leytze |
17. Raxel (01:32) |
---|
From: Fighting Vipers |
Composed by: David Leytze |
18. Jane (01:17) |
---|
From: Fighting Vipers |
Composed by: David Leytze |
19. Marler (01:32) |
---|
From: Fighting Vipers |
Composed by: David Leytze |
20. Sarah (01:32) |
---|
From: Virtua Fighter 1 |
Composed by: Takayuki Nakamura & Takenobu Mitsuyoshi |
21. Kage (01:32) |
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From: Virtua Fighter 1 |
Composed by: Takayuki Nakamura & Takenobu Mitsuyoshi |
22. Dural (01:32) |
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From: Virtua Fighter 1 |
Composed by: Takayuki Nakamura |
23. Kenteki Tetsujin (01:17) |
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拳的鉄人 |
EN: Man of the Fist |
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura |
24. BLACK CAT MOON (01:17) |
---|
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura & Takenobu Mitsuyoshi |
25. Sinsen Shun Di (01:17) |
---|
神仙舜帝 |
EN: Mountain Hermit Shun Di |
From: Virtua Fighter 2 |
Composed by: Akiko Hashimoto |
26. Star from Hong Kong (01:17) |
---|
スターフロム香港 |
From: Virtua Fighter 2 |
Composed by: Akiko Hashimoto |
27. Young Knight (01:17) |
---|
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura & Takenobu Mitsuyoshi |
28. Nanatu no Umi no Fisherman (01:17) |
---|
七つの海のフィッシャーマン |
EN: Fisherman of the Seven Seas |
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura & Takenobu Mitsuyoshi |
29. Hagakure Hiden Hijou no Okite (01:17) |
---|
葉隠秘伝~非情の掟~ |
EN: Secret Hiding in the Leaves -A Heartless Law- |
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura & Takenobu Mitsuyoshi |
30. Escape (01:17) |
---|
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura & Takenobu Mitsuyoshi |
31. Kikori Tati no Banka (01:17) |
---|
樵達の挽歌 |
EN: The Woodcutter's Dirge |
From: Virtua Fighter 2 |
Composed by: Takenobu Mitsuyoshi |
32. Ride The Tiger (01:18) |
---|
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi & Akiko Hashimoto |
33. Yami karano Sisya: Dural (01:17) |
---|
闇からの使者~デュラル~ |
EN: Messenger from the Dark ~Dural~ |
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura |
34. Chicago (01:17) |
---|
From: Virtua Fighter 2 |
Composed by: Takayuki Nakamura |
35. Coral Groove “Jeffry In The Sea” (01:17) |
---|
From: Virtua Fighter 3 |
Composed by: Takenobu Mitsuyoshi |
36. Rowdy (01:35) |
---|
From: Virtua Fighter 3 |
Composed by: Takenobu Mitsuyoshi |
37. Akira (01:17) |
---|
From: Virtua Fighter Kids |
Composed by: Takayuki Nakamura |
38. Lovers (01:17) |
---|
From: Sonic the Fighters |
Composed by: Maki Morrow |
39. Back to Soul (01:17) |
---|
From: Sonic the Fighters |
Composed by: Maki Morrow |
40. Break Out (01:17) |
---|
From: Virtua Cop |
41. The King of Speed (01:17) |
---|
From: Daytona USA |
Composed by: Takenobu Mitsuyoshi |
42. Kimi ha Hito no tame ni Rent-a-Hero ni Nareruka (03:50) |
---|
君は人のためにレンタヒーローになれるか |
EN: Can You Become Rent-a-Hero for Mankind's Sake? |
Composed by: Takenobu Mitsuyoshi |
Magazine articles
- Main article: Fighters Megamix/Magazine articles.
Promotional material
- Main article: Fighters Megamix/Promotional material.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
91 | |
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Based on 31 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
598,990,896 | CD-ROM(EU) | MK81073-50 V1.002 | ||||||||||
✔ |
|
599,642,400 | 1996-12-09 | CD-ROM(JP) | GS-9126 V1.001 | |||||||||
? |
|
612,143,280 | CD-ROM(US) | 81073 V1.004 |
References
- ↑ 1.0 1.1 1.2 Press release: 1997-04-30: Sega's ''Fighters Megamix'' hits Blockbuster stores early
- ↑ Computer & Video Games, "June 1997" (UK; 1997-05-11), page 49
- ↑ 3.0 3.1 3.2 Computer & Video Games, "June 1997" (UK; 1997-05-11), page 68
- ↑ 4.0 4.1 Sega Saturn Magazine, "March 1997" (UK; 1997-02-19), page 54
- ↑ Sega Saturn Magazine, "March 1997" (UK; 1997-02-19), page 51
- ↑ File:FightersM_Saturn_JP_SSEnding.pdf
- ↑ File:Fightersmegamix sat us manual.pdf, page 42
- ↑ 8.0 8.1 Consoles +, "Février 1997" (FR; 1997-0x-xx), page 82
- ↑ Computer & Video Games, "March 1997" (UK; 1997-02-12), page 81
- ↑ 10.0 10.1 GameFan, "Volume 5, Issue 3: March 1997" (US; 1997-xx-xx), page 29
- ↑ GamePro, "April 1997" (US; 1997-xx-xx), page 42
- ↑ 12.0 12.1 Mega Fun, "03/97" (DE; 1997-02-05), page 70
- ↑ neXt Level, "März 1997" (DE; 1997-02-21), page 72
- ↑ 14.0 14.1 Player One, "Juin 1997" (FR; 1997-xx-xx), page 70
- ↑ 15.0 15.1 Sega Saturn Magazine, "June 1997" (UK; 1997-05-14), page 60
- ↑ 16.0 16.1 Sega Saturn Magazine, "1996-22 (1996-12-27)" (JP; 1996-12-13), page 280
- ↑ 17.0 17.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ 18.0 18.1 Ultra Game Players, "March 1997" (US; 1997-02-25), page 70
- ↑ Video Games, "6/97" (DE; 1997-05-28), page 92
- ↑ Ação Games, "Março 1997" (BR; 1997-xx-xx), page 10
- ↑ Console Mania, "Marzo 1997" (IT; 1997-0x-xx), page 55
- ↑ Consoles +, "Juin 1997" (FR; 1997-0x-xx), page 98
- ↑ Edge, "February 1997" (UK; 1997-01-24), page 88
- ↑ Electronic Gaming Monthly, "June 1997" (US; 1997-0x-xx), page 44
- ↑ Freak, "3/97" (IL; 1997-xx-xx), page 1
- ↑ Fun Generation, "04/97" (DE; 1997-03-12), page 93
- ↑ Gambler, "8/1997" (PL; 1997-xx-xx), page 1
- ↑ GamePro, "July 1997" (US; 1997-xx-xx), page 92
- ↑ Game Informer, "March 1997" (US; 1997-0x-xx), page 46
- ↑ Game Informer, "May 1997" (US; 1997-0x-xx), page 12
- ↑ Level, "8/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "04/97" (DE; 1997-03-12), page 82
- ↑ Next Generation, "April 1997" (US; 1997-03-11), page 128
- ↑ neXt Level, "März 1997" (DE; 1997-02-21), page 74
- ↑ Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 194
- ↑ Saturn Fan, "1997 No. 3" (JP; 1997-01-31), page 66
- ↑ Sega Magazin, "April 1997" (DE; 1997-03-12), page 70
- ↑ Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 31
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 34
- ↑ Super Power, "7 1997" (FI; 1997-0x-xx), page 38
- ↑ Video Games, "6/97" (DE; 1997-05-28), page 96
Fighters Megamix | |
---|---|
Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Bootlegs
Music: Fighters Megamix Sound Tracks (1997) | Eyes (1997)
Prototypes: 1997-04-08
|
Games in the Fighting Vipers Series | |
---|---|
Fighting Vipers (1995) | Fighting Vipers 2 (1998) | |
Fighting Vipers (1996) | Fighters Megamix (1996) | |
Fighting Vipers 2 (2001) | |
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005) | |
Fighting Vipers (2012) | |
Fighting Vipers related media | |
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998) | |
Fighting Vipers Technical Manual (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998) | |
Sega Official Video Library Vol. 1: Fighting Vipers (199x) |
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