Difference between revisions of "Skeleton Warriors"
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Revision as of 11:38, 7 July 2019
Skeleton Warriors | ||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||
Publisher: Playmates Interactive Entertainment | ||||||||||||||||||||
Developer: Neversoft Entertainment | ||||||||||||||||||||
Distributor: Virgin Interactive Entertainment (EU) | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Skeleton Warriors is a Sega Saturn side-scrolling game developed[3] by Neversoft Entertainment. It is based off a short-lived line of toys/animated series with the same name.
Contents
Story
You play as Prince Lightstar on a quest to conquer and slay Baron Dark, who holds the half of the Lightstar Crystal - a crystal that can change people into skeleton slaves.
Gameplay
On the Saturn, Skeleton Warriors is a side-scrolling action game interspersed with third-person hoverbike segments. The game is presented in "2.5D", in that while most of the action takes place in two dimensions (with pre-rendered 2D sprites), levels are built with 3D geometry. Like a traditional arcade beat-'em-up, progression usually requires defeating set amounts of on-screen enemies without being killed.
Missions
Dagger's Lair | |
---|---|
Araculan Horrors | |
Shriek's Alliance | |
Luminicity | |
Magazine articles
- Main article: Skeleton Warriors/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #84: "July 1996" (1996-xx-xx)[6]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 18 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
497,650,272 | CD-ROM (EU) | T-7018H-50 V1.000 |
References
- ↑ Computer & Video Games, "September 1996" (UK; 1996-08-11), page 53
- ↑ 2.0 2.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 50
- ↑ http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/
- ↑ GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 47
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 25
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 17
- ↑ 7.0 7.1 VideoGames, "March 1996" (US; 1996-02-20), page 81
- ↑ 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 26
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 23
- ↑ GameFan, "Volume 4, Issue 2: February 1996" (US; 1996-xx-xx), page 17
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 82
- ↑ Game Informer, "April 1996" (US; 1996-0x-xx), page 52
- ↑ Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
- ↑ Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 110
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 52
- ↑ Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 80
- ↑ Mega Fun, "09/96" (DE; 1996-08-21), page 77
- ↑ Next Generation, "April 1996" (US; 1996-03-12), page 88
- ↑ neXt Level, "August 1996" (DE; 1996-07-10), page 66
- ↑ Player One, "Septembre 1996" (FR; 1996-08-29), page 110
- ↑ Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 61
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 51
- ↑ Video Games, "9/96" (DE; 1996-08-28), page 76
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