Difference between revisions of "Rayman"
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Revision as of 19:41, 11 March 2020
Rayman | |||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Ubisoft | |||||||||||||||||||||||||||||||||||
Developer: Ubisoft | |||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (50 tracks) | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Rayman, known as Rayman Yo! Electoon wo Sukue! (レイマンよ!エレクトゥーンを救え!) in Japan, is a 2D platform game developed and published by Ubisoft for several consoles including the Sega Saturn. It features a limbless character named Rayman (supposedly a lack of limbs meant he was easier to animate) tasked with saving his friends from the evil Mr. Dark. The game was originally released for the Atari Jaguar, and was updated to take advantage of disc-based systems including re-balanced levels, redbook CD audio and higher quality sound.
A Sega 32X port of the game was planned for June 1996[2], but cancelled due to the system's poor popularity.
At the time of release the game was noted for its vibrant and detailed graphics, setting it apart from most other 2D platformers at the time. It was followed by Rayman 2: The Great Escape.
Contents
Gameplay
The game is split into six worlds, each one containing three to four stages each except for the final world, Candy Chateau. In each stage, the goal is not only to find the exit that lies at the end of each sub-stage, but also to find the six hidden cages per stage that hold Rayman's captured friends. While the game will continue to a certain point if all the cages are not found, Rayman can not enter Mr. Dark's hideout until all the cages are destroyed.
At the beginning of the game, Rayman only has the ability to walk, jump, and crawl. At certain points at the game, Rayman will receive new powers from Betilla the Fairy, which will allow him to progress further into the game as well as re-search previous levels to find new secrets and cages. Some of these abilities include Rayman throwing his fist to attack enemies, forming a helicopter with his hair to slow his descent, and hanging from ledges.
Rayman starts each life with three hit points and a slow fist, but finding power-ups in the levels can increase his maximum health to five hit points, as well as increase the speed, power, and range of his fist attack. Blue spheres called tings are also scattered across the levels, collecting one hundred of these will earn Rayman an extra life, and they can be also used to pay a magician hidden in a few of the stages to transport Rayman to a bonus area.
Levels
The Dream Forest | |
---|---|
Band Land | |
Blue Mountains | |
Picture City | |
The Caves of Skops | |
Candy Chateau | |
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Rayman | Rayman |
English (US) | Rayman | Rayman |
Japanese | レイマンよ!エレクトゥーンを救え! | Rayman Yo! Electoon wo Sukue! |
Screenshot
- Main article: Rayman/Comparisons.
Production credits
- Concept: Michel Ancel, Frederic Houde
- Characters Creation: Alexandra Steible
- Design: Michel Ancel, Serge Hascoet, With, Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
- Animation: Alexandra Steible, With, Kamal Aitmihoub, David Gilson, Sophie Esturgie, Jacques Exertie, Gregoire Pons, Veronique Rondello, Beatrice Sauterau, Philippe Vindolet, Christian Volckman
- Backgrounds Creation: Eric Pelatan, Sylvaine Jenny
- Computer Graphics: Jean Christophe Alessandri, Sophie Ancel, Nicolas Bocquillon, Jean Marc Geffroy, Laurent Rettig, Olivier Soleil
- Programming: Gilles Vanwalleghem, Yann Le Tensorer, Daniel Palix, With, Cyril Cauchois, Olivier Couvreur, Sebastien Davie, Antonio Ferreira, Benoit Germain, Bertrand Helias, Frederic Houde, Yves Le Bras, Yann Le Guyader, Jean Georges Levieux, Richard Lopes, Francois Mahieu, Guillaume Michel, Christian Mihalache, Sebastien Morin, Bogdan Radusi, Daniel Raviart, Olivier Rozier, Michael Ryssen, Jozef Skrabo
- Sounds Effects And Music: Stephane Bellanger, Didier Lord, With, Sylvain Brunet, Nathalie Drouet, Dominique Dumont, Kamel Founas, Remy Gazel, Didier Leglise, Jean Marc Litchmann, Frederic Louvre, Olivier Mortier, Frederic Prados, Stephane Ronse, Rene De Wael, Olaf Zalcman
- Voices: Emmanuelle Cosso, With, Mitsuyuki Bando, Chris Benard, Patrice Dozier, Douglas Rand, Stephen Perkinson, Christian Stonner
- Tests: Serge Hascoet, With, Bruno Barone, Thomas Belmont, Nicolas Bocquillon, Bruno Bouvret, Christophe Cavelan, Gunther Galipot, Sacha Gentilhomme, Marc Gioan, Benoit Macon, Lionel Rico, Emmanuel Texandier, Christophe Thibaut, Dorian Thibaut
- Project Management: Agnes Haegel
- Producer: Ludimedia : Gerard Guillemot
- Development: Ubi Studios : Michel Guillemot
- Publisher: Ubi Soft : Yves Guillemot
- Special Thanks To The Many Others Who Worked On The Project
Magazine articles
- Main article: Rayman/Magazine articles.
Promotional material
- Main article: Rayman/Promotional material.
Physical scans
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83 | |
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Based on 32 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
666,152,256 | CD-ROM (EU) | T-17701H-50 V1.000 | ||||||||||
✔ |
|
600,220,992 | 1995-09-15 | CD-ROM (JP) | T-17701G V1.000 | |||||||||
? |
|
600,260,976 | CD-ROM (US) | T-17701H V1.000 | ||||||||||
? |
|
1995-07-20 | Page |
Save data
The game makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for system configuration as well as progress. You can save a total of three games on the system RAM and three games on the Back-Up Ram Cart.
Name | Comment | File Size |
---|---|---|
RAYMAN_NTS1 | RAYMANSAVE | 20 |
References
- ↑ 1.0 1.1 1.2 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 74
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 144
- ↑ Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 28-33 (28)
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 100-102 (100)
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 74/75 (74)
- ↑ Sega Saturn Magazine, "December 1995" (JP; 1995-11-08), page 185 (187)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 12 (14)
- ↑ 8.0 8.1 VideoGames, "November 1995" (US; 1995-10-24), page 90
- ↑ Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 152
- ↑ Digitiser (UK) (1996-01-08)
- ↑ Famitsu, "1995-11-24" (JP; 1995-11-10), page 31
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 76
- ↑ Gambler, "3/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 78
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 28
- ↑ GamesMaster (UK) "Series 5, episode 9" (1995-11-16, 24:00) (+14:59)
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 50
- ↑ Hacker, "04/1996" (HR; 1996-xx-xx), page 32
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 112
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 78
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 116
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 90
- ↑ Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 28
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 100
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 64
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 55
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 10
- ↑ Sega Power, "December 1995" (UK; 1995-10-19), page 34
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 58
- ↑ Świat Gier Komputerowych, "1/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "December 1995" (JP; 1995-11-08), page 187
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 36
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 80
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 44
- ↑ Video Games, "11/95" (DE; 1995-10-25), page 91
Rayman | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Technical information
Demos: Rayman Playable Game Preview (1996)
Prototypes: 1995-07-20
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