Difference between revisions of "McDonald's Treasure Land Adventure"
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Revision as of 14:55, 18 June 2019
McDonald's Treasure Land Adventure | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Treasure | |||||||||||||||||||||||||
Sound driver: SMPS 68000 (Treasure) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
McDonald's Treasure Land Adventure (マクドナルド トレジャーランド・アドベンチャー) is a 1993 Sega Mega Drive platforming game developed by Treasure and published by Sega under license from the McDonald's fast food chain.
Contents
Story
Ronald McDonald, the mascot of the McDonald's chain, discovers a piece of a treasure map while walking in the Magical Forest one day, and decides to go on a treasure hunt with it. There are three other map pieces, each in the hands of villains Ronald must defeat on the treasure hunt he decides to take.
Gameplay
The game plays similar to a traditional platformer, with four worlds, each split into a number of smaller stages. The object of each stage is to get to the exit that leads to the next, avoiding hazards and destroying enemies on the way. Ronald has a magic attack performed by pressing the button, which can be upgraded twice by collecting certain power-up icons. Ronald has a magic scarf that can be thrown upwards with the button to hang from handles.
Ronald's health is measured in a meter of red gems in the bottom-left of the screen. A special power-up can increase the number of gems that can be held at one time, increasing Ronald's maximum health. Red and white flowers can also be collected, and if Ronald collects two red flowers or three white flowers, he will earn a gem back. If he is at full health, the flowers will be stored until Ronald takes damage, giving him an extra hit. Ronald can also collect balloons, activated when he falls into a pit, using them up and floating Ronald to safety instead of having him lose a life.
Certain doors, when entered, will lead to a shop where Ronald can use collected gold to purchase extra power-ups, like gems, flowers, and extra lives. Other doors will lead to a minigame where the player must control and rotate falling blocks, matching the shapes on them to earn extra power-ups.
Near the end of each world, Ronald will meet another McDonald's character, who will require a few gems before opening the path to the world's boss. Each boss is fought by dodging their attacks and moving into their gem-stealing beam, attacking them while they are eating it.
The "Native" enemies present in the Japanese version of Treasure Land Adventure were changed to robots in the international release, presumably to avoid black stereotypes.
Stages
Magical Forest | |
---|---|
Magical Town | |
Magical Sea | |
Magical Moon | |
Production credits
- Graphic Design: K.Kimura, K.Shindoh
- Program: M.Maegawa, König Ishida
- Sound Design: Nazo² Suzuki, S.Murata
- Design Assistant: Hiromi
- Special Thanks: Noriko, Akiyan
- Director: K.Kimura
- Producer: M.Maegawa
- Presented by: McDonald's, Sega
- Produced by: Treasure
Magazine articles
- Main article: McDonald's Treasure Land Adventure/Magazine articles.
Promotional material
Physical scans
74 | |
---|---|
Based on 34 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1993-09 | Cartridge (US) | ||||||||||
? |
|
1MB | 1993-04 | Cartridge (EU) | ||||||||||
✔ |
|
1MB | 1993-04 | Cartridge (JP) | ||||||||||
? |
|
1MB | 1993-04 | Page |
References
- ↑ 1.0 1.1 1.2 GamePro, "January 1994" (US; 199x-xx-xx), page 65
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 21 (23)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 61 (65)
- ↑ Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 120-122 (120)
- ↑ Sega Magazine, "February 1994" (UK; 1994-01-10), page 101
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 126
- ↑ Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 31
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 23
- ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 142
- ↑ Electronic Gaming Monthly, "December 1993" (US; 1993-xx-xx), page 49
- ↑ GameFan, "Volume 2, Issue 1: December 1993" (US; 1993-xx-xx), page 28
- ↑ Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 98
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 63
- ↑ Hippon Super, "October 1993" (JP; 1993-09-03), page 41
- ↑ Joypad, "Juin 1994" (FR; 1994-0x-xx), page 124
- ↑ Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-1x-xx), page 28
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 64
- ↑ Mega Action, "Christmas 1993" (UK; 1993-12-02), page 40
- ↑ Mega Fun, "02/94" (DE; 1994-01-19), page 74
- ↑ MegaTech, "December 1993" (UK; 1993-11-20), page 70
- ↑ Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 120
- ↑ Megazone, "December 1993" (AU; 1993-12-01), page 40
- ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 92
- ↑ Power Up!, "Saturday, May 14, 1994" (UK; 1994-05-14), page 1
- ↑ ProGames, "Setembro 1993" (BR; 1993-0x-xx), page 33
- ↑ Sega Magazine, "February 1994" (UK; 1994-01-10), page 102
- ↑ Sega Magazine, "June 1994" (UK; 1994-05-15), page 94
- ↑ Sega Power, "January 1994" (UK; 1993-12-02), page 48
- ↑ Sega Pro, "December 1993" (UK; 1993-11-11), page 52
- ↑ Sega Zone, "December 1993" (UK; 1993-11-25), page 38
- ↑ Sega Force, "2/94" (SE; 1994-02-23), page 10
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "July 22nd 1994" (UK; 1994-07-09), page 11
- ↑ Supergame, "Junho 1993" (BR; 1993-06-xx), page 18
- ↑ Supersonic, "Avril 1994" (FR; 1994-xx-xx), page 26
- ↑ Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 58
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 112
- ↑ Video Games, "4/94" (DE; 1994-03-23), page 84
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