Difference between revisions of "Dune II: Battle for Arrakis"

From Sega Retro

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===Mobile Contruction Vehicle (MCV)===
 
===Mobile Contruction Vehicle (MCV)===
  
A staple of the Westwood's strategy series, MCV is your most important unit. MCV can be transformed to Construction Yard with the DEPLOY command, allowing you to produce other buildings. Not armed at all, MCV must be protected at all times.
+
A staple of the Westwood's strategy series, MCV is your most important unit. MCV can be transformed to Construction Yard by clicking on top of it, allowing you to produce other buildings. Not armed at all, MCV must be protected at all times.
  
 
===Harvester===
 
===Harvester===
Line 67: Line 67:
 
===Heavy Infantry===
 
===Heavy Infantry===
  
While slower, these power armor wearing troops carry gattling guns and rocket launchers. They are slightly more useful in combat and they can capture buildins as well. Cannot be produced by Atreides.
+
While slower, these power armor wearing troops carry gatling guns and rocket launchers. They are slightly more useful in combat and they can capture buildings as well. Cannot be produced by Atreides.
  
 
===Trike===
 
===Trike===
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===Combat Tank===
 
===Combat Tank===
  
A fast and well armed tank for attack or defence.
+
A fast and well armed tank for both attack and defence.
  
 
===Siege Tank===
 
===Siege Tank===
Line 91: Line 91:
 
===Rocket Launcher===
 
===Rocket Launcher===
  
A long range launcher with large rockets. Very useful for reducing enemy building to rubble but cannot engage enemies in short range. Slow speed and low armor requires escorts. Very slow firing rate.
+
A long range launcher with large rockets. Very useful for reducing enemy building to rubble but cannot engage enemies in short range. Slow speed and low armor means it will need escorts. Very slow firing rate.
  
 
===Carryall===
 
===Carryall===
  
A utility aircraft. Carryall can automatically transport and bring back harvesters. They can also take damaged units to repair facility. (but they will not bring them back) Can be brought down with rocket turrets. Autonomous and cannot be directly controlled.
+
A utility aircraft, Carryall can automatically transport and bring back harvesters. They can also take damaged units to repair facility. (but they will not bring them back) Can be brought down with rocket turrets. Autonomous and cannot be directly controlled.
  
 
===Ornitophter===
 
===Ornitophter===
  
An aircraft that filed with wing flapping motion. Armed with guided missiles, it can engage enemy units from the air but attack frequency is very low. Autonomous and cannot be directly controlled.
+
An aircraft that flies with wing flapping motion. Armed with guided missiles, it can engage enemy units from the air but attack frequency is low. Autonomous and cannot be directly controlled.
  
 
===Sonic Tank===
 
===Sonic Tank===
  
Possibly based on "Weirding Module" technology from the book, Sonic tanks fire ultrasonic sound waves that are lethal to soldiers and buildings. They are moderately effective against vehicles. Very long range.
+
Possibly based on "Weirding Module" technology from the David Lynch's film adaptation, Sonic tanks fire ultrasonic sound waves that are lethal to soldiers and buildings. They are moderately effective against vehicles. Very long range.
  
 
===Deviator===
 
===Deviator===
Line 111: Line 111:
 
===Devastator===
 
===Devastator===
  
Most powerful ground vehicle in the game, Devastator is heavily armed and has armored tank powered by an unstable nuclear reactor. It has no turret however and must turn towards the enemy, limiting its initative. Devastator can be ordered to self-destruct and cause damage to nearby enemies.
+
Most powerful ground vehicle in the game, Devastator is a heavily armed and armored tank powered by an unstable nuclear reactor. It has no turret however and must turn towards the enemy, limiting its initative. Devastator can be ordered to self-destruct and cause damage to nearby enemies.
  
 
===Fremen===
 
===Fremen===

Revision as of 14:18, 23 May 2019

n/a

Dune MD title.png

Dune II: Battle for Arrakis
System(s): Sega Mega Drive
Publisher: Virgin Interactive
Developer:
Sound driver: GEMS
Genre: Simulation

















Number of players: 1
Official in-game languages:
  • English
  • Deutsch
  • Release Date RRP Code
    Sega Mega Drive
    US
    T-70246
    Sega Mega Drive
    EU
    T-70246-50
    Sega Mega Drive
    DE
    T-70246-18
    Sega Mega Drive
    AU

    This teeny-tiny article needs some work. You can help us by expanding it.


    Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a strategy game developed by Westwood Studios and published by Virgin Interactive for the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um den Wüstenplaneten. It was one of the first, if not first, Sega Mega Drive game to feature fully localized, spoken German language audio.

    Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a DOS/Amiga game released a year earlier. The Mega Drive version features streamlined controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II is considered a milestone in the real-time strategy genre, though was bettered by Command & Conquer a few years down the line.

    Three houses are available for play, each having it's own set of missions and (later on) special equipment/weaponry.

    Story

    Story of Dune II is slightly different than the official canon of the Dune universe. None of the characters from the book is mentioned and a new house called "Ordos", created by the Westwood Studios is avaiable for play.

    Emperor of Galaxy, declares an open challenge to all powerful houses in the galaxy and announces that the victorious house will take control of the Arrakis, also known as "Dune", only planet in the universe that a powerful life-prolonging substance called "Spice" can be mined. He states that there will be no rules of the engagement.

    House Atreides

    Hailing from the beautiful planet of the Caladan, people of House Atreides are known for their hardworking, peace loving and dedicated nature. House Atreides believe an alliance with the local inhabitants of Dune, Fremen is the only way to establish rule over the Dune. Noble House of Atreides is known for its tendecy to negotiate with their opponents first, a tactic that will most likely fail in Dune.

    In game, House Atreides focuses on technological superiority. While they cannot produce Heavy Troopers, they will be able to deploy Ornithophers, giving them some amount of air power. Their special weapon is Sonic tank and their ultimate special weapons are Fremen.

    House Ordos

    A house created solely for this game, House Ordos is actually not really a noble house at all. It is a loosely allied group of merchants whose armies consist of mercenaries. They do not produce any weapons, instead purchase what they need and send them into combat. This insidious house believes that profits are everything and will stop at nothing until the profitable Spice mining business is completely under their control.

    House Ordos cannot produce Quads, Trikes and Rocket Launchers. Their special unit is Deviator and their ultimate weapon is Saboteur. They can also produce Ornithopters but they develop them much later compared to the Atreides.

    House Harkonnen

    Most vile and violent house in the universe, House Harkonnen belives power is everything. Their desire to take control of the Dune and take revenge from their hated enemy, House Atreides, drives them forward in their conquest of Dune. In House Harkonnen, power is never given; it is taken. If a soldier kills his commander and takes command, he is respected and feared by all.

    House Harkonnen specializes in heavy weaponary. They do not produce Trikes and light infantry. Their special weapon is Devastator and their ultimate weapon is Death hand missile.

    Units

    Mobile Contruction Vehicle (MCV)

    A staple of the Westwood's strategy series, MCV is your most important unit. MCV can be transformed to Construction Yard by clicking on top of it, allowing you to produce other buildings. Not armed at all, MCV must be protected at all times.

    Harvester

    Given free with every spice refinery or produced from Heavy Weapons Factory, Harvester will collect spice and transfer them to the refinery for credits. Slow and unarmed.

    Light Infantry

    These lightly armed and armored troops have little effect in the battlefield as they can be easily destroyed with either heavy weapons or simply running over them with a heavy vehicle. They are however, can be used for capturing enemy building. Simply move troops toward the structure when buildings' health is red. Soldiers will be lost during the attempt.

    Heavy Infantry

    While slower, these power armor wearing troops carry gatling guns and rocket launchers. They are slightly more useful in combat and they can capture buildings as well. Cannot be produced by Atreides.

    Trike

    A three-wheeled recon vehicle. Light armor and firepower means that it will be useful for reconnaissance but little else.

    Raider Trike

    Produced only by Ordos, Raider Trike is the fastest ground vehicle on Dune. It is even less useful in combat however.

    Quad

    A four-wheeled vehicle for both combat and recon, Quad will be a potent force until tanks enter the battlefield.

    Combat Tank

    A fast and well armed tank for both attack and defence.

    Siege Tank

    A powerful yet slow tank with heavy armor and firepower.

    Rocket Launcher

    A long range launcher with large rockets. Very useful for reducing enemy building to rubble but cannot engage enemies in short range. Slow speed and low armor means it will need escorts. Very slow firing rate.

    Carryall

    A utility aircraft, Carryall can automatically transport and bring back harvesters. They can also take damaged units to repair facility. (but they will not bring them back) Can be brought down with rocket turrets. Autonomous and cannot be directly controlled.

    Ornitophter

    An aircraft that flies with wing flapping motion. Armed with guided missiles, it can engage enemy units from the air but attack frequency is low. Autonomous and cannot be directly controlled.

    Sonic Tank

    Possibly based on "Weirding Module" technology from the David Lynch's film adaptation, Sonic tanks fire ultrasonic sound waves that are lethal to soldiers and buildings. They are moderately effective against vehicles. Very long range.

    Deviator

    A specialized Rocket Launcher, warheads of the Deviator's missiles are filled with a brainwashing gas that will temporarily turn enemy units into Ordos control. Effect does not last too long however.

    Devastator

    Most powerful ground vehicle in the game, Devastator is a heavily armed and armored tank powered by an unstable nuclear reactor. It has no turret however and must turn towards the enemy, limiting its initative. Devastator can be ordered to self-destruct and cause damage to nearby enemies.

    Fremen

    Native inhabitants of the Dune, Fremen can be called from the Atreides Palace. While cannot be controlled, these heavily armed troopers can wreak havoc among the enemy. Turrets cannot target them.

    Saboteur

    A unit with questionable usefulness, Saboteur can destroy an enemy building if it can reach it. While cannot be seen in the battlefield, it can be seen in the map and all units seems to target him.

    Death Hand

    A product of Harkonnen's illegal atmoic weapon stockpile, Death Hand is a powerful yet inaccurate cruise missile. It is recommendended to fire it to the middle of the enemy base for maximum chance of hit.

    Sand Worm

    An uncontrollable unit for all sides, Sand Worm will attack any unit that remains on the sand. If its health reduced to half, it will disappear momentarily. Atreides units, probably because of their alliance with Fremen, do not automatically attack them so manual targeting will be necessary.

    Magazine articles

    Main article: Dune II: Battle for Arrakis/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in GamePro (US) #60: "July 1994" (1994-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Mega (UK) #20: "May 1994" (1994-04-21)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    91 №32, p106/107/108/109
    88 №146, p84[7]
    85 №53, p82[8]
    92 №44
    85 №31, p128/129
    80 №16, p52/53
    83 №9, p16/17
    92 №2, p72/73
    93 №15, p128-130[3]
    95 №42, p78/79/80
    93 №1, p120/121[9]
    90 №50, p56/57
    90 №28, p32/33/34
    90 №15, p62/63
    91 №28, p10
    Sega Mega Drive
    89
    Based on
    15 reviews
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    98
    [10]
    Aktueller Software Markt (DE)
    92
    [11]
    Console Mania (IT)
    91
    [12]
    Consoles + (FR)
    91
    [13]
    Cool Gamer (RU)
    90
    [14]
    Computer & Video Games (UK)
    88
    [7]
    Digitiser (UK)
    86
    [15]
    Electronic Gaming Monthly (US) NTSC-U
    80
    [16]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    90
    [17]
    Game Players (US) NTSC-U
    87
    [18]
    GamePro (US) NTSC-U
    85
    [8]
    Gamers (DE)
    80
    [19]
    GamesMaster (UK)
    92
    [20]
    Games World: The Magazine (UK) PAL
    86
    [21]
    Game Informer (US) NTSC-U
    83
    [22]
    Hyper (AU)
    89
    [23]
    Joypad (FR) PAL
    85
    [24]
    Joypad (HU)
    95
    [25]
    MAN!AC (DE) PAL
    80
    [26]
    Mega (UK) PAL
    80
    [27]
    Mega Action (UK) PAL
    83
    [28]
    Mega Force (FR)
    92
    [29]
    Mega Fun (DE) PAL
    83
    [30]
    Mega Machines (UK) PAL
    92
    [31]
    Mega Play (US) NTSC-U
    93
    [32]
    MegaTech (UK) PAL
    91
    [33]
    Mean Machines Sega (UK) PAL
    93
    [3]
    Player One (FR)
    95
    [34]
    Play Time (DE)
    85
    [35]
    Power Up! (UK)
    86
    [36]
    Power Unlimited (NL)
    77
    [37]
    Sega Magazine (UK) PAL
    93
    [9]
    Sega Power (UK) PAL
    90
    [38]
    Sega Pro (UK) PAL
    90
    [39]
    Sega Zone (UK) PAL
    90
    [40]
    Sega Mega Drive Review (RU)
    82
    [41]
    Sonic the Comic (UK) PAL
    91
    [42]
    Todo Sega (ES)
    92
    [43]
    Tricks 16 bit (RU)
    86
    [44]
    Video Games (DE) PAL
    83
    [45]
    Video Games (DE) PAL
    84
    [46]
    Sega Mega Drive
    88
    Based on
    41 reviews

    Dune II: Battle for Arrakis

    Mega Drive, US
    Dune2 MD US Box.jpg
    Cover
    DuneII MD US Cart.jpg
    Cart
    Mega Drive, EU
    Dune2 MD EU Box.jpg
    Cover
    Mega Drive, DE
    Dune2 MD DE Box.jpg
    Cover
    DuneII MD DE Cart.jpg
    Cart
    Mega Drive, AU

    DuneII MD AU Cart Silver.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 4dea40ba
    MD5 d4df66f77d52718798ec07d350d3a3cd
    SHA-1 0f7c1c130cb39abc97f57545933e1ef6c481783d
    1MB 1994-04 Cartridge (US)
    Sega Mega Drive
    CRC32 b58ae71d
    MD5 a0797d35cfb48d68ebb8b977d057ba3e
    SHA-1 133cc86b43afe133fc9c9142b448340c17fa668e
    1MB 1994-01 Cartridge (EU)
    Sega Mega Drive
    CRC32 39790728
    MD5 ddce15e5d196d785fc6430c7ac056f53
    SHA-1 55996cd262df518e92271bceee4d2a657cd7e02c
    1MB 1994-04 Cartridge (DE)

    References

    1. File:GamePro US 054.pdf, page 224
    2. File:Mega UK 21.pdf, page 81
    3. 3.0 3.1 3.2 File:MeanMachinesSega15UK.pdf, page 128 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega15UK.pdf_p128" defined multiple times with different content
    4. EGM², "July 1994" (US; 1994-07-19), page 61
    5. EGM², "August 1994" (US; 1994-0x-xx), page 53
    6. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 79
    7. 7.0 7.1 File:CVG UK 146.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:CVG UK 146.pdf_p84" defined multiple times with different content
    8. 8.0 8.1 File:GamePro US 053.pdf, page 83 Cite error: Invalid <ref> tag; name ":File:GamePro US 053.pdf_p83" defined multiple times with different content
    9. 9.0 9.1 File:SegaMagazine UK 01.pdf, page 120 Cite error: Invalid <ref> tag; name ":File:SegaMagazine UK 01.pdf_p120" defined multiple times with different content
    10. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 64
    11. Aktueller Software Markt, "Januar 1995" (DE; 1994-12-05), page 30
    12. Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 52
    13. Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 106
    14. Cool Gamer, "9" (RU; 2002-10-13), page 69
    15. Digitiser (UK) (1994-06-07)
    16. Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 44
    17. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 94
    18. Game Players, "Vol. 7 No. 3 March 1994" (US; 1994-0x-xx), page 52
    19. Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 22
    20. GamesMaster (UK) "Series 3, episode 8" (1993-10-28, 24:00) (+7:53)
    21. Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 16
    22. Game Informer, "May/June 1994" (US; 1994-0x-xx), page 10
    23. Hyper, "March 1994" (AU; 1994-xx-xx), page 47
    24. Joypad, "Mai 1994" (FR; 1994-0x-xx), page 128
    25. Joypad, "3/1994" (HU; 1994-xx-xx), page 16
    26. MAN!AC, "04/94" (DE; 1994-03-09), page 48
    27. Mega, "January 1994" (UK; 1993-12-16), page 52
    28. Mega Action, "January 1994" (UK; 1993-12-30), page 16
    29. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 62
    30. Mega Fun, "05/94" (DE; 1994-04-20), page 100
    31. Mega Machines, "January 1994" (UK; 1993-12-09), page 72
    32. Mega Play, "February 1994" (US; 199x-xx-xx), page 46
    33. MegaTech, "January 1994" (UK; 1993-12-21), page 68
    34. Player One, "Mai 1994" (FR; 1994-0x-xx), page 78
    35. Play Time, "6/94" (DE; 1994-05-04), page 128
    36. Power Up!, "Saturday, June 11, 1994" (UK; 1994-06-11), page 1
    37. Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 32
    38. Sega Power, "January 1994" (UK; 1993-12-02), page 56
    39. Sega Pro, "February 1994" (UK; 1993-12-30), page 32
    40. Sega Zone, "January 1994" (UK; 1993-12-23), page 62
    41. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 46
    42. Sonic the Comic, "June 24th 1994" (UK; 1994-06-11), page 10
    43. Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 38
    44. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
    45. Video Games, "3/94" (DE; 1994-02-23), page 88
    46. Video Games, "6/94" (DE; 1994-05-25), page 97