Difference between revisions of "Rolo to the Rescue"
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Revision as of 15:48, 27 September 2011
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Rolo to the Rescue |
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System(s): Sega Mega Drive |
Publisher: US/EU Electronic Arts JP Electronic Arts Victor |
Developer: Electronic Arts, Vectordean |
Genre: Action |
Rolo to the Rescue, called Zou! Zou! Zou! Rescue Daisakusen (ゾウ!ゾウ!ゾウ! レスキュー大作戦) in Japan, is a 1992 platformer developed by Electronic Arts and Vectordean and released by Electronic Arts for the Sega Mega Drive.
You play as Rolo, an elephant who must rescue his animal friends who have been locked up in cages scattered throughout various landscapes by poachers. You start out by choosing levels on a map screen. At the beginning of each level, you are told how many animals to rescue. Holding runs. jumps. Jump on poachers to kill them. Get hit by a poacher once to lose a life. Some poachers carry the keys to open cages; once you get the key, simply touch a cage to open it. The animal inside will follow you. Once all the animals are freed, find the exit sign to move on to the next level. By pressing START , you can access a menu where you can choose between Rolo and the animals he has collected, each having their own ability:
- Rabbit: jump higher
- Beaver: survive water
- Mole: stack on top of Rolo's back to make him heavier
- Squirrel: climb walls
Some levels also contain vacuum cleaners; if Rolo collects these, he can hold to suck items into his trunk; once something is in his trunk, let go of , then press to fire that item at an enemy.
Production Credits
From the title screen roll:
- Programming: Alan McCarthy
- Artwork: Leavon Archer
- Additional Artwork: Sean Nicholls
- Course Design: Steve Bak
- Producer: Roland Kippenhan III
- Executive Producer: Christopher Erhardt
- Music/Sound FX: Phil Bak
- Other Bits: Chris Sorrell